Azazel Posted May 27, 2017 Posted May 27, 2017 The muzzle flare in 2.1 is making taking an accurate shot very hard. The entire sight gets filled with the flash currently. My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals | [sIGPIC][/sIGPIC]
ED Team NineLine Posted May 27, 2017 ED Team Posted May 27, 2017 The muzzle flare in 2.1 is making taking an accurate shot very hard. The entire sight gets filled with the flash currently. Just seeing it in the Dora or more modules? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted May 27, 2017 ED Team Posted May 27, 2017 I just tried it and I didnt see anything too bad, can you post a screenshot so I can see if you are seeing something different from me? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Art-J Posted May 27, 2017 Posted May 27, 2017 (edited) I think he refers to new muzzle flash effect for all aircraft in the sim, where instead of individual flashes roughly corresponding to weapon's rate of fire (1.5.6 & 2.0.5) we've got a constant "flamethrower-style" animation, which: a) might be excellent for modern gatling and electric-operated guns, but; b) doesn't make any sense whatsoever for WWII guns (with ROF of up to 800 rounds per minute) and mostly affects both German planes with cowling mounted MGs - the flash texture pretty much obstructs the whole gunsight. The problem has been mentioned several times already since the first Normandy previews and I feel it's going to be noticed more often now when more customers can fly the new version. Sith, seriously, being a WWII project enthusiast, You can't say with a straight face that You "didn't see anything too bad" in this aspect. Edited May 27, 2017 by Art-J 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
ED Team NineLine Posted May 28, 2017 ED Team Posted May 28, 2017 (edited) This is what I am seeing. Could be something that needs tweaking with the lighting too. PS its on the list to be looked at. Edited May 28, 2017 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted May 28, 2017 ED Team Posted May 28, 2017 Sith, seriously, being a WWII project enthusiast, You can't say with a straight face that You "didn't see anything too bad" in this aspect. My bad, I honestly havent been firing guns much lately, been busy staring at the ground and if I did fire the guns it was at a distance (I'd asked for better visibility at a distance). SO now that I have had a better look, they look not really good. Gonna go through all the WWII planes and see whats up. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Knock-Knock Posted May 28, 2017 Posted May 28, 2017 This is what I am seeing. Could be something that needs tweaking with the lighting too. PS its on the list to be looked at. Have to agree there, that its too much. Just imagine what it will be like, when in lower light. Im guessing the muzzle flashes are emissive, so they will become mega visible when in low light conditions. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
Art-J Posted May 28, 2017 Posted May 28, 2017 (edited) Thanks. It seems to be the same effect used for most, if not all planes in 2.1. One could turn the blind eye on it for some "alpha" period of time (from accuracy point of view) if one flies planes with wing mounted guns only, as they will "only" look incorrect but not affect the gameplay itself. For guys flying mostly German planes, however, it will be more pressing issue. Ideally, we should have different animation for daytime and nighttime firing, as muzzle flash visibility is quite different in these situations, but if DCS' gfx engine doesn't support such functionality, then at least some transparency compromise tweak is going to be necessary. Edited May 28, 2017 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
rogonaut Posted May 28, 2017 Posted May 28, 2017 Thanks. It seems to be the same effect used for most, if not all planes in 2.1. One could turn the blind eye on it for some "alpha" period of time (from accuracy point of view) if one flies planes with wing mounted guns only, as they will "only" look incorrect but not affect the gameplay itself. For guys flying mostly German planes, however, it will be more pressing issue. Ideally, we should have different animation for daytime and nighttime firing, as muzzle flash visibility is quite different in these situations, but if DCS' gfx engine doesn't support such functionality, then at least some transparency compromise tweak is going to be necessary. +1
ED Team NineLine Posted May 28, 2017 ED Team Posted May 28, 2017 Thanks. It seems to be the same effect used for most, if not all planes in 2.1. One could turn the blind eye on it for some "alpha" period of time (from accuracy point of view) if one flies planes with wing mounted guns only, as they will "only" look incorrect but not affect the gameplay itself. For guys flying mostly German planes, however, it will be more pressing issue. Ideally, we should have different animation for daytime and nighttime firing, as muzzle flash visibility is quite different in these situations, but if DCS' gfx engine doesn't support such functionality, then at least some transparency compromise tweak is going to be necessary. It looks quite 'cookie cutter' right at the moment, I am collecting info to make a nice informed bug report on it. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
rel4y Posted May 28, 2017 Posted May 28, 2017 I have posted about this a few weeks ago already. I cant believe noone noticed anything, as pretty much all people I have talked to during the pre release phase mentioned it nearly first thing seeing the video. Also all the sprites are way forward of the muzzle end of the guns from outside view. https://forums.eagle.ru/showthread.php?t=187184 Cougar, CH and Saitek PnP hall sensor kits + shift registers: https://forums.eagle.ru/showthread.php?t=220916 Shapeways store for DIY flight simming equipment and repair: https://www.shapeways.com/shops/rel4y-diy-joystick-flight-simming
gavagai Posted May 28, 2017 Posted May 28, 2017 I have posted about this a few weeks ago already. I cant believe noone noticed anything Yup. And it's also present in the Bf 109 now, too. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
ED Team NineLine Posted May 28, 2017 ED Team Posted May 28, 2017 Yup. And it's also present in the Bf 109 now, too. Yes, and I think there should be some difference in the guns compared to the cannon on the 109. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
The Black Swan Posted May 29, 2017 Posted May 29, 2017 Ya I'm sure they will get around to making them look just right as far as lighting goes. It's the flames being way ahead of the guns that I hope they fix soon. GeForce GTX 970, i5 4690K 3.5 GHz, 8 GB ram, Win 10, 1080p
OnlyforDCS Posted May 29, 2017 Posted May 29, 2017 Just make the flames like 60% smaller and it's all good. You still get a nice effect and you get to see through the sight too. With that said I have to say I didn't really notice a problem in the 109, I rarely however hold my finger for more than a split second on the trigger. By the time you fire you already usually have to line up for another shot, or pull away. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
MAD-MM Posted May 29, 2017 Posted May 29, 2017 When you look the 109 now on the Normandy Map the Muzzle Flash is complete out of Place sitting ca. 50 cm in Front of the Guns, thats why you dont notice this compare to the 190. In the P-51 Video you can see barley the Flames when the Plane is on the Ground... Once you have tasted Flight, you will forever walk the Earth with your Eyes turned Skyward. [sIGPIC][/sIGPIC] 9./JG27
rogonaut Posted May 29, 2017 Posted May 29, 2017 @onlyfordcs check the link in the first post no muzzle flash whatsoever
OnlyforDCS Posted May 29, 2017 Posted May 29, 2017 Which link, I can't find any links in the first post? Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
=Pedro= Posted May 29, 2017 Posted May 29, 2017 (edited) This is what I am seeing. Could be something that needs tweaking with the lighting too. PS its on the list to be looked at. Do you use any kind of Reshade/SweetFX ? The question concern that terrain looks very realistic. Edited May 29, 2017 by =Pedro= Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds
Brigg Posted May 29, 2017 Posted May 29, 2017 turned off deffered shading and my massive muzzle flashes have gone
Schnarre Aggro Posted June 5, 2017 Posted June 5, 2017 i also feel a little "ambivalent" about the muzzleflash .... i dont know what it was like back in the times, but i dont think that german engineers planned it like that ;) in this video you can see some moving pictures of what the muzzleflashs are like while fighting.... @sithspawn ... hope that helps 1:03 2:20 3:37 3:57 4:30 ... and on some more occasions (If you feel that it is selfadvertising - please dislike ;)) edit: 10:45 is a good one as well [sIGPIC][/sIGPIC] There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . . http://www.youtube.com/user/schnarrsonvomdach http://www.twitch.tv/schnarre https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts
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