Thick8 Posted April 14, 2018 Posted April 14, 2018 I was surprised that everyone doesn't know to do this in VR. The game display on your monitor doesn't take any extra horse power to be shown there. What does take extra horse power is your video card having to draw your desktop and the game on your monitor. If you look when in full screen you will notice that what is being displayed on the monitor is just a stretched view of what's on your HMD so there is no extra pixels being drawn and shaded. I find that all of my VR game benefit from doing this. Some games I have to ALT+TAB and ALT+ENTER to make sure it's full screen but the effort is well worth it. All of my posted work, ideas and contributions are licensed under the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,) which precludes commercial use but encourages sharing and building on for non-commercial purposes, ©John Muldoon
streakeagle Posted April 15, 2018 Posted April 15, 2018 Can you provide data that supports merely checking the "full screen" option to make useful performance gains and/or reduce stuttering, etc.? What I do know is that checking the "full screen" option used to cause some bugs in DCS World years ago. I looked up the bugs in the forum, saw the solution was to uncheck "full screen" and never looked back. [sIGPIC][/sIGPIC]
Hippo Posted April 15, 2018 Posted April 15, 2018 Just tried this. On my system, having full screen ticked or not makes no discernible difference whatsoever. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
RePhil Posted April 15, 2018 Posted April 15, 2018 just checking Full screen box will not make it launch full screen in VR u need to hit left alt enter after it loads to get full screen [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb
Hippo Posted April 15, 2018 Posted April 15, 2018 just checking Full screen box will not make it launch full screen in VR u need to hit left alt enter after it loads to get full screen Not sure whether you're replying to me, but, yes I had to go alt-enter to go fullscreen, however, after doing that, in terms of performance: on my system, having full screen ticked or not makes no discernible difference whatsoever. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
NeilWillis Posted April 15, 2018 Posted April 15, 2018 It helps - mainly because it prevents you clicking outside the window when you reach for switches at the extremities in the cockpit. So yeas, it is essential - does it improve frame rates? Don't think so, but it doesn't hurt. You always need to go to full screen using alt-enter. Checking the full screen option doesn't work, and hasn't for at least a year. A fix for that would be very useful now we have 2.5 in a stable form.
Hippo Posted April 15, 2018 Posted April 15, 2018 It helps - mainly because it prevents you clicking outside the window when you reach for switches at the extremities in the cockpit. So yeas, it is essential - does it improve frame rates? Don't think so, but it doesn't hurt. There is an option in Settings -> VR : "Cursor confined to game window" which accomplishes the same thing. I sometimes find it very useful to have the spare desktop space available for other windows. I will be keeping the fullscreen option in DCS unticked for now. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
S-GERAT Posted April 15, 2018 Posted April 15, 2018 In my case if I don't do ALT+ENTER I get a lot of stutters.. I was disabling ASW to avoid the stutters until I find that pushing fullscreen works fine.
Hippo Posted April 15, 2018 Posted April 15, 2018 (edited) I was surprised that everyone doesn't know to do this in VR. The game display on your monitor doesn't take any extra horse power to be shown there. What does take extra horse power is your video card having to draw your desktop and the game on your monitor. If you look when in full screen you will notice that what is being displayed on the monitor is just a stretched view of what's on your HMD so there is no extra pixels being drawn and shaded. I find that all of my VR game benefit from doing this. Some games I have to ALT+TAB and ALT+ENTER to make sure it's full screen but the effort is well worth it. I'd be very grateful if you could: - Explain how you have tested to come to your conclusion - Quantify your findings Your argument does sound reasonable, although I suspect that in practice any gains are negligible on today's systems. I notice that you are not using a Rift, so are presumably not running the Oculus software layer; I think that probably makes your system different enough from mine so that comparisons may not be completely valid. Edited April 15, 2018 by Hippo clarity System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
dureiken Posted April 15, 2018 Posted April 15, 2018 I tried alt+enter in DCS, going to fullscreen or not, and FPS were exactly the same
Kayos Posted April 16, 2018 Posted April 16, 2018 Is there a way to make it your screens actual resolution when you Alt+Enter? It seems to be some low res and stretched image (I'm on Ultra-wide) [sIGPIC][/sIGPIC]
streakeagle Posted April 17, 2018 Posted April 17, 2018 FPS alone doesn't tell the whole story. But I would be surprised if the desktop needed any refreshing while flying in DCS and even more surprised if the cpu/gpu resources required to do so impacted the in-game experience in any way on a high end system with a 1080 GTX gpu. [sIGPIC][/sIGPIC]
NineGzuz Posted April 17, 2018 Posted April 17, 2018 Has anyone tried playing with Windows 10 game mode on/off? Does it help with VR?
NeilWillis Posted April 17, 2018 Posted April 17, 2018 There is an option in Settings -> VR : "Cursor confined to game window" which accomplishes the same thing. I sometimes find it very useful to have the spare desktop space available for other windows. I will be keeping the fullscreen option in DCS unticked for now. Yes, there is, and no it doesn't stop you clicking outside the window when working in the extremities of VR. Hence the need to run in full screen, and also the fact that the check box for running in full screen doesn't work either, as already stated!
BigDuke6ixx Posted April 17, 2018 Posted April 17, 2018 Yes, there is, and no it doesn't stop you clicking outside the window when working in the extremities of VR. Hence the need to run in full screen, and also the fact that the check box for running in full screen doesn't work either, as already stated! You can reposition the taskbar to the vertical edge of the screen and that does the same job as full screen as far as losing focus is concerned.
Raven (Elysian Angel) Posted April 17, 2018 Posted April 17, 2018 I don't notice any performance difference either, and I like keeping an eye on Discord through the nose peek hole while flying :-) Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
toutenglisse Posted April 18, 2018 Posted April 18, 2018 1 year ago I tried to put a second gpu on my system just to put the screen on it (so desktop + oculus left eye) to test the load. The screen used 2-3 % load (in peak!) of the second gpu (970). Very little. BTW that didn't work with DCS (for DCS to work it needed oculus rift and screen on the main gpu), only with oculus store titles. With VR very little save can't help (it's rare for you to miss 1% power to reach 45fps and so ASW to kick in, or 90fps .....) I tried but noticed nothing from using fullscreen.
streakeagle Posted April 18, 2018 Posted April 18, 2018 I haven't had any problems with my mouse going outside of the DCS window while in VR. My checkbox is set to constrain the mouse to the game. [sIGPIC][/sIGPIC]
Spetz Posted April 18, 2018 Posted April 18, 2018 I run the desktop resolution the smallest possible with VR. I figure it might add an FPS or two as VR doesn't care what the desktop res is set to. And never had my mouse cursor go outside of it unless I alt-tab to do it.
NeilWillis Posted April 18, 2018 Posted April 18, 2018 You can reposition the taskbar to the vertical edge of the screen and that does the same job as full screen as far as losing focus is concerned. No, it just moves the task bar to a place where you click less often. Full screen works very well, so why complicate things by screwing up everything else you do on your PC?
BigDuke6ixx Posted April 18, 2018 Posted April 18, 2018 No, it just moves the task bar to a place where you click less often. Full screen works very well, so why complicate things by screwing up everything else you do on your PC? Completely incorrect. In windowed mode, with the taskbar at the bottom, it's possible to hit the taskbar, in fact it's inevitable, but you can never do that with the taskbar at the side. It's very handy to have the desktop right there if you need it. So to recap: you are completely wrong about the taskbar at the side also being a problem.
SkateZilla Posted April 18, 2018 Posted April 18, 2018 ALT+ENTER Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
katdog 5.0 Posted April 25, 2018 Posted April 25, 2018 heh i7-6700k @ 4.69Ghz / 1080GTX +10% / MSI z270 Gaming M7 / Oculus CV1 VR / 16GB DDR4 2850Hz / Corsair H100i v2 / CH Products
BadK Posted April 25, 2018 Posted April 25, 2018 Tee hee BadK MSI Z270 Gaming M7 Core I7 7700K @ 5.0 GHz MSI GTX 1080Ti Gaming Trio Corsair Vengence DDR4 2666 32GB Corsair LE SSD 960GB Corsair HX 650W Corsair H100i v2 Corsair 460X Case Windows 10 Pro 64 CH Products (FS, PT, PP) Oculus CV1
Insonia Posted April 25, 2018 Posted April 25, 2018 if alt+enter change the fps. that mean the WDM or other apps on desktop is consuming the resource. Like wallpaper engine.
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