Eldur Posted May 15, 2018 Posted May 15, 2018 Yesterday I noticed a major change when having a cold start (which I always do). First thought was: "Wow, after seeing the generator switches being on already in the latest F/A-18C videos, looks like they did that here as well". Yes, the gen is set to on already. Then I looked over to the left hoof side and noticed a lot more switches that I didn't have to change anymore. Those were the fuel regulator (left of the 2 pump switches) as well as all the SAS channels and Q-Feel (5 in total, "the L"). Now my silly question is: "Why?" I was pondering whether to post it here or in the bug section, but I wouldn't say it's a bug, but rather a changed initialization of the cockpit. I'd definately prefer to switch everything on by myself. Found it strange already that the generators were set to on already in the M2kC. I mean, where's the fun in doing a ramp start if half of the work has been done already prior to when it should be actually done by checklist and startup procedures?
baltic_dragon Posted May 15, 2018 Posted May 15, 2018 Hey Eldur. These were changed after some feedback from people with first hand experience with the Harrier to reflect the procedures used in real life. Normally the plane captain would be responsible for setting the pit in the way it is set up now. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Shadoga Posted May 15, 2018 Posted May 15, 2018 (edited) Calls for a cold&dark vs. "colder&darker" option in the module-specific options menu, for realism vs. those who would want to tell their plane chief to go f... himself: "I PAID for switching every single switch in this pit myself - don't you dare to touch anything before I strap in!!!" (Crew Chief would reply: "SCREW YOU, PC GAMER, YOU ARE NOT WORTHY OF FLYING FIGHTERS IRL!!!") https://www.facebook.com/photo.php?fbid=852569188284984&set=g.1891340927860497&type=1&theater&ifg=1 Edited May 15, 2018 by Shadoga
Deano87 Posted May 16, 2018 Posted May 16, 2018 I admit It feels kinda weird having less to do when starting it up... I kinda liked all the switch flickin':thumbup: But I guess if its realistic. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Warlock1606688821 Posted May 16, 2018 Posted May 16, 2018 "... don't you dare to touch anything before I strap in!!!" Hahah, i felt quite the same. Bit dissapointed when i saw most of the switches were already on. :hmm:
Vfa-81 Fix Posted May 16, 2018 Posted May 16, 2018 "I PAID for switching every single switch in this pit myself - You can! Two times actually. Upon entering you flip the switches back to pre-patch state, then start up as usual. Maybe RAZBAM can come up with "DCS: Crew Chief". Flipping switches all day long, checkin oil levels, wearing different shades. [sIGPIC][/sIGPIC]
Nero.ger Posted May 16, 2018 Posted May 16, 2018 sooo let me get this straight...you complain about switches beeing in a realistic configuration and that you have to do LESS work? 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
Schmirco Posted May 16, 2018 Posted May 16, 2018 Read the Manual. Read 7.7.1 "After Landing" and you will see why the most switches are On/Norm when entering cockpit for the next time. You doesn't paid for an cockpit with all switches are off so you can switch these on by yourself, you paid for an realistic Harrier Module with a realstic cockpit. Its a flight sim, not a switch sim. vHSG-23 | virtuelles Hubschraubergeschwader 23 Wir suchen Piloten u. CoPiloten, besuch uns im Discord: https://discord.gg/cNXwSZP38d <--- Klick mich
baltic_dragon Posted May 16, 2018 Posted May 16, 2018 LOL :) You will never satisfy everyone.. though I do get the humour of these posts ;) For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Schmirco Posted May 16, 2018 Posted May 16, 2018 +1 vHSG-23 | virtuelles Hubschraubergeschwader 23 Wir suchen Piloten u. CoPiloten, besuch uns im Discord: https://discord.gg/cNXwSZP38d <--- Klick mich
QuiGon Posted May 16, 2018 Posted May 16, 2018 Calls for a cold&dark vs. "colder&darker" option in the module-specific options menu, for realism vs. those who would want to tell their plane chief to go f... himself: "I PAID for switching every single switch in this pit myself - don't you dare to touch anything before I strap in!!!" (Crew Chief would reply: "SCREW YOU, PC GAMER, YOU ARE NOT WORTHY OF FLYING FIGHTERS IRL!!!") https://www.facebook.com/photo.php?fbid=852569188284984&set=g.1891340927860497&type=1&theater&ifg=1 +1 I experienced the same thing happening with other modules before. It kinda saddens me when this happens. DCS offers such a great in-depth simulation of aircraft and their avionics and then you are getting ripped of the need to actually make use of all those switches. They just sit there, beeing fully simulated but useless :cry: sooo let me get this straight...you complain about switches beeing in a realistic configuration and that you have to do LESS work? Yes, exactly this! I think this is actually the first time I'm complaining about too much realism in DCS. It's usally the other way around :music_whistling: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
uscstaylor Posted May 17, 2018 Posted May 17, 2018 Can someone post a screen shot of what switches are in the on positions cause I noticed that to. Would love to see a screen shot and compare what switches are in the on position with what Im seeing in my pit...Thanks in advance
mojomonkey Posted May 18, 2018 Posted May 18, 2018 I quite like checking the switches to find them already up. It makes me feel like I'm doing extra cockpit checks like a pro :D
ouPhrontis Posted May 18, 2018 Posted May 18, 2018 Perhaps we could have a feature(mod?) that sets a range of switches to a pseudo-random position, that way you'd be running through your pre-start and might find something. Some switches might be wisely excluded from that though, say batt or whatever. But outside of that; I'd prefer they be set in a realistic manner, not just all off for the sake of wanting to switch-flip. It's a simulator, let's stick to a standard. NATO - BF callsign: BLACKRAIN 2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64
Galwran Posted May 18, 2018 Posted May 18, 2018 Perhaps we could have a feature(mod?) that sets a range of switches to a pseudo-random position, that way you'd be running through your pre-start and might find something. Some switches might be wisely excluded from that though, say batt or whatever. But outside of that; I'd prefer they be set in a realistic manner, not just all off for the sake of wanting to switch-flip. It's a simulator, let's stick to a standard. This would be nice. And systems should have a larger % chance of malfunctioning if you skipped the pre-flight checklist.
Corvidae Posted May 18, 2018 Posted May 18, 2018 Perhaps we could have a feature(mod?) that sets a range of switches to a pseudo-random position, that way you'd be running through your pre-start and might find something. Some switches might be wisely excluded from that though, say batt or whatever. But outside of that; I'd prefer they be set in a realistic manner, not just all off for the sake of wanting to switch-flip. It's a simulator, let's stick to a standard. Actually a very cool idea, I'd totally support that.
Backy 51 Posted May 19, 2018 Posted May 19, 2018 How about an F8 radio call to the Crew Chief / Plane Captain to "Set Switches On / Off"? It's as realistic as the refuel/rearm process IMHO. I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
baltic_dragon Posted May 19, 2018 Posted May 19, 2018 Perhaps we could have a feature(mod?) that sets a range of switches to a pseudo-random position, that way you'd be running through your pre-start and might find something. Some switches might be wisely excluded from that though, say batt or whatever. But outside of that; I'd prefer they be set in a realistic manner, not just all off for the sake of wanting to switch-flip. It's a simulator, let's stick to a standard. As interesting as it may sound, I think the crew chiefs / plane captains are pros and although they tend to forget to put one switch or another in a correct position, generally you can rely on them. Which doesn’t stop the pilots from going through entire checklist - honestly, if you have to check the position of each switch even without flipping it it still adds you a lot of things to do. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Eldur Posted May 20, 2018 Author Posted May 20, 2018 Alright then. It's a bit like you don't taxi the plane out of the lower deck of a carrier, but I still would like to have that modelled and if it's just for doing it the other way round to free up the deck... and prevent the others from crashing into me when they fail at landing It's just being used to switching everything on that is now on already. No problem with that as long as it's as close as it can get to the real thing.
RazorbackNL Posted May 22, 2018 Posted May 22, 2018 (edited) Part of the pre-startup routine could be to make sure all switches are turned to off manually giving you more value for your money because you can actually operate those switches twice :) Edited May 22, 2018 by Razorback[NL] Asus ROG Crosshair VIII Hero (Wi-Fi) | AMD Ryzen 9 5900X @ 4,5Ghz | 128Gb DDR4 3200Mhz | beQuiet! Dark Power 12 1200W | 2 x 2Tb M.2 Samsung SSD | 2 x 4Tb M.2 Samsung SSD | Aorus RTX3090 Xtreme 24Gb | Windows 10 Pro x64 | HOTAS Cougar (heavily modified) | MFG Crosswind pedals | CH Throttle Quadrant | TrackIR5 | Oculus Quest 2 | VoiceAttack Aviate Navigate Communicate
Targanon Posted May 27, 2018 Posted May 27, 2018 Hey, I'm sorry if I am hijacking a thread. but can anyone point me to an online manual I can download for the operation of the harrier. Surprisingly I have read the F 15 manual and the A10 manual and found them a huge amount of help.. in understanding the systems .. I was hoping that a harrier one would be of similar assistance Targs, GTX 1080ti, Asus Hero XI, Intel 9900KF @4.2MHz, 32g DDR4@3200Mhz, 4x 1Tb SSD 1x 400g m.2mvme(boot), 28" Samsung 4k, Saitek X-56 Throttle/Warthog Stick and Saitek Pro Flight Pedals. Moduls All of the NATO jets, and all the choppers.. DEDi MP [62AW] The Blackbirds Brisbane
Eldur Posted May 28, 2018 Author Posted May 28, 2018 Here are the manuals that I know of: RAZBAM's pocket guide, also in your DCS\Mods\aircraft\AV8BNA\Docs folder Chuck's guide Original NATOPS manual of the real thing, get A1-AV8BB-NFM-000
Nealius Posted May 28, 2018 Posted May 28, 2018 One thing I noticed is the EFC switch is set to POS 2. Even in air start it's POS 2. According to the NFM-000 normal operations should be done with it set to POS 1, no?
mvsgas Posted May 28, 2018 Posted May 28, 2018 One thing I noticed is the EFC switch is set to POS 2. Even in air start it's POS 2. According to the NFM-000 normal operations should be done with it set to POS 1, no? No, Pos 2 is the normal one https://forums.eagle.ru/showthread.php?t=197830 To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
Nealius Posted May 28, 2018 Posted May 28, 2018 (edited) I seem to have conflicting checklists. The NFM-500 NATOPS checklist says POS 1 at engine start (page 16), then when doing checks after engine start "POS 2 then back to POS 1," (page 19). No further EFC instructions, implying POS 1 is normal. Edited May 28, 2018 by Nealius
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