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Posted
already have a warthog,and I just pulled the trigger on the rift my real concern is im running windows 7 and absolutely hate the idea of going to windows ten any thoughts ?Ive read that it will run on 7 ?

also I hated trackir so VR was just a matter of time

 

I would highly recommend Windows 10. The Rift's software seems to work better with it, plus the newer Oculus Home plays better with it also. As well as having ASW available, don't think ASW works with Windows 7...

Don B

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Posted

I use Rift 100% of the time, but I miss the comfort of a "conventional cockpit", when you can see your self, your hands, your body, physical kneeboard, controls, or even have your beer on a side etc...

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

Posted
.... have your beer on a side etc...

 

 

I think most of us have managed to sort that important element out when in VR... ;):music_whistling::smilewink:

MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control

Posted
already have a warthog,and I just pulled the trigger on the rift my real concern is im running windows 7 and absolutely hate the idea of going to windows ten any thoughts ?Ive read that it will run on 7 ?

also I hated trackir so VR was just a matter of time

 

I think you will find Windows 10 pretty good Personally I was a die hard Win7 guy but Windows 10 it's actually pretty good. Meh at the end of the day it's an OS a means to an end is all.

 

I do think you might be up for a hardware upgrade soon.

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

Posted

Is VR worth it in DCS?

 

I would highly recommend Windows 10. The Rift's software seems to work better with it, plus the newer Oculus Home plays better with it also.

i agree.

 

i’m puzzled and unsure where all this anti-windows 10 stuff comes from.

 

it’s faster, it’s more secure, it’s more stable, and it’s supported...

 

do yourself a favor

and upgrade.

Posted

Two words: HELL YES !!

Intel i9 14900K @5.5 MHz, 64GB DDR 5 RAM at 6000 MHz, RTX4090, Pimax Crystal HMD, HOTAS: Winwing F16EX / Orion 2 Throttle base / Top Gun MIP / F-16 ICP setup.

Genetrix JetSeat on a DOF Reality P6, 6 axis Motion Platform

DCS 8166.jpg

Posted
I am into the "meh" camp.

 

VR is clearly a big step regarding immersion, no doubt about that. But it can be a deal breaker for some users when used within DCS ; the tech is almost there and works really well with plenty of games, other sims too. The fact is DCS need a drastic improvement in the VR department. I'm saying this as I used to play VR with the Rift and I'm patiently waiting for my 5K+ from Pimax.

 

If you're looking for stellar graphics and high FPS count, you can wait for Eagle Dynamics to work and implement VR correctly in DCS - if it's even possible, I don't know how difficult it could be for the dev to work around their engine.

 

This is a valid point as some people are totally incapable adapting to or overcoming the really rather small hurdles that lower res presents.

 

Your contention that VR isn't properly implemented into DCS is, of course, completely laughable.

 

VR in DCS is an incredible experience. First time I tried it I just sat in the cockpit on the ground for an hour in total awe of what I was seeing. Monitors are just pathetic windows looking into a wittle pixie world of small, flat unscale thing.

Posted
i agree.

 

i’m puzzled and unsure where all this anti-windows 10 stuff comes from.

 

it’s faster, it’s more secure, it’s more stable, and it’s supported...

 

do yourself a favor

and upgrade.

 

It comes from the fact that most people are stupid.

Posted
It comes from the fact that most people are stupid.

 

Just read some of your historical post after seeing this pointless post. You say the same thing a lot. You have a recurring theme of being negative and nasty to most posts you reply in.

 

Cheer up fella!

 

I'm going to block seeing your posts on these forums from now on.

 

:thumbup:

Posted
Just read some of your historical post after seeing this pointless post. You say the same thing a lot. You have a recurring theme of being negative and nasty to most posts you reply in.

 

Cheer up fella!

 

I'm going to block seeing your posts on these forums from now on.

 

:thumbup:

 

I didn't bother with your old posts but I'd bet that you do a lot of telling people how to be, what to say and how to think.

 

You just jog on, son.

Posted

Opinion from a very experienced virtual pilot, but VR and Oculus Rift Touch complete noobie. Pros: Well of course the one and only Pro is the great leap of immersion introduced by 3D effect and 1:1 head movement. Must be experienced to appreciate. Flying NOE can (quite literally) take your breath away.

 

 

 

Cons: 2 big ones: Cockpit interface difficulties and low resolution. Interface issues can be partially overcome with experience and are most apparent in a very busy combat environment when the pilot must make quick sensor changes. Low resolution means displays are barely readable, except HUD which is OK. One can perceive the individual pixels.

 

 

Final take: Whether or not to get VR equipment now depends totally on disposable income. If you can afford the experiment, go ahead. I think VR in DCS is not quite ready for prime time FOR MOST VIRTUAL PILOTS. Hopefully the interface and resolution issues will be overcome in next generation or 2.

Posted (edited)

 

 

 

Cons: 2 big ones: Cockpit interface difficulties and low resolution. Interface issues can be partially overcome with experience and are most apparent in a very busy combat environment when the pilot must make quick sensor changes. Low resolution means displays are barely readable, except HUD which is OK. One can perceive the individual pixels.

 

 

Did you not tru VR Zoom? Honestly, I can read all the panels and gauges in the A-10C and the F-18.

 

With VR zoom, readability becomes a non issue.

 

 

${1}
Edited by BigDuke6ixx
Posted
Opinion from a very experienced virtual pilot, but VR and Oculus Rift Touch complete noobie. Pros: Well of course the one and only Pro is the great leap of immersion introduced by 3D effect and 1:1 head movement. Must be experienced to appreciate. Flying NOE can (quite literally) take your breath away.

 

 

 

Cons: 2 big ones: Cockpit interface difficulties and low resolution. Interface issues can be partially overcome with experience and are most apparent in a very busy combat environment when the pilot must make quick sensor changes. Low resolution means displays are barely readable, except HUD which is OK. One can perceive the individual pixels.

 

 

Final take: Whether or not to get VR equipment now depends totally on disposable income. If you can afford the experiment, go ahead. I think VR in DCS is not quite ready for prime time FOR MOST VIRTUAL PILOTS. Hopefully the interface and resolution issues will be overcome in next generation or 2.

Cockpit interface? with HOTAS and/or TM MFDs? and a mouse? and the option to look at switches and binding left/rifght/turning mouse buttons to the HOTAS, for example?

I prefer using a trackball than a mouse for cockpit interacting, but it´s a matter of taste.

Using keyboard as the last option, I also bought VoiceAttack software with VAICOM profile.

 

 

But let me tell you something, using your hands with VR on requires building some muscle memory. I had several friends at home testing my Rift, and all of them struggle to use the MFDs, even the trackball/mouse.

 

They all want to repeat though.

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Posted

Total immersion. What impressed me the most was to feel the real scale of planes. First time I jumped into the cockpit of a FW190 and leaned out of the cockpit and saw the really big nose with the propeller. Awesome!!!

 

BUT:

I was really disappointed by the low resolution of the Oculus Rift. Cockpit controls are readable but everything in the distance looks extremely blurry. After the first WOW-Effects I was disappointed because I wanted to see near planes and the terrain much sharper.

That's why I sold my Oculus. Now I'm hoping for the Pimax 5K+. The first reviews are looking very promising.

I9 9900K @ 5Ghz | MSI Z390 Gaming Carbon Pro | KFA2 GTX 1080 Ti | 64 GB Kingston HyperX 2666Mhz | Samsung 960 EVO M.2 NVMe 250GB SSD | Pimax 5K+ | Warthog HOTAS | MFG Crosswind | Wheelstand Pro Flight

Posted
Did you not tru VR Zoom? Honestly, I can read all the panels and gauges in the A-10C and the F-18.

 

With VR zoom, readability becomes a non issue.

 

 

Well, I admitted I was a complete noobie, so no. I have mapped the zoom feature, but have not yet tried it.

Posted
It works !!!

 

 

Image-1.jpg

 

Thanks mate, did not know you could do that!

Desktop PC:

Intel i7 14700K, MSI Z790 MAG Tomahawk MOBO, 64Gb RAM , GPU Nvidia RTX 3080ti

Windows 11, VPC joystick, Crosswind rudder peddles, HP Reverb G2, VPC Collective, DOF Reality H2, Gametrix seat, WinWing panels.

Posted
Opinion from a very experienced virtual pilot, but VR and Oculus Rift Touch complete noobie. Pros: Well of course the one and only Pro is the great leap of immersion introduced by 3D effect and 1:1 head movement. Must be experienced to appreciate. Flying NOE can (quite literally) take your breath away.

 

 

 

Cons: 2 big ones: Cockpit interface difficulties and low resolution. Interface issues can be partially overcome with experience and are most apparent in a very busy combat environment when the pilot must make quick sensor changes. Low resolution means displays are barely readable, except HUD which is OK. One can perceive the individual pixels.

 

 

Final take: Whether or not to get VR equipment now depends totally on disposable income. If you can afford the experiment, go ahead. I think VR in DCS is not quite ready for prime time FOR MOST VIRTUAL PILOTS. Hopefully the interface and resolution issues will be overcome in next generation or 2.

 

If your rig can handle it, running the pixel density up to about 2.0 and having 2X MSAA turned on cures a lot of the issues with reading things in the cockpit. Even with the hottest hardware though, you'll see a lot of jittering with those settings unless you install the VR shaders mod. Links for that can be found here:

 

https://forums.eagle.ru/showpost.php?p=3559379&postcount=1

 

Definitely still not going to look the same as a monitor, but don't give up. With repetition, you'll become comfortable with it and your eyes will slowly adjust. Pretty soon you'll start being able to visually acquire things on the ground and in the air with greater ease. The same will happen with being able to differentiate between targets and ground objects in the TGP in the A-10C. A great mission to run over and over again to get your muscle memory and visual adjustment worked out is the In The Weeds mission.

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Posted

I’m flying the A10.

 

Rolling in on a target is a very cool experience. Looking out over your shoulder, keeping your eye on the target, making the turn, the nose of the aircraft slowly comes into view, then lines up with your target, then pull the trigger. What fun!

 

I also enjoy the buttery smooth landings because I can take quick peaks over my shoulder to see exactly where the main wheel is in relation to the ground during my flare. This lets me put the wheel down on the runway much smoother than if I was just staring straight ahead at the centerline.

 

So far, no nausea from any of the flying and maneuvers (at 45FPS). The only times I’ve been getting slight nausea only for a few brief seconds is when your taxi is over and you come to a stop your aircraft does that last moment nose dip and pop back up. It’s slight, but your brain perceives the deceleration motion and is a weird feeling. Also, off-field landings on the grass or roads (I like VR so much that I only land when I run out of fuel, lol) is a little nauseating due to the bumpy rollout. I usually just close my eyes and take quick peaks until the aircraft stops, or rolls over and explodes (which is much less nauseating). Of course, nothing to worry about if you just land on a runway.

 

Also, external views are actually pretty cool. Sure, it’s a slight break from immersion, but it’s really awesome to just float outside your aircraft and look at it. Even pressing F6 and following your bombs to the ground is neat.

 

Once you get your VR delivered and working. Make sure to come back and tell us what YOU think. Is it really worth it?

My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

Posted
Opinion from a very experienced virtual pilot, but VR and Oculus Rift Touch complete noobie. Pros: Well of course the one and only Pro is the great leap of immersion introduced by 3D effect and 1:1 head movement. Must be experienced to appreciate. Flying NOE can (quite literally) take your breath away.

 

 

 

Cons: 2 big ones: Cockpit interface difficulties and low resolution. Interface issues can be partially overcome with experience and are most apparent in a very busy combat environment when the pilot must make quick sensor changes. Low resolution means displays are barely readable, except HUD which is OK. One can perceive the individual pixels.

 

 

Final take: Whether or not to get VR equipment now depends totally on disposable income. If you can afford the experiment, go ahead. I think VR in DCS is not quite ready for prime time FOR MOST VIRTUAL PILOTS. Hopefully the interface and resolution issues will be overcome in next generation or 2.

 

 

Yup, use Zoom. But what VR HMD do you use? Remember that these goggles have a very small sweet spot. Rift tends to be more generous. Vive, may require cutting the foam, for example. But you really should play around by moving it around and "squishing it in" to your face to see if it clears up. You should be able to make out most of the gauges. I wouldn't classify it as "barely readable" So there may be some tweaks you can do to up that.

 

And don't forget, if you wear glasses, you may need them in VR.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
Your contention that VR isn't properly implemented into DCS is, of course, completely laughable.

 

You don't play a lot of others sims in VR don't you ? DCS is by far the worst experience I have in VR compared to others titles where I can reach at least 60FPS in dense scenarios or sometimes even hit the 90FPS. I'm not saying DCS is unplayable in VR, I'm just stating a fact : DCS is currently the less optimized simulation for VR.

 

Please feel free to laugh at plain hard facts.

There are only two types of aircraft, fighters and targets. - Major Doyle "Wahoo" Nicholson, USMC

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