wowbagger Posted March 12, 2019 Posted March 12, 2019 (edited) ... Literally everyone with children I know personally stopped gaming altogether simply due to the lack of time. And if they didn't their sessions are like 10 minutes at best, maybe once or twice a week. You just couldn't DCS in that timeframe anyway This is exactly the point. If you can make the game as accessible to as many people as possible using lots of options - such as instant alignment, hot starts, auto starts, etc - then you keep people playing. And more importantly you keep them buying. I hear people saying that game options should be removed, that instant alignment shouldn't be allowed (because it ruins the online gameplay), that auto-start shouldn't exist. But I also hear 'maps should be free for online players, only single players should have to purchase them.' There is a problem with that logic. Lots of single players stay offline because they only have little chunks of time to play in, they must be able to press pause to deal with real life, or simply want to play the game the way they enjoy it. If you (I don't mean you personally Eldur) want to force everyone to play the way you do, be prepared to support the developers by yourself. Since servers can control these options anyway, I never understand the people who rail against the 'game aspects' of this video game. The more people who play, the better it can become. If you want to pretend in your own mind to be some kind of elitist, hardcore desktop ace, that's fine, but don't try to prevent others from playing a different way. If you want to ignore the folks who play for 30 minutes at a sitting, who hit pause 45 times during a single mission, and who don't go full bore hard-core every time they boot up, say goodbye to their wallets too. If I had to guess, I would bet there are far more casual (and quiet) folks playing DCS than hard-core vocal ones. This is why there is an options page and why there are server settings. Let everyone enjoy the game the way they like without trying to belittle or condescend. It's just a video game after all. /rant off Now bring on the Tomcat! And it's auto-start, quick alignment, AI-Rio, photon torpedoes, pause button, and beer holder. ;) Edited March 12, 2019 by wowbagger no sig
tekrc Posted March 12, 2019 Posted March 12, 2019 Here's a thought all the purest's saying you gotta wait 8 minutes will change their mind after actually having waiting 8 minutes for the um tenth time,.. Just saying. :music_whistling: every time I fly the a10 it takes 4.5 mins which a lot of players do pretty often so... no. probably not considering there is a lot of other stuff to do in addition to that which brings the time spent setting up to about... probably 8 minutes. again you arnt (shouldnt be) sitting there doing nothing
tekrc Posted March 12, 2019 Posted March 12, 2019 (edited) but don't try to prevent others from playing a different way. If you want to ignore the folks who play for 30 minutes at a sitting, who hit pause 45 times during a [/i] good for them go play another way. but they should be suffering the consequences of doing so. they dont have to wait the full 8 mins every time you only need to reach alert status. for reasons I described earlier those shortcuts can effect the balance of a game. they have the option to play on servers using those settings and should be playing by the same rules as everyone else on a more hardcore server. thats why its a mission/server option. I dont really care how long they play per sitting and this is a fairly poor argument since there will be plenty of servers with the SHA enabled and is probably part of why we get it at all not counting it being a real thing. they can look at what they have time for and choose something they have time to fly or go to a server that has the shortcuts on. if I only have 30 mins I get in one of the fc3 jets. if I have a couple hours I get in a full plane with systems depth. its not this anti game thing you are trying to make it. just putting people playing with shortcuts together and let people not using shortcuts play together which is what this approach allows. and I have no issue with that. though honestly if I only had 30 mins even the fc3 planes wouldnt allow me to do a whole patrol around the map on a good number of the servers so I would probably do something else entirely given the load times the "make it accessible to everyone" approach is basically the fc3 planes in a nutshell. simple, fast to get going with, not learning systems. if you only have an hour each day then complex modules might not be the best option for that amount of spare time. people should be able to play the way they want to without the shortcuts influencing the overall game. this option as is does that. Edited March 12, 2019 by tekrc
wowbagger Posted March 12, 2019 Posted March 12, 2019 good for them go play another way. but they should be suffering the consequences of doing so. they dont have to wait the full 8 mins every time you only need to reach alert status. for reasons I described earlier those shortcuts can effect the balance of a game. they have the option to play on servers using those settings and should be playing by the same rules as everyone else on a more hardcore server. thats why its a mission/server option. I dont really care how long they play per sitting and this is a fairly poor argument since there will be plenty of servers with the SHA enabled. they can look at what they have time for and choose something they have time to fly or go to a server that has the shortcuts on. if I only have 30 mins I get in one of the fc3 jets. if I have a couple hours I get in a full plane with systems depth. its not this anti game thing you are trying to make it. just putting people playing with shortcuts together and let people not using shortcuts play together which is what this approach allows. and I have no issue with that. though honestly if I only had 30 mins even the fc3 planes wouldnt allow me to do a whole patrol around the map on a good number of the servers so I would probably do something else entirely given the load times You are only seeing this from your own online, multiplayer point of view. Many more people never play online at all. I agree that servers should have a balanced playing field. But I don't agree that the options available for the module itself need to cater to those requirements. That's what server settings are for. You play it your way, they play it their way. You never have to know about how they play. no sig
tekrc Posted March 12, 2019 Posted March 12, 2019 The hornet alignment isn't even implemented yet, so if you guys are waiting thinking it does something, skip it for now. I know it isnt in yet and do it anyway because while that happens I do my loadout and tweak wp's, countermeasures, and set up the rest of the stuff before taking off. not that it takes the time it takes all of that to happen for the ins but when its done, I go and continue in air. and that flow future proofs me for when it is without costing me extra time since I'm making use of it. could it be done in the air? sure. but considered wasted time now will be normal time later so really dont see much difference being used to investing it early. that said some of the reactions are entertaining
tekrc Posted March 12, 2019 Posted March 12, 2019 (edited) You are only seeing this from your own online, multiplayer point of view. Many more people never play online at all. I agree that servers should have a balanced playing field. But I don't agree that the options available for the module itself need to cater to those requirements. That's what server settings are for. You play it your way, they play it their way. You never have to know about how they play. true! and what I have seen shows me how easily client side only options can be abused. and if you want to use it in SP then those options in game options menu are the same options that servers can enforce. so that should let you use your preference for SP as well right. I agree. which is why the SHA should remain a server setting. that was my whole argument again. I agree except if its a client side setting and not the server suddenly it becomes a problem when strike group on blue playing realistically cant attack because cap group on red that keep respawning on or near station taking shortcuts, destroying strike group, who take considerably longer to start. keep the same requirements for everyone per sever and leave it. thats why I'm against the initial post. not because shortcuts are evil but because they can impact the game negatively for others. I have no issue with it being a server side setting for faster ins. just not per client only where it can be abused online. Edited March 12, 2019 by tekrc
tekrc Posted March 12, 2019 Posted March 12, 2019 Can someone fill me in on what "air-quake" is so I can follow along? HAHA I too want to know why its so disliked actually. havnt really heard of it before now and probably for good reason
Repth Posted March 12, 2019 Posted March 12, 2019 (edited) You guys are actually discussing an aspect of "Air Quake" right now believe it or not. They very thing that this whole discussion represents is the ability to get in the air instantly without having to prep the plane (minus starting the engines) after or before "death or startup" and therefore, not needing to worry about the consequences of being shot down. This is similar to the re-spawn system in most first person shooters out there today. The 104th (just an example, not harping on the 104th here at all) is notorious for it's constant pvp/battle royale style A/A match ups hence the "Quake" reference. It just takes place in the air. Many find it fun, others don't. It will be constantly debated until the sim finds a good balance between the two. I'm not saying it's good or bad either way. That is just about the multiplayer portion of the community. I understand the need for those who have limited time to want to get in the air quickly due to lack of time or prior commitments. I also understand the want for realism in what is advertised as a Simulation. The reason so many people differ in this opinion comes down to whether or not they believe the developer should put resources into an option they will never use vs those that think the developer should do it and would use the option regularly. Edited March 12, 2019 by Repth
Strikeeagle345 Posted March 12, 2019 Posted March 12, 2019 You guys are actually discussing an aspect of "Air Quake" right now believe it or not. They very thing that this whole discussion represents is the ability to get in the air instantly without having to prep the plane (minus starting the engines) after or before "death or startup" and therefore, not needing to worry about the consequences of being shot down. This is similar to the re-spawn system in most first person shooters out there today. The 104th (just an example, not harping on the 104th here at all) is notorious for it's constant pvp/battle royale style A/A match ups hence the "Quake" reference. It just takes place in the air. Many find it fun, others don't. It will be constantly debated until the sim finds a good balance between the two. I'm not saying it's good or bad either way. That is just about the multiplayer portion of the community. I understand the need for those who have limited time to want to get in the air quickly due to lack of time or prior commitments. I also understand the want for realism in what is advertised as a Simulation. The reason so many people differ in this opinion comes down to whether or not they believe the developer should put resources into an option they will never use vs those that think the developer should do it and would use the option regularly. OHHHHH Quake. I see now. LMAO:megalol: Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
Bull0369 Posted March 12, 2019 Posted March 12, 2019 You guys are actually discussing an aspect of "Air Quake" right now believe it or not. They very thing that this whole discussion represents is the ability to get in the air instantly without having to prep the plane (minus starting the engines) after or before "death or startup" and therefore, not needing to worry about the consequences of being shot down. This is similar to the re-spawn system in most first person shooters out there today. That is your reasoning behind it? Wow. LAME... screw everyone out of time, cause of lack of consequences... Sounds to me like this is a GAME, there is literally no consequence steep enough to make it a deterrent yet still keep people wanting to play (see to make it bad enough then they just dont play, eventually screwing all of us cause the shining new toys stop...) Air Quake is War Thunder, AQ on crack is WT Arcade.
dimitrischal Posted March 12, 2019 Posted March 12, 2019 9 pages of comments on a topic beaten to death already.... when cobra already said NO. Just for some people to prove their point which is the same as spawning the plane hot. Pathetic
Repth Posted March 12, 2019 Posted March 12, 2019 That is your reasoning behind it? Wow. LAME... screw everyone out of time, cause of lack of consequences... Sounds to me like this is a GAME, there is literally no consequence steep enough to make it a deterrent yet still keep people wanting to play (see to make it bad enough then they just dont play, eventually screwing all of us cause the shining new toys stop...) Air Quake is War Thunder, AQ on crack is WT Arcade. Honestly I could care less how people use the program. To you and others it's a game. To some it's a simulator. I prefer to use it as a Simulator, but that doesn't mean that I don't like to hop online and from time to time enjoy the pvp aspect of it. Most of the community that refer to or use the term "Air quake" site these reason's to not implement options for quick alignments, unrealistic load outs, etc. Both sides of the argument have merit. Use the program how you want.
Bull0369 Posted March 12, 2019 Posted March 12, 2019 Honestly I could care less how people use the program. To you and others it's a game. To some it's a simulator. I prefer to use it as a Simulator, but that doesn't mean that I don't like to hop online and from time to time enjoy the pvp aspect of it. Most of the community that refer to or use the term "Air quake" site these reason's to not implement options for quick alignments, unrealistic load outs, etc. Both sides of the argument have merit. Use the program how you want. That I can fully agree with (see we have common ground) - give the USER of the program options is all I hope for - as looking at Jabbers video, this appears to be exactly what they have done (I wish it wasnt up to the mission editor to make the call though - I wish it was the USER's preference). None-the-less this should work.
Eldur Posted March 12, 2019 Posted March 12, 2019 The hornet alignment isn't even implemented yet, so if you guys are waiting thinking it does something, skip it for now. The countdown finishes before having set up everything anyways, mostly I'm still waiting for the R&R still as well I know it isnt in yet and do it anyway because while that happens I do my loadout and tweak wp's, countermeasures, and set up the rest of the stuff before taking off. [...] ^^ This. Just that you can't set your countermeasures yet until ED's going to fix that bug (weight on wheels should just prevent CM ejection, not kill the whole EW page, been reported for ages literally) I have no issue with it being a server side setting for faster ins. just not per client only where it can be abused online. Nothing to add here
Kubiz Posted April 14, 2019 Posted April 14, 2019 (edited) This is really an issue for me too. With A10C i have no problem doing full alignment because I can setup all the weapon systems while its being executed (laser codes, CBUs, dumb bombs, etc.). I even have the option to do fast align in A10 if I do not want to wait. I can not do stuff like that in F14. There is nothing to prepare in this extent in this beauty. After I order Jester to do fine align I do necessary steps to prepare the plane and then I can just sit there doing nothing for like 7 minutes or so. Yes I do agree that I can plan the mission, carefully read the briefing, but that is what I do for the first time I play the mission. Me and my friends fly the same mission multiple times which means we would have to wait for the align every other time we play the mission. That is simply a waste of time. And I will never do all the preflight checks. Why would I do that? All the systems are working anyways every single time. The real problem starts to show up when some of us fly F/A 18s while others fly F14s. The first ones are able to already be in the air while waiting for the rest in F14s to finish their start up procedure, which is just unreal. Because of reasons stated above we never do cold start in F14 (and we do that in every other plane) which is a pity. It is the only module I own I can not do cold start by heart. +1 for adding that option Heatblur, please, make it happen! Edited April 14, 2019 by Kubiz GIGABYTE Z390 GAMING X | i5 9600k @4.7 GHz | Noctua NH-U14S | MSI GeForce GTX 1070 Ti @OCed | Patriot 32GB DDR4 2666MHz | 1TB SSD + 1TB HDD | Win10 | Thrustmaster HOTAS Warthog + WarBRD | Saitek Pro Flight Rudder Pedals | 1440p AOC Q2790PQU
RaTzo Posted April 14, 2019 Posted April 14, 2019 Funny how so many people react to someone not wanting to repeatedly wait 8 minutes to get flying by equating that desire with wanting "unlimited ammo" "easy flight" "air quake"..... Could it be that while it is a full fidelity flight sim it is a F L I G H T sim not a parking on the tarmac waiting for Jester to say "OK we're aligned" simulator. An option to skip the 8 minutes is a good thing. You don't have to if it improves your game experience but how does someone else who is learning and needs 3 air craft in an hour to be blamed for not wanting to spend nearly half of that hour sitting on the ground waiting for a software timer to count down to when they are allowed to fly again? F-14B, A-10C,F-18C Lot 20, F-16C, UH-1H, SA342, Spitfire LF Mk IX, F-15C, Mig-29, Supercarrier, Nevada, Persian Gulf i9 9900k 5.0GHz, 32GB RAM, 1080Ti, Rift S, Warthog HOTAS, MFG Crosswind pedals, Dual Monitors 4K & 1080 Every Day, Someone Uses Cute Krispy Snacks [sIGPIC][/sIGPIC]
Mikkall Posted April 14, 2019 Posted April 14, 2019 Funny how so many people react to someone not wanting to repeatedly wait 8 minutes to get flying by equating that desire with wanting "unlimited ammo" "easy flight" "air quake"..... Dedicated Sim enthusiasts have fought a losing battle with gamers since the beginning of "Flightsims". It absolutely never fails.
CoBlue Posted April 16, 2019 Author Posted April 16, 2019 (edited) Since we are on the subject of "cheating", here's the biggest cheat that you can't block in any MP server, no matter how hard-core you are! Kneeboard current position mark point...your own mini GPS with the ability to make unlimited kneeboard mark point's. Just imagine the navigational cheating going on with this un-blockable feature :lol:. See thread here https://forums.eagle.ru/showthread.php?p=3883757#post3883757 Edited April 16, 2019 by CoBlue i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
Kubiz Posted April 16, 2019 Posted April 16, 2019 I don´t think we are on the subject of cheating here. I believe we are on a subject "I want to do cold start in F14 but I don´t want to spend ages staring doing nothing" here. GIGABYTE Z390 GAMING X | i5 9600k @4.7 GHz | Noctua NH-U14S | MSI GeForce GTX 1070 Ti @OCed | Patriot 32GB DDR4 2666MHz | 1TB SSD + 1TB HDD | Win10 | Thrustmaster HOTAS Warthog + WarBRD | Saitek Pro Flight Rudder Pedals | 1440p AOC Q2790PQU
draconus Posted April 16, 2019 Posted April 16, 2019 The real problem starts to show up when some of us fly F/A 18s while others fly F14s. The first ones are able to already be in the air while waiting for the rest in F14s to finish their start up procedure, which is just unreal. You claim that F-14B startup time is unreal and should be the same as F/A-18C? Please elaborate. Why would you want to do a cold start if you don't like the parts involved in it? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
RaTzo Posted April 16, 2019 Posted April 16, 2019 I don´t think we are on the subject of cheating here. I believe we are on a subject "I want to do cold start in F14 but I don´t want to spend ages staring doing nothing" here. +1 very understandable. Yes it is realistic and if pilots really did respawn after dying they would absolutely have to endure the whole alignment over again... but that's not very realistic now is it. :) It is a flightsim, but it is also a game. It may be fun to spend lots of time in #AlignmentJail for some people but it also may not for others. Doesn't bother one if the other doesn't do their kind of thing. You claim that F-14B startup time is unreal and should be the same as F/A-18C? Please elaborate. No that is not what the person claimed. They claimed that being ready at different times is unreal. They were still wrong but getting them to defend something they didn't say is dishonest and manipulative. Why would you want to do a cold start if you don't like the parts involved in it? Is it possible to want to do all the things except the part where you sit there doing absolutely nothing while a counter slowly counts down and pushes a mark across a screen from left to right? Here's a question: why do you care what that person wants to do or doesn't? F-14B, A-10C,F-18C Lot 20, F-16C, UH-1H, SA342, Spitfire LF Mk IX, F-15C, Mig-29, Supercarrier, Nevada, Persian Gulf i9 9900k 5.0GHz, 32GB RAM, 1080Ti, Rift S, Warthog HOTAS, MFG Crosswind pedals, Dual Monitors 4K & 1080 Every Day, Someone Uses Cute Krispy Snacks [sIGPIC][/sIGPIC]
WindyTX Posted April 16, 2019 Posted April 16, 2019 (edited) +1 why do care. Not sure how exactly the F14 did it but in a land based aircraft with similar systems our real flow was:- At the jet check the switches and seats power on. Back seater jumps in starts align loads computer Pilot checks Logbook ,does walkaround. Pilot gets in, starts Jet, normally a couple of minutes left on the align by then at most. My point is that what we do right now is not exactly realistic it's a Sim with limitations. Let's give people all the options possible and let them choose. Why do really want to punish someone on a server who wants to get airborne not sit around for 9 minutes especially with Jester not staring the align till after engine start, it's a game, let the server owner run it as he likes. Personally without a fast align option if it's not a hot F14 I am not going to fly it. I normally have a 90 minute slot for DCS each day so spending 12 minutes getting ready is not going to happen. Sent from my ONEPLUS A6013 using Tapatalk Edited April 16, 2019 by WindyTX I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
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