Svsmokey Posted September 30, 2019 Posted September 30, 2019 I just don't understand how it could be even possible to have the same results in faster moving PC games with the new usb Quest Link as the Rift S being attached to the display port directly on the video card. Yeah , the whole thing has me very confused as well . Is the usb-link merely to get the headset position to the pc ? How does the video get to the headset ? Streaming ? And this business with the usb somehow using a fiber-optics ? How does a gpu fit in this picture ? I think the idea has a lot of merit , but much of what i've read seems , on the face of it , to be nonsensical . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
twistking Posted September 30, 2019 Posted September 30, 2019 (edited) Yeah , the whole thing has me very confused as well . Is the usb-link merely to get the headset position to the pc ? How does the video get to the headset ? Streaming ? And this business with the usb somehow using a fiber-optics ? How does a gpu fit in this picture ? I think the idea has a lot of merit , but much of what i've read seems , on the face of it , to be nonsensical . its pretty simple. video gets to quest as a compressed video stream via usb indeed. it's an active optical cable simply because it's 5m long, which would be hard to do conventionally. it surely adds value to the quest, but i assume that the rift s will still be the better solution if you are interested in "highend" vr only. also remember that hand tracking will only be available to the quest platform. the quest hmd, when plugged in, will act as a rift platform device and therefore not offer hand tracking. Edited September 30, 2019 by twistking My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Svsmokey Posted September 30, 2019 Posted September 30, 2019 its pretty simple. video gets to quest as a compressed video stream via usb indeed. it's an active optical cable simply because it's 5m long, which would be hard to do conventionally. it surely adds value to the quest, but i assume that the rift s will still be the better solution if you are interested in "highend" vr only. also remember that hand tracking will only be available to the quest platform. the quest hmd, when plugged in, will act as a rift platform device and therefore not offer hand tracking. So a usb port has the bandwidth to supply 72 hz video at the Quest's resolution ? How does the video get from the gpu to a usb port ? 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
twistking Posted September 30, 2019 Posted September 30, 2019 (edited) its pretty simple. video gets to quest as a compressed video stream via usb indeed. it's an active optical cable simply because it's 5m long, which would be hard to do conventionally. it surely adds value to the quest, but i assume that the rift s will still be the better solution if you are interested in "highend" vr only. also remember that hand tracking will only be available to the quest platform. the quest hmd, when plugged in, will act as a rift platform device and therefore not offer hand tracking. So a usb port has the bandwidth to supply 72 hz video at the Quest's resolution ? How does the video get from the gpu to a usb port ? It's highly compressed. Think of it as a video-stream. I can't tell you how this works on a driver level, but i assume it works similar, as if you were streaming to twitch, youtube or similar, only that the data gets pumped through usb instead of your networking adapter. I think it works the same way, as with wireless vr solutions (was it for htc vive? can't remember), where you would pump a compressed video through a wifi connection. Edited September 30, 2019 by twistking My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
A2597 Posted September 30, 2019 Posted September 30, 2019 I would hope for a quest 2.0 with a Thunderbolt USB cable that could take the bandwidth from the PC with no issue. Could ship with a thunderbolt converter to USB 3 and Displayport / HDMI. Best of both worlds, in a single headset. no need for funky down sampling / compression.
Svsmokey Posted September 30, 2019 Posted September 30, 2019 Thanks for the reply . I have serious reservations as to the efficacy of the link solution , but time will tell . In any case i agree that the Rift S is the better solution for DCS . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
Ala12Rv-Tundra Posted October 1, 2019 Posted October 1, 2019 a massive pro for Quest is being portable, but for flightsims, we also need our hotas and stuff, so I don´t see the point. For playing beat saber standalone is awesome im sure, but for the particular case of most users of these forums... i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
surfcandy Posted October 1, 2019 Posted October 1, 2019 (edited) How much of it is hype and how much is real remains to be seen. I seriously doubt that the usb connection (fiber optical or whatever) will have the power of a Rift S (or other dedicated PC VR) direct connection to a powerful video card. It make absoultly no sense. What you might get is a watered down version through the Quest on PC with less clarity, pixels, more issues when the big PC games push the movement, pixels, resolution and frame rates around at fast speeds. The Quest on the PC playing demanding PC games and not andriod port overs is still unknown. Edited October 1, 2019 by surfcandy
Werewolf_fs Posted October 1, 2019 Posted October 1, 2019 For simulation it is clear that Rift S is the right thing for now. But if it is true next generation or update will go to a Quest with video input and the "out" of the S
twistking Posted October 1, 2019 Posted October 1, 2019 The Quest on the PC playing demanding PC games and not andriod port overs is still unknown. No, it's not unknown. Carmack went into great detail about it and Carmack being Carmack he was quite frank about the limitations being latency, less resolution, lower refresh rate, weight and slightly worse controller tracking compared to rift s. My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
surfcandy Posted October 2, 2019 Posted October 2, 2019 No, it's not unknown. Carmack went into great detail about it and Carmack being Carmack he was quite frank about the limitations being latency, less resolution, lower refresh rate, weight and slightly worse controller tracking compared to rift s. Carmack talked about the Quest's limitations very briefly maybe totaling under a minute. It was clear that Oculus Link 6 was facebook's hpye train that day. I don't disagree that the Quest Link will not be as good as the Rift S for especially for flight sims even though Oculus is painting the picture that the Quest will be a Rift clone on Steam VR which I totally disagree with that ever being possible since the Rift S is directly attached to the display port on the video card.
dburne Posted October 2, 2019 Posted October 2, 2019 (edited) I did not get the impression they were saying the Quest and Link would be like a clone to a Rift S. I think the main thing they were pushing was it would open up the Rift Eco system to Quest users as well along with games and experiences, something that will benefit the Quest and it's users greatly. For certain, games played through Link will be better graphically than games played through the Quest as the processor. It just opens the Quest up to be a much more versatile device. Those that are mainly into say flight and racing sims are very much higher end enthusiasts, and only PC-VR is going to be good for them. Reverb, Index, Rift S, maybe Cosmos. For those that are also into other gaming experiences, Quest and Link will be kind of neat. Play some less demanding PC-VR games at times, or some stand alone Quest games for the mobility. I have a Rift S and now a Quest also, and intend to have many hours of fun with both of them as I do more than just flight sims - although they are my first love and will get the majority of my gaming time. Edited October 2, 2019 by dburne Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
streakeagle Posted October 2, 2019 Posted October 2, 2019 (edited) I have used only three VRs: HTC Vive, Oculus Rift CV1, and Oculus Rift S. After trying the Vive and the CV1, I chose the CV1 because it seemed better suited to flight simming and DCS World in particular. The CV1 just didn't have a high enough resolution for me to use it more than 50% of the time, as opposed to a 49-inch 4K TV with full 60Hz and full color support. When the 1.5 generation came out, I studied post after post on these forums and countless YouTube videos and websites. Ultimately, Matt Wagner's comments on these very forums sealed the deal: I decided on the Rift S. While it still isn't as high a resolution as I would like, the image clarity is so much improved over the CV1, that I fly using the Rift S about 80% of the time (the beauty of DCS World 2.5 in 4K is an amazing thing that I appreciate quite a bit, as well as having minimal aliasing and steady 60 fps). The Rift S pretty much gives me the same or better performance than the CV1 while hopping up the image quality quite a bit. I would compare the CV1 to playing games at 640x480 or 800x600 while the Rift S would be like stepping up to 1024x768... a far cry from 1600x1200 or 1920x1080, but still markedly superior and far more playable in terms of reading cockpit labels/MFDs/HUDs and spotting aircraft. The only real problem I have had with the Rift S after various patches is that my mic never works reliably, so I got a decent head set, which provides better audio as well as a decent mic. I understand that several of the headsets have better resolution, but they either pay a price in frame rate performance or don't look as good as their resolution should work. My GTX 1080 gpu and i5-4690K cpu are getting long in tooth, so the Rift S proved to be the perfect solution for me for the time being. Edited October 2, 2019 by streakeagle [sIGPIC][/sIGPIC]
Mad Dog 7.62 Posted October 3, 2019 Posted October 3, 2019 So...I had not flown for a while and when the F-16 came out today and I fired it up, Oculus wanted to update firmware etc. I have had nothing but troubles today. First it did not matter how I started DCS in VR, through Skatezillas updater (my usual way), from DCS direct, or through Oculus, DCS would start on the monitor but not in my headset. I would have an Oculus screen in the headset. Finally got it run (not sure why) and the sound was cutting out, then quit working in the headset altogether. I can get sound through my speakers but not the headset. Grrr....not the way I wanted the first day of the Viper to go!! Any ideas?? [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
Lorenzo.D Posted October 4, 2019 Posted October 4, 2019 I have Two numbers of ipd, one for near And One for far. Which of this Two ipd Number i must put in the graphics options of the Rift s? Another question...the menu of the rift s can change 0.5 at time ipd Number. For distance i have 62.8 but i cant enter this....must i use force ipd distance in dcs? Thanks Inviato dal mio ASUS_X01BDA utilizzando Tapatalk
Lucky Posted October 5, 2019 Posted October 5, 2019 I haven't used VR in a month or so. Yesterday I decided to try the F16 in VR. No joy. Oculus Rift S won't detect my display port. Kept telling me to update firmware. So I update, display port not detected, update, display port not detected. Round and round I go. I finally opened a support ticket with Oculus and was very surprised that they responded almost immediately. The woman had me try different things. We went back and forth for over an hour but still no joy. Finally around 11 last night I gave up and went to bed as I have to work this morning. I'll continue with support when I get home later. Hope I can get this sorted soon. I am not the only person with this problem and other people have had various degrees of success. So if anyone has any ideas I would greatly appreciate them. [sIGPIC][/sIGPIC] Lian Li 011 Dynamic Evo, Core i9 11900K @ 5.0GHz, Corsair H150i CPU cooler, Asus Prime Z590-A, Radeon RX6800 XT64GB, Team T-Force Delta DDR4 3600, Corsair RM1000X PSU, Win 11 x64
sollymans Posted October 5, 2019 Posted October 5, 2019 I haven't read through the whole of this thread, so I apologise if this issue has already been addressed. I have just upgraded from the Rift CV1 to Rift S based upon the comments here. I am already impressed by the improvments in image quality and it certainly does not make it much easier to to see in the cockpit. The sound however is very much lacking compared to the CV1 and headphones are a definite requirement. I did a flight today on the F18 using the hand controllers. and where the CV1 controllers could be used to rotate dials etc this seems to have stopped working with the rift S making control in the cockpit a nightmare. Has anyone else experienced this, and if so, is there a fix.
Sniper175 Posted October 5, 2019 Posted October 5, 2019 I haven't read through the whole of this thread, so I apologise if this issue has already been addressed. I have just upgraded from the Rift CV1 to Rift S based upon the comments here. I am already impressed by the improvments in image quality and it certainly does not make it much easier to to see in the cockpit. The sound however is very much lacking compared to the CV1 and headphones are a definite requirement. I did a flight today on the F18 using the hand controllers. and where the CV1 controllers could be used to rotate dials etc this seems to have stopped working with the rift S making control in the cockpit a nightmare. Has anyone else experienced this, and if so, is there a fix. Move the thumb sticks left or right now, not up or down like the past:thumbup: I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10
sollymans Posted October 5, 2019 Posted October 5, 2019 Cickey is it really that simple, I will try it out. Thanks for letting me know.
NoPro Posted October 5, 2019 Posted October 5, 2019 I haven't used VR in a month or so. Yesterday I decided to try the F16 in VR. No joy. Oculus Rift S won't detect my display port. Kept telling me to update firmware. So I update, display port not detected, update, display port not detected. Round and round I go. I finally opened a support ticket with Oculus and was very surprised that they responded almost immediately. The woman had me try different things. We went back and forth for over an hour but still no joy. Finally around 11 last night I gave up and went to bed as I have to work this morning. I'll continue with support when I get home later. Hope I can get this sorted soon. I am not the only person with this problem and other people have had various degrees of success. So if anyone has any ideas I would greatly appreciate them. As I’m having the same issue and had also no joy with their maintenance via email and phone, I would also be interested if there’s any hint what to do Cheers
dburne Posted October 5, 2019 Posted October 5, 2019 First thing I would try is a repair of Oculus software. Just download the installer from Oculus and when launched choose to repair existing install. It will download all the files again and do an in place repair. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
NoPro Posted October 5, 2019 Posted October 5, 2019 First thing I would try is a repair of Oculus software. Just download the installer from Oculus and when launched choose to repair existing install. It will download all the files again and do an in place repair. That has been done already several times as this is their procedure via email and also via the phone maintenance call
Lucky Posted October 5, 2019 Posted October 5, 2019 (edited) First thing I would try is a repair of Oculus software. Just download the installer from Oculus and when launched choose to repair existing install. It will download all the files again and do an in place repair. Same here. Done that 3 times plus other things. They had me unplug and re-seat the headset cable, made sure I wasn't running an extension, made sure my graphics drivers were current. Then I sent them the logs they asked for. Then they told me to uninstall MSI Afterburner, Oculus Tray Tools and RivaTuner Statistics Server, move the cables to different ports. No joy doing that. Then they asked for a screenshot of the update messages which I forwarded and am still waiting for a reply to that. 2 months ago it was working just fiine. When I tried to use it the other day that's when I noticed the problems. So something obviously changed to cause this issue Edited October 5, 2019 by Lucky [sIGPIC][/sIGPIC] Lian Li 011 Dynamic Evo, Core i9 11900K @ 5.0GHz, Corsair H150i CPU cooler, Asus Prime Z590-A, Radeon RX6800 XT64GB, Team T-Force Delta DDR4 3600, Corsair RM1000X PSU, Win 11 x64
dburne Posted October 6, 2019 Posted October 6, 2019 If you have not yet, you might consider giving the below a try. Be aware this pretty much wipes out everything so if you have any Oculus games they would have to be re-installed. Disconnect your computer from the internet. Back up any Oculus content if you want to. Click here for instructions. (This step is completely optional.) Reboot your computer into Safe Mode. For instructions, click here. Uninstall Oculus Home using the Control Panel. Delete all Oculus folders from here: C:\Program Files Remove any Oculus folders from here: C:\Users\YourUserProfile\AppData C:\Users\YourUserProfile\AppData\Local C:\Users\YourUserProfile\AppData\LocalLow C:\Users\YourUserProfile\AppData\Roaming Reboot your computer into normal mode. Reconnect the computer to the internet. Reinstall Oculus Home with a new installer Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Lucky Posted October 6, 2019 Posted October 6, 2019 If you have not yet, you might consider giving the below a try. Be aware this pretty much wipes out everything so if you have any Oculus games they would have to be re-installed. Disconnect your computer from the internet. Back up any Oculus content if you want to. Click here for instructions. (This step is completely optional.) Reboot your computer into Safe Mode. For instructions, click here. Uninstall Oculus Home using the Control Panel. Delete all Oculus folders from here: C:\Program Files Remove any Oculus folders from here: C:\Users\YourUserProfile\AppData C:\Users\YourUserProfile\AppData\Local C:\Users\YourUserProfile\AppData\LocalLow C:\Users\YourUserProfile\AppData\Roaming Reboot your computer into normal mode. Reconnect the computer to the internet. Reinstall Oculus Home with a new installer I've done all that but without disconnecting from the internet and booting into safe mode. Certainly can't hurt to try this. Thanks. [sIGPIC][/sIGPIC] Lian Li 011 Dynamic Evo, Core i9 11900K @ 5.0GHz, Corsair H150i CPU cooler, Asus Prime Z590-A, Radeon RX6800 XT64GB, Team T-Force Delta DDR4 3600, Corsair RM1000X PSU, Win 11 x64
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