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Samsung odyssey + for dcs?


SpaceMonkey037

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It's okay, I ran Odyssey+ HMDs for a while, and for a time IMO they were the best bang/$. No longer though, the Rift S IMO (and many other Ody+ users opinions too) is a better HMD. Cost is similar-ish (Rift S here for me is 70 USD more than the Ody+), but the picture/detail/performance is better with the Rift S. The only negative is sound is a bit of a step down with the Rift S, but that is easily fixed by using the Rift S sound plug and some ear buds, or just putting a headset on overtop of the Rift S. The sound isn't "that" bad stock either, it's just not as good as the Ody+.

Systems

 

 

Virpil T50x2,T50CM2x2,Warbrd x2, VFX/Delta/CM2/Alpha/Tm Hornet sticks, VKB GF3, Tm Warthog(many), Modded Cougar, VKB Pedals/MFG Pedals/Slaw Viper RX+109Cam Pedals/Virpil T50+T50CM Throttle/CH Fightersticks/CH Throttles/CH peds, Index x1, Reverb x1

 

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O+ was my first so nothing to compare it to. I like it and, as mentioned above, the Bang-for-the-buck seems good. It is _not_ comfortable however. I've resolved this by purchasing replacement face padding from VR Cover's and, so far, much more comfy (the OEM pad was digging into my face, even when just resting there, and that padding is harder).

 

Also, I have a large head and the headphone speakers, when I have it set for optimal viewing, don't go down far enough: the center of the speakers, even when extended all the way, are at the top of my ear, thus reducing the quality/volume. I can however move the speakers outta the way and use my normal headphones without issue.

 

Performance-wise, with this: i6700k 4,4ghz, 1080GTX and can keep 45 fps most of the time (no MSAA or SSA); SteamVR at 180%.

 

Mr Gman109: I didn't know the the headset would, assuming similar resolutions, would make that much difference. Good to know. I'm waiting for something with a wider FOV to come out before I upgrade - everything (PC too).

i6700k 4.4mhz, 32Gb, nVidia 1080, Odyssey+, CH Products, Derek Speare Designs button box, Bass shaker w/SimShaker For Aviators

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The O+ has the side benefit of not being owned by facebook

F-14B, F-16, F-18C, A-10C, F-5E, F-86, FC3, BF-109, FW-190, P-51, Spitfire, UH-1,AJS-37 Viggen, MIG-15, MIG-19, MIG-21, AV-8B Harrier, P-47D

Persian Gulf, Caucuses, NTTR, Normandy, The Channel, Syria

Combined Arms, WWII Assets,Super Carrier

TM Warthog, Virpil VFX,BuddyFox UFC, Saitek Pro Flight quadrant & Switch Panel, Odyssey+ VR, Jet Pad w/ SSA, Voice Attack w/Viacom Pro

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I think it is a good headset. You can get it from time to time for a good price of 250 $, the halo is bothersome, but there is a strap for it (I made myself one) and the VRCover foam is also nice.

 

 

 

For me O+ provides sufficient clarity for reading the briefings and see the instruments without zooming. (I formerly had Rift CV1 for few months, I could not do this). The tracking is ok, I only play seated and don't use the controllers at all. Also, no complaints about the sounds here.

 

 

Tweaking the quality and the fps out of it is slightly tricky as you can do stuff over SteamVR or use the DCS for pixel density.

 

 

 

I am doubtful that Rift S provides more clarity with less res than O+. For my next goggles I am also looking at the stuff in horizon. Reverb could be nice, if they get their mess sorted out, not really a confidence builder there, but I think there could be something entirely new 2020.

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A happy O+ owner here. My first ever VR experience so may not be able to compare to others.

Now I can hardly fly without VR.

On comfort level, O+ has no problem for me

Cockpit clarity is great.

I am amazed at how the O+ performs on a not to powerful laptop like mine.

I will be sticking with the O+ pending when the next Gen of VR comes to the market.

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

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I am doubtful that Rift S provides more clarity with less res than O+.
The new breed of LCD headsets have more sub pixels which gives greater clarity and reduces SDE. You can't simply look at resolution though there is some trade off with vibrancy. Plus adding any kind of transparency AA makes the O+ very blurry which can be added to the other headsets to improve image quality.

AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming  · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat

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Odyssey+ is amazing. You can read everything in the pits perfectly and there is not SDE. I keep seeing people say that the Rift S is better, but there are a few reviews out there saying that the O+ is just all around better in visuals than the Rift S. So take what people are saying with a grain of salt.

Strike

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Selling my Odyssey if you're interested, it is not a plus though (same resolution, only difference is the diffuser to hide the screen door effect). I've read some comments saying the original is sharper for reading text but I can't confirm as I've never used an O+ to compare the too.

5800X3d, 32GB DDR4@3400, 6800 xt, Reverb G2, Gunfighter/TMWH

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Selling my Odyssey if you're interested, it is not a plus though (same resolution, only difference is the diffuser to hide the screen door effect). I've read some comments saying the original is sharper for reading text but I can't confirm as I've never used an O+ to compare the too.

 

I had the original first. I can tell you, the O+ is better for text due to not having SDE.

Strike

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i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog

 

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Love my O+ as well. Coming from the Rift CV1, the improvement of display clarity and in-cockpit readability is tremendous, and so are the amazing colors Samsung's AMOLED displays provide.

 

Granted, I had to add a third party head strap to make it more comfortable, but it's an amazing VR experience (and without facebook violating your privacy).

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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I would like to look at some of the settings the O+ users are running.

 

 

I have a decent pit view in the F-14, however, I do need to zoom in on some gauges to be able to see some of the numbers, the altimiter is one of the main one that comes to mind as I cannot see the qfe setting or the angels numbers display.

 

 

Otherwise, its a great headset. I am sure my issue is a setting problem that I just need to work through. There have been so many different settings that has worked for one and not others that it has all gotten a bit confusing.

 

 

I am running the O+ on a I7-8700, Zotac 2080ti and 64gb on a NVMe M2.0 1tb drive. Also have a 1tb SSD and 1tb HDD on the system. (3) 24" Dell Pro monitors, 3 TM Cougar MFD's w/displays (though not active at this time), TM Warthog, 2 Elgato Stream Decks.

 

Any one care to post their SteamVR and DCS settings? Also, the NVidia settings? Are you running reprojection or not?

 

 

Thanks guys, this community has been awesome and a vast wealth of information for getting this sim up and running.

Intel i7 9700k, 64GB DDR4 (Corsair), Gigabyte Z390 Master, RTX 2080 Ti AMP 11gb, 500GB Sabrent Rocket (System), 1TB XPG Gammix S11 Pro M.2 (DCS), Windows 11 64-bit Pro, Samsung 49" 4K CRG9 Monitor (5120x1440), Samsung Odyssey Plus, TrackIR 5, Thrustmaster Warthog Hotas, Various streamdecks, button boxes, Logitech Pro Rudder Pedals, Corsair K95 Platinum, Iron Claw mouse.

DCS OB, F-14B Tomcat, F-18C Hornet, F-16C Viper, A-10C Warthog, F-5 Tiger II, AV-8B Harrier, P-51D Mustang, FC3, Super Carrier
 

Thrustmaster Warthog Hotas, (3) Cougar MFD's, Logitech Pro Rudder Pedals, (2) Stream Decks, (1) Stream Deck XL, (1) Stream Deck Mini, Misc Button Boxes

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The front gauges on the F-14 cockpit is very clear on the O+ without having to zoom in at all for me. My greatest problem are the with the right and left panels of the F-14 Tomcat which are worn out. I had to use the cockpit mod to see those panels.

 

I have reprojection on, steamVR SS is set at 100% and DCS pixel density set at 1.5.

Setting dcs PD between 1.3 to1.5 seems the perfect sweet spot on clarity for me.

Nvidia setting is at the default setting with exception of the power setting which I set to maximum performance.

 

i5 7300HQ cpu @ 2.50ghz

Gtx1060 6g

16g ram.

Two storage drives are all SSD.

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

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Odyssey+ is amazing. You can read everything in the pits perfectly and there is not SDE. I keep seeing people say that the Rift S is better, but there are a few reviews out there saying that the O+ is just all around better in visuals than the Rift S. So take what people are saying with a grain of salt.

 

 

Most of us here who ran O+ have said the exact opposite. I can go into the Rift S thread that is pinned and find a 1/2 dozen members and dozens of posts about how we were all very surprised to find the Rift S gave better clarity/picture/details/etc than the O+ does. I was extremely surprised in fact, given the stats/specs of the Rift S, that it was better than the 3 O+ units on a bunch of different PCs and gaming laptops I used both with.

 

 

 

The O+ is great, don't get me wrong, and if someone has limited $, getting a used O+ is a super option (I sold mine for 275$ CAD each, so about 225 USD ish or so I think). Believe me, I wouldn't have gone through the PITA of setting up a different VR HMD (again, I've owned all of them except the new Reverb which I'm still waiting for, and the $5000 xtal), if the Rift S wasn't an improvement over the O+.

Systems

 

 

Virpil T50x2,T50CM2x2,Warbrd x2, VFX/Delta/CM2/Alpha/Tm Hornet sticks, VKB GF3, Tm Warthog(many), Modded Cougar, VKB Pedals/MFG Pedals/Slaw Viper RX+109Cam Pedals/Virpil T50+T50CM Throttle/CH Fightersticks/CH Throttles/CH peds, Index x1, Reverb x1

 

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The most recent Windows 10 update 1903 plus the KB4507453 blurriness patch had a remarkable clarity improvement for the Odyssey+ so make sure you have it. I do hate to do major Windows updates though (what do I backup??? )

 

The improvement supposedly was to make the RenderTargetScale that is mentioned in the SteamVR file "default.vrsettings" actually work greater than 1.25. I would love to have a working Reverb though but these clarity improvements really help.

PC HW 9700K@5.0Ghz

Win 10 (Build 2004 ) with WMR

VR - Reverb

RTX2070 with Nvidia 451.48

DCS 2.5.6 (latest)

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The most recent Windows 10 update 1903 plus the KB4507453 blurriness patch had a remarkable clarity improvement for the Odyssey+ so make sure you have it. I do hate to do major Windows updates though (what do I backup??? )

 

The improvement supposedly was to make the RenderTargetScale that is mentioned in the SteamVR file "default.vrsettings" actually work greater than 1.25. I would love to have a working Reverb though but these clarity improvements really help.

 

yeah, that last update made everything WAY more clear. I can read the smallest of text just fine now.

Strike

USLANTCOM.com

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i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog

 

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O+ also has adjustable IPD.

 

I have used both O and O+. O definitely is grainier and not quite as vibrant colors.

 

In terms of reading gauges, I didn't really see a big difference.

 

Rift S did do better with reading gauges than the O, less grainy, put in terms of overall view distance I didn't notice much difference at all.

 

(update: just fyi - I ended up returning the Rift S, still using my OG O - waiting for Reverb to try next)


Edited by USA_Recon
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Another important feature is heat generation, my O+ runs cool, don't sweat like the old CV-1. Don't ever want to get another overly warm unit, not good if you wear for prolonged flight nights.

 

 

I don't think there's nothing overwhelmingly greater right now, if you can get one under 300. Content to sit and continue using it until the next gen is established and has a clean winner. Hasn't happened yet.

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Content to sit and continue using it until the next gen is established and has a clean winner. Hasn't happened yet.

 

Exactly my position too. I am going to ride with the O+ for now until a remarkable leap comes along in the Virtual reality headset market.


Edited by Eaglewings

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

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Is it logical to buy a Odyssey+ for now? at 299$.
Absolutely logical. You most likely may not get it cheaper than $299. As at the time I got mine, it was $399. I could not wait till price reduction period like it is presently. I believe Samsung is doing sales to have at $299.

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

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Exactly my position too. I am going to ride with the O+ for now until a remarkable leap comes along in the Virtual reality headset market.

 

 

Same, here. At the moment you only get mixed information - probably going to be 2020, before there is something clearly better. I would not mind spilling out around 1000 $ for it, it just has to be clearly better.

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Don't forget that this new version of SteamVR for WMR updated the default.vrsettings file so as to remove the reference to RenderTargetScale - and therefore turned off reprojection. We need to edit the file again.

 

I am running the SteamVR SS at 160% with reprojection=motionvector and it seems pretty clear and side-window smooth on my Odyssey+ (9700K@5Ghz + RTX2070 ). Most instrument panels don't require leaning in anymore.

 

I have to say that I am very impressed now with the Odyssey+ clarity. It has come a long ways from release back at Thanksgiving. I still want a working Reverb for my flight sims but the O+ blur is almost gone. This shows that the raw video content that we feed to the HMD needs to be inspected somehow - the "monitor" window doesn't cut it. Also, the fact that this video image is much clearer now points out just how important the image processing software that provides SuperSampling, antialiasing, anisotropic filtering, sharpening, FOV distortion, etc is to the final result. We were adjusting this and that and coming to the conclusion that we needed to return the HMD. I'm glad I hung in there eight months - had to do a lot on leaning in to get by.

PC HW 9700K@5.0Ghz

Win 10 (Build 2004 ) with WMR

VR - Reverb

RTX2070 with Nvidia 451.48

DCS 2.5.6 (latest)

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