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F-16 Viper Cockpit in VR


Eaglewings

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Just got things looking good again. Seems deleting the shaders corrected the issue. My in game IPD is 63.5, using 1.7 PD with a forced OTT 1.3 modifier. Yes, I do wear glasses, thinking about getting the inserts myself. I just hate eye exams torture, need a new Rx for inserts.

May you share your settings in DCS? How can u push PD1.7 and OTT1.3 with a 1080ti?

 

I owned a 1080ti too but I struggle at 1.3PD and OTT1.0... Although I am using vive

 

Did u change any settings in Nvidia panel too?

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I can't say I had a problem with the cockpit in VR. I have VR tracking problems in general (thank you Windows Mixed Reality), but I'd say it's vastly better than on the F/A-18.

 

I will say... Wow... I can see why so many fighter pilots say that flying the F-16 is amazing because of the unimpeded view. I have a fear of heights, that mostly manifests as a fear of short-distance falling, and felt some vertigo while in the F-16 because of a lack of reference points.

 

To give perspective, I flew from Louisville, Kentucky to Washington DC for the first time in my life and had no problems looking out the window and seeing the view at 30,000 feet. We get to Ronald Reagan Airport and we're exiting via air stairs and I get vertigo from the door of a CRJ-700 (maybe 8 feet/2.5 meters).

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I have been reading post here. It beats me that others with same Hmd like me O+ are okay with theirs in the Viper.

 

So tweaking continues for me. Forgot about the fx and metashader2 folder deleted option. Got to try that too.

As it is now, cannot enjoy the Viper in vr.

 

 

I am very aware this early release and banking my hope on some optimization from ED or some custom cockpit from our smart modders as was done in the F-14.

That's the first thing I did after I launched it in VR and realized it was a bit fuzzy. I have a regular odyssey and this weekend I'm thinking of ordering a Reverb. But I also haven't used my Odyssey in like 3 months so I don't know if I forgot how it is visually in there or what. But for sure the f18 and f14 with the clean label mod looks a lot clearer.

 

I also feel too close to the UFC in the viper seat so I need to mess around with the seat position.

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Sze5003 my issue is that with the same setting, my Hornet, Tomcat, Warthog, blarkshark looks so great with my dcs PD at 1.3 and steamVR put at default values.

 

The MFD is where most stuff happens and I cannot just use MFD for anything. The two MFD are seating deep in the cockpit I have come to know the farther an object, the more blurry and fuzzy they are.

 

Some bit of improvement after deleting fx and metashader2 folder.

 

I want to understand something about the odyssey plus resolution. Each eye resolution Spec is 1440x 1600.

Is it okay to set Steamvr Supersampling above this to get better image?

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I want to understand something about the odyssey plus resolution. Each eye resolution Spec is 1440x 1600.

Is it okay to set Steamvr Supersampling above this to get better image?

Of course it is, but I would advise using either DCS PD or SteamVR SS for your SS. Mixing both is not a great idea. Most prefer just using SteamVR SS and keeping DCS PD at 1.0.

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Sze5003 my issue is that with the same setting, my Hornet, Tomcat, Warthog, blarkshark looks so great with my dcs PD at 1.3 and steamVR put at default values.

 

The MFD is where most stuff happens and I cannot just use MFD for anything. The two MFD are seating deep in the cockpit I have come to know the farther an object, the more blurry and fuzzy they are.

 

Some bit of improvement after deleting fx and metashader2 folder.

 

I want to understand something about the odyssey plus resolution. Each eye resolution Spec is 1440x 1600.

Is it okay to set Steamvr Supersampling above this to get better image?

I agree with you. The other airframes look fine for me too in my Odyssey. I would just choose one SS solution. My steam vr is stable edition with default values. 100% and I use 1.5 PD in dcs.

 

Some people enable custom resolution by checking the box under the steam vr video tab and move that slider to match their hmd native resolution or as close as possible to it.

 

I have not messed with that. Deleting the shaders folders seemed to help a bit but I still have a hard time with the MFD's obviously and most of the pilot's button labels.

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@Imacken. Thanks.

Funny thing is steamVR SS doesn't seem to sharpen the image.

I have experimented with dcs PD at 1.0 and increased SS to no significant effect.

I only get sharp image with dcs PD at 1.3 and steamVR setting at default.

 

@Sze5003. Looks like we are in the same boat here. I bought the Viper largely on account of the VR. Have flown the Viper in one other sim so dcs vr version was my temptation.

Let hope some guys would give a modded clean pit.

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Remember everybody you have the new spyglass VR zoom function which you can find under the UI Layer controls. Should allow you to see the MFDs a bit more clearly until they are improved.

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I also find the cockpit a bit harder to read in VR than the F/A-18 (as well as the MFDs). I'm on a Rift S (PD 1.3 / in game IPD 50 / MSAA x2 on both planes).

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For the benefit of the uneducated one who just got a Rift S, what does the in game IPD actually do and where should it be set?

 

 

It seems its totally unrelated to the headset IPD.

Dcs ipd setting is more of scaling object. It make cockpit and other objects larger or smaller in the 3d world.

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MFDs are hard to read and small

 

Yes. My first thought and lasting expression after few hours of flying yesterday was that all the money and effort that goes to buy a new hardware, new VR etc to get a huge clarity boost in Hornet and F-14 etc, is now gone in the F-16C.

 

It is difficult to make out what is reading in the MFCD's. Even the HUD looks somewhat blurry and slightly distracting.

 

Like seriously saying, the best HUD still is in the AV-8B Harrier and F/A-18C Hornet, it has great clarity in those and it is easy to get information by a glance.

 

And when it comes to MFCD clarity, the F-16C is just mushy and requires to leaning forward. It is like difference between CV1 and Rift S. Doesn't sound big, but it is a major difference in clarity.

 

To me it looks like the F-16C requires a lot of work for the graphics department for HUD and displays, and if something should be then do, is to detect when player is in the VR and apply a somekind new special mode for those so they are clear.

 

As again the "design" over "form" is not good thing in these. I wouldn't mind that the HUD and the MFCD fonts and other graphics are slightly unrealistic if it adds the clarity that real pilot would have but in VR.

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@Imacken. Thanks.

Funny thing is steamVR SS doesn't seem to sharpen the image.

I have experimented with dcs PD at 1.0 and increased SS to no significant effect.

I only get sharp image with dcs PD at 1.3 and steamVR setting at default.

 

To be honest, there is something wrong then. SteamVR SS is excellent at sharpening. Better than DCS PD.

I run at 204% in SteamVR SS and 1.0 PD.

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To be honest, there is something wrong then. SteamVR SS is excellent at sharpening. Better than DCS PD.

 

I run at 204% in SteamVR SS and 1.0 PD.

I got to play with that some more then. Cheers.

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I can't say I'm having issues with ipd, as many others here seem to have

 

Kept my ipd settings the same as in the Hornet (at 67) and it all feels pretty natural actually (over 10 years of F-16 maintenance experience... so I can say I've sat in the real thing couple of times ;))

 

 

As for readability with my CV1... Let's say, it is possible to read mfd's, but only if I place my chin on my knee in front of the mfd :P

 

Wasn't planning on buying a next gen HMD just yet. So I sure hope someone will create a readibility fix for this just like in the Cat (or even better, a fix by ED themselves.

 

Edit: I use PD1.4 by the way


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May you share your settings in DCS? How can u push PD1.7 and OTT1.3 with a 1080ti?

 

I owned a 1080ti too but I struggle at 1.3PD and OTT1.0... Although I am using vive

 

Did u change any settings in Nvidia panel too?

 

I’ll do it later today or tomorrow. I’ll provide screen grabs of NCP, DCS, and OTT and anything else anyone asks for.

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To be honest, there is something wrong then. SteamVR SS is excellent at sharpening. Better than DCS PD.

 

I run at 204% in SteamVR SS and 1.0 PD.

What would you say is the appropriate Steam SS for the original odyssey? I tried default at 100% and then there is application tab which if I check that it defaults to 150% for my 1080ti. I can't tell if I noticed anything different. But then I have to run dcs and select that as the application. Whereas the default video tab I think sets it for everything?

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Overall I'd say it looks good from a reverb users POV...

 

MFD's... They could be better, but really they aren't bad, I'd say the worst thing is that HSD looks "dim" and hard to read with the fine lines. I think the FCR is fine. Stores etc is fine.

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Is there a seat height control implemented yet?

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Is there a seat height control implemented yet?

 

I bind camera view up/down/forward/back to HOTAS. up/down same as seat adjustment.

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So after a few hours I really need to say that I'm disappointed from the cockpit and hope that it is WIP.

All the gauges and also the text seems very blurry and unclear. Flying the F-14 and especially the F-18 is a world in difference.

Yes, the MFDs are small, but they are also hard to read. I would guess that the MFDs on the A-10 are the same size, however it is much more easier for me to read them then the viper ones.

 

It would not be that big game breaker for me if everything would stay as it is, but, however, I don't see it up on the line like the on top modules are at the moment.

 

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I bind camera view up/down/forward/back to HOTAS. up/down same as seat adjustment.

Preciate it. I'll give it a try when I get home. Any idea where that control is located in the cockpit?

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