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Posted

Will the deck crew cause damage when they are collided with?

 

I am hoping that they are not simply from a server administration point of view, I want the carrier to look great with deck crew etc but not at the cost of everyone running in to them and exploding.

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Posted

A realistic approach would be an animation of them falling or running out of your way then mission failed.

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Posted

Few threads down: https://forums.eagle.ru/showthread.php?t=257541

 

Tldr; Bignewy answered: No

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Posted
A realistic approach would be an animation of them falling or running out of your way then mission failed.

 

I saw a Grim Reapers carrier landing video that looked particularly sporty... I picture the deck crew running for their lives and diving off the carrier en masse. :megalol:

 

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Posted
... I picture the deck crew running for their lives and diving off the carrier en masse. :megalol:

 

They do that every time I try to land :D

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Posted

LOFL it would be funny, but not really practical IMO. They would running around like chickens with their heads cut off pretty much all the time online.

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Posted
Well there goes my intended party trick of sucking them into the engines....

 

Yeah, but what it would like in MP would be everyone hoovering the deck crew into their intakes whether intentionally or trying to dodge some bozo that doesn't know what he's doing. And then within minutes, you'd have no deck crew... (or they would have to re-spawn).

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Posted

It's all well and good to joke about digital deck crew getting creamed, but the OP's point in asking was that he hoped ED wouldn't make the deck crew collidable.

 

A flight deck is a damned dangerous place, and it doesn't add to the simulation experience to simulate what happens when things go wrong.

 

In the two years I was stationed on a carrier, we had a guy get sucked into an A7's intake (minor injuries), a guy back into an E-2's turning prop (miraculously minor injuries), a photographer suffer double amputation below the knees (planeguard helo had enough fuel to do an immediate MEDEVAC to Portsmouth Naval Hospital, both legs reattached), and a parted arresting gear wire that killed a guy and injured several others.

 

That's 4 incidents in 2000+ 90-minute launch & recovery cycles, which means we averaged 500+ cycles between injury mishaps. Not great but still, safe operations happen way more often than injuries do.

 

Clearly, RL flight deck personnel do a pretty good job of staying out of the way. I'd like to see THAT simulated...animated crew moving out of the way of taxiing aircraft rather than standing still as an aircraft taxis through their incorporeal digital presence like a bus through a Disney-movie ghost.

Very Respectfully,

Kurt "Yoda" Kalbfleisch

San Diego, California

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Posted

Yeah, I agree, I don't think it should be simulated. Mostly because some juvenile player is going to try to kill the crew on purpose. I dunno, maybe have a mechanic where if you do run over some guy its mission over too, that would be realistic.

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  • 3 weeks later...
Posted

Obviously this shouldn't become a debating matter on whether or not gore should be allowed in a flight simulator, but detecting collision of the aircraft with the flight deck crew would be immensely helpful to not only immersion but telling the pilot to properly follow taxi procedures. Accidentally running over people could also lead to a fratricide score for SP users, some area of your aircraft being damaged, or a trigger-based event in MP that does not suit you for flying. It certainly opens up options. Maybe a simple fade out even would be better than nothing.

Posted

I would be fine with the "hey what are you doing?!" voice file being played when a pilot strays too far from the directions of the ground crew, or collides with anybody, but otherwise still ghosts through the ground crew. Or maybe, ground crew just runs out of the way when they might be about to be hit. Many games do that kind of thing.

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Posted

I can already see an infantry fall over dead with no blood or gore if I drop a bomb nearby, why not model the same with deck crew if impacted hard by jets? If bumped into, the ubiquitous "hey, what are you doing." Would suffice. :)

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Posted
...

A flight deck is a damned dangerous place,...

 

I was on carrier quals for a month or so. We had an A7 trap but blew out his nose gear, ingested the chin pieces and fodded the fantail horribly.

 

And, an F-4 turned for a cat and blew a crew's pin bag away from him and into my face. Broke my glasses under my flight deck helmet's goggles.

 

Two separate fires in the galley. Apparently, that was normal for CVA-59. One of them spooked me when the frame number called out was similar to the bomb locker.

 

Anchored just a couple miles offshore of Fort Lauderdale, the liberty call line in the hangar deck was several miles long. Two mess cooks decided to swim for it. Got "rescued" and returned to the boat.

 

/end sea stories/

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Posted

Emit the "hey what are you doing" style, all people on the deck turn at you and start waving hands as emergency etc, and no actions available to you for three-five minutes. So you are locked to that deck.

 

Better to if you can't see a jump to new aircraft, and the truck appears front of you and will start moving you designated "shame box".

 

In radio to everyone your flight would be announced dangerous to the fleet multiple times. So everyone can look the roster and see your name on it.

 

And again raise my idea, such error should be counted as ejection or death, penalty to ED account that you can have five virtual pilots in roster. And reach virtual pilot needs to gain flight hours and successful landing etc to gain rank. And if you eject, you need to wait hours to get that virtual pilot back to roster. If you die..... That virtual pilot is gone. And if you fool around on Deck, strip etc, you get penalties and markings to your flight career.

 

Anytime anyone can look at your career roster that show your ED account five virtual pilots and their records.

And every server checks and updates those to ED server instantly.

 

There would be few settings for the level of realism that server owner can set, those are mainly about the penalty times, hardcore realism would be like when pilot ejects, it takes 24-48 hours to come again active from MIA. But if a SAR helicopter pilots will pick up a ejected pilot and return it to back to base, that timer for down to 5 min.

 

If you eject near airbase etc while taxiing, it is 2-4 hours anyways.

 

You would learn to obey commands and structure, maintain your 5 virtual pilots career and avoid getting killed or ejected.

ED server would allow create a new virtual pilot one every 24 hours or so. So you can't cheat online.

 

The rank would be shown to everyone, where most flight hours, most completed sorties and least amount of errors raise rank.

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  • 5 years later...
Posted

On a more serious note it would add to the realism, if enemy missile attacks could have an impact on the operability of the crew. I guess enemy fire is not capable of killing parts of the crew. This means the immersion of the Supercarrier module is rather limited.

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Posted

"This means the immersion of the Supercarrier module is rather limited"

Slight exaggeration?

Maybe 'slightly limited'?

You're unlikely to be taking off or landing under fire, and if the ship's taken fire, there may be deck/equipment damage, but when it comes to the actual crew (& admittedly I know FA about carriers, but) given they're supposed to be able to operate round the clock even if someone's sick - presumably there's at least one other person on the carrier who could step in and do deck crew job of any injured crew member - with a little notice (& if the carrier's just been under fire, you probably wouldn't have to wait for them to dress and get breakfast before they turn out).

 

As a general concept though - I agree with the OP.

Collidable deck-crew is an invitation to online mayhem

 

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Cheers.

  • 4 weeks later...
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