mytai01 Posted February 29, 2020 Posted February 29, 2020 (edited) Please have pilots who eject and parachute into water be in a life raft. It would make a nice Search & Rescue mission opportunity...perhaps it could be a self generating mission with pilot in communications with someone broadcasting their position and status. In fact, it could work for all downed pilots... Edited February 29, 2020 by mytai01 3 MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
wilbur81 Posted February 29, 2020 Posted February 29, 2020 Please have pilots who eject and parachute into water be in a life raft. It would make a nice Search & Rescue mission opportunity... This would be AWESOME for the helo guys. A SAR mission option would be a lot of fun... and I'm not even a helo guy. :thumbup: i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
Fri13 Posted February 29, 2020 Posted February 29, 2020 Ejection should penalized the player, personally. And SAR mission should be automatically generated for helicopters, you know, get the first generic position over radio if pilot reported before ejection. And then at closer ranges use the beacon to guide in. If pilot gets rescued, then player punishment is minimized. But there should be serious punishment for player from not returning aircraft back to base intact. Death should be even more serious. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
maxTRX Posted February 29, 2020 Posted February 29, 2020 +1 Especially with Marianas theater and SC coming up.
JUICE-AWG Posted February 29, 2020 Posted February 29, 2020 Please have pilots who eject and parachute into water be in a life raft. It would make a nice Search & Rescue mission opportunity...perhaps it could be a self generating mission with pilot in communications with someone broadcasting their position and status. In fact, it could work for all downed pilots... Yes, Please, and give us an International Safety Orange smoke flare to mark our position for rescue...I spent two hours in Lake Mead the other day waiting for someone to find me. "There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson [sIGPIC][/sIGPIC]
Northstar98 Posted March 1, 2020 Posted March 1, 2020 (edited) +1 Would be fantastic for SAR missions, plus it's more realistic. Hell I'd even take personal life rafts as its own unit (like a static object or even a ground unit), you could even spawn them in around ships when they sink. Edited March 1, 2020 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Kang Posted March 1, 2020 Posted March 1, 2020 Would definitely like a life raft for pilots, plus the existing pilot models to be used as units in ME.
dbestinfla Posted March 2, 2020 Posted March 2, 2020 SAR missions!! Outstanding idea. Helo guys would love this. Nice thinking
Evoman Posted March 2, 2020 Posted March 2, 2020 + 1 This is the second thread I have seen requesting this. It should also include the green dye that the raft releases to make it easy to spot from the air. This reminds me of this classic scene from Top Gun when Goose is killed when they had to eject over water.
lxsapper Posted March 2, 2020 Posted March 2, 2020 Generating S&R missions, ok nice idea. Improving the models and have the crew on life rafts good idea. Penalizing the pilot who ejected? What sort of penalty? Sitting in external view for two hours until another player is able to pick him up? No? What then?
Minsky Posted March 2, 2020 Posted March 2, 2020 Personally, I don't care about SAR missions and penalizing, but the pilot definitely should NOT insta-die when landed into water. Even without the raft, he must be able to survive for a set amount of time. Giving him a health bar could help other players determine if he is still worth rescuing. Dima | My DCS uploads
iborg Posted March 2, 2020 Posted March 2, 2020 Personally, I don't care about SAR missions and penalizing, but the pilot definitely should NOT insta-die when landed into water. Even without the raft, he must be able to survive for a set amount of time. Giving him a health bar could help other players determine if he is still worth rescuing. Even better, take into account the water temperature. While you can swim a long time in tropical waters*, if you eject over freezing sea, well, everyone saw the ending of Titanic :megalol: * assuming sharks don't eat you, so ED needs to introduce a shark model :music_whistling: Ryzen 3600X - RTX 2080 - 32 GB Ram - DCS on SSD. DCS Modules : M2K-C, F18-C, FW-190D, Huey, Gazelle, Black Shark, Mig-15, all maps.
Minsky Posted March 2, 2020 Posted March 2, 2020 * assuming sharks don't eat you, so ED needs to introduce a shark model :music_whistling: Or sharks could eat you only partially, so you won't be able to sustain high Gs after rescuing. Dima | My DCS uploads
Worrazen Posted March 2, 2020 Posted March 2, 2020 (edited) Great idea actually, I didn't thought of that at all when I discussed SAR (made a few big posts about it) on different occasions. Is that realistic tho? Doubt all airplanes have rafts ... but I could be wrong. Perhaps it may be quicker than trying to come up some sophisticated swimming animations (but then again the engine got updated for Super Carrier animations). It should pop after a while too, depending on weather, and if SAR is really implemented then pilot health/life and other things would also have to be simulated a bit ... but who's going to run a 3 day scenario for the pilot to starve without water, well actually there is round the clock servers I think so for MP it may make sense if there's a continious campaign or something. Edited March 7, 2020 by Worrazen Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
Kang Posted March 2, 2020 Posted March 2, 2020 Or sharks could eat you only partially, so you won't be able to sustain high Gs after rescuing. Or actually sustain high G easier, Bader-style.
deadpool Posted March 3, 2020 Posted March 3, 2020 If I read the inofficial update notes correctly, there are now more events one can use and influence after ejecting and landing on the ground as parachuter .. so those missions can be now potentially written using LUA and events. as for life rafts, I am not sure if all planes carry them in the seat pan at all times. Like NAVY would, but what about the air force? only if portions were flown over the water? BR, Deadpool Lincoln said: “Nearly all men can stand adversity, but if you want to test a man's character, give him power." Do not expect a reply to any questions, 30.06.2021 - Silenced by Nineline
shomke Posted March 4, 2020 Posted March 4, 2020 +1 F-16C, M2000C, Persian Gulf Ryzen 5 3600, RX 5700 XT, 32GB ram, Odyssey HMD+, Home-made TrackHat, X56 Hotas.
mytai01 Posted March 26, 2020 Author Posted March 26, 2020 Sounds like someone (who's handle rhymes with, iborg) wants to see blood in the water...;) MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
cailean_556 Posted March 26, 2020 Posted March 26, 2020 This is something I could get behind. If a pilot successfully ejects and lands in water, the model changes to that of a pilot in a life raft. For the purpose of the sim, the life raft/pilot object could be sling loadable (or a winch system will need to be developed/added - but sling loading as an interim measure would be great). A SAR chopper has to hover over the raft, sling load/winch it up and then they can fly back to base. As for pilot penalties, it would have to be an optional setting, but perhaps they do indeed sit there in external view waiting to a SAR bird to come get them and they can only respawn once their pilot/life raft makes it back to the base. This could be really effective in a Dynamic Campaign (dynamic SAR) whereby if a pilot is forced to eject, an AI (or human) SAR mission is generated. For AI pilots that are saved, that's another plane that can be flown. For every pilot not saved, AI planes take longer to become available or some such. For the player, if they don't get saved (or they die), campaign over. If they do get saved, they can continue within the same campaign. Not overly sure about sharks though... Could be interesting.
VWJ Posted March 26, 2020 Posted March 26, 2020 I take it that the current "self generating" SAR missions are a work of custom scripting, however; it works well and having additional SAR mission over water would be great. Moreover, in the upcoming Marianas map I think we can expect the increased popularity of rafting among pilots :) Danger zone!
Raven (Elysian Angel) Posted March 26, 2020 Posted March 26, 2020 Setting an incentive for people to *not* get shot down is definitely a good idea! We tried setting up something similar in an old squadron of mine, where we had server triggers for people ejecting, and a timer starting until they "would be captured by enemy forces". We'd have SAR helos on standby, who had to find that ejected player (we had a trigger for smokescreen signals at the spot where the pilot touched the ground - sadly it indeed doesn't work over water), and the helo was to get that player out before the timer expired. Only after the helo reached its home base, said player would be allowed to jump into a new aircraft. I have always loved that idea! Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Blackjack_UK Posted March 26, 2020 Posted March 26, 2020 If I read the inofficial update notes correctly, there are now more events one can use and influence after ejecting and landing on the ground as parachuter .. so those missions can be now potentially written using LUA and events. as for life rafts, I am not sure if all planes carry them in the seat pan at all times. Like NAVY would, but what about the air force? only if portions were flown over the water? BR, Deadpool Everything (military) I've ever flown, or flown in, had a dinghy in the seat. Fixed and rotary wing... [sIGPIC][/sIGPIC]
Kang Posted March 26, 2020 Posted March 26, 2020 Setting an incentive for people to *not* get shot down is definitely a good idea! We tried setting up something similar in an old squadron of mine, where we had server triggers for people ejecting, and a timer starting until they "would be captured by enemy forces". We'd have SAR helos on standby, who had to find that ejected player (we had a trigger for smokescreen signals at the spot where the pilot touched the ground - sadly it indeed doesn't work over water), and the helo was to get that player out before the timer expired. Only after the helo reached its home base, said player would be allowed to jump into a new aircraft. I have always loved that idea! That's a fun idea, but in your experience there: doesn't it get rather frustrating to be sitting there doing nothing for an hour, especially if you just got unlucky?
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