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Posted (edited)

Please have pilots who eject and parachute into water be in a life raft. It would make a nice Search & Rescue mission opportunity...perhaps it could be a self generating mission with pilot in communications with someone broadcasting their position and status. In fact, it could work for all downed pilots...

Edited by mytai01
  • Like 3

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Posted
Please have pilots who eject and parachute into water be in a life raft. It would make a nice Search & Rescue mission opportunity...

 

This would be AWESOME for the helo guys. A SAR mission option would be a lot of fun... and I'm not even a helo guy. :thumbup:

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Posted

Ejection should penalized the player, personally. And SAR mission should be automatically generated for helicopters, you know, get the first generic position over radio if pilot reported before ejection. And then at closer ranges use the beacon to guide in.

 

If pilot gets rescued, then player punishment is minimized.

 

But there should be serious punishment for player from not returning aircraft back to base intact. Death should be even more serious.

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Posted
Please have pilots who eject and parachute into water be in a life raft. It would make a nice Search & Rescue mission opportunity...perhaps it could be a self generating mission with pilot in communications with someone broadcasting their position and status. In fact, it could work for all downed pilots...

 

 

Yes, Please, and give us an International Safety Orange smoke flare to mark our position for rescue...I spent two hours in Lake Mead the other day waiting for someone to find me.

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Posted (edited)

+1

 

Would be fantastic for SAR missions, plus it's more realistic.

 

Hell I'd even take personal life rafts as its own unit (like a static object or even a ground unit), you could even spawn them in around ships when they sink.

Edited by Northstar98

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Posted

+ 1 This is the second thread I have seen requesting this. It should also include the green dye that the raft releases to make it easy to spot from the air. This reminds me of this classic scene from Top Gun when Goose is killed when they had to eject over water.

 

 

 

Posted

Generating S&R missions, ok nice idea. Improving the models and have the crew on life rafts good idea. Penalizing the pilot who ejected? What sort of penalty? Sitting in external view for two hours until another player is able to pick him up? No? What then?

Posted

Personally, I don't care about SAR missions and penalizing, but the pilot definitely should NOT insta-die when landed into water.

 

Even without the raft, he must be able to survive for a set amount of time. Giving him a health bar could help other players determine if he is still worth rescuing.

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Posted
Personally, I don't care about SAR missions and penalizing, but the pilot definitely should NOT insta-die when landed into water.

 

Even without the raft, he must be able to survive for a set amount of time. Giving him a health bar could help other players determine if he is still worth rescuing.

 

 

Even better, take into account the water temperature. While you can swim a long time in tropical waters*, if you eject over freezing sea, well, everyone saw the ending of Titanic :megalol:

* assuming sharks don't eat you, so ED needs to introduce a shark model :music_whistling:

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Posted (edited)

Great idea actually, I didn't thought of that at all when I discussed SAR (made a few big posts about it) on different occasions.

 

Is that realistic tho? Doubt all airplanes have rafts ... but I could be wrong. Perhaps it may be quicker than trying to come up some sophisticated swimming animations (but then again the engine got updated for Super Carrier animations).

 

It should pop after a while too, depending on weather, and if SAR is really implemented then pilot health/life and other things would also have to be simulated a bit ... but who's going to run a 3 day scenario for the pilot to starve without water, well actually there is round the clock servers I think so for MP it may make sense if there's a continious campaign or something.

Edited by Worrazen

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Posted
Or sharks could eat you only partially, so you won't be able to sustain high Gs after rescuing.

Or actually sustain high G easier, Bader-style.

Posted

If I read the inofficial update notes correctly, there are now more events one can use and influence after ejecting and landing on the ground as parachuter ..

 

so those missions can be now potentially written using LUA and events.

 

as for life rafts, I am not sure if all planes carry them in the seat pan at all times.

Like NAVY would, but what about the air force? only if portions were flown over the water?

 

BR,

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  • 3 weeks later...
Posted

Sounds like someone (who's handle rhymes with, iborg) wants to see blood in the water...;)

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Posted

This is something I could get behind. If a pilot successfully ejects and lands in water, the model changes to that of a pilot in a life raft. For the purpose of the sim, the life raft/pilot object could be sling loadable (or a winch system will need to be developed/added - but sling loading as an interim measure would be great). A SAR chopper has to hover over the raft, sling load/winch it up and then they can fly back to base.

 

As for pilot penalties, it would have to be an optional setting, but perhaps they do indeed sit there in external view waiting to a SAR bird to come get them and they can only respawn once their pilot/life raft makes it back to the base.

 

This could be really effective in a Dynamic Campaign (dynamic SAR) whereby if a pilot is forced to eject, an AI (or human) SAR mission is generated. For AI pilots that are saved, that's another plane that can be flown. For every pilot not saved, AI planes take longer to become available or some such. For the player, if they don't get saved (or they die), campaign over. If they do get saved, they can continue within the same campaign.

 

Not overly sure about sharks though... Could be interesting.

Posted

I take it that the current "self generating" SAR missions are a work of custom scripting, however; it works well and having additional SAR mission over water would be great. Moreover, in the upcoming Marianas map I think we can expect the increased popularity of rafting among pilots :)

Danger zone!

Posted

Setting an incentive for people to *not* get shot down is definitely a good idea!

We tried setting up something similar in an old squadron of mine, where we had server triggers for people ejecting, and a timer starting until they "would be captured by enemy forces". We'd have SAR helos on standby, who had to find that ejected player (we had a trigger for smokescreen signals at the spot where the pilot touched the ground - sadly it indeed doesn't work over water), and the helo was to get that player out before the timer expired.

Only after the helo reached its home base, said player would be allowed to jump into a new aircraft.

 

I have always loved that idea!

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Posted
If I read the inofficial update notes correctly, there are now more events one can use and influence after ejecting and landing on the ground as parachuter ..

 

so those missions can be now potentially written using LUA and events.

 

as for life rafts, I am not sure if all planes carry them in the seat pan at all times.

Like NAVY would, but what about the air force? only if portions were flown over the water?

 

BR,

Deadpool

 

Everything (military) I've ever flown, or flown in, had a dinghy in the seat. Fixed and rotary wing...

[sIGPIC][/sIGPIC]

 

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Posted
Setting an incentive for people to *not* get shot down is definitely a good idea!

We tried setting up something similar in an old squadron of mine, where we had server triggers for people ejecting, and a timer starting until they "would be captured by enemy forces". We'd have SAR helos on standby, who had to find that ejected player (we had a trigger for smokescreen signals at the spot where the pilot touched the ground - sadly it indeed doesn't work over water), and the helo was to get that player out before the timer expired.

Only after the helo reached its home base, said player would be allowed to jump into a new aircraft.

 

I have always loved that idea!

That's a fun idea, but in your experience there: doesn't it get rather frustrating to be sitting there doing nothing for an hour, especially if you just got unlucky?

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