speed-of-heat Posted May 20, 2020 Posted May 20, 2020 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/ VR. Added option of the bloom effect and configure the MSAA mask SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
speed-of-heat Posted May 20, 2020 Author Posted May 20, 2020 no idea:) exciting isn't it my guess is it reduces the area where AA is actually applied .. how or what impact it has dunno SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
imacken Posted May 20, 2020 Posted May 20, 2020 Yep, sounds very promising! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Taz1004 Posted May 20, 2020 Posted May 20, 2020 I thought it's talking about adjustable Alpha maps, such as on trees but looking at the in-game options, I think it's about MSAA coverage mask. Basically what percentage of pixels a triangle has to overlap in order to activate MSAA. Exciting indeed. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
Motomouse Posted May 20, 2020 Posted May 20, 2020 Hoping for this: https://devblogs.nvidia.com/nvidia-vrss-a-zero-effort-way-to-improve-your-vr-image-quality/ But we will see. VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS
Raven (Elysian Angel) Posted May 20, 2020 Posted May 20, 2020 Hoping for this: https://devblogs.nvidia.com/nvidia-vrss-a-zero-effort-way-to-improve-your-vr-image-quality/ But we will see. You can enable that in the nVidia Control Panel. From that web-page: "VRSS is completely handled from within the NVIDIA display driver without application developer integration." Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
imacken Posted May 20, 2020 Posted May 20, 2020 You can enable that in the nVidia Control Panel. From that web-page: "VRSS is completely handled from within the NVIDIA display driver without application developer integration." Yes, but DCS is not affected by it sadly. There are only a few games that are on nVidia's list for it to function, and DCS is not one of them. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
fagulha Posted May 20, 2020 Posted May 20, 2020 Still no clue what is the best scenario to use both options. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Raven (Elysian Angel) Posted May 20, 2020 Posted May 20, 2020 Yes, but DCS is not affected by it sadly. There are only a few games that are on nVidia's list for it to function, and DCS is not one of them. Indeed: the control panel says "the application needs to be profiled by nVidia and have MSAA enabled". You'd wish we'd get something from nVidia that just works out of the box, to improve our VR experience... Anyhow, I hope ED comments on what those options actually do. "Bloom" sounds like just a lighting effect, and the other perhaps a more efficient way to calculate MSAA to reduce the performance impact? That would be my guess... Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
DayGlow Posted May 20, 2020 Posted May 20, 2020 This feature is available only for applications which meet below criterion and are profiled by NVIDIA: DirectX 11 VR applications Forward Rendered with MSAA Not compatible with DCS as it used deferred rendering, not forward rendering "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
JoeyJoJoJunior Posted May 21, 2020 Posted May 21, 2020 MSAA mask is probably the same feature as in Kegetys' VR mod. It only performs MSAA on a circle in front of you whose radius is determined by the mask size. That way you don't bother applying anti-aliasing to the edges of your vision where you can't notice it anyways. edit: I haven't tried the new update yet, but if it's the same thing above it's easy to see for yourself. Set a small mask, like 0.3 or something, and if you look off-center, you should see how the aliasing gets visibly worse past a certain boundary. i7 6700k @ 4.6, Gigabyte Z170X-UD3, 32GB DDR4 2666, GTX 1070, Rift S | MS Sidewinder FFB2 w/ TM F-22 Pro Grip, TM TWCS Throttle, VKB T-Rudder Mk. IV
speed-of-heat Posted May 21, 2020 Author Posted May 21, 2020 It’s similar kegetys mod has two masks, one to mask the area you can’t see outside the lenses and a second for antialiasing SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
imacken Posted May 21, 2020 Posted May 21, 2020 So, what do we think are good settings here in terms of use/don’t use mod, mod antialiasing plus DCS MSAA mask or no mod AA etc. I can’t get my head around this! I remain very disappointed with the VR performance in this patch. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
wju Posted May 21, 2020 Posted May 21, 2020 (edited) dunno what bloom effect is, but unchecking it definitely helps frametime, I did small comparsion: FA-18 on BATUMI runway. left -previous 47404 mid - 49314 right - 49314 with bloom effect off Clean instalation, no MODs, setting - see the pic myrig: i7820x @4.7Ghz, 1080Ti, 32GB RAM, HP Reverb Edited May 21, 2020 by wju CPU AMD 9800X3D, GPU nVidia RTX 4090, 64GB RAM 6000Mhz; HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AXIS&BTN BOX based on MMJOY2
JoeyJoJoJunior Posted May 21, 2020 Posted May 21, 2020 So, what do we think are good settings here in terms of use/don’t use mod, mod antialiasing plus DCS MSAA mask or no mod AA etc. I can’t get my head around this! I remain very disappointed with the VR performance in this patch. No MSAA will always give better performance, so turn it off completely if you want best FPS. Bloom is a lighting effect: https://en.wikipedia.org/wiki/Bloom_(shader_effect) As it's an extra effect, turning it off can only help performance. i7 6700k @ 4.6, Gigabyte Z170X-UD3, 32GB DDR4 2666, GTX 1070, Rift S | MS Sidewinder FFB2 w/ TM F-22 Pro Grip, TM TWCS Throttle, VKB T-Rudder Mk. IV
imacken Posted May 21, 2020 Posted May 21, 2020 No MSAA will always give better performance, so turn it off completely if you want best FPS. Bloom is a lighting effect: https://en.wikipedia.org/wiki/Bloom_(shader_effect) As it's an extra effect, turning it off can only help performance. Thanks, but I was asking about combinations of masks etc., with and without mod. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Gripen 4-1 Posted May 21, 2020 Posted May 21, 2020 It is interesting that I get nearly the same frames in VR with 4x mssa and 2x msaa. Seems that 4x msaa requires less performance than before. But it looks way better. Perhaps the new VR mask helps to make 4x mssa usable in VR. With both I get low 30s in the coldstart mission. But only when I look to the tower. When I look in the cockpit I get my 45 FPS most of the time with my reverb. ED it seems you move in the right direction! SYS: II Asus X670E-F || Ryzen 9800X3D || Gainward RTX4090 || 2x48 GB Kingston Fury Renegade 6000Mhz || XPG Core Reactor 850 Watt PSU || Kingston Fury 2 TB NVME SSD || WD SN850 1TB NVME SSD || 1 x 500 GB Crucial MX300 SATA SSD || 2 x HDD 3TB || INPUT: II Thrustmaster F-16 & F-18 Stick on Virpil War BRD Bases || WinWing Orion2 F-16EX Viper Throttle Combo || WinWing Orion2 F/A-18 Hornet Throttle Combo (With Finger Lift) || WinWing Takeoff Panel II MFG Crosswind Pedals w. Damper || 3 x Thrustmaster Cougar MFD || Multipurpose UFC || II Wheel Stand Pro II VR: HP Reverb G2
Gripen 4-1 Posted May 21, 2020 Posted May 21, 2020 It is interesting that I get nearly the same frames in VR with 4x mssa and 2x msaa. Seems that 4x msaa requires less performance than before. But it looks way better. Perhaps the new VR mask helps to make 4x mssa usable in VR. With both I get low 30s in the coldstart mission. But only when I look to the tower. When I look in the cockpit I get my 45 FPS most of the time with my reverb. ED it seems you move in the right direction! Ok tested a F16 freeflight an 4xmsaa is still Eating up FPS. Seems that something else is FPS costly on the supercarrier SYS: II Asus X670E-F || Ryzen 9800X3D || Gainward RTX4090 || 2x48 GB Kingston Fury Renegade 6000Mhz || XPG Core Reactor 850 Watt PSU || Kingston Fury 2 TB NVME SSD || WD SN850 1TB NVME SSD || 1 x 500 GB Crucial MX300 SATA SSD || 2 x HDD 3TB || INPUT: II Thrustmaster F-16 & F-18 Stick on Virpil War BRD Bases || WinWing Orion2 F-16EX Viper Throttle Combo || WinWing Orion2 F/A-18 Hornet Throttle Combo (With Finger Lift) || WinWing Takeoff Panel II MFG Crosswind Pedals w. Damper || 3 x Thrustmaster Cougar MFD || Multipurpose UFC || II Wheel Stand Pro II VR: HP Reverb G2
Recommended Posts