Specter Posted May 20, 2020 Posted May 20, 2020 +1 Rift S i7-10700K @ 5Ghz | Asus Z490 Tuf Pro Gaming | RTX 3090 | 64 Gb RAM @3.6Ghz | 1TB Samsung 970 EVO+ SSD | 1TB addlink S70 M.2 SSD | 1TB Samsung 850 EVO | 4TB HDD | Reverb G2 | Thrustmaster Warthog HOTAS | Thrustmaster TPR rudder pedals | Thrustmaster Cougar MFDs
S-GERAT Posted May 20, 2020 Posted May 20, 2020 Hope you have the Stereo_mode_use_shared_parser enabled in the graphics.lua.. because if this is happening in the default mode I'm going to die enraged.. :mad:
Specter Posted May 20, 2020 Posted May 20, 2020 (edited) Hope you have the Stereo_mode_use_shared_parser enabled in the graphics.lua.. because if this is happening in the default mode I'm going to die enraged.. :mad: Not as far as I know! I just checked and it was indeed set to true. I don't ever remember changing that. Anyway, set to false and deck crew now render correctly. Only question now is what else has changed by me changing that setting!!!! Edited May 20, 2020 by <Specter> i7-10700K @ 5Ghz | Asus Z490 Tuf Pro Gaming | RTX 3090 | 64 Gb RAM @3.6Ghz | 1TB Samsung 970 EVO+ SSD | 1TB addlink S70 M.2 SSD | 1TB Samsung 850 EVO | 4TB HDD | Reverb G2 | Thrustmaster Warthog HOTAS | Thrustmaster TPR rudder pedals | Thrustmaster Cougar MFDs
BMGZ06 Posted May 20, 2020 Posted May 20, 2020 make sure you turn off Stereo_mode_use_shared_parser to false. Then you will see deck crew in both eyes System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.
Madeyes Posted May 20, 2020 Posted May 20, 2020 Hope you have the Stereo_mode_use_shared_parser enabled in the graphics.lua.. because if this is happening in the default mode I'm going to die enraged.. :mad: Is this a fix for the floodlight is doing the same thing? Where do I find this setting?
VirusAM Posted May 20, 2020 Posted May 20, 2020 If you have this settings on, you have probably an option in saved games\config\autoexec The other place where you find it is in dcs world main folder under config\graphics.lua This option is still WIP, so no ready for general use R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
Hotdognz Posted May 21, 2020 Posted May 21, 2020 Possible bug, Ocululs Rift S SC crew only on the left eye Anyone else seen this in VR the SC crew only render on the left eye of the VR headset (Oculus Rift S), if you close the left eye they all disappear when looking through the right side lens, I thought they looked a little funny when I was in VR. I looked for an option to change it to both eyes like the F16 has for the HMD view but I dont see one.
Hotdognz Posted May 21, 2020 Posted May 21, 2020 This issue has been resolved, it was a setting in the one the config files in my Saved games DCS folder
razalom Posted May 21, 2020 Posted May 21, 2020 Hi mate check this thread for the fix I believe https://forums.eagle.ru/showthread.php?t=273912
ED Team BIGNEWY Posted May 21, 2020 ED Team Posted May 21, 2020 Hi all Stereo_mode_use_shared_parser is W.I.P and should not be used currently thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
wju Posted May 23, 2020 Posted May 23, 2020 Hi all Stereo_mode_use_shared_parser is W.I.P and should not be used currently thanks any info when this Stereo_mode_use_shared_parser will be ready to use? I had it on before SC, as it gains some frametime; see quick comparison, above parser = true, unfortunatelly deck guys on the left eye only below parser = false, crew OK, but frametime is bleeding a bit.. CPU AMD 9800X3D, GPU nVidia RTX 4090, 64GB RAM 6000Mhz; HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AXIS&BTN BOX based on MMJOY2
Sparkam Posted May 24, 2020 Posted May 24, 2020 (edited) Hi all Stereo_mode_use_shared_parser is W.I.P and should not be used currently thanks It's a bummer... Without stereo_mode_use_shared_parser far-away objects (mountains, trees) look incorrect. Part of a mountain may be absent in one eye even with long rendering distance. Tough choice between deck crew and far away objects. Edited May 24, 2020 by Sparkam 1
Eldur Posted May 25, 2020 Posted May 25, 2020 Hi all Stereo_mode_use_shared_parser is W.I.P and should not be used currently thanks I have the same issue with lights, shadows and IIRC also some hangar buildings at Senaki without that line... so I thought it would be the same here as well. Do I take it right that the whole VR thing is WIP then? https://forums.eagle.ru/showthread.php?t=273912
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