VeeSPIKE Posted April 17, 2021 Share Posted April 17, 2021 Out of curiosity, and because this is becoming a more frequent question: Does this mod have to go in the root folder, or can it be installed in Saved Games? Link to comment Share on other sites More sharing options...
Blinde Posted April 17, 2021 Share Posted April 17, 2021 3 hours ago, VeeSPIKE said: Out of curiosity, and because this is becoming a more frequent question: Does this mod have to go in the root folder, or can it be installed in Saved Games? Root folder. Link to comment Share on other sites More sharing options...
MEBF109 Posted April 17, 2021 Share Posted April 17, 2021 4 hours ago, VeeSPIKE said: Out of curiosity, and because this is becoming a more frequent question: Does this mod have to go in the root folder, or can it be installed in Saved Games? I recommend the use of a MOD enabler I personally use JSGME you can use it to install this MOD and deactivated when no longer needed or if the MOD was updated this way you can avoid corrupting you main DCS install. Link to comment Share on other sites More sharing options...
Glow Posted April 17, 2021 Share Posted April 17, 2021 OVGME is better. JSGME is 32-bit and cannot handle DCS World's large folder size for snapshots. OvGME is 64-bit and can. JSGME won't let you disable a mod that got files overwritten by another mod. In OVGME you can. Any recommended settings for use with this mod? I use Standard clouds, Rain 2 profile, gama is 1-1.2 and there some places so super bright that I can do much more to adjust. I think we need some more tech in DCSW, a smarter way to display lights. Link to comment Share on other sites More sharing options...
Mustang Posted April 17, 2021 Author Share Posted April 17, 2021 Use Ultra for clouds, according to this thread https://www.reddit.com/r/hoggit/comments/ms1np2/psa_clouds_in_vr_below_ultra_has_issues_on_some/ 1 3 Link to comment Share on other sites More sharing options...
Mustang Posted April 18, 2021 Author Share Posted April 18, 2021 First post updated with new link and thread title changed to reflect support for DCS World 2.7 1 3 Link to comment Share on other sites More sharing options...
SMN Posted April 19, 2021 Share Posted April 19, 2021 10 часов назад, Mustang сказал: First post updated with new link and thread title changed to reflect support for DCS World 2.7 For this mod the requirements (as for the previous version for 2.5.6) - the shadows in the settings must be flat ? Окурок, выброшенный в урну, гораздо патриотичнее флажочка на автомобиле TM Wartrhog Stick + VPC MongoosT-50Base + VPC TMW Extension 150mm / TM Wartrhog Throttle / CH Pro Pedals / 2-VPC Deck Mount / TrackIR5/ __________________________________________________________ i5-10600K Over to 5.0MHz/32GbDD4-3200/RTX4070/System-SSD1 DCS-SSD2/32" 2560x1440 Link to comment Share on other sites More sharing options...
zildac Posted April 19, 2021 Share Posted April 19, 2021 5 minutes ago, SMN said: For this mod the requirements (as for the previous version for 2.5.6) - the shadows in the settings must be flat ? This doesn't affect shadows AFAIK, are you thinking of @Mustang "shadows" mod? 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
SMN Posted April 19, 2021 Share Posted April 19, 2021 16 минут назад, zildac сказал: This doesn't affect shadows AFAIK, are you thinking of @Mustang "shadows" mod? Oops, sorry I messed up the topics Окурок, выброшенный в урну, гораздо патриотичнее флажочка на автомобиле TM Wartrhog Stick + VPC MongoosT-50Base + VPC TMW Extension 150mm / TM Wartrhog Throttle / CH Pro Pedals / 2-VPC Deck Mount / TrackIR5/ __________________________________________________________ i5-10600K Over to 5.0MHz/32GbDD4-3200/RTX4070/System-SSD1 DCS-SSD2/32" 2560x1440 Link to comment Share on other sites More sharing options...
zildac Posted April 19, 2021 Share Posted April 19, 2021 Just now, SMN said: Oops, sorry I messed up the topics Easily done 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
FupDuck Posted April 24, 2021 Share Posted April 24, 2021 Hi! First of all, thanks for doing this work you guys! I just want to double check something. I currently have the latest 2.7 version of the kegetys mod installed. If I want to use the shader on this thread, do I need to disable the kegetys version first? Also, can I use this in conjunction with the reshader mod described in this thread: Thanks! "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta. Link to comment Share on other sites More sharing options...
Sr. Posted April 24, 2021 Share Posted April 24, 2021 ^ No, you don't need to disable Kegetys 1 Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | HP Reverb G2 | DIY Head Tracker Cap | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark Link to comment Share on other sites More sharing options...
Eagles787 Posted April 27, 2021 Share Posted April 27, 2021 Did someone compare this shader mod with the new universal VR shader? I fly VR exclusively and have used Mustang's shader mod so far with 2.5.6. Just upgraded to 2.7 and wanted to know which one to use, I guess using them both at the same time might give some unwanted effects? Thanks for any info. 1 Link to comment Share on other sites More sharing options...
rayrayblues Posted April 27, 2021 Share Posted April 27, 2021 So can I assume that this is for MP only? Any hope of one for SP? SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU Link to comment Share on other sites More sharing options...
speed-of-heat Posted April 27, 2021 Share Posted April 27, 2021 1 hour ago, Arjan2856 said: Did someone compare this shader mod with the new universal VR shader? I fly VR exclusively and have used Mustang's shader mod so far with 2.5.6. Just upgraded to 2.7 and wanted to know which one to use, I guess using them both at the same time might give some unwanted effects? Thanks for any info. you can use them all at the same time the do (largely) different things... 2 SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
Mustang Posted April 28, 2021 Author Share Posted April 28, 2021 Pack is now at v0.7 in first post, added some more features. 2 3 Link to comment Share on other sites More sharing options...
speed-of-heat Posted April 28, 2021 Share Posted April 28, 2021 Thanks Mustang! re tonemap.fx are the changes from there important, i ask because it collides with the same file that was changed by Kegetys? SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
zildac Posted April 28, 2021 Share Posted April 28, 2021 8 minutes ago, speed-of-heat said: Thanks Mustang! re tonemap.fx are the changes from there important, i ask because it collides with the same file that was changed by Kegetys? Bizzarely OVGME doesn't warn me about the Tonemap.fx clash with Kegetys! I have no idea why. It warns me for other clashes, and I can see the files is being copied in. Odd. 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
SMN Posted April 29, 2021 Share Posted April 29, 2021 (edited) 11 часов назад, Mustang сказал: Pack is now at v0.7 in first post, added some more features. Compared v 0.2 and v 0.7 It seems that there is more terrain haze in 0.7 ... Edited April 29, 2021 by SMN Окурок, выброшенный в урну, гораздо патриотичнее флажочка на автомобиле TM Wartrhog Stick + VPC MongoosT-50Base + VPC TMW Extension 150mm / TM Wartrhog Throttle / CH Pro Pedals / 2-VPC Deck Mount / TrackIR5/ __________________________________________________________ i5-10600K Over to 5.0MHz/32GbDD4-3200/RTX4070/System-SSD1 DCS-SSD2/32" 2560x1440 Link to comment Share on other sites More sharing options...
EagleA25 Posted April 29, 2021 Share Posted April 29, 2021 On 4/27/2021 at 5:02 AM, Arjan2856 said: Did someone compare this shader mod with the new universal VR shader? I fly VR exclusively and have used Mustang's shader mod so far with 2.5.6. Just upgraded to 2.7 and wanted to know which one to use, I guess using them both at the same time might give some unwanted effects? Thanks for any info. I do so too, any news on this? Any performance difference between them? Link to comment Share on other sites More sharing options...
Mustang Posted April 29, 2021 Author Share Posted April 29, 2021 10 hours ago, SMN said: Compared v 0.2 and v 0.7 It seems that there is more terrain haze in 0.7 ... Yeah I slightly altered the haze a bit to mask some of the overly blue horizon that's seen at certain times, I personally have not found this to have degraded the image quality. 24 minutes ago, EagleA25 said: I do so too, any news on this? Any performance difference between them? DO NOT use 2.5.6 version with 2.7 as it will cause problems, performance should be no different from stock. 1 Link to comment Share on other sites More sharing options...
Eagles787 Posted April 30, 2021 Share Posted April 30, 2021 (edited) 15 hours ago, Mustang said: DO NOT use 2.5.6 version with 2.7 as it will cause problems, performance should be no different from stock. I was curious about the difference between Mustang's shader mod 2.7 and the universal VR shader mod by fholger. From the description they do largely similar things, although fholger's works on VR only. Was wondering if anybody flying VR compared the two regarding effect and performance, and if there is any point in combining the two mods? Thanks! Edited April 30, 2021 by Arjan2856 1 Link to comment Share on other sites More sharing options...
speed-of-heat Posted April 30, 2021 Share Posted April 30, 2021 They both do VERY different things, and fholgers also works in 2d. Yes I have compared them both in terms of performance broadly, fholgers has a net impact on gpu frame time (it gets worse) and Mustangs o.2 had almost no impact I haven’t formally tested 0.7 1 SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
EagleA25 Posted April 30, 2021 Share Posted April 30, 2021 4 hours ago, Arjan2856 said: I was curious about the difference between Mustang's shader mod 2.7 and the universal VR shader mod by fholger. From the description they do largely similar things, although fholger's works on VR only. Was wondering if anybody flying VR compared the two regarding effect and performance, and if there is any point in combining the two mods? Thanks! @Mustang I also was not compleatly clear when I asked my question but I greatly appreciate your response! I also have 2.7 installed and was curious about the performance difference between this and fHolger Shaders in 2.7, if there can be any comparison... I'm a starving airline worker at the moment and still have to make it work with a highly overclocked 4th Gen i7 on a CV1... Link to comment Share on other sites More sharing options...
speed-of-heat Posted April 30, 2021 Share Posted April 30, 2021 I will quote myself : Quote I am seeing between 0.7 and 1.5ms GPU impact and around 0.2ms impact to CPU... this is for fHolgers shaders, and nothing measurable for Mustangs... they do very different things. 1 SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
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