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Posted

I just watched a few minutes from that timestamp you gave for the linked VOD. You literally blew me away, that's what it's supposed to look like IMHO. Guess I'll have to try that out now luna-trcv.png

dcsdashie-hb-ed.jpg

 

Posted

Love this MOD, been playing a little with it. The only thing that I've noticed is that with reasonable winds the whitecaps on the sea seem to have a slightly odd repeated "swirl" type pattern. I'll try and grab a screenshot or two. But I'm guessing this is probably a limitiation of the DCS engine. That said, still a great MOD, so thankyou!! :thumbup:

14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

Posted
Love this MOD, been playing a little with it. The only thing that I've noticed is that with reasonable winds the whitecaps on the sea seem to have a slightly odd repeated "swirl" type pattern. I'll try and grab a screenshot or two. But I'm guessing this is probably a limitiation of the DCS engine. That said, still a great MOD, so thankyou!! :thumbup:

 

I think I'll revert the whitecaps on waves to the default soon as they do appear to cause issue as you say, I'll be updated the package shortly to address that along with a couple of other things :)

Posted

Thanks Mustang. Only criticism I have tbh, and it's minor quite frankly. The rest of the changes are cracking

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Posted

Thank you sir!

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Posted
The difference is massive. It's like having one's blindness cured... salute.png

 

ED should hire this guy and pay him well, totally deserved cheerilee.png

 

Oh the irony.

"I'm just a dude, playing a dude, disguised as another dude."

Posted

Thanks a million, Mustang

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Posted

Please comparison video Vanilla vs Mustang.

🖥️MSI PRO Z690-A DDR4, Kingston 3600 MHz 64 Gb, i5 12600K, Gigabyte RTX 4090, Samsung SSD 970 EVO Plus,🕹️VKB NXT Premium.

Posted (edited)

Hello, Mustang:

 

Can you see any degradation in performance with these shaders?

 

When I apply version 1.02 with the settings I usually use, drops below 40 fps are excessive. And the times when it used to reach 80 fps have been drastically reduced, even in F2 views with the TOMCAT - although it used to be able to do that.

 

All of this is verified in a mission that I always reproduce after every change of version or mod that I apply, to make a comparison as objective as possible.

 

Perhaps ED is looking to improve performance in that closer, more blurry horizon. So when you go back to the horizon with the mod, performance suffers...

 

In fact from some updates some time ago - maybe even before the release of version 2.5.6, I notice that the Caucasian trees are starting to be represented closer than they were before. However I haven't changed the visibility range or the tree visibility parameter in the SIM options, so another attempt at performance improvement by ED?

 

would this make sense?

Edited by CaptYosi

[sIGPIC][/sIGPIC]

 

Ryzen 3700X, RTX 2080, 32GB 3600MHz, W10 64 & Rift S

Posted

Gotta try this today asap!!

 

 

damn work!! :(

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Posted

Thank you very much Mustang.

This mod is superb, it adds so much. The view is magnificent now.

No loss of fps on my side.

 

This mod should be added in DCS.

Posted

After updated 1.01 to 1.02 and now 1.02 to 1.03 I did not have slight delay on loading after installing these files for some shaders have to be recompiled in fxo folder..

Is it normal ?

When I updated from 1.00 to 1.01 I had delay.

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Posted (edited)

Thank You for the mod! :thumbup:

I can confirm, the mod ver. 1.03 is full IC pass and also have a nice bonus: ~0,20-0,25 ms gain on GPU frametime!

...and unfortunatelly negative bonus ~0,3ms on CPU frametime, but it can be very well compensated by Kegetys Mod, even by the Lite IC pass version.

(measured by fpsVR frametime record function)

it is pity, that DCS do not implement both mods as an option... :(

Edited by wju

CPU AMD 9800X3D, GPU nVidia RTX 4090, 64GB RAM 6000Mhz; HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AXIS&BTN BOX based on MMJOY2

Posted
After updated 1.01 to 1.02 and now 1.02 to 1.03 I did not have slight delay on loading after installing these files for some shaders have to be recompiled in fxo folder..

Is it normal ?

When I updated from 1.00 to 1.01 I had delay.

 

Yes it's fine and normal, the shader files changed in the latter versions do not need recompile.

Posted

Whitecaps

 

Hi,

 

 

I'm still seeing repeating patterns on the whitecaps from altitude using 1.02. Is this just a fact of life for the DCS engine? Everything else looks far better than the current stock DCS visuals. :thumbup:

 

 

Regards,

 

 

Z

Screen_200729_193414.thumb.jpg.6498e6672aa2aaa21d6e0dd75a56665a.jpg

14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

Posted
How does it work with Kegetys VR shaders?

 

First copy all Kegetys shaders and then copy over all these? or vice versa?

 

It should, none of the files in this mod clash with his pack.

Posted
How does it work with Kegetys VR shaders?

 

First copy all Kegetys shaders and then copy over all these? or vice versa?

 

 

works very well, although I use "IC pass" version of kegety´s mod

CPU AMD 9800X3D, GPU nVidia RTX 4090, 64GB RAM 6000Mhz; HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AXIS&BTN BOX based on MMJOY2

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