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ADMIRAL189'S CORNER - INCOMING SHIP MODELS


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Posted (edited)

I would say something but i will leave it alone lol..

Pikey add the below line to the Harpoon script in the the USS Bowen Main lua file and the Harpoon will disappear. Most of the mods needs to be updated. Basically the connector for the Harpoon Missile is sticking outside of the launcher. Easy fix!!

GT.WS[ws].LN[1].show_external_missile = false

 

 

Edited by Admiral189
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Posted

Admiral will you make this adjustments and re upload the ship/ships when modification like this are needed or is it up to us to do that?  JUST ASKIN - dont kill me.   😁

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Posted

Done!

Guys I have updated the Harpoon script on the USS Bowen. Version 1.0.1 can be downloaded on page one of the forum.

If your interested to know what I have been working on. I'm re-working the Aquitaine Class Frigate and working on the Sirocco Class LPD.  Foudre - France, Sargento Aldea -Chile and Bahia-Brazil. There will be 3 liveries. 

The Aquitaine Class French Frigate has been updated to combat the new Chinese and Russian threats in DCS. Thanks to CurrentHill!! He has given me more insights into modeling and making the DCS AI Warships more powerful. 

I'm also working on the Los Angeles Class Submarine. So what's new is you have to determine when the submarines will submerge and surface via waypoints now. The auto submerge feature has been removed. Not sure if it will be reprogrammed or not.

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Posted

Your welcome Pappy2!

Yes Patpatpowercat, i'm working it as I write this. It's long overdue. The model i had just wasn't cutting it so I have much better mod to bring to DCS. 

What i've been trying to do is work multiple mods at once but I think i need to rethink that idea and just concentrate on one at a time. One thing about creating 3d models is it's very easy to get distracted with one model and you find yourself working on another model.  The reason it's taking so much time for me to release a model is i'm adding all brand new weapons and that alone can take some time. Plus testing. If you only knew how many times we are in and out DCS Testing. That alone takes a so much time. Really wish we had a standalone platform just for testing!!!

So short term i will be releasing the French-Chilean=Brazilian LPD which is out for testing and Aquitaine FREMM Frigate.  I have also re-worked the USS Constellation. All new weapons. It can hold it's own now in DCS against the new Chinese and Russian ships.

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Posted

Testing is a nightmare at the best of times...

 

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Awesome thanks for the update @Admiral189 !  Really looking forward to the Sirocco Class.  With the apache / Harrier etc. its nice to see lots of these other ships with larger platforms to base off of, especially for multiplayer when running more than 2 or 3 aircraft.

Also nice to see such great modders out there in the community helping eachother out and working together.

  • Like 1
Posted (edited)
On 1/11/2023 at 8:35 PM, SmeagleGoneWild said:

So I’ve done some reading to gain an understanding of each ship type. Just to make sure I’m on the right track here and to make sure that DCS does as such; Destroyers are to fight ships, cruisers to fight air targets, frigate to fight ships and underwater? And subs to well fight subs? 
 

In simple terms, each of the mods that fit into each category can fight as stated above? Just want to make sure I’m putting them in the right role in my mission building

Alright, here's the long answer.  It's not an easy question.  And I think some history is needed to go along with it.  I hope I'm not telling what you already know, but then for others, perhaps.  And others correct me as needed.  One guy can't know it all.

I would say Carriers, Cruisers and Destroyers are held-over names of types of ships from WWI and WWII.  Some WWII destroyers served in the US Navy into the 1970's, with modifications/updates.  The roles of each type of ship seemed to evolve over the decades. 

In WWII, cruisers...in my studying (I wasn't a naval officer)...had long range and high speed (30+ knots), whereas battleships were slow (18-23 knots).  They would range out and patrol long distances...scouting.  All these ships used guns and torpedoes (no missiles or radar back then).  The US Navy, after WWI only deployed torpedoes on destroyers.  They could patrol long distances with minimal escort (a small group of heavy cruisers or a light cruiser together with a heavy cruiser, maybe).  It was reckoned a cruiser could out-gun and out-range any destroyers it might encounter and out-run battleships, which would, of course, out-gun them.  A heavy cruiser had 8" main-battery guns and thicker armor.  A light cruiser had 6" main-battery guns and lighter armor, but maybe a faster rate of fire.  12 to 15 six-inch guns could throw more shells against a target in a given time than the 9 or 10 eight-inch guns of a heavy cruiser.

Destroyers generally weren't large enough to carry the fuel needed for long range...they needed to refuel frequently from tankers and large carriers.  A heavy cruiser generally could out-gun a light cruiser and be on equal terms with another heavy cruiser...except for one thing...treaties. 

In 1922, the Washington Naval Treaty was signed by five major naval powers remaining from WWI...US, UK, France, Italy and Japan.  It limited number and tonnage of types of ships, I believe.  The US and UK abided by the treaty, Japan, after a while, did not.  That's why Imperial Japan's heavy cruisers were superior to those of the US and UK...until about 1943...when, no longer adhering to the failed treaty, the US produced the largest, most powerful fleet of ships the world had ever seen, by a large margin.  By the end of WWII, for example, the US had 17 operational large aircraft carriers with 10 more nearly completed, 8 light carriers and 59 escort carriers (slower light carriers) ...and thousands of naval aircraft...and a proportionate number of battleships, cruisers, destroyers and submarines. 

Destroyers were mostly escorts of larger ships or transports against other destroyers and submarines.  There were destroyer escorts (of about 23 knots) to deal with submarines (which were only about 16 knots on the surface and maybe 7-10 knots submerged), and regular fleet destroyers of around 35 knots.  Aircraft carrier battlegroups were generally capable of 30-33 knots at the start of WWII.  So, destroyer escorts generally didn't serve in carrier battle groups.  Their job was escorting slow amphibious battle groups, the "old" slow battleships (some of which were from WWI) and tankers and cargo ships. 

By 1944, the US Navy's primary power was in carrier battlegroups that included fast battleships, heavy and light cruisers and destroyers as escorts.  Destroyers had to deal with submarines (and had sonar and radar), other destroyers and aircraft raids.  They shipped 5" dual-purpose guns that could be used against anything on the surface or shore and anti-aircraft, 40mm and 20mm AA guns.  The light cruisers were equipped with 6" guns to deal with destroyers and 5", 40mm and 20mm guns for anti-aircraft.  The heavy cruisers had 8" main battery to deal with destroyers and other cruisers and 5", 40mm and 20mm guns for anti-aircraft.  The battleships had 16" main battery to deal with other battleships and cruisers and a large number of 5", 40mm and 20mm anti-aircraft guns...they were especially powerful anti-aircraft platforms.   Altogether, these ships provided a tremendous anti-aircraft "umbrella" over themselves and the carriers...the June 1944 Battle of the Philippine Sea as the prime example.  But they weren't perfect.  All these ships' larger guns were used mostly for shore bombardment by 1945, as Japan's air force and navy was nearly wiped out.

Submarines generally went out on solitary patrol, considering every surface ship and other submarines as a threat, regardless of friend or foe.  They avoided detection by anyone if at all possible.  Because surface ships and aircraft could not afford the time to determine if a submarine was friendly or hostile.  They attacked all of them, immediately on contact.  And a submarine's primary role was to sink ships.  But submarines also worked with these battlegroups (including downed pilot rescue) and sometimes with each other in "wolf packs".  In that Battle of the Philipine Sea, several submarines did about as much damage to the Japanese Navy as hundreds of aircraft could do.  Submarines, today, might hunt submarines, especially the ballistic-missile ones, but they still have a role (mostly unused) to sink ships, too.  The UK's nuclear powered attack submarine that sank Argentina's (ex-US Navy WWII light cruiser, Phoenix) Gen. Belgrano in 1982, for instance.  It was a 600-foot-long ship!  Unfortunately for it, its anti-submarine escorts were not up to the task.

Modern fleet:

In the 1960's, surface-to-air and surface-to-surface missiles were developed and improved in the 1980's and onward.  In the 1950's jet aircraft appeared on the scene and were too fast for anti-aircraft guns...as you can see and experience in DCS.  So, nearly all the guns were removed, save a couple 5" guns for anti-ship and small crafts and minimal shore bombardment.  If you have WWII Asset Pack in DCS and man the guns of the Samuel Chase (attack transport) or the LST and try to defend against attacking WWII aircraft, I think you'll find it very difficult to shoot down many planes...the AI is usually a better gunner.  AI has near perfect aim, all the time...and even then, it can't get them all.  Then defend against attacking jets using guns.  You need so much lead in firing, that you have to guess where the aircraft will be and hope it flies on to meet your shellfire.  However, one big limitation in the DCS implementation of anti-aircraft guns is the lack of proximity fused shells, Mk51 directors with lead-computing sights for the 40mm and Mk37 radar-directing fire control of the 5" guns.  On the 40mm guns, you'd normally do the aiming from a nearby Mk51 director mount, which could remotely direct 1, 2, 3 or all of a ship's 40mm mounts at one target, if desired.  They had a switching panel below decks to connect up various 40mm mounts with appropriate directors.  I hope they will implement this in DCS in the near future.

Destroyers became guided missile destroyers, with a few 5" guns and one or more SAM launchers.  They also had bow-mounted sonar and sometimes towed-array sonar.  Submarines being so deadly to ships, they employed nuclear-warhead-equipped torpedoes, rocket-propelled, that could get a torpedo out to the vicinity of a submarine before it could get into firing range (I guess)...and like with horseshoes and hand grenades, it only had to be close.  That was the SubRoc...anti-submarine rocket.

Destroyer Escorts became Frigates and guided-missile frigates in the 1960's or 70's.  They became guided missile armed and SubRoc armed and carried a 3" gun.  While destroyers (and cruisers and carriers) stayed up around 33 knots, Frigates were only 24 to 27 knots.

Light and Heavy Cruisers essentially were replaced in the 1960's and 70's by large, guided-missile destroyers, that were called cruisers just because they were of similar size to WWII cruisers and as a way to differentiate them from smaller destroyers and smaller-yet frigates...some of them were even nuclear powered.  

Battleships just went away.  The Iowa's were brought back a couple times, but only for shore bombardment duty by their 16" guns.

The aircraft carriers became supercarriers, as you probably know.  The escort and light carriers vanished by the late 1950's.  But a new type of small carrier has arisen, the Amphibious Assault ship; now capable of carrying Harriers and F-35's.

So, in DCS:  There's not a lot of ships and not a lot that go with each other.  It's nice to get some other ships from here.  

One Arleigh Burke destroyer is, in theory, suppose to defend one supercarrier...makes a "battlegroup".  In practice, I think they use a couple more, maybe an Aegis cruiser.  As I've mentioned, in WWII, there might have been a fast battleship, 4 cruisers (2 heavy, 2 light or 1 heavy, 3 light) and maybe 9 destroyers in a defensive ring to defend 2 large carriers and a light carrier, for instance...a carrier battlegroup.  In the Battle of the Philippine Sea, it was something like 5 carrier battlegroups and 1 battleship battlegroup operating together against a smaller, but still large couple of Japanese battlegroups...in the largest naval battle in history, I believe.  The enemy ships never saw each other.  It would likely have been a battleship slugfest, if they had.  Optically directed 18" guns against radar directed 16" guns.  I'd have bet on the radar directed.  In Korea, I think they essentially did the same as in WWII, but without the battleships in escort much.  In Vietnam, it might have been a guided-missile cruiser, 2 guided-missile destroyers and 4 conventional or ASW destroyers to defend an Essex-class carrier and a Forestal supercarrier...a battlegroup.  I think frigates, being slower, still hang out with amphibious groups...not sure, though.  You can mix and match as you wish, though, in DCS.  The US Navy mixed and matched what they had as best they knew how.  Sometimes, as history shows, it wasn't the best.  And sometimes it was mistakes...Taffy 3 and the battle off Samar.

Edited by Andrew8604
Take out a section that was off the point.
  • Like 6
Posted
On 2/13/2023 at 10:54 PM, Andrew8604 said:

 

 


In the modern context the water gets even more muddied.

The Ticonderoga is a cruiser and a Burke is a destroyer despite sharing the same parent hull.  Well, that's okay because the Tico has improved command and control and therefore earns the cruiser badge, while the Burke is the modern iteration of a Torpedo Boat Destroyer, except guided missiles and aircraft are the new torpedo boats.  Fair enough.
Then along comes the Zumwalt, larger than the Tico cruiser by a lot and supposed to be more capable.  It's a cruiser, right?  Well, no, they call it a destroyer.  A 'land attack destroyer'; they must practice yoga in order to make that classification make any sense.

Other examples abound.  South Africa has four Valour-class corvettes.  Valour-class corvettes are essentially MEKO warships, which are pretty good yardsticks to judge modern frigates by.  Why does S.Africa call them corvettes?  Probably to make them sound cheaper/less aggressive and therefore increase the chances that the project would be funded.

Politics has a large say in modern classifications, which in turn means that it's messy and there are no firm rules.

There are some trends.  Corvettes tend to be smaller than Frigates which tend to be smaller than Destroyers.  Destroyers tend to be best at fleet air defense while frigates and corvettes may be better suited to anti submarine warfare.  It's not uncommon for these ships to be able to passably and independently do many jobs, an ability that historically has been associated with Cruisers.

screw it, let's just call them all cruisers and be done with it

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Posted

It was a lot easier back in the day when cruisers generally carried guns of 150mm or larger, DDs carried guns of 102-130mm, and DEs carried guns of ~76mm as a general rule.  There were still some rule breakers though, like the Alaska class "Large Cruisers" that had 305mm guns (same caliber as many WWI battleships) and the Atlanta class anti-air cruisers with 16x 127mm guns.

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Posted

Good Afternoon, Good Morning to you all.

Coming SOON! Newly upgraded USS Constellation FFGX-62 with livelies of the - USS Congress and FFGX-63 - USS Chesapeake FFGX-64.  Stay Tuned!!

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Posted
В 05.03.2023 в 20:10, Admiral189 сказал:

Coming SOON! Newly upgraded USS Constellation FFGX-62

I just tried an older version and the missiles fired from FFGX-62 are not detected in any way... Will this be fixed? Thanks

i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle  || Quest 3  || Thrustmaster TQS,  Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals  || Simshaker Jetpad || F-16 cockpit

 

 

Posted

IR.Clutch. All weapons have been upgraded and corrected. They're more accurate now.  

I've added MK23 Nulka decoys, RIM-116, RIM162 & RIM174 defense along with Naval Strike Missiles.  

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Posted (edited)

 

Testing USS Constellation, USS Congress, and USS Chesapeake defenses against Admiral Kasatanov, Type55, and Type52D.  The FFGXs are ready for War.

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Edited by Admiral189
  • Like 8
Posted

Fantastic work!  It'll be interesting to see how the ships compare.  Great to see that the NSMs are incoming to replace those Harpoons, they really are getting old!

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