TobesyFlyer Posted February 3, 2021 Posted February 3, 2021 Will VR ever get improved in terms of controller interactivity and remove the need to use a real Hotas? If so, I believe that it would be very immersive. 1
Topo Posted February 3, 2021 Posted February 3, 2021 I don't think so. I think hotas remains the most realistic and most used system, along with a system similar to PointCTRL. 3
Skopikus Posted February 3, 2021 Posted February 3, 2021 I wish for it mate. Controlling TF51 is amazing with touch controllers. Every now and then I love to hop in TF just only for that. I still use my hardware pedals, but stick movements is so nice and makes a control of plane feel like real. When we had Christmas free planes - not having this feature was a deal breaker for me, and I didn't bought Spitfire because of that. I still use HOTAS on modernish planes and AKULA, but WW2 planes is "must have" touch controls me think with some adjustments to use weapons and radio. Hope they will put more time on this type of controls, as VTOL VR sales is quite high and I think ED can rise up some extra cash just implementing and advertising this as feature to VR community. 1
TobesyFlyer Posted February 3, 2021 Author Posted February 3, 2021 Just now, Skopikus said: I wish for it mate. Controlling TF51 is amazing with touch controllers. Every now and then I love to hop in TF just only for that. I still use my hardware pedals, but stick movements is so nice and makes a control of plane feel like real. When we had Christmas free planes - not having this feature was a deal breaker for me, and I didn't bought Spitfire because of that. I still use HOTAS on modernish planes and AKULA, but WW2 planes is "must have" touch controls me think with some adjustments to use weapons and radio. Hope they will put more time on this type of controls, as VTOL VR sales is quite high and I think ED can rise up some extra cash just implementing and advertising this as feature to VR community. Yea Improving VR in DCS could put DCS on top but I've heard that they're only just starting to optimize VR for DCS. We can only wait and see.
Thinder Posted February 10, 2021 Posted February 10, 2021 Personally, I wouldn't get read of the HOTAS but instead use a touch controller for all the knobs and buttons I'd need to use. DCS will eventually improve in VR but it's overall performances which needs improving, waiting for the Vulkan engine... Win 11Pro. Corsair RM1000X PSU. ASUS TUF Gaming X570-PLUS [WI-FI], AMD Ryzen 7 5800X 3D, Sapphire Radeon RX 7900 XTX Nitro+ Vapor-X 24GB GDDR6. 32 GB G.SKILL TridentZ RGB Series (4 x 8GB) RAM Cl14 DDR4 3600. Thrustmaster HOTAS WARTHOG Thrustmaster. TWCS Throttle. PICO 4 256GB. WARNING: Message from AMD: Windows Automatic Update may have replaced their driver by one of their own. Check your drivers. M-2000C. Mirage F1. F/A-18C Hornet. F-15C. F-5E Tiger II. MiG-29 "Fulcrum". Avatar: Escadron de Chasse 3/3 Ardennes. Fly like a Maineyak.
Topo Posted February 10, 2021 Posted February 10, 2021 (edited) I fly mostly modern aircrafts in DCS, and the first things i do for every (modern) module, is to set my hotas the most similar possible at the real things, because there are years of ergonomics tests with all the functions,buttons and hats. Considered the real pilots fly those birds with an hotas, i think this remain the most realistic and easy interface, combined with something for manipulate the cockpits buttons and knobs. And yes, i agree the first things must be to drastically improve performances Sorry for my english... Edited February 10, 2021 by Topo
Harlikwin Posted February 11, 2021 Posted February 11, 2021 On 2/3/2021 at 2:12 AM, Topo said: I don't think so. I think hotas remains the most realistic and most used system, along with a system similar to PointCTRL. Exactly this. I think at some point the 3d tracked gloves + integration to a 3d pilot model will happen, but its a loong ways off IMO. HOTAS IMO will always be important due to the much better precision available for axis control. The main challange to solve at that point will be matching up the VR pit with whatever physical setup you have. And maybe thats as simple as mapping the area your stick and hotas are and "snapping" the VR hand to it when in a specified "box". And then when your hand moves from that area you get a "Free" hand. The main issue with this of course is the controls around the hotas. The other thing I can think of thats even simpler, is any control input on the stick or the throttle just snaps your hand there. On 2/10/2021 at 5:39 AM, Thinder said: Personally, I wouldn't get read of the HOTAS but instead use a touch controller for all the knobs and buttons I'd need to use. DCS will eventually improve in VR but it's overall performances which needs improving, waiting for the Vulkan engine... I'm not holding my breath for vulkan, at best I expect it will be a 30% improvment. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Taz1004 Posted February 11, 2021 Posted February 11, 2021 I don't know how far into the future but this eventually will be functional enough to be practical. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
Thinder Posted February 12, 2021 Posted February 12, 2021 5 hours ago, Harlikwin said: Exactly this. I think at some point the 3d tracked gloves + integration to a 3d pilot model will happen, but its a loong ways off IMO. HOTAS IMO will always be important due to the much better precision available for axis control. The main challange to solve at that point will be matching up the VR pit with whatever physical setup you have. And maybe thats as simple as mapping the area your stick and hotas are and "snapping" the VR hand to it when in a specified "box". And then when your hand moves from that area you get a "Free" hand. The main issue with this of course is the controls around the hotas. The other thing I can think of thats even simpler, is any control input on the stick or the throttle just snaps your hand there. I'm not holding my breath for vulkan, at best I expect it will be a 30% improvment. Considering the fact that the average headroom for an AMD RX 6800 GPU O.C is 5% it would be rather good. Win 11Pro. Corsair RM1000X PSU. ASUS TUF Gaming X570-PLUS [WI-FI], AMD Ryzen 7 5800X 3D, Sapphire Radeon RX 7900 XTX Nitro+ Vapor-X 24GB GDDR6. 32 GB G.SKILL TridentZ RGB Series (4 x 8GB) RAM Cl14 DDR4 3600. Thrustmaster HOTAS WARTHOG Thrustmaster. TWCS Throttle. PICO 4 256GB. WARNING: Message from AMD: Windows Automatic Update may have replaced their driver by one of their own. Check your drivers. M-2000C. Mirage F1. F/A-18C Hornet. F-15C. F-5E Tiger II. MiG-29 "Fulcrum". Avatar: Escadron de Chasse 3/3 Ardennes. Fly like a Maineyak.
VitS Posted February 12, 2021 Posted February 12, 2021 Removing HOTAS? Yea yea, that's exactly what we want. So that we could finally get rid of vkb/virpil setups we spent 1000$ on.
Harlikwin Posted February 12, 2021 Posted February 12, 2021 11 hours ago, Thinder said: Considering the fact that the average headroom for an AMD RX 6800 GPU O.C is 5% it would be rather good. If you are actually not CPU bound online on the bigger servers with an AMD I'm impressed. I'm running a heavily OC'ed watercooled 9700k and well... I amctually hoping the 11th gen chips from intel meet their hype about being 30% better ICP than 10th gen and a bit faster on the ghz. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Thinder Posted February 12, 2021 Posted February 12, 2021 (edited) I gained 6.04% in 3D Mark Pro Physic only by changing RAM (B.Die, 4 X 1 rank, CL 14) that's 4K settings using Ryzen Master and Afterburner without touching voltages, even the GPU runs faster, I have no plan to O.C CPU or GPU, instead I chose to potimize my system first, my next upgrade will be an AMD RX 6800, not even an XT that's the reason for optimization. https://forums.eagle.ru/topic/252271-amd-5000-series-cpu-performance-in-dcs/?do=findComment&comment=4552794 I think that giving your system the best environment possible to run at its optimum can do more than O.Cing it, that's O.S, including background apps and page files, storage speed (M2 SSD), good cooling, bound between RAM/CPU/GPU etc, every little % matters when you're limited by your budget. After that, if you want to spend money in watercoolers for O.C it's a choice but personally I don't have the budget for it. Edited February 12, 2021 by Thinder Win 11Pro. Corsair RM1000X PSU. ASUS TUF Gaming X570-PLUS [WI-FI], AMD Ryzen 7 5800X 3D, Sapphire Radeon RX 7900 XTX Nitro+ Vapor-X 24GB GDDR6. 32 GB G.SKILL TridentZ RGB Series (4 x 8GB) RAM Cl14 DDR4 3600. Thrustmaster HOTAS WARTHOG Thrustmaster. TWCS Throttle. PICO 4 256GB. WARNING: Message from AMD: Windows Automatic Update may have replaced their driver by one of their own. Check your drivers. M-2000C. Mirage F1. F/A-18C Hornet. F-15C. F-5E Tiger II. MiG-29 "Fulcrum". Avatar: Escadron de Chasse 3/3 Ardennes. Fly like a Maineyak.
Harlikwin Posted February 12, 2021 Posted February 12, 2021 27 minutes ago, Thinder said: I gained 6.04% in 3D Mark Pro Physic only by changing RAM (B.Die, 4 X 1 rank, CL 14) that's 4K settings using Ryzen Master and Afterburner without touching voltages, even the GPU runs faster, I have no plan to O.C CPU or GPU, instead I chose to potimize my system first, my next upgrade will be an AMD RX 6800, not even an XT that's the reason for optimization. https://forums.eagle.ru/topic/252271-amd-5000-series-cpu-performance-in-dcs/?do=findComment&comment=4552794 I think that giving your system the best environment possible to run at its optimum can do more than O.Cing it, that's O.S, including background apps and page files, storage speed (M2 SSD), good cooling, bound between RAM/CPU/GPU etc, every little % matters when you're limited by your budget. After that, if you want to spend money in watercoolers for O.C it's a choice but personally I don't have the budget for it. Yeah, I've got fast ram, M2 ssd, 3090, all the trimmings. And I tend to run DCS with a bare minimum of background stuff running. Though I do have external stuff like sim shaker and SRS going. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
westr Posted February 12, 2021 Posted February 12, 2021 (edited) So I had this arrive about 3 days ago. Had my plans for it I thought it would be really nice to have something I could use without having to take my hands of the hotas, I sort of already do by having four buttons binded on my stick for left and right mouse and rotate etc, but one find it’s a shame to loose the four stick buttons and two it still feels a bit unnatural. Anyway at first I thought it’s good but the thumb pad to move the cursor isn’t quite as accurate as a mouse but after three days and some getting used to it actually works really well, the thing is the cursor sort of goes where you look anyway with your headset then you just make minor adjustments with the thumb pad. What I particularly like is pressing the left button activates the scrolling and the you scroll up and down to move rotary switches or course settings etc and it’s far more precise than what I was previously using. Then you press the left button again to go back to normal function. I would really recommend it to VR users with hotas setups that can’t get along with touch controllers or equivalent. It’s also a relatively cheap alternative as well. I’ve found it’s been a great purchase. Edited February 12, 2021 by westr RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Harlikwin Posted February 12, 2021 Posted February 12, 2021 Honestly the BEST thing for VR right now in my opinion is Point Control from milesD. 1 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
westr Posted February 12, 2021 Posted February 12, 2021 Yes I think your probably right but I didn’t want to pay that much for it right now. I’ve spent so much on my hotas, stick extension, pedals, jet seat. It’s a cheaper alternative that works better than my previous workaround. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Thinder Posted February 12, 2021 Posted February 12, 2021 (edited) 2 hours ago, Harlikwin said: Yeah, I've got fast ram, M2 ssd, 3090, all the trimmings. And I tend to run DCS with a bare minimum of background stuff running. Though I do have external stuff like sim shaker and SRS going. My RAM frequency didn't change, it's still 3200 MHz from a Crucial 2 X 16GB CL16 kit, but the lower latency of the Ryzen 5600X arhitecture is enhenced by the CL14 RAM sticks, B.Die also works very well with Ryzens and with 4 single rank sticks you got rank interleaving which the 5600X controller handles rather well. That's the reason for the gain, not the speed. Edited February 12, 2021 by Thinder Win 11Pro. Corsair RM1000X PSU. ASUS TUF Gaming X570-PLUS [WI-FI], AMD Ryzen 7 5800X 3D, Sapphire Radeon RX 7900 XTX Nitro+ Vapor-X 24GB GDDR6. 32 GB G.SKILL TridentZ RGB Series (4 x 8GB) RAM Cl14 DDR4 3600. Thrustmaster HOTAS WARTHOG Thrustmaster. TWCS Throttle. PICO 4 256GB. WARNING: Message from AMD: Windows Automatic Update may have replaced their driver by one of their own. Check your drivers. M-2000C. Mirage F1. F/A-18C Hornet. F-15C. F-5E Tiger II. MiG-29 "Fulcrum". Avatar: Escadron de Chasse 3/3 Ardennes. Fly like a Maineyak.
Wakkaman Posted February 12, 2021 Posted February 12, 2021 I agree with most, nothing can replace a hotas because that's actually what pilots use....The best VR addon are naturally gloves with small touch sensors. This but more subtle and compact: For now pointcrl is definitely the best solution.
Harlikwin Posted February 12, 2021 Posted February 12, 2021 That looks cool as hell. Combined with a hotas or possibly even without one, I Think that would be an awesome "upgrade" imagine actually flipping switches or turning knobs in 3D. of course, it would have to integrated into DCS. So far I've heard bad things about gloves in DCS. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Rogue Trooper Posted February 15, 2021 Posted February 15, 2021 (edited) Virtual sticks will never replace a good Hotas in my pit. Some good accurate, lightweight, comfortable virtual gloves for working the rest of the pit is all I need.... which will probably also fulfil everyone's needs. Edited February 15, 2021 by Rogue Trooper HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Harlikwin Posted February 17, 2021 Posted February 17, 2021 On 2/15/2021 at 10:29 AM, Rogue Trooper said: Virtual sticks will never replace a good Hotas in my pit. Some good accurate, lightweight, comfortable virtual gloves for working the rest of the pit is all I need.... which will probably also fulfil everyone's needs. Yeah near term I agree, hopefully with some sort of haptic feedback that doesn't suck. Long long term hopefully full haptic gloves could IMO provide proper feedback. But its gonna be decades IMO before that gets to a level of functionality needed to replicate a hotas. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
dburne Posted February 17, 2021 Posted February 17, 2021 28 minutes ago, Harlikwin said: Yeah near term I agree, hopefully with some sort of haptic feedback that doesn't suck. Long long term hopefully full haptic gloves could IMO provide proper feedback. But its gonna be decades IMO before that gets to a level of functionality needed to replicate a hotas. Yeah however I will be long gone by that time. Younger folks will certainly have a lot to look forward to in that regard. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Harlikwin Posted February 17, 2021 Posted February 17, 2021 3 minutes ago, dburne said: Yeah however I will be long gone by that time. Younger folks will certainly have a lot to look forward to in that regard. I could always be wrong. I was certainly on how quick "gen2" came along in terms of PPD with the reverb if you recall. I figured it would be a another year or two before we had that level of clarity. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
William Posted March 16, 2021 Posted March 16, 2021 (edited) Hi everyone, It's my first time here, yes I'm a newbie on DCS World and I have a question for you about VR I've buy the F5-E mod after somes hours to fly with my Oculus Quest 2 w/ Touch on the Su25 et TF51 ... And I like the interactivity with the cockpit (joystick and throttle) but when I deicede to invest in the Tiger II because it is an excellent choice for beginning I was disappointed because it don't support Oculus Touch yet Any chance it exist an solution for implement that on my TigerShark ? Thanks by advance, W. Edited March 16, 2021 by William "If you want to grow old as a pilot, you've got to know when to push it, and when to back off." Brigadier General, Charles Elwood Yeager, knows as "Chuck Yeager" 1923-2020. First Human at the speed of sound >>>>>>>>>>>>>>>>> BeQuiet! Silent Base 801 w/ 7x Silent Wings 3 PWM | BeQuiet! Straight Power 11 850W | MSI MAG X570 Tomahawk WiFi | AMD Ryzen 9 5900X 4,7GHz | BeQuiet! Dark Rock Pro 4 | 64Go (2x32) G.Skill Trident-Z Neo DDR4-3600 CL16 | 2To Seagate Firecuda 520 M2 PCIe x4 | 2x 1To WesternDigital HDD Sata6 | MSI GeForce RTX 3080 x3 Ventus 10Go OC (undervolted) | Oculus Quest II 64Go w/ Touch Pad | Dell U2515H 1440p HDMi | MS Win 10 Pro 64B | DCS World 2.7 | F/A-18C + Spitfire LF Mk. IX | PersianGulf + Channel & WWII Asset + SuperCarrier | ThrustMaster Warthog : Dual Throttle + Magnetic Base + Add-On F/A-18C Stick + TFRP | MonsterTech desk support for TM Throttle & TM Joystick|
DutchCoolHand Posted March 18, 2021 Posted March 18, 2021 Look at PointCTRL.com and the thread under input/output called VR pointing devices. It works great AMD RYZEN 7 2700 / 32GB / RTX2070 / 500GB M.2 with Windows and DCS / 2 - 500GB SSD / Rift S/ TM Warthog with F18 stick and Virpil WarBRD / Foxx Mounts/ MFG Crosswind rudders + 3 MFD's | Now enjoying VR with PointCTRL controllers + Gamematrix JetSeat
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