Haukka81 Posted September 22, 2009 Posted September 22, 2009 (edited) Well, the gui has seen favourable reviews mostly, what is it that you don't like about it? Briefing screen need's some work, some kind of map screen. Shifting directly to the editor is not good :( -haukka81 ps. sorry to my bad english,hard to write what i mean :doh: Edited September 22, 2009 by Haukka81 Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
TKMR Posted September 22, 2009 Posted September 22, 2009 The sound coming out of all speakers is because you switched your windows to spread your soundsignals to 5.1 or 7.1 speakers. Additionally you can also use equalizers from your sounddrivers to e.g. create surround-sound-environment for stereo-sound. Neither means that the game is supporting 5.1 or 7.1, though. :smilewink: Right, but I thought I had seen an option in BS for that as well? Maybe I'm just smoking something. :D Briefing screen need's some work, some kind of map screen. Shifting directly to the editor is not good :( -haukka81 ps. sorry to my bad english,hard to write what i mean :doh: You can do this if you take some screenshots, and then add them in as briefing pictures for a side. (Red Side is usually your side). If you look at some of the campaigns the game shipped with they have these. Hope I understood what you were saying. Lead Admin/Founder of Kilo-Tango Gaming Community
Feuerfalke Posted September 22, 2009 Posted September 22, 2009 There is an option like this for IL2, but I am not aware that there is such a setting in DCS or LOMAC. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
LazerPotatoe Posted September 22, 2009 Posted September 22, 2009 Please fix this "hold position" bug: http://forums.eagle.ru/showthread.php?t=44774 Thanks, LP modules: F5-E / A4-E / A-10A / AJS-37 / SA-342 / UH-1H / Ka-50 / Mi-8 / CA would buy: OH-58 /AH-64A / AH-1 / Sepecat Jaguar / F-111
Haukka81 Posted September 22, 2009 Posted September 22, 2009 You can do this if you take some screenshots, and then add them in as briefing pictures for a side. (Red Side is usually your side). If you look at some of the campaigns the game shipped with they have these. Hope I understood what you were saying. Yes, i know that. It's beter than nothing :) But it would be better have real map, to modifity flight plan etc. Kind of a limited view of editor (for example as in Janes F-15 or Did's Tornado ) :joystick: And i hope they make hot fix patch for winmen hold bug. Broken AI is no good for single player games :helpsmilie: Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
phant Posted September 23, 2009 Posted September 23, 2009 (edited) Italian Flag: the Wags promise's @ Wags, you think will be possible add Italian Flag in DCS: Black Shark? Our fighter line include Tornado IDS and F-16, so you don't need to add others 3D model or others thing, ecc... . I never understood why Italian flag was not included in Lock-On, maybe also Greece. Thank you in advance and keep good work! ;) Phat, Hopefully in a later version of DCS (maybe A-10) we will do so. There are several other countries I'd like to add. However, at this time (Black Shark - N.d.r) we are in feature freeze... we need to get this project done. Thank's Wags, i take her like a promise! ;) When Tank Killers will be announced i'll remember you. :) SOURCE: http://forums.eagle.ru/showthread.php?t=27097&highlight=phant&page=23 :thumbup: :thumbup: :thumbup: Bye Phant Edited September 23, 2009 by phant
Tbag Posted September 26, 2009 Posted September 26, 2009 This might be an old idea but I'm not going to read the 101 pages to check :) Interactive Mission Control: One of the major problems in DCS at the moment is the AI which limits the replayability of missions. So what if one/two players in MP could act as commanders for the red/red+blue sides and issue commands to it's troops during the game? Even if those commands are limited to simple waypoint assignments, this would open up a lot of opportunities to the community. Any ideas how complex such a feature would be to implement? [/url]"Time is an illusion. Lunchtime doubly so." - Douglas Adams
JAG Posted September 28, 2009 Posted September 28, 2009 (edited) Air base activity Hi, I was playing an arcade game called Heroes over europe, it's about WWII, with the same style as blazing angels. It's a fun game, I only spend a few hours playing with it, and in the first mission I notice something interesting, when you are in the runway ready to take off, I see little pilots walking near the hangar, and at the end of the runway there is a fuel truck with some guys, all of them are moving or doing something, then I tried to take off, and don't do it right, and crash my plane with a truck, and all of the guys near the truck were running away, it was a different feeling and a surprise to find little details like that in an arcade game that gives you the sensation of being in a real base, instead of the sterile environment you find in many simulators. I know in lomac, something of this was done, but they don't react to the events in the airfield. Will be great to see pilots walking in the airbase, or mecanics working in the planes or trucks or something. To be honest I don't expect to see complex animations, but short animations, for example a mecanic moving his arms in the engine of a plane or little animations like that. Saludos Edited September 28, 2009 by JAG Quick guide to configure ABRIS and LCD mini monitor Quick Countermeasure Editor v1.3.0 Core i5 3570K 4.0Ghz | GIGABYTE MOTHERBOARD | Crucial M4 120GB | 8GB DDR3 1600 MHZ | ASUS GTX 670 | AOC LED 23" | AOC LCD 24" | HYBRID DUAL THROTTLE (SAITEK THROTTLE QUADRANT + SUNCOM DUAL THROTTLE) | CH FIGHTERSTICK | SAITEK PRO PEDALS |
DocNobby Posted September 29, 2009 Posted September 29, 2009 Well, I thik it would be even better to have enemy react on your presence and action. :megalol: Like looking for cover when being shot at...
Spider76 Posted September 29, 2009 Posted September 29, 2009 well black shark is still "work in progress" game so maybe their could be a scenery + a.i. module update to black shark... ::ASRock 4Core1333::Intel Quad Q6600 2.4 GHZ::OCZ DDR2 Reaper HPC Edition 4 GB::Club3D 9800GT 1GB Green Edition::Acer LCD 19":: Nexus 400W::Vista Ultimate SP2::Saitek X36F & X35T Joystick::Youtube::Spider´s Channel::Suomi-Finland :-) ::
-Painter- Posted September 29, 2009 Posted September 29, 2009 +1 Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Lava Posted September 29, 2009 Posted September 29, 2009 Those touches, along with better ground AI and solid trees (hah on the last one), would be nice. Not essential, but really nice and immersive. I remember being startled when I read Ed Macy's comment about the detail in BS. He said something like there's more detail in BS's ground vehicles, troops, and scenery than in the military sims! So, it's not too bad if you think about it that way :)
JAG Posted September 29, 2009 Posted September 29, 2009 Yeah, will be great to see an improvement over a few aspects of the AI. I hope the next module, include some of this. Saludos :thumbup: Quick guide to configure ABRIS and LCD mini monitor Quick Countermeasure Editor v1.3.0 Core i5 3570K 4.0Ghz | GIGABYTE MOTHERBOARD | Crucial M4 120GB | 8GB DDR3 1600 MHZ | ASUS GTX 670 | AOC LED 23" | AOC LCD 24" | HYBRID DUAL THROTTLE (SAITEK THROTTLE QUADRANT + SUNCOM DUAL THROTTLE) | CH FIGHTERSTICK | SAITEK PRO PEDALS |
EagleEye Posted September 30, 2009 Posted September 30, 2009 (edited) I also like that little details you are mentioned. I may try HoE despite I hate such type of games(shooting endless enemys in the same way). But on the other side I like story driven games with immersion. I think we will never see such things in simulations because there are so many, more important things to be done. And think about it if you have ground crews on all airports, on a(this) hugh map, the frame rates would likely be dropped to zero... It is likely not feasable on a "open" world (map) in flight simulations. In racing simulations you can`t leave the track (course) where you are driving so the box crew and all other stuff around is only on this location. Edited September 30, 2009 by EagleEye Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
-Painter- Posted September 30, 2009 Posted September 30, 2009 I think we will never see such things in simulations because there are so many, more important things to be done. And think about it if you have ground crews on all airports, on a(this) hugh map, the frame rates would likely be dropped to zero... It is likely not feasable on a "open" world (map) in simulations....I think you are wrong. I think such complex simulations are the future! Regarding frames: Have a look at this . It is FS2004 with addons. There are no persons but at least other planes and cars bring the airport to life. I have all major-airports in germany and a lot of others as detailed as this one in the video. The map of FS2004 is the WORLD ;) You forgot that your PC only have to calculate things in your visible surrounding, regardless how huge the map is. Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
EagleEye Posted September 30, 2009 Posted September 30, 2009 ...I think you are wrong. I think such complex simulations are the future! Regarding frames: Have a look at this . It is FS2004 with addons. There are no persons but at least other planes and cars bring the airport to life. I have all major-airports in germany and a lot of others as detailed as this one in the video. The map of FS2004 is the WORLD ;) You forgot that your PC only have to calculate things in your visible surrounding, regardless how huge the map is. First, I would`t compare civil flight simulations with combat simulations. There are so many different things to calculate under the hood. Hell yeah, I`m the last one who would`t like to have all that stuff. But everyone game/simulation engine have it`s limitations. The developing resources depends on funding. Yes, the scenery in that vid looks nice. But all ground vehicles following a simple route and no interact between. And as you wrote, no human models. FSX have very basic human models and you know that you have to play with the settings all the time if you want acceptable frame rates... Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
Warbird_242 Posted September 30, 2009 Posted September 30, 2009 What would be nice is to have soldiers able to walk ( soldiers being infantry in the mission editor). If you set their speed to walking pace, they look like spacemen on the moon. Just a slight animation change so you can have some soldiers walking across the pan with tanks trundling away in the background would make it sooo much better.
EagleEye Posted September 30, 2009 Posted September 30, 2009 What would be nice is to have soldiers able to walk ( soldiers being infantry in the mission editor). If you set their speed to walking pace, they look like spacemen on the moon. Just a slight animation change so you can have some soldiers walking across the pan with tanks trundling away in the background would make it sooo much better. Yes, AFAIK moving infantry initialy wasn`t planned to be in Black Shark. Though ED made it. But you know, restrictions by the old engine. So very basic infantry in BS. Will likely be enhanced with DCS series evolving.;) Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
26-J39 Posted September 30, 2009 Posted September 30, 2009 First, I would`t compare civil flight simulations with combat simulations. There are so many different things to calculate under the hood. Hell yeah, I`m the last one who would`t like to have all that stuff. But everyone game/simulation engine have it`s limitations. The developing resources depends on funding. Yes, the scenery in that vid looks nice. But all ground vehicles following a simple route and no interact between. And as you wrote, no human models. FSX have very basic human models and you know that you have to play with the settings all the time if you want acceptable frame rates... Well explained.. ;) One point: All simulators are produced to suit a market... obviously the "programming companies" need to make money.... They do their market research just like any other business if not more so... DCS was made for all us nut bag aviators so we can FINALLY jump into a cockpit (regardless of the airframe type) and be overwhelmed with the functionality of ALL that is simulated.... Personally I've been wishing for this for years and years.... ( Thx ED!!!!!) At the end of the day there are sim's to please the eye and there are sim's to please the mind.. :music_whistling: If ya know what i mean ;)
-Painter- Posted September 30, 2009 Posted September 30, 2009 Objection your honor ;) When you use high quality add-ons with MS-FS (e.g. PMDG737, 747, MD-11, Airsimmer A320) you have Airliners what are as deeply or deeper simulated as the K-50 is! And please: Do not say the K-50 is not designed for the eyes! I love to watch it outside! The 3D-model is just nearly perfect! And not only the one you are flying but the ones of your wingmen too! That is a great enjoyment for my eyes! :) Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Vekkinho Posted September 30, 2009 Posted September 30, 2009 Yeah, those little men are being well paid so it would increase the retail price of future DCS modules! [sIGPIC][/sIGPIC]
Lava Posted September 30, 2009 Posted September 30, 2009 Chip, just curious, how many of those high quality add-ons do you have to pay for? I've never bothered much with MS-FS. If the highest quality ones are pay products, that could explain quite a bit. If they're user supported, well, that's also very interesting. The communities around those products are old and very large, with development tools more widely available. Could that contribute?
26-J39 Posted September 30, 2009 Posted September 30, 2009 And please: Do not say the K-50 is not designed for the eyes! I love to watch it outside! The 3D-model is just nearly perfect! And not only the one you are flying but the ones of your wingmen too! That is a great enjoyment for my eyes! :) I cannot argue your honour :)
Haukka81 Posted October 1, 2009 Posted October 1, 2009 MS-FS -> no damage model, very basic flight physics. Black Shark -> good damage model, very advanced flight physics. ;) Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
26-J39 Posted October 1, 2009 Posted October 1, 2009 MS-FS -> no damage model, very basic flight physics. Black Shark -> good damage model, very advanced flight physics. Precisely :thumbup:
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