Abburo Posted November 30, 2022 Share Posted November 30, 2022 Excellent mod... step by step these kind of mods will take over DCS assets !!! One thing is not clear for me... where are the vehicles? Are they released yet ? 1 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom Link to comment Share on other sites More sharing options...
crazyeddie Posted November 30, 2022 Share Posted November 30, 2022 6 hours ago, Abburo said: Excellent mod... step by step these kind of mods will take over DCS assets !!! One thing is not clear for me... where are the vehicles? Are they released yet ? In the thread one below this ! 1 Link to comment Share on other sites More sharing options...
Sn8ke Posted December 1, 2022 Share Posted December 1, 2022 17 hours ago, crazyeddie said: In the thread one below this ! I too was curious. The thread below this one is the LHD Juan Carlos mod, didn't see any vehicles in there. Asus ROG Maximus X Apex//Core I7 8700K @ 5.3Ghz //32GB DDR4 RAM//Asus 3090 RTX//4K monitor w/ TrackIR 5 Link to comment Share on other sites More sharing options...
Eight Ball Posted December 1, 2022 Author Share Posted December 1, 2022 On 11/30/2022 at 11:17 AM, Presidium said: EightBall you are doing an INCREDIBLE JOB for the community! Your mods are awesome! And their quality is excellent!! Keep on doing such magnificent job brother!!! DCS should hire you, or pay you!!, or give you a ride in a yatch with a pair of girls in bikini on the deck!!! EightBall!!! **WE ALL LOVE YOU*** Thanks a lot! Glad you like the pack @Abburo @Sn8ke Most are not released yet, you can find a few in the "spoiler" at the very bottom of the first post 1 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
crazyeddie Posted December 1, 2022 Share Posted December 1, 2022 Sorry guys, threads change places so quickly - its here: https://forum.dcs.world/topic/297321-any-good-ground-object-mods-out-there/page/3/#comment-5099138 1 Link to comment Share on other sites More sharing options...
Sn8ke Posted December 2, 2022 Share Posted December 2, 2022 13 hours ago, Eight Ball said: Thanks a lot! Glad you like the pack @Abburo @Sn8ke Most are not released yet, you can find a few in the "spoiler" at the very bottom of the first post Thanks! Outstanding work! Asus ROG Maximus X Apex//Core I7 8700K @ 5.3Ghz //32GB DDR4 RAM//Asus 3090 RTX//4K monitor w/ TrackIR 5 Link to comment Share on other sites More sharing options...
AvgeekJoe Posted December 3, 2022 Share Posted December 3, 2022 Any chance @Eight Ball of putting some SA-18s on those yachts of yours? Here's why from a mission of mine well into WIP mode: 1 Link to comment Share on other sites More sharing options...
Eight Ball Posted December 3, 2022 Author Share Posted December 3, 2022 10 hours ago, AvgeekJoe said: putting some SA-18s on those yachts of yours? sure, I'll look into it 1 1 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
fagulha Posted December 8, 2022 Share Posted December 8, 2022 (edited) Edited December 8, 2022 by fagulha 2 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
Elphaba Posted December 8, 2022 Share Posted December 8, 2022 @Eight Ball Hey! So, how hard or is it impossible would it be to make the liferaft (the hexagonal one) a movable unit, such that we can give it a speed and waypoints - to emulate drifting on a current. I'm thinking of scenarios where we have to pick up people but too many for one helo trip, then the trick will be to find them when you come back because they will have moved with the 'current'... Is this something I could do with some lua changes or is it a WHOLE big thing to change? 4 Link to comment Share on other sites More sharing options...
Svelerdijk Posted December 9, 2022 Share Posted December 9, 2022 On 11/27/2022 at 8:41 PM, crazyeddie said: A few liveries for the JR Moore Tugboat, all generic so you can add anything you like to the funnels, the hull and superstructure sides are mirror images so unsuitable for adding names etc. Simply drop the file into the Liveries folder. I have included a Default livery to replace the one in the Mod, for some weird reason the default wont show up in the ME drop downs when you have other liveries, it needs the actual texture files in order to work properly. https://www.dropbox.com/s/aod9tf89vyswnn4/jr-more.zip?dl=0 File deleted... Link to comment Share on other sites More sharing options...
Presidium Posted December 23, 2022 Share Posted December 23, 2022 (edited) I keep saying that the work of @Eight Ball is AWESOME, the attention to detail is **insane**. And they open a new world of possibilities for DCS as you can see in this video: I love this guy!!!! Edited December 24, 2022 by Presidium 2 1 Youtube - Official Website Link to comment Share on other sites More sharing options...
Elphaba Posted December 23, 2022 Share Posted December 23, 2022 Has anyone had any crashes with this 2.0 version since 2.8 open beta came out? Link to comment Share on other sites More sharing options...
Eight Ball Posted December 24, 2022 Author Share Posted December 24, 2022 @Presidium Wow, this looks very interesting! I can't wait to try it @ElphabaI haven't and I use the ship pack a lot. Do they happen at random? oh and my apologies, I completely forgot to answer this: On 12/8/2022 at 5:08 PM, Elphaba said: Is this something I could do with some lua changes or is it a WHOLE big thing to change? It's pretty easy, you can edit the life_raft_yellow.lua in DCS.openbeta\Mods\tech\Civilian Assets Pack - Navy v2.5\Database\CAP Ships. At the top (line18) you will find : GT.max_velocity = 0.20222 That's the max speed in m/s 1 2 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Eight Ball Posted December 27, 2022 Author Share Posted December 27, 2022 (edited) More drivable ships coming soon Even with some weapons, thanks to Currenthill Edited December 27, 2022 by Eight Ball 26 1 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Elphaba Posted December 29, 2022 Share Posted December 29, 2022 @Eight Ball Hi again. Thanks for the awesome help with the liferaft and answering the other question. I have another hard one for you! I have static infantry on some of your sinking ships for my players to rescue. I have LINKED them to the ship, however, as the ship submerges, the infantry start to float in space and don't move with the model. Is this a problem with a) your animation implementation , b) the way ED have set up the LINKING system c) the problem of using STATIC infantry rather than ground infantry (which we can't use as they don't see being on a ship as a place to be able to be placed in the mission editor? One more thing. Is there a way to get the flashing lights on the cars e.g. police and Follow Me trucks to a) flash regardless of if the vehicle is moving and b) at the same rate and not dependent on the speed of the vehicle? Thanks! Link to comment Share on other sites More sharing options...
Eight Ball Posted December 29, 2022 Author Share Posted December 29, 2022 (edited) @Elphaba For the static objects on sinking ships it's a limitation of the sinking animation implementation. No way around it as far as I know. For the flashing lights it's how DCS works. For some reason when the vehicle is stopped the light "object" stops rotating eventhough if you look closely you can actually see the beacon itself is still rotating. The speed of the vehicle shouldn't impact the rotation speed of the beacons tho, it rotates the same wether the vehicle is moving at 1km/h or 100km/h. Just today I found a new way of adding lights to vehicles and I'm confident it should fix that issue as well as make the lights visible from futher away but I still need to test it. Edited December 29, 2022 by Eight Ball 3 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Elphaba Posted December 29, 2022 Share Posted December 29, 2022 12 minutes ago, Eight Ball said: @Elphaba For the static objects on sinking ships it's a limitation of the sinking animation implementation. No way around it as far as I know. For the flashing lights it's how DCS works. For some reason when the vehicle is stopped the light "object" stops rotating eventhough if you look closely you can actually see the beacon itself is still rotating. The speed of the vehicle shouldn't impact the rotation speed of the beacons tho, it rotates the same wether the vehicle is moving at 1km/h or 100km/h. Just today I found a new way of adding lights to vehicles and I'm confident it should fix that issue as well as make the lights visible from futher away but I still need to test it. Is there any way to see what linked objects there are on your model at run time and apply the animation transformation matrix to them too? Probably not eh? This is DCS and you're already a Jedi... Link to comment Share on other sites More sharing options...
Eight Ball Posted December 31, 2022 Author Share Posted December 31, 2022 On 12/29/2022 at 7:25 PM, Elphaba said: Is there any way to see what linked objects there are on your model at run time and apply the animation transformation matrix to them too? As far as I'm aware you can't animate object in DCS. You animate bones to which you parent said objects. 1 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
rato65 Posted December 31, 2022 Share Posted December 31, 2022 1 hour ago, Eight Ball said: As far as I'm aware you can't animate object in DCS. There is this function "play animation" in ME, but I never found out how it works. Tried whatever I could. Did you perhaps? Link to comment Share on other sites More sharing options...
Eight Ball Posted January 1, 2023 Author Share Posted January 1, 2023 (edited) 7 hours ago, rato65 said: There is this function "play animation" in ME, but I never found out how it works. Tried whatever I could. Did you perhaps? I meant animate a mesh, in Blender. I think the play animation function is for static object? ------------------ New generic bridge for the drivable ships Edited January 1, 2023 by Eight Ball 12 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
RWC Posted January 1, 2023 Share Posted January 1, 2023 Happy new year 8-Ball m8 and all the best wishes in 2023 ! Can't thank you enough for all your amazing input ! Take care m8 ! 1 Link to comment Share on other sites More sharing options...
Eight Ball Posted January 1, 2023 Author Share Posted January 1, 2023 (edited) @RWC Thank you! Happy new year to you too! -------- Making progress with the lightbars. They are finally visible at a distance. Still a fair amount of tweaking to smoothen the transition between the LODs (right it's very obvious) but slowly getting there Edited January 1, 2023 by Eight Ball 8 1 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Elphaba Posted January 1, 2023 Share Posted January 1, 2023 15 minutes ago, Eight Ball said: @RWC Thank you! Happy new year to you too! -------- Making progress with the lightbars. They are finally visible at a distance. Still a fair amount of tweaking to smoothen the transition between the LODs (right it's very obvious) but slowly getting there Awesome! Can't wait! Thank you so much for your dedication and attention to detail. Link to comment Share on other sites More sharing options...
Morpheus Posted January 1, 2023 Share Posted January 1, 2023 1 hour ago, Eight Ball said: @RWC Thank you! Happy new year to you too! -------- Making progress with the lightbars. They are finally visible at a distance. Still a fair amount of tweaking to smoothen the transition between the LODs (right it's very obvious) but slowly getting there Excellent !! (Trop fort) Link to comment Share on other sites More sharing options...
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