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Posted

All DCS ground units that are optically aimed are entirely too accurate. Even the WW2 stuff. Between this and the omniscient physics-defying AI, singleplayer is not all that enjoyable. 

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Posted (edited)

Have you considered changing your approach, instead of putting it on the AI ?

 

Lets look at a track.

Edited by Shadow KT

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

  • 2 weeks later...
Posted

I'm in agreement that it's simply FAR too accurate.

If you look at how they fire, they seem to be close on perfect shots at your expected position.  Sure, you can "game play" that by constantly dodging, but let's be fair, human gunners are simply NOT that accurate, and neither should the AI be.

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Posted
On 6/10/2021 at 1:37 PM, Shadow KT said:

Lets look at a track.

This. 👆

We could talk for days about what we think about ZU-23-2 accuracy without any proof: this thread would go nowhere.

 

Providing short tracks is the best way to prove one's point. We can compare different units accuracy, try things (lower skill, change target...), until we all agree.

---

Posted (edited)

As has been pointed out, its not the ZU-23-2 specifically. Any Ground unit even set at lowest skill will be way to accurate when engaging air. Even M113s with their single M2 while driving at full speed or soldiers firing Ak-74s.

Especially noticable when flying helicopters.

 

The problem is that the ground AI is extremly simpel. They get a perfect Lead from the game and than a random mumber generator decides if they aim right at this this perfect lead point or slightly miss it.

However the game makes no difference between what kind of target they shoot at. So the Ground AI will hit or miss a stationary tank just as often as a helicopter flying at 300 kp/h.

 

None of that is a secret or new information, the AI has many problems and ED says they will improve it in the future.

 

 

Edited by GrmlZ
  • Like 1
Posted (edited)
7 hours ago, Mr_sukebe said:

I'm in agreement that it's simply FAR too accurate.

If you look at how they fire, they seem to be close on perfect shots at your expected position.  Sure, you can "game play" that by constantly dodging, but let's be fair, human gunners are simply NOT that accurate, and neither should the AI be.

ZSU Shilka is radar guided, for drop and lead. Not human guided.

If you notch them, they will miss. If you have jammers, you can practically walk up to them and hose them down with cannon fire, at least in the A-10.

Edited by SmirkingGerbil

Pointy end hurt! Fire burn!!
JTF-191 25th Draggins - Hawg Main. Black Shark 2, A10C, A10CII, F-16, F/A-18, F-86, Mig-15, Mig-19, Mig-21, P-51, F-15, Su-27, Su-33, Mig-29, FW-190 Dora, Anton, BF 109, Mossie, Normandy, Caucasus, NTTR, Persian Gulf, Channel, Syria, Marianas, WWII Assets, CA. (WWII backer picked aircraft ME-262, P-47D).

Posted
2 minutes ago, SmirkingGerbil said:

ZSU Shilka is radar guided, for drop and lead. Not human guided.

If you notch them, they will miss. If you have jammers, you can practically walk up to them and hose them down with cannon fire, at least in the A-10.

 

Yeah, the ZSU-23-4 shilka is indeed radar guided.

The ZU-23-2 this thread is about is not.

  • Like 2
Posted
24 minutes ago, GrmlZ said:

Yeah, the ZSU-23-4 shilka is indeed radar guided.

The ZU-23-2 this thread is about is not.

GrmlZ! Where are the videos man! People missed them! 🙂

  • Like 1

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Posted
On 6/25/2021 at 11:34 AM, GrmlZ said:

Yeah, the ZSU-23-4 shilka is indeed radar guided.

The ZU-23-2 this thread is about is not.

Doh!

 

My bad.

Pointy end hurt! Fire burn!!
JTF-191 25th Draggins - Hawg Main. Black Shark 2, A10C, A10CII, F-16, F/A-18, F-86, Mig-15, Mig-19, Mig-21, P-51, F-15, Su-27, Su-33, Mig-29, FW-190 Dora, Anton, BF 109, Mossie, Normandy, Caucasus, NTTR, Persian Gulf, Channel, Syria, Marianas, WWII Assets, CA. (WWII backer picked aircraft ME-262, P-47D).

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