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Posted (edited)

I've never had a problem finding my mouse in VR.  I might fumble for keys but, as long as I can find my home keys or the edges of the qwerty part of the keyboard I can generally hit what I'm aiming for without issue.     I do have to feel around a bit for my TM Cougar MFD panels... but my stick and throttle I know by muscle memory and feel. 

 

I have a Blackhog B-explorer A model in front of my throttle for extra buttons..  I have a logitech G13 that I'd wish they'd release without the LCD panel and mechanical keys on the left of my throttle which I've programmed for UFC function, or whatever extra controls I might find useful depending on what aircraft I'm flying.  

 

There are some trade offs with VR.... but ultimately,  for simming I couldn't go back to TrackIR having exerpienced it.   It almost literally puts you inside the pit other than you can't feel your surroundings and you won't feel g-forces when maneuvering.  

 

The biggest caveat is that VR is going to generally want the the best hardware you can throw at it in flight sims.   

 

It's also worth noting that if you attempt VR, be prepared for understanding the multiple places one can change rendered resolution (I find it best to rely on only one method and I generally opt for the SS% slider in SteamVR vs any in game settings).. it's also good to understand you need to be able to maintain, at the very least, a frame rate equal to half the refresh rate of the VR displays, which can and will cause some weirdness here and there unless hardware catches up to the demands of DCS in VR and you can maintain a framerate equal to the refresh rate.    But generally, a minimum fps of half your refresh rate will generally be your fine tuning point for any VR headset in DCS for smooth nausea free gameplay.  

Edited by Headwarp
  • Like 1
Spoiler

Win 11 Pro, z790 i9 13900k, RTX 4090 , 64GB DDR 6400GB, OS and DCS are on separate pci-e 4.0 drives 

Sim hardware - VKB MCG Ultimate with 200mm extension, Virpil T-50CM3 Dual throttles.   Blackhog B-explorer (A), TM Cougar MFD's (two), MFG Crosswinds with dampener.   Obutto R3volution gaming pit.  

 

Posted
6 hours ago, dburne said:

 

I am loving the Hornet in VR. Currently only doing single player campaign flying with it.

Hornet looks great, however even with a Vive Pro 2 instruments can be a little fuzzy. It is almost like they are just too small in VR, if slightly larger would be clearer.

I suppose you already tried changing the IPD world scale DCS setting. Apparently it´s module dependant.

i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP

FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak

Posted
38 minutes ago, Ala12Rv-Tundra said:

I suppose you already tried changing the IPD world scale DCS setting. Apparently it´s module dependant.

 

Hmm I am thinking I did before but will double check tomorrow. Perhaps I did not when I switched from Reverb G2 to Vive Pro 2.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
13 hours ago, Ala12Rv-Tundra said:

I suppose you already tried changing the IPD world scale DCS setting. Apparently it´s module dependant.

 

Are you talking about the manual IPD setting in the VR tab?

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted (edited)
On 7/6/2021 at 10:34 AM, Hiob said:

Can you elaborate this? I tried VR at a friends and it was incredible (hovering in a helo - a lot easier in VR) but It gave me nausea pretty quickly.

And once the motion sickness kicked in, it stayed. I'm starting to feel dizzy again by even thinking about it.

Is this a matter of adaption? Will it get better? Because for now - even though the experience was a blast (the size and dimensions of the cockpits are a incredible difference)...

I'll probably stay away from it.

 

Edit: Are there coping techniques for motion sickness? Any tricks to get around it?

 

I have begun my journey in VR with a PSVR

God, I was so sick ! Even opening the box and smelling the device gave me instant nausea.

Then I bought a Quest 2 and spent some short sessions with motion-sickness free games like beat saber or Alyx 

After a while I was trying some short  DCS ans Elite dangerous sessions.

A few weeks later I noticed my motion sickness issue was gone for good.

 

The trick is to convince your brain that visually perceived motion contradicting the static feel registered by your inner ear is not the result of poisoning.

Motion sickness nausea is an archaic safe guard mechanism that makes you empty your stomach as soon as poisoning symptoms are detected. 

 

.Don't despair, motion sickness WILL disappear after some time. Your brain will get used to it one way or another and draw its own conclusion : you're not poisoning yourself, no need to puke/jettison your stomach to survive.

.Play as much short sessions as you can. Bail out from your VR goggles as soon as you feel some minor discomfort. Don't force it, never.

.You might turn on  a fan and point it right to your face. Some says it helps. Again you're tricking your brain with a relative wind coherent with a visually perceived motion

 

hope this helps

 

Edited by pixie
  • Like 5
Posted

I had my mind blowing moment as I was in VR in the fw190Anton and leaned my head out of the cockpit. the engine sound roared up while a ventilator in front of me felt like the actual wind 👌

Darkstar: Merged

Posted
hace 23 minutos, horstweihrauch dijo:

I had my mind blowing moment as I was in VR in the fw190Anton and leaned my head out of the cockpit. the engine sound roared up while a ventilator in front of me felt like the actual wind 👌

Great... 

 

But one advise.... Think remember Fw190 its not a Ww1 plane... Had closed cabin... 

Posted
1 hour ago, pixie said:

I have begun my journey in VR with a PSVR

I was so sick than even opening the box and smelling the device gave me instant nausea.

Then I bought a Quest 2 and spent some short sessions with motion-sickness free games like beat saber or Alyx 

After a while I was trying some short  DCS ans Elite dangerous sessions.

A few weeks later I noticed my motion sickness issue was gone for good.

 

The trick is to convince your brain that visually perceived motion contradicting the static feel registered by your inner ear is not the result of poisoning.

Motion sickness nausea is an archaic safe guard mechanism that makes you empty your stomach as soon as poisoning symptoms are detected. 

 

.Don't despair, motion sickness WILL disappear after some time. Your brain will get used to it one way or another and draw its own conclusion : you're not poisoning yourself, no need to puke/jettison your stomach to survive.

.Play as much short sessions as you can. Bail out from your VR goggles as soon as you feel some minor discomfort. Don't force it, never.

.You might turn on  a fan and point it right to your face. Some says it helps. Again you're tricking your brain with a relative wind coherent with a visually perceived motion

 

hope this helps

 

That is actually a good explanation!

Never thought about it that way.

I'm positive that I will adopt eventually.

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
21 hours ago, dburne said:

 

Are you talking about the manual IPD setting in the VR tab?

yes sir. I find values 45-60 fit most modules

i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP

FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak

Posted (edited)
14 minutes ago, Ala12Rv-Tundra said:

yes sir. I find values 45-60 fit most modules

Shouldn't that be your actual IPD. For an adult male that should be more like 65-70?

Edited by Hiob
Typos

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted (edited)
1 hour ago, Ala12Rv-Tundra said:

yes sir. I find values 45-60 fit most modules

 

Yeah I played around with it yesterday, lowered it to 58 and it helped some. At least cockpit seems closer to actual size I guess. They still are not as sharp as I would like but guess have to wait for next generation to get that. It is pretty darn good though.

I thought I had already done that but apparently not - thanks!

Edited by dburne

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
1 hour ago, Hiob said:

Shouldn't that be your actual IPD. For an adult male that should be more like 65-70?

 

 

No it is not related to your actual IPD setting - it really is not a good name for it, as it has to do with the scale rather than an inter-pupillary distance. Lower the number and your cockpit gets larger. Ideally you want to get it about where it should be as if you were really sitting in the cockpit.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted (edited)
23 hours ago, Hiob said:

Shouldn't that be your actual IPD. For an adult male that should be more like 65-70?

 


Naming that option wasn´t ED brightest idea because leads to confusion. It´s more like a world scale factor.

Edited by Ala12Rv-Tundra
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i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP

FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak

Posted (edited)
On 7/9/2021 at 9:52 AM, Ala12Rv-Tundra said:


Naming that option wasn´t ED brightest idea because leads to confusion. It´s more like a world scale factor.

 

Huh, that makes a lot of sense now. I've just been to the optician and they gave me my correct IPD so I can now use that in my G2 (I was way off!). I was wondering whether to change the IPD in DCS settings to match but it seems that isn't necessary. Thanks!

Edited by Morat
Posted

Not sure where to put this...but this thread seems wide ranging enough that it won't be too much of a hijack  🙂

 

I have been watching various cockpit videos to get an idea of WHERE to position myself in VR for the most "realistic" look.  I jacked up my seat pretty high (and diddled with the camera) so that I could see over the nose and see all the attennae there. Great view, but then it seemed hard to "reach" a lot of the cockpit switches. Talking F/A-18 here, but similar questions for other modules.

 

Usually I have myself positioned so by looking UP, I can just see the top of my helmet in the Mirror, (and can see if the airbrake is up) but in some Cockpit videos, it seems like a lot more of the helmet including visor are visible in the mirror, (higher seat position or taller pilot) while, at the same time, less of the nose is visible.

 

Also been cranking myself farther forward to aid in the readability of displays, but not so far as to make the position of the throttle not be too far back.

 

Wondering where others situate themselves.

 

In particular, the Community A-4 mod makes me feel like I am deep down in the pit, but I suspect that is the way it was vs. the more modern bubble canopies with greater visibility.

Posted

I would orientate myself by the HUD and by looking down in my crotch.

The first should fit all informations in view and the second should feel "right".

In my short tests (not with the hornet, only Viper and Tomcat) "default" fit pretty well....

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
7 minutes ago, Hiob said:

I would orientate myself by the HUD and by looking down in my crotch.

The first should fit all informations in view and the second should feel "right".

In my short tests (not with the hornet, only Viper and Tomcat) "default" fit pretty well....

I can see all the HUD elements in a variety of positions. Not having spent any time (other than a few airshow and static museum displays) in a cockpit, I don't really know what looks "right" the way it does when I get into an unfamiliar car and adjust seat and mirrors to my comfort level.

 

I usually turn the Pilot Body OFF, but I have to admit that with it ON there is a better gauge to the overall "fit".

 

At this point, it isn't that critical. Just trying to refine the already game changing VR experience as much as possible.

 

 

 

 

  • 1 year later...
Posted

Sorry, cannot find the original post I mount a ELECOM mini trackball onto the T16000M. As I have upgraded to Warthog, I mount the mini-trackball onto the stand it comes with and "stick" this stand with magnets in the bottom:

nullnull

image.jpeg

image.jpeg

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted
On 7/24/2021 at 12:51 AM, DaWu said:

Using the mouse in vr is the easiest thing to do in all of DCS. You are overthinking the whole concept 

One of the benefits of VR is we can easily break away from location of the PC to some degree. My rudimentary "cockpit" may not be as flash as some but it is away from the desk I am typing this. I don't need or want a conventional mouse for flying in DCS, it is neither convenient nor an immersive solution.

The transition from flying at a desk using a keyboard and mouse as an interface to being constricted to a headset where you can't see your controls can seem daunting. The solutions not only work well but IMHO improve the overall experience to the extent using a mouse and keyboard seem rather obsolete.

AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming  · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat

Posted (edited)
3 hours ago, Baldrick33 said:

One of the benefits of VR is we can easily break away from location of the PC to some degree. My rudimentary "cockpit" may not be as flash as some but it is away from the desk I am typing this. I don't need or want a conventional mouse for flying in DCS, it is neither convenient nor an immersive solution.

The transition from flying at a desk using a keyboard and mouse as an interface to being constricted to a headset where you can't see your controls can seem daunting. The solutions not only work well but IMHO improve the overall experience to the extent using a mouse and keyboard seem rather obsolete.

Very much this! I use a couple programs/devices that for me I consider crucial to my overall VR enjoyment.

Voice Attack with Vaicom Pro for DCS.  Point CTRL finger trackers for manipulating all those buttons/switches in the cockpit. Also freed up some button assignments in my stick and throttle. I can fly a full mission without ever raising my headset or reaching out for keyboard or mouse. Awesomeness.

Edited by dburne
  • Like 1

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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