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Posted (edited)

Since patch, AI after catapult from supercarrier will pull huge amounts of alpha on take off.   So much so that a heavy hornet will crash into the sea every time.   F 14b will also pull huge alpha but has the power to manage to not crash.

 

I jumped into a hornet with a heavier weight than the AI and can take off of the carrier just fine, while the AI next to me just noses up and slowly sinks until it hits the water.

 

Version 2.7.4.9632  Update 21.07.2021

 

Only tested with Super carrier, hornets and F-14b

Crazy alpha 1.jpg

Edited by bogusheadbox
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Posted

I have noticed the something and actually came looking to see if anyone else had encountered it too. It's good to know its just not my AI that have gone crazy.

Posted

Can confirm this bug, I'm playing the Oil in the water campaign and all of the AI Hornet pull high AOA when launched, crashing in the sea.

Posted

I did some more testing and it's not just the Hornets that have gone crazy but all the none AI aircraft. If I use any pay module as AI they don't act right.

Posted

Having the same issue here with missions I had created that worked just fine until now. As described, AI Hornets drop into the water after carrier take-off. Vikings and Hawkeyes don't seem to have that problem.

Posted

Yea I'm getting the same problem. Mission I created was perfectly fine before the patch, I have about 27 knots over the deck, I can take off fine but the AI pulls huge alpha and heavy 3 bag hornets crash into the ocean :S

I hope they work out a fix for this soon

Posted

Also not limited to take offs, I've experienced several times AI F/A-18 wingmen flying with low speed and crazy high AoA in full burner when they try to do regular climbs.

Posted

Any ETA on a hotfix for this bug? I have two campaigns on hold and I'm not starting several others because they're impossible to do if AI aircrafts keep doing this...

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Posted

I'm really surprised this hasn't been hotfixed yet.  It's been nearly 2 weeks and single player carrier missions are completely broken and unplayable.

Posted

Stable is delayed Open Beta. Unless the Open Beta build has excessive CTDs, the Stable version gets the exact same builds (and thus exact same bugs) as Open Beta. 

  • Like 1
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