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Posted

So APR39 sounded noisy and too quiet for my ear so I couldn`t figure out a thing it was talking, so I applied some denoise on audio files and cranked up the volume via sdef files (u can ditch those if you find volume is ok) and I`m pretty happy with the results.

APR39_cleanup.7z

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Posted
3 hours ago, LynxD said:

So APR39 sounded noisy and too quiet for my ear so I couldn`t figure out a thing it was talking, so I applied some denoise on audio files and cranked up the volume via sdef files (u can ditch those if you find volume is ok) and I`m pretty happy with the results.

APR39_cleanup.7z 7.84 MB · 1 download

Nice!

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Posted

No, the numerous modifications to the airframe do not allow the existing liveries to be reused.
The 3D model is finalized and the work of the artist of the UH-60L is in progress
Patience, just like for the missions ... WIP

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Posted

Ok now since I can tell what APR39 speaks - I`ve noticed it always says "SA SA UNKNOWN" After some poking in scripts i`ve noticed

function getSAMType(samData)
	local samType
	if samData.unit_type_sym:get() == "a8" then
...

when it should check for 8a

made a quick fix for that part and following SAM types and now it speaks correctly. Attaching fixed script

APR39_typefix.7z

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Posted (edited)

What's the latest version of the UH-60L mod please? 1.3.1?

Apparently it's causing some vehicle sounds to be missing in CA

Edited by jonsky7
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Posted
8 hours ago, jonsky7 said:

What's the latest version of the UH-60L mod please? 1.3.1?

Apparently it's causing some vehicle sounds to be missing in CA

 

Yes 1.3.1. The main project unfortunately has stopped now however like for free mod its a top quality. For me, could be improved a bit FM (tail action), no TACAN, RWR has limitations, fuel systems (A2A), no crew on external view still and few small things. But it's still a great addon, and I'm a bit surprised that ED themselves wouldn't want to make it a paid model if they put in the extra own work on their part to bring it to level of payware helios.

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Posted
11 minutes ago, YoYo said:

Yes 1.3.1. The main project unfortunately has stopped now however like for free mod its a top quality. 

Has there been official word about stopping the development?

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Posted (edited)
46 minutes ago, Blinde said:

Has there been official word about stopping the development?

No, but that's the my own impression. On Discord, I don't see anything going on with further development and incoming announcements of patch/improvements. Did you see it or if You know somethimething more, share it pls. There is a weapon mod in development of @Tanuki44 but nothing has happened since April last year in terms of basic 1.3.1 and if you read the manual you probably know there are a few of words about "soon" and unfortunately that didn't happen, with all due respect to the creator. I'm sure he spent a lot of time to bring this module to such an advanced state. It was months if not years of work. Honestly, we could even throw something into further development, make some fundraiser for the author for further development of the model, but I think such practices are prohibited by ED. I do not know. Personally, I would even pay extra to see the things I wrote about above.

Edited by YoYo
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Posted (edited)

I have a feeling that this Black Hawk is going to be official module at some point, just like C-130. Or Kinkkujuustovoileipä is just occupied on other projects, concerning maybe DCS.

Edited by Blinde
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Posted (edited)
vor 1 Stunde schrieb Blinde:

I have a feeling that this Black Hawk is going to be official module at some point, just like C-130. Or Kinkkujuustovoileipä is just occupied on other projects, concerning maybe DCS.

 

Well, a official UH60L DCS module would be fantastic we‘d all be so happy.

The developer of the UH60 mod is actually working for Polychop and should be busy in their projects.

Edited by corbu1
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DCS Version2.9.15.9408
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms
 - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod)

DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus

Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1

Posted (edited)
4 minutes ago, corbu1 said:

Well, a official UH60L DCS module would be fantastic we‘d all be so happy.

The developer of the UH60 mod is actually working for Polychop and should be busy in their projects.

 

Once there was a slogan between words that they did not rule out UH-60 for DCS also officially. Maybe after Chinook. We'll see.

Good news about Polychop. Maybe they will do finally the Kiowa.

Edited by YoYo
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Posted

In fact, I haven't refueled in flight for a long time, and now I did it for the first time in VR. Oh how simple it is! Piece of cake. The first approach and immediately full tank :thumbsup:.

mXZwwJfl.jpg

Just 2 things:

A) looks like an issue (or function not completed), I recived more than 4500 of fuel on the digital indicator (but 100% without external tanks is 2360 like on picture):

FtIL1qy.jpg

the scale unfortunately has disappeared as well

B)how to find a tanker if we havent TACAN in UH-60L? Any idea? Of course I can use the F10 map, but I prefer more realistic navigation 😉 

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Posted
vor 8 Stunden schrieb Eight Ball:

Nope. ED called dibs on the UH-60.

bandicam 2023-01-07 23-52-12-860.jpg

Good news is the flight model, 3d and 2d will be most likely be really good. Bad is news is it's probably half a decade away...

Yep, that‘s right. If we get a  Blackhawk one day…..we‘d get it from ED.

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DCS Version2.9.15.9408
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms
 - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod)

DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus

Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1

  • 2 weeks later...
Posted

Would it be possible for you to 'spruce up' the cockpit textures (wear-and-tear, dirt, etc.), or release the cockpit model for the community to do?

Also, it would be nice if the rotor-spoolup-time could be extended a bit.

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Posted

This is amazing addon for UH-60L. I think it could be integrated and it colud increase high level for the whole module!

Thanks @Chef98, who did this campaignes, I spent last 10 evenings to finish his both campaignes. Wow, they are "payware" or even more quality. Perfectly captures the operation and use of the UH-60L. It was amazing adventure with many extra ideas :). Good job @Chef98 and "Move order" campaignes are a must-have upgrade for any UH-60L fan! :thumbup: I had loads of fun. BIG thank You!

https://www.digitalcombatsimulator.com/en/files/3320945/

https://www.digitalcombatsimulator.com/en/files/3328217/

Bez tytułu.jpg

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Posted
vor 3 Stunden schrieb YoYo:

This is amazing addon for UH-60L. I think it could be integrated and it colud increase high level for the whole module!

Thanks @Chef98, who did this campaignes, I spent last 10 evenings to finish his both campaignes. Wow, they are "payware" or even more quality. Perfectly captures the operation and use of the UH-60L. It was amazing adventure with many extra ideas :). Good job @Chef98 and "Move order" campaignes are a must-have upgrade for any UH-60L fan! :thumbup: I had loads of fun. BIG thank You!

https://www.digitalcombatsimulator.com/en/files/3320945/

https://www.digitalcombatsimulator.com/en/files/3328217/

Bez tytułu.jpg

Thanks for pointing on these campaigns…..Looking really intetesting!👍

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DCS Version2.9.15.9408
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms
 - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod)

DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus

Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1

  • 2 weeks later...
Posted
7 hours ago, jsr9597 said:

Fuel tanks are missing textures and are small (dont look like they belong).  Using V1.3.1.  How can I fix this problem?

Screen where it is?

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Posted
14 hours ago, jsr9597 said:

Fuel tanks are missing textures and are small (dont look like they belong).  Using V1.3.1.  How can I fix this problem?

Do you have installed the Sea King mod? I had the same problem some weeks ago. Removing the Sea King mod solved the issue for me.

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