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Posted

Right now a lot of nations don't have infantry and those that do, don't have enough to simulate a platoon or a company.

The Russians and the Americans have the most infantry represented in DCS

Russia has riflemen with AKs and grenadiers with the RPG-16 and the US has the M4, M249 and the M1 garand in the WWII asset pack.

 Then Germany has the KAR-98 in the WWII asset pack. We need enough small arms to represent a typical company.

So there needs to be light and medium machine guns, DM rifles, portable anti-tank weapons 

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Posted

+1 and I am with you 100%. But considering it took almost 10 years to get an unmanned anti-tank gun, my guess is this wish might be only a decade or two ahead of its time.

The ground war side of DCS could really use a revisit. The recent addition of ATG's helped a little, but infantry units have no way of dealing with armor. Its impossible to build mission scenarios that include infantry against armor, or a well placed MG nest holding a choke point.

So as an extension to your call for more infantry, which we could definitely use, could ED please revisit the WWII ground war side of DCS with some additions/updates.

Thanks.

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Posted

Update infantry / paradtroops has on progress by ED.

Enviado desde mi RNE-L21 mediante Tapatalk

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Posted (edited)
On 2/24/2022 at 8:25 AM, BIGNEWY said:

 

We have plans for better infantry but you will need patience while it is developed. 


Thanks

Twelve years and counting. That is for a sim that spent most of its existence as a attack helicopter, and close air support sim. I sorry but our patients is a little thin. It's not like we're asking for a full fidelity F-22. Or even a new capability. We are asking for generic NATO, Russian, Chinese, and maybe insurgent infantry. You have machine gun infantry, and RPG, infantry, and Rifle infantry. It would just be nice to see the right uniforms through those really good targeting pods we have. 

Look I love what you have done with DCS. But as great as some of the modules are we need a believeible and engaging environment to fly and fight it. For the attack helicopters that means troops. 

Edited by FlankerKiller
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Posted
On 2/24/2022 at 4:01 PM, FlankerKiller said:

Twelve years and counting. That is for a sim that spent most of its existence as a attack helicopter, and close air support sim. I sorry but our patients is a little thin. It's not like we're asking for a full fidelity F-22. Or even a new capability. We are asking for generic NATO, Russian, Chinese, and maybe insurgent infantry. You have machine gun infantry, and RPG, infantry, and Rifle infantry. It would just be nice to see the right uniforms through those really good targeting pods we have. 

Look I love what you have done with DCS. But as great as some of the modules are we need a believable and engaging environment to fly and fight it. For the attack helicopters that means troops. 

 

I hope we see the updates with the Apache.  I'm surprised they haven't been added earlier. For example the M60, and PK machine guns are all present in some form. I don't knowhow hard it would be to make an infantry model using what is in game already but we have the ammo 

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Posted
27 minutes ago, FlankerKiller said:

Maybe, but it's important to remember, the Apache isn't the first or second attack helicopter in DCS. 

true but as we don't know what all they have been working on or the status of differnt projects 

Posted

We at least a way for infantry to deal with armor in the modern era, while this capability is absent from the WWII scene. But more infantry types with more capabilities are needed for all time periods. Just think when the F4 arrives how much better a Vietnam scenario would be with improved infantry.

Posted

Exactly, but also more capability for infantry to deal with infantry. LMGs, DMRs, even grenad launchers. Fully equipped infantry should be quite the fight. And the bases is there. It's not a bunch of new code. Plus the infantry has some Ai to it. So it makes for interesting fights. 

Posted

Also, we need more insurgent and irregular forces. Right now, the only ones we have are Chechen-looking ones in green camo. They look a little of out place in the sandbox, to say the least. We need some terrorists to launch Hellfires and shoot the gun at. 🙂

Posted
On 3/4/2022 at 2:33 PM, Dragon1-1 said:

Also, we need more insurgent and irregular forces. Right now, the only ones we have are Chechen-looking ones in green camo. They look a little of out place in the sandbox, to say the least. We need some terrorists to launch Hellfires and shoot the gun at. 🙂

And that don't scoot across the ground. But yeah insurgents with the RPG, AK, and maybe a PKM would be great. 

Posted

Maybe also with Enfields, insurgents have all sorts of weapons, and old British ones in particular are popular around Afghanistan, from which they flow to other places. A well-placed .303 British round can definitely threaten a helicopter pilot, though obviously those rifles wouldn't be nearly as effective as AKs and RPGs. Still, they use what the have. 🙂 FN FAL is also popular over there.

Posted
3 hours ago, Dragon1-1 said:

Maybe also with Enfields, insurgents have all sorts of weapons, and old British ones in particular are popular around Afghanistan, from which they flow to other places. A well-placed .303 British round can definitely threaten a helicopter pilot, though obviously those rifles wouldn't be nearly as effective as AKs and RPGs. Still, they use what the have. 🙂 FN FAL is also popular over there.

We have the Lee Enfield in the WWII asset pack. IMHO I figure with the insurgents they should basically be given access to any thing that goes bang.  As they won't have a regular supply line they would use whatever they can find. With national units we should have enough different weapons  to make a realistic unit, as well as the ability to place a unit based on a template.

Posted
On 2/28/2022 at 1:22 PM, FlankerKiller said:

Maybe, but it's important to remember, the Apache isn't the first or second attack helicopter in DCS. 

 DCS has only one attack helicopter: The Blackshark.

 

The rest are just targets with rotors. :smoke:

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Some of the planes, but all of the maps!

Posted
On 3/4/2022 at 7:31 AM, FlankerKiller said:

It's not a bunch of new code

Not so sure of that.  Everything in this sim so far, is aircraft and vehicles.  Infantry seems to be an after-thought so far.

They need better infantry AI simulation.  Hopefully, with their work on co-pilot AI, all the other AI will get better.

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Posted (edited)
6 hours ago, 3WA said:

Not so sure of that.  Everything in this sim so far, is aircraft and vehicles.  Infantry seems to be an after-thought so far.

They need better infantry AI simulation.  Hopefully, with their work on co-pilot AI, all the other AI will get better.

Couldn't agree more. Better Ai infantry that could actually attack/defend real player positions (air/ground/sea) would bring the next level of immersion.

Because the main interest for most here is the flying part, the ground/navy part is easily overlooked. But truth be told, the ground/navy part is normally what drives armed conflict.

The new WWII server with its focus on a strategy based dynamic ground war is a really good example of how a more realistic ground war helps build a much better flying experience for V. fighter pilots. Imagine if we had the much improved Ai infantry plus more types that could attack/defend the real players in tanks and planes as they coordinate a strategy to push their front line forward, or encircle the enemy forces.

ED, your on the right track with DCS World, but please hire more people!

 

Edited by Callsign112
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Posted
On 3/4/2022 at 7:31 AM, FlankerKiller said:

And the bases is there. It's not a bunch of new code. Plus the infantry has some Ai to it. So it makes for interesting fights. 

I would agree with this to some extent. The first step to improving infantry IMHO is adding light and medium machine guns

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Posted
On 2/24/2022 at 2:01 PM, FlankerKiller said:

Twelve years and counting. That is for a sim that spent most of its existence as a attack helicopter, and close air support sim. I sorry but our patients is a little thin. It's not like we're asking for a full fidelity F-22. Or even a new capability. We are asking for generic NATO, Russian, Chinese, and maybe insurgent infantry. You have machine gun infantry, and RPG, infantry, and Rifle infantry. It would just be nice to see the right uniforms through those really good targeting pods we have. 

Look I love what you have done with DCS. But as great as some of the modules are we need a believeible and engaging environment to fly and fight it. For the attack helicopters that means troops. 

 

Easy there, killer. They’re working on it. The attitude is a little bit much. 🤣

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Posted
On 3/9/2022 at 8:50 AM, Phoschek said:

Easy there, killer. They’re working on it. The attitude is a little bit much. 🤣

Let me repeat this. It's been twelve years. I've been making this request since 2010. So no the additude isn't a bit much. The First DCS module was the KA-50. I bought it on day one. And yes it brought some new things. Infantry being a key one. But it quickly became apparent that the ground war aspect hadn't changed much since LOMAC. And even with the introduction of Infantry it was completely un balanced. With no NATO AT, and no Russian LMG. That was my first request in 2010. They were working on it then too. The only time Egale Dynamics dose anything to improve anything is when they get enough negative pressure from the community. Look at the F-16 flight model. Two years and the FM was just completely wrong. It wasn't until Mover unintentionally showcased it that Egale Dynamics did a fucking thing about it. It wasn't until the backlash from the F-16 release that they even considered improving the core. So no after twelve years of them "working on it" I don't care if they are "working on it" anymore. The #1 thing DCS needs, more then any new aircraft, is to improve the environment we fly in. And since it's a combat simulator and having an engaging ground combat experience is vital to its enjoyment. Then I don't think it is a bit much at all to ask, and eventually demand, for them to improve it. Because if they don't I for one won't be buying anything more from ED. And I would advocate that the rest of the community do the same. I'm hoping that this coming updat is spectacular. But I'm also tired of seeing the constant requests for core features that would improve all modules being ignored at least until the pitch forkes come out. So no the additude isn't a bit much. 

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Posted
On 3/10/2022 at 9:35 AM, FlankerKiller said:

Let me repeat this. It's been twelve years. I've been making this request since 2010. So no the additude isn't a bit much. The First DCS module was the KA-50. I bought it on day one. And yes it brought some new things. Infantry being a key one. But it quickly became apparent that the ground war aspect hadn't changed much since LOMAC. And even with the introduction of Infantry it was completely un balanced. With no NATO AT, and no Russian LMG. That was my first request in 2010. They were working on it then too. The only time Egale Dynamics dose anything to improve anything is when they get enough negative pressure from the community. Look at the F-16 flight model. Two years and the FM was just completely wrong. It wasn't until Mover unintentionally showcased it that Egale Dynamics did a fucking thing about it. It wasn't until the backlash from the F-16 release that they even considered improving the core. So no after twelve years of them "working on it" I don't care if they are "working on it" anymore. The #1 thing DCS needs, more then any new aircraft, is to improve the environment we fly in. And since it's a combat simulator and having an engaging ground combat experience is vital to its enjoyment. Then I don't think it is a bit much at all to ask, and eventually demand, for them to improve it. Because if they don't I for one won't be buying anything more from ED. And I would advocate that the rest of the community do the same. I'm hoping that this coming updat is spectacular. But I'm also tired of seeing the constant requests for core features that would improve all modules being ignored at least until the pitch forkes come out. So no the additude isn't a bit much. 

Fully agree.

Posted (edited)

Think about a moment's thought to why the 3rd parties haven't made any infantry units for DCS World, if the "functionality" is there, in 10 years, simply because just like ED's Supercarrier deck crew, which the HeatBlur and RAZBAM 3rd parties have not implemented on their carriers, the new infantry, which has nothing to do with the one coming from LOMAC/FC, is a new technology, and a work in progress. Have a little patience, this is not going to be here by tomorrow.

 

Edited by Silver_Dragon
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