Sr. Posted August 21, 2022 Posted August 21, 2022 Just now, FlyingMilk said: Nope, inside a tiny room with its own AC. Room chilled to about 17C (Its so cold in here) GPU around 60-70C and CPU at around 50 I'm stumped. https://www.tomshardware.com/news/amd-issues-fix-and-workaround-for-ftpm-stuttering-issues Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
FlyingMilk Posted August 21, 2022 Posted August 21, 2022 (edited) 20 minutes ago, Sr. said: I'm stumped. https://www.tomshardware.com/news/amd-issues-fix-and-workaround-for-ftpm-stuttering-issues Now when playing around with SVR again I got to a very smooth point, just not the clarity I wanted. Then G2 went black and now it says its not connected anymore, and I tried restart, tried replug. tried power on and off on cable. tried powercable out and back in nothing.... Im so tired of this. That might just be the drop, if I get it working again I think I'll just sell it Havent flashed BIOS in like a year, might be something there. But now I cant even get the G2 to work at all.... Edited August 21, 2022 by FlyingMilk
Antix70 Posted August 21, 2022 Posted August 21, 2022 1 hour ago, FlyingMilk said: She allso demanded whole yesterday for a market x) Testing now using overlay Ingame settings added with picture. Testing ground, F-16 Caucasus fighter sweep. Motion Reprojection is allways OFF, shake 0% sharpnes 0% (Prior to testing im now using skyspaces empty room as my room in WMR. res scale 100% NIS 90% FPS 45-70 (not smooth at all, didnt see the big stutterts I usually do whithin testing for about 5 min but its choppy and unplayable for me) app CPU 10-12ms GPU 14-17ms pre CPU 0ms GPU 0ms post CPU 0.17-0.18ms GPU 0.55-1.06ms Res scale 100% NIS 80% FPS 50-75 (its choppy, flickering on cloud edges. loosing enough quality that i could just use an oculus quest 2) app CPU 10-14ms GPU 11-16ms pre CPU 0 GPU 0 post CPU 0.15-0.17ms GPU 0.54-1.02ms res 2206x2158 NIS OFF FPS 50-90 (its choppy, flickering on cloud edges. loosing enough quality that i could just use an oculus quest 2 ) app CPU 9-13ms GPU 9-13ms pre CPU 0 GPU 0 post CPU 0.15-0.17ms GPU 0.29-0.79ms Have you tried shutting off the 3 shadow options? Shadows/Secondary Shadows/Terrain Object Shadows. These are each very hard on the GPU, all 3 together is I think pushing it. I got much better performance after turning them off, and honestly don't notice a difference in visual stimuli without shadows. 4 minutes ago, FlyingMilk said: Now when playing around with SVR again I got to a very smooth point, just not the clarity I wanted. Then G2 went black and now it says its not connected anymore, and I tried restart, tried replug. tried power on and off on cable. tried powercable out and back in nothing.... Im so tired of this. That might just be the drop, if I get it working again I think I'll just sell it I had issues with my USB-C plugged into my video card's port, so I bought a slot mounted USB-C that goes directly to the motherboards USB-C connector. https://www.amazon.com/gp/product/B07DV86Y4Z/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 That solved some connection issues I was having with my ReverbG2
FlyingMilk Posted August 21, 2022 Posted August 21, 2022 (edited) 12 minutes ago, Antix70 said: Have you tried shutting off the 3 shadow options? Shadows/Secondary Shadows/Terrain Object Shadows. These are each very hard on the GPU, all 3 together is I think pushing it. I got much better performance after turning them off, and honestly don't notice a difference in visual stimuli without shadows. I had issues with my USB-C plugged into my video card's port, so I bought a slot mounted USB-C that goes directly to the motherboards USB-C connector. https://www.amazon.com/gp/product/B07DV86Y4Z/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 That solved some connection issues I was having with my ReverbG2 I am using the MOBO's USB-C port not GPU. Havent had this problem before, now trying with the included USB-C to A adaptor. Got it recognized but then it goes back to unknown device in Device Manager. I allso dont have a USB 3.1 front panel header. If I did I would have one more USB-C on the front of my case. Its just there useless atm Edited August 21, 2022 by FlyingMilk
Antix70 Posted August 21, 2022 Posted August 21, 2022 22 minutes ago, FlyingMilk said: I am using the MOBO's USB-C port not GPU. Havent had this problem before, now trying with the included USB-C to A adaptor. Got it recognized but then it goes back to unknown device in Device Manager. I allso dont have a USB 3.1 front panel header. If I did I would have one more USB-C on the front of my case. Its just there useless atm Is there a USB-C on your GPU? If there was I assume you'd have already tried it.
Sr. Posted August 21, 2022 Posted August 21, 2022 Can someone explain "CPU headroom" as it displays in OXR tools? Just curious really. Running WMR @ 60Hz... In game flying over Batumi I get: fps 61.0 CPU headroom +22% (6.8ms) App CPU: 7597 App GPU: 12082 Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
FlyingMilk Posted August 21, 2022 Posted August 21, 2022 (edited) 14 minutes ago, Antix70 said: Is there a USB-C on your GPU? If there was I assume you'd have already tried it. There is yes, but I would assume the USB-C is for datatransfer not display. Tried it now, dosnt work. From what I can find on this problem it seems like the cable went good night. And as Im out of warranty I would have to buy one, and that just aint happening. Not wasting more money on something Ive never gotten to work as intended. Think I will just let VR be for 3-5 more years and then see what its like. This whole G2 experience has drained me for over a month now. Edited August 21, 2022 by FlyingMilk
Sr. Posted August 21, 2022 Posted August 21, 2022 36 minutes ago, FlyingMilk said: Now when playing around with SVR again I got to a very smooth point, just not the clarity I wanted. Then G2 went black and now it says its not connected anymore, and I tried restart, tried replug. tried power on and off on cable. tried powercable out and back in nothing.... Im so tired of this. That might just be the drop, if I get it working again I think I'll just sell it Havent flashed BIOS in like a year, might be something there. But now I cant even get the G2 to work at all.... Try opening the settings under WMR portal, go to display, frame rate and switch it to 60Hz, let it do a restart of the app... if all is well, switch it back. Might also try resetting the environment while there. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
FlyingMilk Posted August 21, 2022 Posted August 21, 2022 2 minutes ago, Sr. said: Try opening the settings under WMR portal, go to display, frame rate and switch it to 60Hz, let it do a restart of the app... if all is well, switch it back. Might also try resetting the environment while there. Nothing, just tells me to connect device. Had it running for a second and saw picture in headset when using USB-C to A adaptor. Then blue screen again and black. Showed error 7-7. Seems like cable is broken. Dont know why as its been perfectly safe whole time. But new cable seems to be the sollution that others have had success with. And out of warranty and not paying for new. So think Im just done. Might just shoot it with my shotgun for pressure release
Sr. Posted August 21, 2022 Posted August 21, 2022 (edited) 5 minutes ago, FlyingMilk said: Nothing, just tells me to connect device. Had it running for a second and saw picture in headset when using USB-C to A adaptor. Then blue screen again and black. Showed error 7-7. Seems like cable is broken. Dont know why as its been perfectly safe whole time. But new cable seems to be the sollution that others have had success with. And out of warranty and not paying for new. So think Im just done. Might just shoot it with my shotgun for pressure release That was my next guess... the cable. If yours was a gen 1 cable (without the handy on/off button), I would call about getting the "offered" replacement. Short of that, I still have my Gen one (brand new). I had just received IT as a replacement when my first cable went bad, due to bending at the point of attachment. Then I saw they were offering the gen 2 cable as a free replacement. Told me I could just keep the other. If you want to cover shipping, it's yours brother. Still works perfectly, I only ever plugged it in to check it. Here's my original thread on the topic. The number I have listed there should get you to an actual human being. Edited August 21, 2022 by Sr. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
Ramires Posted August 21, 2022 Posted August 21, 2022 Hi guys. I 'm a new G2 user and I'm really happy with the performance in conjunction with the OpenXR Toolkit. But I'm struggling with prop and rotor shimmering/jittering effects and double or triple images of fast moving assets (e.g. flyby with F3). Motion reprojection is on (and I think it has to be on...) Is there any solution to reduce/minimize this effect?
Sr. Posted August 21, 2022 Posted August 21, 2022 (edited) 7 minutes ago, Ramires said: Hi guys. I 'm a new G2 user and I'm really happy with the performance in conjunction with the OpenXR Toolkit. But I'm struggling with prop and rotor shimmering/jittering effects and double or triple images of fast moving assets (e.g. flyby with F3). Motion reprojection is on (and I think it has to be on...) Is there any solution to reduce/minimize this effect? From all the hours I've spent messing back and forth, Only using something like Rivatuner or Radeon Chill to the lock fps, or better still, run the G2 in 60Hz. (no MR needed) Edited August 21, 2022 by Sr. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
edmuss Posted August 21, 2022 Posted August 21, 2022 5 hours ago, FlyingMilk said: She allso demanded whole yesterday for a market x) Testing now using overlay Ingame settings added with picture. Testing ground, F-16 Caucasus fighter sweep. Motion Reprojection is allways OFF, shake 0% sharpnes 0% (Prior to testing im now using skyspaces empty room as my room in WMR. res scale 100% NIS 90% FPS 45-70 (not smooth at all, didnt see the big stutterts I usually do whithin testing for about 5 min but its choppy and unplayable for me) app CPU 10-12ms GPU 14-17ms pre CPU 0ms GPU 0ms post CPU 0.17-0.18ms GPU 0.55-1.06ms Res scale 100% NIS 80% FPS 50-75 (its choppy, flickering on cloud edges. loosing enough quality that i could just use an oculus quest 2) app CPU 10-14ms GPU 11-16ms pre CPU 0 GPU 0 post CPU 0.15-0.17ms GPU 0.54-1.02ms res 2206x2158 NIS OFF FPS 50-90 (its choppy, flickering on cloud edges. loosing enough quality that i could just use an oculus quest 2 ) app CPU 9-13ms GPU 9-13ms pre CPU 0 GPU 0 post CPU 0.15-0.17ms GPU 0.29-0.79ms Note that it's best to avoid upscaling between 80 and 130% as the computational overheads may outweigh the performance benefits. It sounds as though you're susceptible to the stuttering, I'd recommend using reprojection and see how you get on. Note that DCS is very aggressive with VRAM allocation and in some cases can prevent reprojection working properly due to lack of VRAM. Essentially unless you have bags of VRAM spare (a 3090 basically) it will occasionally tank to 15fps and be an absolute slideshow. The openxr toolkit dev has identified and eliminated the problem and it should hopefully be fixed with the next release of the openxr runtimes from Microsoft. If you do suffer from the performance tank, try to reduce VRAM hogs (high resolution, textures and MSAA), a temporary workaround is to alt tab out of DCS till the postGPU frametime settles and then it should be ok for a little while. Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
GPatricks Posted August 22, 2022 Posted August 22, 2022 (edited) For you G2 users, just stumbled on the fact the Windows program "OpenXR Tools for Windows Mixed Reality" just got an update and "auto-update" will not update it. Go to the Microsoft Store, find it, and you likely will see a "Update" button. A video about it here - , he says it makes a major improvement in IL-2 so maybe DCS also... we shall see. Edited August 22, 2022 by =LD=Icer GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 576.88 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 24H2 - Build 26100.4652 \ TIR 5 \ Warthog HOTAS with VirPil stick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Varjo XR-3 VR
ShaunX Posted August 22, 2022 Posted August 22, 2022 1 hour ago, =LD=Icer said: For you G2 users, just stumbled on the fact the Windows program "OpenXR Tools for Windows Mixed Reality" just got an update and "auto-update" will not update it. Go to the Microsoft Store, find it, and you likely will see a "Update" button. A video about it here - , he says it makes a major improvement in IL-2 so maybe DCS also... we shall see. Looks like mine auto-updated on 20th August.. ..not sure I've noticed any difference. I also note that Norbert has released an update to Necksafer which now has a pitch axis and claims to also fix the translation when rotated issue Haven't had a chance to test it yet https://gitlab.com/NobiWan/xrnecksafer RYZEN 5900X | 32GB | ASUS Strix RTX3090 | 500GB NVMe OS 1000GB NVMe DCS | Warthog HOTAS | HP Reverb G2 | VA & ViacomPRO My DCS Apps: Radio KAOS for DCS KB Quick - Quick and Easy Kneeboards
Burt Posted August 22, 2022 Posted August 22, 2022 (edited) There was also a open composite update too. I updated both last Saturday with no issues. I personally disable any auto updates on my rig. I don’t like any searching for updates while I’m in the cockpit… lol ! Edited August 22, 2022 by Burt ALIENWARE R11 - I9 10900KF @ 5.1 GHz - M.2 NVMe 2TB - RTX3090 - XFURY 64GB -3400 MHz RAM Monitor AW3420DW @ 120Hz - Virpil CM3 Throttle - TM TPR Rudder pedals - Virpil CM2 w/TM Hornet Stick Center - Monstertech Deck Mounts RealSimulator FSSB-R3 Lightning Base w/ F16SRGRH SideStick - VR user / Varjo Aero - Big Thx to mbucchia Start Date April 2020
dburne Posted August 22, 2022 Posted August 22, 2022 2 hours ago, Burt said: There was also a open composite update too. I updated both last Saturday with no issues. I personally disable any auto updates on my rig. I don’t like any searching for updates while I’m in the cockpit… lol ! Yeah me too - only thing our rig should be searching for is targets baby! 2 Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
dock999 Posted August 22, 2022 Posted August 22, 2022 nullHI guys : I find that the program ( opencomposite ) generates 2X DCS and 2X necksafe and I am not sure which 2 icons are real . These 2 programs work normally at the stage and I wonder if the problem is due to "update" . The API Layers in Windows Mix reality runtime of OpenXR tool shows only one line for each program . any suggestion to get rid of those false icons? not sure if they can cause problem in future if I don't correct them .
mbucchia Posted August 23, 2022 Posted August 23, 2022 3 hours ago, mitchelrobertson said: Anyone else have the issue with OpenVR Toolkit where I get no option to "enable experimental features?" Running 1.1.4 This option was removed a few versions ago, it wasn't doing anything since Feb 2022 1 I wasn't banned, but this account is mostly inactive and not monitored.
FlyingMilk Posted August 23, 2022 Posted August 23, 2022 On 8/21/2022 at 10:13 PM, edmuss said: Note that it's best to avoid upscaling between 80 and 130% as the computational overheads may outweigh the performance benefits. It sounds as though you're susceptible to the stuttering, I'd recommend using reprojection and see how you get on. Note that DCS is very aggressive with VRAM allocation and in some cases can prevent reprojection working properly due to lack of VRAM. Essentially unless you have bags of VRAM spare (a 3090 basically) it will occasionally tank to 15fps and be an absolute slideshow. The openxr toolkit dev has identified and eliminated the problem and it should hopefully be fixed with the next release of the openxr runtimes from Microsoft. If you do suffer from the performance tank, try to reduce VRAM hogs (high resolution, textures and MSAA), a temporary workaround is to alt tab out of DCS till the postGPU frametime settles and then it should be ok for a little while. Im running 6900xt and ye is cant stand stutters, gives me huge eyestrain. Also reprojection gives the artifacts and that looks as bad as the stutters to me. Best i got was SVR on 50% or lower with motion smoothing on. That gave me the smoothness i needed but didnt give the clarity I wanted. Never got openxr to run smoothly. So the G2 was basicly looking like or worse than what i think a quest 2 does. I might see if i can borrow one of those to test and see if its ok enough untill rtx 4000 comes and i buy like a pimax crystal or varjo headset Allso I was on gen2 cable.
Sr. Posted August 23, 2022 Posted August 23, 2022 Just caught another OpenComposite update. Anyone know if there's a change log? Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
Hammer1-1 Posted August 23, 2022 Posted August 23, 2022 On 8/22/2022 at 4:38 PM, mitchelrobertson said: Anyone else have the issue with OpenVR Toolkit where I get no option to "enable experimental features?" Running 1.1.4 looks like it was removed. Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot. My wallpaper and skins On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.
Roller25 Posted August 24, 2022 Posted August 24, 2022 (edited) 9 hours ago, Sr. said: Just caught another OpenComposite update. Anyone know if there's a change log? I just updated OpenComposite and OpenXR and have lost hand tracking with the G2.. Anyone else? Edited August 24, 2022 by Roller25
Burt Posted August 24, 2022 Posted August 24, 2022 I’m having issues with loosing the mouse every once in awhile after last weekends update. ALIENWARE R11 - I9 10900KF @ 5.1 GHz - M.2 NVMe 2TB - RTX3090 - XFURY 64GB -3400 MHz RAM Monitor AW3420DW @ 120Hz - Virpil CM3 Throttle - TM TPR Rudder pedals - Virpil CM2 w/TM Hornet Stick Center - Monstertech Deck Mounts RealSimulator FSSB-R3 Lightning Base w/ F16SRGRH SideStick - VR user / Varjo Aero - Big Thx to mbucchia Start Date April 2020
Ginsu80 Posted August 25, 2022 Posted August 25, 2022 20 hours ago, Roller25 said: I just updated OpenComposite and OpenXR and have lost hand tracking with the G2.. Anyone else? Same, updated everything, clean/repair using skatezilla, downloaded opencomposite, openxr, follwed the guide. No hands with the G2 [sIGPIC][/sIGPIC]
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