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Posted
Just now, FlyingMilk said:

Nope, inside a tiny room with its own AC. Room chilled to about 17C (Its so cold in here)  GPU around 60-70C and CPU at around 50

I'm stumped.  :shocking:

 

https://www.tomshardware.com/news/amd-issues-fix-and-workaround-for-ftpm-stuttering-issues

Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC  | Samsung 970 Evo 2TB NVME | Quest 3 |  Logitech X-56 throttle | VKB NXT Premium |  Win 11

"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

Posted (edited)
20 minutes ago, Sr. said:

Now when playing around with SVR again I got to a very smooth point, just not the clarity I wanted. Then G2 went black and now it says its not connected anymore, and I tried restart, tried replug. tried power on and off on cable. tried powercable out and back in nothing.... Im so tired of this. That might just be the drop, if I get it working again I think I'll just sell it 😢

Havent flashed BIOS in like a year, might be something there. But now I cant even get the G2 to work at all....

Edited by FlyingMilk
Posted
1 hour ago, FlyingMilk said:

She allso demanded whole yesterday for a market x) Testing now using overlay Ingame settings added with picture.

Testing ground, F-16 Caucasus fighter sweep. Motion Reprojection is allways OFF, shake 0% sharpnes 0% (Prior to testing im now using skyspaces empty room as my room in WMR.

res scale 100% NIS 90% FPS 45-70 (not smooth at all, didnt see the big stutterts I usually do whithin testing for about 5 min but its choppy and unplayable for me)
app CPU 10-12ms GPU 14-17ms
pre CPU 0ms GPU 0ms
post CPU 0.17-0.18ms GPU 0.55-1.06ms

Res scale 100% NIS 80% FPS 50-75 (its choppy, flickering on cloud edges. loosing enough quality that i could just use an oculus quest 2)
app CPU 10-14ms GPU 11-16ms
pre CPU 0 GPU 0
post CPU 0.15-0.17ms GPU 0.54-1.02ms

res 2206x2158 NIS OFF FPS 50-90 (its choppy, flickering on cloud edges. loosing enough quality that i could just use an oculus quest 2 )
app CPU 9-13ms GPU 9-13ms
pre CPU 0 GPU 0
post CPU 0.15-0.17ms GPU 0.29-0.79ms

settings.jpg

Have you tried shutting off the 3 shadow options? Shadows/Secondary Shadows/Terrain Object Shadows. These are each very hard on the GPU, all 3 together is I think pushing it.

I got much better performance after turning them off, and honestly don't notice a difference in visual stimuli without shadows.

4 minutes ago, FlyingMilk said:

Now when playing around with SVR again I got to a very smooth point, just not the clarity I wanted. Then G2 went black and now it says its not connected anymore, and I tried restart, tried replug. tried power on and off on cable. tried powercable out and back in nothing.... Im so tired of this. That might just be the drop, if I get it working again I think I'll just sell it 😢

I had issues with my USB-C plugged into my video card's port, so I bought a slot mounted USB-C that goes directly to the motherboards USB-C connector.
https://www.amazon.com/gp/product/B07DV86Y4Z/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

That solved some connection issues I was having with my ReverbG2

Posted (edited)
12 minutes ago, Antix70 said:

Have you tried shutting off the 3 shadow options? Shadows/Secondary Shadows/Terrain Object Shadows. These are each very hard on the GPU, all 3 together is I think pushing it.

I got much better performance after turning them off, and honestly don't notice a difference in visual stimuli without shadows.

I had issues with my USB-C plugged into my video card's port, so I bought a slot mounted USB-C that goes directly to the motherboards USB-C connector.
https://www.amazon.com/gp/product/B07DV86Y4Z/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

That solved some connection issues I was having with my ReverbG2

I am using the MOBO's USB-C port not GPU. Havent had this problem before, now trying with the included USB-C to A adaptor. Got it recognized but then it goes back to unknown device in Device Manager. 

I allso dont have a USB 3.1 front panel header. If I did I would have one more USB-C on the front of my case. Its just there useless atm 😛

Edited by FlyingMilk
Posted
22 minutes ago, FlyingMilk said:

I am using the MOBO's USB-C port not GPU. Havent had this problem before, now trying with the included USB-C to A adaptor. Got it recognized but then it goes back to unknown device in Device Manager. 

I allso dont have a USB 3.1 front panel header. If I did I would have one more USB-C on the front of my case. Its just there useless atm 😛

 

Is there a USB-C on your GPU? If there was I assume you'd have already tried it.

Posted

Can someone explain "CPU headroom" as it displays in OXR tools?

 

Just curious really.

Running WMR @ 60Hz...

In game flying over Batumi I get:

fps 61.0

CPU headroom +22% (6.8ms)

App CPU: 7597

App GPU: 12082

Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC  | Samsung 970 Evo 2TB NVME | Quest 3 |  Logitech X-56 throttle | VKB NXT Premium |  Win 11

"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

Posted (edited)
14 minutes ago, Antix70 said:

Is there a USB-C on your GPU? If there was I assume you'd have already tried it.

There is yes, but I would assume the USB-C is for datatransfer not display. Tried it now, dosnt work. 

 

From what I can find on this problem it seems like the cable went good night. And as Im out of warranty I would have to buy one, and that just aint happening. Not wasting more money on something Ive never gotten to work as intended. Think I will just let VR be for 3-5 more years and then see what its like. This whole G2 experience has drained me for over a month now.

Edited by FlyingMilk
Posted
36 minutes ago, FlyingMilk said:

Now when playing around with SVR again I got to a very smooth point, just not the clarity I wanted. Then G2 went black and now it says its not connected anymore, and I tried restart, tried replug. tried power on and off on cable. tried powercable out and back in nothing.... Im so tired of this. That might just be the drop, if I get it working again I think I'll just sell it 😢

Havent flashed BIOS in like a year, might be something there. But now I cant even get the G2 to work at all....

 

Try opening the settings under WMR portal, go to display, frame rate and switch it to 60Hz, let it do a restart of the app... if all is well, switch it back.

Might also try resetting the environment while there.

Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC  | Samsung 970 Evo 2TB NVME | Quest 3 |  Logitech X-56 throttle | VKB NXT Premium |  Win 11

"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

Posted
2 minutes ago, Sr. said:

Try opening the settings under WMR portal, go to display, frame rate and switch it to 60Hz, let it do a restart of the app... if all is well, switch it back.

Might also try resetting the environment while there.

Nothing, just tells me to connect device. Had it running for a second and saw picture in headset when using USB-C to A adaptor. Then blue screen again and black. Showed error 7-7. Seems like cable is broken. Dont know why as its been perfectly safe whole time. But new cable seems to be the sollution that others have had success with. And out of warranty and not paying for new. So think Im just done. Might just shoot it with my shotgun for pressure release

Posted (edited)
5 minutes ago, FlyingMilk said:

Nothing, just tells me to connect device. Had it running for a second and saw picture in headset when using USB-C to A adaptor. Then blue screen again and black. Showed error 7-7. Seems like cable is broken. Dont know why as its been perfectly safe whole time. But new cable seems to be the sollution that others have had success with. And out of warranty and not paying for new. So think Im just done. Might just shoot it with my shotgun for pressure release

That was my next guess... the cable.

If yours was a gen 1 cable (without the handy on/off button), I would call about getting the "offered" replacement.

 

Short of that, I still have my Gen one (brand new).

I had just received IT as a replacement when my first cable went bad, due to bending at the point of attachment. Then I saw they were offering the gen 2 cable as a free replacement. Told me I could just keep the other.

If you want to cover shipping, it's yours brother. Still works perfectly, I only ever plugged it in to check it.

 

 

Here's my original thread on the topic. The number I have listed there should get you to an actual human being.

 

 

Edited by Sr.

Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC  | Samsung 970 Evo 2TB NVME | Quest 3 |  Logitech X-56 throttle | VKB NXT Premium |  Win 11

"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

Posted

Hi guys. I 'm a new G2 user and  I'm really happy with the performance in conjunction with the OpenXR Toolkit. But I'm struggling with prop and rotor shimmering/jittering effects and double or triple images of fast moving assets (e.g. flyby with F3). Motion reprojection is on (and I think it has to be on...) Is there any solution to reduce/minimize this effect? 

Posted (edited)
7 minutes ago, Ramires said:

Hi guys. I 'm a new G2 user and  I'm really happy with the performance in conjunction with the OpenXR Toolkit. But I'm struggling with prop and rotor shimmering/jittering effects and double or triple images of fast moving assets (e.g. flyby with F3). Motion reprojection is on (and I think it has to be on...) Is there any solution to reduce/minimize this effect? 

From all the hours I've spent messing back and forth, Only using something like Rivatuner or Radeon Chill to the lock fps, or better still, run the G2 in 60Hz. (no MR needed)

Edited by Sr.

Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC  | Samsung 970 Evo 2TB NVME | Quest 3 |  Logitech X-56 throttle | VKB NXT Premium |  Win 11

"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

Posted
5 hours ago, FlyingMilk said:

She allso demanded whole yesterday for a market x) Testing now using overlay Ingame settings added with picture.

Testing ground, F-16 Caucasus fighter sweep. Motion Reprojection is allways OFF, shake 0% sharpnes 0% (Prior to testing im now using skyspaces empty room as my room in WMR.

res scale 100% NIS 90% FPS 45-70 (not smooth at all, didnt see the big stutterts I usually do whithin testing for about 5 min but its choppy and unplayable for me)
app CPU 10-12ms GPU 14-17ms
pre CPU 0ms GPU 0ms
post CPU 0.17-0.18ms GPU 0.55-1.06ms

Res scale 100% NIS 80% FPS 50-75 (its choppy, flickering on cloud edges. loosing enough quality that i could just use an oculus quest 2)
app CPU 10-14ms GPU 11-16ms
pre CPU 0 GPU 0
post CPU 0.15-0.17ms GPU 0.54-1.02ms

res 2206x2158 NIS OFF FPS 50-90 (its choppy, flickering on cloud edges. loosing enough quality that i could just use an oculus quest 2 )
app CPU 9-13ms GPU 9-13ms
pre CPU 0 GPU 0
post CPU 0.15-0.17ms GPU 0.29-0.79ms

settings.jpg

Note that it's best to avoid upscaling between 80 and 130% as the computational overheads may outweigh the performance benefits.

It sounds as though you're susceptible to the stuttering, I'd recommend using reprojection and see how you get on.

Note that DCS is very aggressive with VRAM allocation and in some cases can prevent reprojection working properly due to lack of VRAM. Essentially unless you have bags of VRAM spare (a 3090 basically) it will occasionally tank to 15fps and be an absolute slideshow.

The openxr toolkit dev has identified and eliminated the problem and it should hopefully be fixed with the next release of the openxr runtimes from Microsoft.

If you do suffer from the performance tank, try to reduce VRAM hogs (high resolution, textures and MSAA), a temporary workaround is to alt tab out of DCS till the postGPU frametime settles and then it should be ok for a little while.

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Posted (edited)

For you G2 users, just stumbled on the fact the Windows program "OpenXR Tools for Windows Mixed Reality" just got an update and "auto-update" will not update it. Go to the Microsoft Store, find it, and you likely will see a "Update" button. A video about it here -

, he says it makes a major improvement in IL-2 so maybe DCS also... we shall see. 

 

Edited by =LD=Icer

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Posted
1 hour ago, =LD=Icer said:

For you G2 users, just stumbled on the fact the Windows program "OpenXR Tools for Windows Mixed Reality" just got an update and "auto-update" will not update it. Go to the Microsoft Store, find it, and you likely will see a "Update" button. A video about it here -

, he says it makes a major improvement in IL-2 so maybe DCS also... we shall see. 

 

 

Looks like mine auto-updated on 20th August..

image.png

..not sure I've noticed any difference.

I also note that Norbert has released an update to Necksafer which now has a pitch axis and claims to also fix the translation when rotated issue

Haven't had a chance to test it yet

https://gitlab.com/NobiWan/xrnecksafer

 

 

RYZEN 5900X | 32GB | ASUS Strix RTX3090 | 500GB NVMe OS 1000GB NVMe DCS | Warthog HOTAS | HP Reverb G2 | VA & ViacomPRO

My DCS Apps:    Radio KAOS for DCS      KB Quick - Quick and Easy Kneeboards

Posted (edited)

There was also a open composite update too. I updated both last Saturday with no issues. I personally disable any auto updates on my rig. I don’t like any searching for updates while I’m in the cockpit… lol !

Edited by Burt

ALIENWARE R11 - I9 10900KF @ 5.1 GHz - M.2 NVMe 2TB - RTX3090  - XFURY 64GB -3400 MHz RAM

Monitor AW3420DW @ 120Hz - Virpil CM3 Throttle - TM TPR Rudder pedals - Virpil CM2 w/TM Hornet Stick Center - Monstertech Deck Mounts 

RealSimulator FSSB-R3 Lightning Base w/ F16SRGRH SideStick - VR user / Varjo Aero - Big Thx to mbucchia

Start Date April 2020 

 

Posted
2 hours ago, Burt said:

There was also a open composite update too. I updated both last Saturday with no issues. I personally disable any auto updates on my rig. I don’t like any searching for updates while I’m in the cockpit… lol !

 

 

Yeah me too - only thing our rig should be searching for is targets baby!

:pilotfly:

  • Like 2

Don B

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Posted

nullHI guys : I find that  the program ( opencomposite ) generates 2X  DCS and  2X necksafe and I am not sure which 2 icons are real  . These 2 programs work normally at the stage and I wonder if the problem is due to "update"  . The API Layers in Windows Mix reality runtime of OpenXR tool shows only one line for each program .

any suggestion to get rid of those false icons?  not sure if they can cause problem in future if I don't correct them . image.png

Posted
3 hours ago, mitchelrobertson said:

Anyone else have the issue with OpenVR Toolkit where I get no option to "enable experimental features?"  Running 1.1.4

 

This option was removed a few versions ago, it wasn't doing anything since Feb 2022 🙂

  • Like 1

I wasn't banned, but this account is mostly inactive and not monitored.

Posted
On 8/21/2022 at 10:13 PM, edmuss said:

Note that it's best to avoid upscaling between 80 and 130% as the computational overheads may outweigh the performance benefits.

It sounds as though you're susceptible to the stuttering, I'd recommend using reprojection and see how you get on.

Note that DCS is very aggressive with VRAM allocation and in some cases can prevent reprojection working properly due to lack of VRAM. Essentially unless you have bags of VRAM spare (a 3090 basically) it will occasionally tank to 15fps and be an absolute slideshow.

The openxr toolkit dev has identified and eliminated the problem and it should hopefully be fixed with the next release of the openxr runtimes from Microsoft.

If you do suffer from the performance tank, try to reduce VRAM hogs (high resolution, textures and MSAA), a temporary workaround is to alt tab out of DCS till the postGPU frametime settles and then it should be ok for a little while.

Im running 6900xt and ye is cant stand stutters,  gives me huge eyestrain.  Also reprojection gives the artifacts and that looks as bad as the stutters to me. 

Best i got was SVR on 50% or lower with motion smoothing on.  That gave me the smoothness i needed but didnt give the clarity I wanted.  Never got openxr to run smoothly.  So the G2 was basicly looking like or worse than what i think a quest 2 does. I might see if i can borrow one of those to test and see if its ok enough untill rtx 4000 comes and i buy like a pimax crystal or varjo headset

Allso I was on gen2 cable.  

Posted

Just caught another OpenComposite update. Anyone know if there's a change log?

Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC  | Samsung 970 Evo 2TB NVME | Quest 3 |  Logitech X-56 throttle | VKB NXT Premium |  Win 11

"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

Posted
On 8/22/2022 at 4:38 PM, mitchelrobertson said:

Anyone else have the issue with OpenVR Toolkit where I get no option to "enable experimental features?"  Running 1.1.4

 

looks like it was removed.

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 My wallpaper and skins

On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted (edited)
9 hours ago, Sr. said:

Just caught another OpenComposite update. Anyone know if there's a change log?

I just updated OpenComposite and OpenXR and have lost hand tracking with the G2.. Anyone else?

Edited by Roller25
Posted

I’m having issues with loosing the mouse every once in awhile after last weekends update. 

ALIENWARE R11 - I9 10900KF @ 5.1 GHz - M.2 NVMe 2TB - RTX3090  - XFURY 64GB -3400 MHz RAM

Monitor AW3420DW @ 120Hz - Virpil CM3 Throttle - TM TPR Rudder pedals - Virpil CM2 w/TM Hornet Stick Center - Monstertech Deck Mounts 

RealSimulator FSSB-R3 Lightning Base w/ F16SRGRH SideStick - VR user / Varjo Aero - Big Thx to mbucchia

Start Date April 2020 

 

Posted
20 hours ago, Roller25 said:

I just updated OpenComposite and OpenXR and have lost hand tracking with the G2.. Anyone else?

 

Same, updated everything, clean/repair using skatezilla, downloaded opencomposite, openxr, follwed the guide. No hands with the G2

[sIGPIC][/sIGPIC]

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