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Posted
5 minutes ago, Lokattn said:

Given the Kola terrain being in development and the only Swedish airframe currently being the Viggen; maybe try and make some older cold war assets?


The Viggen is not the only one, @currenthill is part of the JAS39 Mod development team 👍

 

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Posted
4 minutes ago, Rudel_chw said:


The Viggen is not the only one, @currenthill is part of the JAS39 Mod development team 👍

I should've clarified that I meant official modules.

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"I will now rip open heaven and earth, out."

Posted

Hello, it seems that I can't get the Lvkv9040 tracks color, which appear all black. 🙁 See the screenshots below. A missing texture ? 🤔 Besides, the AAA of the tank is very effective at shooting low flying aircraft ! Thanks for your help. 😉

Screen_221031_082904.jpg

Screen_221030_174625.jpg

Posted
5 hours ago, toan said:

Hello, it seems that I can't get the Lvkv9040 tracks color, which appear all black. 🙁 See the screenshots below. A missing texture ? 🤔 Besides, the AAA of the tank is very effective at shooting low flying aircraft ! Thanks for your help. 😉

 

 

That's strange, as the textures aren't missing, but black. Works fine for me, so probably not a general bug. Start a mission with the Lvkv 9040, close and send me the DCS log in a message, and I'll take a look.

Do the Strf 9040 tracks work okay? Since they are the same.

On 10/29/2022 at 10:00 PM, Lokattn said:

Given the Kola terrain being in development and the only Swedish airframe currently being the Viggen; maybe try and make some older cold war assets?

  • Infantry with RBS 69
  • Tgb 11/13/20/40
  • Bv 202/206
    • Lvrbbv 2071
  • Lvrbv 701
  • Pbv 302
    • Stripbv 3021
    • Epbv 3022
  • Ikv 91
  • Strv 102/104
  • Bkan 1

We'll see, I still have a lot of work left on the more modern stuff. But I won't say no, I mean... I implemented the Strv 103 on request. 👍🏻

Posted (edited)

Status update:

I sent the Ag90 sniper team on rehab and stretching exercises, so they are now capable of turning 360 degrees and follow targets. 👍🏻

Otherwise I'm tracking issues and improvements. I've fixed a bunch of them, and I'll probably release a smaller update pretty soon. An update that will only contain fixes for bugs and smaller quality of life improvements you guys have pointed out. It will be available as an update patch, and therefore it'll be very small and quick to download. 👌🏻

I also want to thank all of you for showing an interest in my asset pack, I think we're reaching 2 000 downloads by now. 👏🏻

Edited by currenthill
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Posted

Hi Currenhill, as you advised me, I just set up a new mission with the strf9040 as the sole included Mod. Unfortunately, its tracks also appear all black (see screenshot below). Attached is the log for that mission. It contains the following error, which doesn't explicit at all any real reason after the: "Reason:".... 🤔

"2022-11-01 06:58:13.406 ERROR   DX11BACKEND (960): Failed to create shader resource view for /textures/cv90_new_track.dds. Reason: "

I'm not at all an expert here, so I have no clue. I hoped it was due to a Mod conflict, but it doesn't seem to be the case. The tracks for all your other vehicles display fine, by the way. I use the last Openbeta 2.8.0 version. Thanks for your reactivity, for your help and for all your superb work ! 👏

Screen_221101_075121.jpg

dcs_log.zip

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Posted (edited)

Attached you'll find a test mission created by @Apple/Applevangelist in which the MOOSE Mantis functionality is emphasized for SMA assets.

Just to remind/clarify to anyone not fully aware: Moose Mantis is a function which emulates an integrated air defense system, similar to the older Skynet IADS, with pros and cons. However, the MOOSE devs (in this case Applevangelist) are very supportive and quickly integrated the Sweedish assets into their core framework ! 

You may read and learn more about further MANTIS configuration here: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Mantis.html 

Kudos to both Moose  and SMA mod teams! 

 

MTS-410_-_MANTIS_-_Automode_Zones (1).miz

Edited by Abburo
  • Like 4

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Posted
19 minutes ago, Abburo said:

Attached you'll find a test mission created by @Apple/Applevangelist in which the MOOSE Mantis functionality is emphasized for SMA assets.

Just to remind/clarify to anyone not fully aware: Moose Mantis is a function which emulates an integrated air defense system, similar to the older Skynet IADS, with pros and cons. However, the MOOSE devs (in this case Applevangelist) are very supportive and quickly integrated the Sweedish assets into their core framework ! 

You may read and learn more about further MANTIS configuration here: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Mantis.html 

Kudos to both Moose  and SMA mod teams! 

 

MTS-410_-_MANTIS_-_Automode_Zones (1).miz 649.98 kB · 0 download

I put in the 103AM version, which can also be seen moving around when being shot at with a HARM. It's on the right side of Gudauta Airbase.

  • Like 2
Posted
10 hours ago, toan said:

Hi Currenhill, as you advised me, I just set up a new mission with the strf9040 as the sole included Mod. Unfortunately, its tracks also appear all black (see screenshot below). Attached is the log for that mission. It contains the following error, which doesn't explicit at all any real reason after the: "Reason:".... 🤔

"2022-11-01 06:58:13.406 ERROR   DX11BACKEND (960): Failed to create shader resource view for /textures/cv90_new_track.dds. Reason: "

I'm not at all an expert here, so I have no clue. I hoped it was due to a Mod conflict, but it doesn't seem to be the case. The tracks for all your other vehicles display fine, by the way. I use the last Openbeta 2.8.0 version. Thanks for your reactivity, for your help and for all your superb work ! 👏

 

Very strange! I just updated to 2.8 and tried it again with the Lvkv 9040 and the Strf 9040. I don't have this problem at all. Based on the error message, I wonder if it has something to do with the actual GPU/driver version? 

Does anyone else experience this problem?

The fact that some of the textures are duplicated within the different assets shouldn't be a problem, since a lot of them are. null

image.png

Posted
1 hour ago, Urbi said:

If you have also installed all other vehicles from this package, I would recommend you to remove the textures beginning with "cv90..." from the zip folder "LvKv9040_textures" and try again. The track texture is also used by other vehicles. If it is successful, you can take the textures from the other zips and copy them back into "LvKv9040_textures.zip".

Hi Urbi, I'll try that. Thanks for your help 😀 Well, Currenthill, it might be a driver problem, because the ERROR message is raised by the DX11BACKEND ? 🤔 Really amazing Swedish assets pack anyway, thanks Currenthill 👏

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Posted

Swedish Military Assets by Currenthill
Version 1.10 Update

I'm happy to announce the version 1.10 Update. It's an incremental update that weighs in at about 325 MB. It contains fixes and improvements based on your feedback so far. With this update released I can concentrate on the version 2.00 which will add more assets.

Link to the 1.10 Update (325 MB)
https://ln5.sync.com/dl/9b5af6930/kam8zfxe-eqkswg5b-az5ppeez-tts3gaqr

Installation
This is an incremental update that only contains the changed files since last version. Install by overwriting the installation folder of SMA.

image.png

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Posted

Thanks a lot for the mod. I think the best mod in DCS. And Ksp 58 soldier there seems to be an immortal terminator))))

 

 

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Posted
2 hours ago, FRus said:

Thanks a lot for the mod. I think the best mod in DCS. And Ksp 58 soldier there seems to be an immortal terminator))))

Haha, goddammit! I've gone through the damage models a million times. And yet I missed one. It looks the same as the others, but I had linked the collision model to the wrong bone.  😅

Would you mind testing the solution?

Replace the attached file and try to hurt the poor guy again. 👍🏻

Swedish_infantry_ksp58-lod0.edm

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Posted
9 minutes ago, No.20Raka said:

Congratulations to the team such a beautiful mod. I just had one issue can not find the Visby in mission editor. Any help would be great.

Thank you! 👍🏻

Did you check under country "Sweden"? Also, all assets have the prefix [SMA]. 

Posted
2 minutes ago, currenthill said:

Thank you! 👍🏻

Did you check under country "Sweden"? Also, all assets have the prefix [SMA]. 

Yes I checked under Sweden but could not find it. See attached. I can find the boat but not Visby. Thanks

ll.png

Posted
4 minutes ago, No.20Raka said:

Yes I checked under Sweden but could not find it. See attached. I can find the boat but not Visby. Thanks

ll.png

Interesting, please send me your DCS log so that we can see what's going on. 

Is your installation okay? Is the Visby folder intact in the right place?

Posted
17 hours ago, No.20Raka said:

Congratulations to the team such a beautiful mod. I just had one issue can not find the Visby in mission editor. Any help would be great.

I used to have such similar issue on my side for mission editor, but even worse. Look like ME filters were not working at all. My take was to delete everything from my saved games, and preserve only the aircrafts inputs... this solved my issue.

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Posted
18 hours ago, No.20Raka said:

Yes I checked under Sweden but could not find it. See attached. I can find the boat but not Visby.

 

On my DCS the Visby shows up fine:

 

JOfXqeB.jpg

 

However, your available ships list is much larger than mine, perhaps you have another ship Mod that is conflicting?

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Posted
 
On my DCS the Visby shows up fine:
 
JOfXqeB.jpg
 
However, your available ships list is much larger than mine, perhaps you have another ship Mod that is conflicting?
I have data about Sweden units, if is needed to improve them.

Enviado desde mi RNE-L21 mediante Tapatalk

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Posted
5 hours ago, Rudel_chw said:

 

On my DCS the Visby shows up fine:

 

JOfXqeB.jpg

 

However, your available ships list is much larger than mine, perhaps you have another ship Mod that is conflicting?

I guess you are right. Some other ship mod must be conflicting. I will remove other mods and check again. Thanks

  • Like 1
Posted

Likely not an issue for most people, however under certain circumstances you can get a single RBS-58 unit to have multiple missiles in the air at the same time.  Other than making the reload time longer than the maximum flight time, I'm not sure if this is something you can prevent from happening. Reload times of around 30-35 seconds seam to prevent this from happening. 

Screen_221103_234253.png

Screen_221103_234347.png

  • Like 1
Posted
2 hours ago, EvilDuckDad said:

Likely not an issue for most people, however under certain circumstances you can get a single RBS-58 unit to have multiple missiles in the air at the same time.  Other than making the reload time longer than the maximum flight time, I'm not sure if this is something you can prevent from happening. Reload times of around 30-35 seconds seam to prevent this from happening. 

Screen_221103_234253.png

Screen_221103_234347.png

Thanks! I'll look into it. 👍🏻

Posted

I know I've got some cheek to ask being we're discussing 'Swedish Assets' and all. But CH, are you up for RBS 70 AUSSIE STYLE 😉

ADF RBS70 section 1.jpg

Original Perentie 6 by 6 Air defence variant 1.jpg

Original Perentie 6 by 6 Air defence variant 5.jpg

And the RBS 70 Only Perentie

Perentie 6 by 6 Air defence variant 7.jpg

 

Posted
6 hours ago, GUFA said:

I know I've got some cheek to ask being we're discussing 'Swedish Assets' and all. But CH, are you up for RBS 70 AUSSIE STYLE 😉

ADF RBS70 section 1.jpg

Original Perentie 6 by 6 Air defence variant 1.jpg

Original Perentie 6 by 6 Air defence variant 5.jpg

And the RBS 70 Only Perentie

Perentie 6 by 6 Air defence variant 7.jpg

 

That's cool! I have a lot of Swedish units to finish first though. 👍🏻

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