Foka Posted June 8, 2022 Share Posted June 8, 2022 Yeh... improved... Looks like that. Cold objects are not textured and standing out way more than hot objects. Terrein clutter makes FLIR useless. Link to comment Share on other sites More sharing options...
VFA41_Lion Posted June 8, 2022 Share Posted June 8, 2022 actually it looks more like ground objects have their polarity inverted again Link to comment Share on other sites More sharing options...
Solution Tholozor Posted June 8, 2022 Solution Share Posted June 8, 2022 Placed vehicles initially have no heat unless given a late activation. 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Foka Posted June 8, 2022 Author Share Posted June 8, 2022 26 minutes ago, VFA41_Lion said: actually it looks more like ground objects have their polarity inverted again No, these are cold vehicles. You can see a hot one in top left corner. The rest of objects are like 0 Kelvin. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 8, 2022 ED Team Share Posted June 8, 2022 Just now, Tholozor said: Placed vehicles initially have no heat unless given a late activation. Thank you @Tholozor, as stated, placed objects have 0 heat. Either they need to be moving to build up heat, or if you late activate them, they have 100% heat. We are looking at solutions for placing heated vehicles. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Dragon1-1 Posted June 8, 2022 Share Posted June 8, 2022 Still, "0 heat" should probably mean "ambient temperature", not "absolute zero", which is what it looks like right now. They definitely shouldn't be solid color. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 8, 2022 ED Team Share Posted June 8, 2022 1 minute ago, Dragon1-1 said: Still, "0 heat" should probably mean "ambient temperature", not "absolute zero", which is what it looks like right now. They definitely shouldn't be solid color. As I said, its being worked on still. Placed vehicles have nothing right now. We need at least some detail. But FLIR is still WIP. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 8, 2022 ED Team Share Posted June 8, 2022 1 hour ago, Foka said: Yeh... improved... Looks like that. Cold objects are not textured and standing out way more than hot objects. Terrein clutter makes FLIR useless. What vehicles are you showing there? Or can you give me the track or Mission file? This is what I am seeing as an example, cows are not properly textured yet and show like this: Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Habu_69 Posted June 8, 2022 Share Posted June 8, 2022 OK, I guess FLIR enhancements are a WIP, but today's patch is big improvement IMO. 2 Link to comment Share on other sites More sharing options...
VFA41_Lion Posted June 9, 2022 Share Posted June 9, 2022 3 hours ago, Foka said: No, these are cold vehicles. You can see a hot one in top left corner. The rest of objects are like 0 Kelvin. yeah no, they are definitely inverted. you can't tell me those moving tanks at night are black hot. they are clearly white hot (the civilian traffic is black hot, however...) Link to comment Share on other sites More sharing options...
FrostLaufeyson Posted June 9, 2022 Share Posted June 9, 2022 I followed the advice of some people and gave the tank a "penalty run" for 10 minutes, and then it differentiated itself from the tanks that didn't move The mission start time is 13:00. In the picture, I used GMT mode to lock the only moving tank. I don't know when the obvious change started. A new question has arisen, how to make the vehicle get very hot when it is spawned? Link to comment Share on other sites More sharing options...
FrostLaufeyson Posted June 9, 2022 Share Posted June 9, 2022 It cools down slowly when it's not moving. It is difficult to see the heat source clearly in the wilderness. Is it so difficult to see in reality? Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 51 minutes ago, FrostLaufeyson said: I followed the advice of some people and gave the tank a "penalty run" for 10 minutes, and then it differentiated itself from the tanks that didn't move The mission start time is 13:00. In the picture, I used GMT mode to lock the only moving tank. I don't know when the obvious change started. A new question has arisen, how to make the vehicle get very hot when it is spawned? Right now the only way is to do a late activation, and trigger their start. The caveat here is they come in full heat all over. 3 hours ago, VFA41_Lion said: yeah no, they are definitely inverted. you can't tell me those moving tanks at night are black hot. they are clearly white hot (the civilian traffic is black hot, however...) You need to supply a track or a mission. I have not seen them be inverted at all. Some vehicles are not completed, this will give the impression that they are showing inverted. But without a track or a mission I can only guess. Here is what I am seeing. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Foka Posted June 9, 2022 Author Share Posted June 9, 2022 16 hours ago, NineLine said: What vehicles are you showing there? Or can you give me the track or Mission file? It's picture of that cluster of objects. And can't provide mission or track file, it's huge range of our community server. null Link to comment Share on other sites More sharing options...
STKDirty Posted June 9, 2022 Share Posted June 9, 2022 Don't mean to beat a dead horse here but is this really correct? I couldn't see these guys until I got really close, like within 10 miles. As someone else mentioned, it seems like the polarity of either the background or the vehicles is off. I will say that when they explode, the smoke is the correct color. I tried to get more screenshots but I must have kept hitting the wrong button (probably insert instead of print screen, I was going by feel). These vehicles are from an older mission, but they are running, they're not static, and they'll move if a nearby vehicle is popped. Maybe this is one of the vehicles not yet mapped in the new FLIR? Just seems a little worse since the last patch. Changing brightness and contrast on DDI doesn't help anymore. Thanks! Chirp Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 Guys give me a track, I cant see much with the above screenshots. It looks like cold vehicles but near impossible to tell. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 Here is an example why screenshots are not great evidence. These two images are the same except for one thing, one is winter and -12C, the other is summer and 30C. The vehicles are just placed and cold. See the difference. Winter Summer 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Hoirtel Posted June 9, 2022 Share Posted June 9, 2022 14 minutes ago, NineLine said: Here is an example why screenshots are not great evidence. These two images are the same except for one thing, one is winter and -12C, the other is summer and 30C. The vehicles are just placed and cold. See the difference. Winter Summer Good example of how awesome the new flir is. Link to comment Share on other sites More sharing options...
STKDirty Posted June 9, 2022 Share Posted June 9, 2022 @NineLine That's interesting. So, I'm really not trying to be a smarta-- here, but are you saying that if you have a mission in summer that the TGP is pretty much useless? If that's the case then so be it. I'm guessing that your summer screenie is probably what's happening with me. Like I said in my post, the explosions show up fine in black or white hot so it might not be a bug or a programming thing, but just a usability thing. If I may ask, how would you go about finding a target from 20 miles out on a hot summer night? Again, not trying to be smart, just trying to get clarification. I do have a track but it's 96MB and probably would only show you what you just showed in your post above. Anyway, thanks as always! Chirp Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 6 minutes ago, STKDirty said: @NineLine That's interesting. So, I'm really not trying to be a smarta-- here, but are you saying that if you have a mission in summer that the TGP is pretty much useless? If that's the case then so be it. I'm guessing that your summer screenie is probably what's happening with me. Like I said in my post, the explosions show up fine in black or white hot so it might not be a bug or a programming thing, but just a usability thing. If I may ask, how would you go about finding a target from 20 miles out on a hot summer night? Again, not trying to be smart, just trying to get clarification. I do have a track but it's 96MB and probably would only show you what you just showed in your post above. Anyway, thanks as always! Chirp No, because if you turn it to TV/CCD they are right there. You have different modes for this reason, to be able to adapt. And again, these are cold vehicles, if they are in combat or on the move, they are going to be much more visible. I should note that these were daylight shots as well, the above screenshots. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
STKDirty Posted June 9, 2022 Share Posted June 9, 2022 Cool, fair enough. My shots were at night and with running vehicles so I just thought they might stand out a bit more. If I can get a small enough track together, I'll send it along. Thanks again! Chirp Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 Daytime, 2 vehicles late actived one firing TV, BHOT and WHOT included. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 Nighttime, no moon, 2 vehicles late activated one firing TV, BHOT and WHOT included. This leads me to believe that some of the unarmed vehicles are missing their FLIR textures still, I late activated 2 other vehicles beside the AA and they do not show, so this is something to keep in mind, that not all vehicles might be done yet. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
VFA41_Lion Posted June 9, 2022 Share Posted June 9, 2022 16 hours ago, NineLine said: Right now the only way is to do a late activation, and trigger their start. The caveat here is they come in full heat all over. You need to supply a track or a mission. I have not seen them be inverted at all. Some vehicles are not completed, this will give the impression that they are showing inverted. But without a track or a mission I can only guess. Here is what I am seeing. Hey there, I have narrowed it down to the Abrams tank either not having the new heat maps implemented or flipped. The mission demonstrates this: testing hornet nite flir.miz Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 Thanks I will take a look. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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