DmitriKozlowsky Posted November 7, 2022 Posted November 7, 2022 Is there a development relationship between DCS and War Thunder. Graphics engine and asset wise, both remarkable similar to each other. If so, bringing in War Thunder assets as AI or static, into DCS would be on my feature request.
SharpeXB Posted November 7, 2022 Posted November 7, 2022 They might seem similar because they both feature military aircraft and vehicles. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
SparxOne Posted November 7, 2022 Posted November 7, 2022 Oof, comparing DCS and War Thunder, my stomach right now 1
F-2 Posted November 7, 2022 Posted November 7, 2022 I don’t think ED has ever been accused of supporting foreign paramilitary groups in an active war zone. 1
DmitriKozlowsky Posted November 7, 2022 Author Posted November 7, 2022 9 minutes ago, F-2 said: I don’t think ED has ever been accused of supporting foreign paramilitary groups in an active war zone. huh? 2 hours ago, SharpeXB said: They might seem similar because they both feature military aircraft and vehicles. Its the details and 'the look feel'. There is a marked difference in look feel of DCS and MSFS2020. The look feel of DCS and War Thunder is high. To my eye at least.
jackmckay Posted November 7, 2022 Posted November 7, 2022 (edited) WarThunder is kind of arcade style, good for beginners to get into the concept of mission tasking. DSC had some similar game mode while being LockOn IIRC. Later DCS devoted to high keybind mil sim kind of game getting into max realism level. Comparing any game that uses egg. AK47 between each other is very wide scope lest say. PS: Still has it in GAMEPLAY opt Edited November 7, 2022 by jackmckay 1
SharpeXB Posted November 7, 2022 Posted November 7, 2022 (edited) 1 hour ago, DmitriKozlowsky said: Its the details and 'the look feel'. There is a marked difference in look feel of DCS and MSFS2020. The look feel of DCS and War Thunder is high. To my eye at least. Well they’re modeling the same aircraft perhaps but DCS is made by a different company and uses a different game engine of its own. From what I’ve tried of War Thunder it felt nothing like DCS to me. Edited November 7, 2022 by SharpeXB 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
DmitriKozlowsky Posted November 7, 2022 Author Posted November 7, 2022 OK so there is no intersection of development between War Thunder and DCS game engine. That was my question.
Beirut Posted November 7, 2022 Posted November 7, 2022 1 minute ago, DmitriKozlowsky said: OK so there is no intersection of development between War Thunder and DCS game engine. That was my question. Well they both exist on Earth at the same time. There's that. 3 Some of the planes, but all of the maps!
=475FG= Dawger Posted November 7, 2022 Posted November 7, 2022 1 hour ago, DmitriKozlowsky said: OK so there is no intersection of development between War Thunder and DCS game engine. That was my question. I, too, have seen some uncanny similarity in certain things that give one the impression that there could very well be a shared pool of developers for the two titles. No one here actually knows. The responses can safely be ignored. I also don't think ED would comment either way on the subject.
DmitriKozlowsky Posted November 7, 2022 Author Posted November 7, 2022 1 hour ago, Beirut said: Well they both exist on Earth at the same time. There's that. There is no sigh deep enough! I was serious. The two look very similar. If both shared core game engine, then assets from one could be imported into other. Base assets for AI or just static. Just like there are official and unofficial tricks of game designers, I don't work in games, to poach 3D assets from one game to another, provided both were developed using same engine. As it appears that DCS and War Thunder do not share core engine, this is not in the cards.
Mars Exulte Posted November 8, 2022 Posted November 8, 2022 (edited) 3 hours ago, DmitriKozlowsky said: There is no sigh deep enough! I was serious. The two look very similar. If both shared core game engine, then assets from one could be imported into other. Base assets for AI or just static. Just like there are official and unofficial tricks of game designers, I don't work in games, to poach 3D assets from one game to another, provided both were developed using same engine. As it appears that DCS and War Thunder do not share core engine, this is not in the cards. I doubt there's any direct link between the two, but both have major development offices in Moscow, so entirely possible designers have moved in between the two or share personnel that operate on a contract basis (for example a contract ends, and they start another one at another company) or guys that freelance in general taking art projects from whomever happens to need personnel. That'd be as far as any connection would go though, as they are very much separate companies. I haven't played war thunder much for years, last time I fired it up, it was very different artwise IMO. WT DOES have a stellar crew though, and they recreate some of those planes and vics in phenomenal detail. Edited November 8, 2022 by Mars Exulte 1 Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
cfrag Posted November 8, 2022 Posted November 8, 2022 (edited) 10 hours ago, DmitriKozlowsky said: If both shared core game engine, WT is a massively multiplayer online game for Windows, MacOS, Linux, PlayStation, Xbox. DCS... not. They share the fact that planes look very similar to their real-world counterparts which should not be surprising. That being said, 3D models are a dime a dozen. What makes or breaks the game is not as much how things look, but how they behave - beyond their looks. And that is quite different for both titles. Note that I'm NOT saying either is better, merely that they are different. Very different. Edited November 8, 2022 by cfrag 2
Silver_Dragon Posted November 8, 2022 Posted November 8, 2022 OK so there is no intersection of development between War Thunder and DCS game engine. That was my question.Different engines, different market, different develop philosophy, graphics and 3d models totally opposed, a game vs a hardcore simulator.ED has a international team with your site on Switzerland, and a English coo and a USA producer. And ED build military / private simulator software, outside your entertainment branch. Enviado desde mi RNE-L21 mediante Tapatalk For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Gunfreak Posted November 8, 2022 Posted November 8, 2022 You make such a claim in the wrong side of town. All they'll find of you are you boots and some stands of hair. 1 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
Dragon1-1 Posted November 8, 2022 Posted November 8, 2022 Well, there's one thing DCS and WT have in common: they're both full of obsessive rivetcounters who have to be restrained from sharing classified data by forum rules. They look similar because they're both modern games featuring real hardware. Of course it's going to look similar, if we're both working off the same, real thing, at some point the appearances are going to converge as they get closer and closer to reality. Modern 3D rendering is well past that convergence point, even ArmA3 videos had frequently been mistaken for real battlefield footage (in fact, one quite reputable publication used a screenshot from ArmA2 to illustrate MV-22's safety record), and it doesn't look quite as good as DCS does. 1 1
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