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what is Your personal DCS wishlist (and not just flyable mods)


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Posted

F/A-18E/F Super Hornet

F-14D Super Tomcat

F-15C Eagle Modernized (With JHMCS, Link 16, and APG-63(v)2 AESA if that is unclassified. The APG-63(v)2 may actually be the first AESA to be unclassified)

F-16A and/or F-16CM Block 52+

Su-30 Flanker-G/H

Dassault Rafale

Eurofighter Typhoon (We are actually getting that so that's nice)

  • Like 2
Posted
10 hours ago, tomcat_driver said:

Full SDK

Yes please.

Also, combat hot air balloons.

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Posted
3 hours ago, Evoman said:

Not sure if you have heard yet but it was announced not too long ago that OctopusG has been working on the La-7 as a FF module. The module is very far along, and it is planned to be released into Early Access in the first part of 2023.

I am looking forward to it I believe the La-7 was used in the Korean war so more targets for my sabre. Now we need some ground assets and we'll have a nice 1950s battle brewing 

Posted

 

4 minutes ago, SickSidewinder9 said:

Oh god, yes, SE Asia map.

And actually putting Qatar and Oman on the PG map.  Improved lighting, yeah, great, THERE'S ENTIRE COUNTRIES MISSING.  CITIES OF MILLIONS OF PEOPLE.

They need to fix the trees first 

Posted

To have a mode in the GUI called "Fight" - it will automatically setup a MP dogfight per your score (some one with similar abilities) and ping. 

 In the "Fight" sub-options you can choose if you look for a BVR fight/guns only/heat etc.

In case there are enough players - it will automatically divide you to 'BLUE' vs 'RED'. Each flight already on a specific freq and you can immediately talk via the DCS voice system... 

It should be much easier to find a dogfight partner... Sometime you just want to have a nice brawl with no time spent of logging to servers/takeoff etc. Some sort of a 'fight club'...

  

Posted
7 hours ago, nickos86 said:

To have a mode in the GUI called "Fight" - it will automatically setup a MP dogfight per your score (some one with similar abilities) and ping. 

 In the "Fight" sub-options you can choose if you look for a BVR fight/guns only/heat etc.

In case there are enough players - it will automatically divide you to 'BLUE' vs 'RED'. Each flight already on a specific freq and you can immediately talk via the DCS voice system... 

It should be much easier to find a dogfight partner... Sometime you just want to have a nice brawl with no time spent of logging to servers/takeoff etc. Some sort of a 'fight club'...

  

That would be awesome. 

Posted (edited)
  • A much more immersive and active environment, less of that bland sandbox.
  • A more comprehensive ATC that also interacts with AI traffic.
  • "Pilot legs": the ability to walk and drive around at will, to get into and out of aircraft and vehicles
  • Briefing rooms with working equipment (white board, projector....), ready rooms, and the ability to move from those out onto the flight line, perform a walkaround, enter the aircraft and take off.
  • Interactive ground crew, arming/dearming areas.
  • Real time weather, gusting winds, and better environmental effects: water that forms puddles and spray, snow that builds a cover over time, dust, sand, cut grass 
  • More realistic AAR, where the drogue for example behaves like a real physical object (flops around, and probe needs to be "pushed" in) and probe/ drogue can be damaged/ripped off
  • Immersive (!) dynamic campaigns (or story-driven semi-dynamic/ branching campaigns), as opposed to a mere "mission generator".
  • IADS
  • More realistically behaving AI (both air and ground units): not superhuman with perfect SA and aimbot cheats, but not braindead either; and arrange respective skills according to platform (a ZSU should be a better AAA platform than a BMP!!!!!!!).
    Also give the AI some self-preservation instincts (ability to know when to bug out, and maybe even getting "scared"), and skill levels according to the general training standards of the nations they represent.

 

Edited by Jayhawk1971
  • Like 2
Posted
1 hour ago, Jayhawk1971 said:
  • A much more immersive and active environment, less of that bland sandbox.
  • A more comprehensive ATC that also interacts with AI traffic.
  • "Pilot legs": the ability to walk and drive around at will, to get into and out of aircraft and vehicles
  • Briefing rooms with working equipment (white board, projector....), ready rooms, and the ability to move from those out onto the flight line, perform a walkaround, enter the aircraft and take off.
  • Interactive ground crew, arming/dearming areas.
  • Real time weather, gusting winds, and better environmental effects: water that forms puddles and spray, snow that builds a cover over time, dust, sand, cut grass 
  • More realistic AAR, where the drogue for example behaves like a real physical object (flops around, and probe needs to be "pushed" in) and probe/ drogue can be damaged/ripped off
  • Immersive (!) dynamic campaigns (or story-driven semi-dynamic/ branching campaigns), as opposed to a mere "mission generator".
  • IADS
  • More realistically behaving AI (both air and ground units): not superhuman with perfect SA and aimbot cheats, but not braindead either; and arrange respective skills according to platform (a ZSU should be a better AAA platform than a BMP!!!!!!!).
    Also give the AI some self-preservation instincts (ability to know when to bug out, and maybe even getting "scared"), and skill levels according to the general training standards of the nations they represent.

 

 

I really like this list!

  • Like 1
Posted (edited)

should they release the full sdk, Id create small dimensions maps with a lot more terrain details, perfect for helicopters. Id start with the Fulda gap.

Edited by tomcat_driver
Posted (edited)
2 hours ago, Jayhawk1971 said:
  • A much more immersive and active environment, less of that bland sandbox.
  • A more comprehensive ATC that also interacts with AI traffic.
  • "Pilot legs": the ability to walk and drive around at will, to get into and out of aircraft and vehicles
  • Briefing rooms with working equipment (white board, projector....), ready rooms, and the ability to move from those out onto the flight line, perform a walkaround, enter the aircraft and take off.
  • Interactive ground crew, arming/dearming areas.
  • Real time weather, gusting winds, and better environmental effects: water that forms puddles and spray, snow that builds a cover over time, dust, sand, cut grass 
  • More realistic AAR, where the drogue for example behaves like a real physical object (flops around, and probe needs to be "pushed" in) and probe/ drogue can be damaged/ripped off
  • Immersive (!) dynamic campaigns (or story-driven semi-dynamic/ branching campaigns), as opposed to a mere "mission generator".
  • IADS
  • More realistically behaving AI (both air and ground units): not superhuman with perfect SA and aimbot cheats, but not braindead either; and arrange respective skills according to platform (a ZSU should be a better AAA platform than a BMP!!!!!!!).
    Also give the AI some self-preservation instincts (ability to know when to bug out, and maybe even getting "scared"), and skill levels according to the general training standards of the nations they represent.

 

Yes, good list. On top of that, I'd love DTC functionality.

 

This is my biggest one, though: Considering the C-130 is coming and some of the helicopters that are in DCS now (and those to come), adding search and rescue gameplay would bring a dimension to DCS that would make it pretty compelling, imo. I feel like the pieces are already in place for that to be amazing, at least in multiplayer. I know there are mods for it, but I'm talking solid functionality and gameplay.

 

Oh, and the CH-53.

Edited by Rilence
  • Like 1
Posted
On 12/11/2022 at 8:02 PM, upyr1 said:

I am looking forward to it I believe the La-7 was used in the Korean war so more targets for my sabre. Now we need some ground assets and we'll have a nice 1950s battle brewing 

It wasn't used in Korea. The La-9 or La-11 were. Might seem "close enough" at first glance, but they have about as much in common as a Typhoon and a Sea Fury.

 

So ein Feuerball, JUNGE!

Posted

Sepecat Jaguar, 100%. Also plane captains on Carrier for the F18 so you get the spinning arms on engine start and tests for speedbrake etc lol

I think ground staff running around your aircraft while starting would mean so much to emersion... Would be awesome!

Posted
4 hours ago, Bremspropeller said:

It wasn't used in Korea. The La-9 or La-11 were. Might seem "close enough" at first glance, but they have about as much in common as a Typhoon and a Sea Fury.

 

my bad I was thinking of the La-9. Anyway IMHO the only solution would be more modules and assets 

4 hours ago, linside said:

MT-Dynamic Campaign-VULKAN-Tornado

MT-Dynamic Campaign-VULKAN-Tornado

MT-Dynamic Campaign-VULKAN-Tornado

why not toss vulcan on that list too- it would be a cool AI asset at least 

Posted
21 hours ago, SickSidewinder9 said:

Oh god, yes, SE Asia map.

And actually putting Qatar and Oman on the PG map.  Improved lighting, yeah, great, THERE'S ENTIRE COUNTRIES MISSING.  CITIES OF MILLIONS OF PEOPLE.

I rather have more realistic lighting than more desert in a desert map. 

Posted
4 hours ago, dawgie79 said:

I rather have more realistic lighting than more desert in a desert map. 

 

13 minutes ago, SickSidewinder9 said:

This is a joke, right?

I'd rather have better trees than either. Right now they are indestructible bunkers 

  • 2 weeks later...
Posted

I’ve only got two wish list items right now: one “easy” and one “hard” (I think!)

1.)Easy: Add a burst of light to flak bursts, particularly the WW2 guns, that can be seen in night missions. Just enough to illuminate a small radius so the cockpit and/or clouds are affected. There was a mod for the old IL2 game that did that and it significantly added a nice touch of terror to night missions as the flak cast light and shadows around the cockpit with a strobe light kind of look. Scary stuff! As it is right now the flak burst animations have a white center but no actual light is produced. 

2.) Hard(er): Without getting into another dumb debate about nukes, how about just accepting the fact that nukes are already in the game and just adding a little eye candy for them? Personally I dont care how realistic it is size wise…a scaled down white flash and resulting mushroom would be plenty for me. Keep the existing damage radius so the concerns about melting CPUs isnt an issue. Or make the explosion an “object” as opposed to a particle effect that can be loaded and triggered in ME. Maybe call it “Big Ass Explosion” in case “nuke” is too controversial! Sheesh….

Maybe something for the MOAB too. Remember: It’s only a game!  Nobody actually gets blown up! I’ve never understood the reluctance to support a weapon that was included in a pricey module! I’d love a nice, scaled down boom for the buck. Maybe a mod? 

DCS rocks!!

 

 

 

 

Posted

I feel the same way as many others, we have had enough of BVR engagements. We’re fed up with fighting massive Fox-3 waves. Although sometimes interesting and challenging, but we are getting tired of wasting allot of our cockpit time operating radar and other avionics equipment. I'd much rather do actual dogfights instead, where you have to maintain visual contact with your opponent, make the most of your own plane's flight envelope and use accepted dogfighting tactics. I am aware that this kind of simulation poses a great challenge for ED, because FM and AI would have to be brought to a much better level than they are today. Realistically, you'd have to turn back the time-wheel and go to the Cold War era to simulate that kind of combat. Because dogfights after these periods of time are mainly characterized by BVR tactics. I would like maps and planes representing the period 1950-1985: 

Maps:

- Korea 1950-1953, Vietnam 1961-1975

- Suez/Sinai, Middle East 1956-1973

- Baltic 1955-1980

 

Full fidelity planes:

- Yak-9, Mig-17F, F-84F, Hunter FR.Mk9, Mystere IVA, Mi-21F-13, Su-7M, Mirage III/5, Su-15, F-104G

 

AI planes, Assets:

- IL-10, F-84E, IL-28, Camberra B.Mk2, Venom Mk.4, Vautour, IL-38, Br.1150 Atlantic, An-2, IL-14M, An-12, Douglas C-118B, Noratlas, early helis Mi-4, S-58, Alouette III.

- Corresponding Assets Packs for these periods.

My apologies to anyone who may find this view nostalgic.

Posted
2 hours ago, irisono said:

AI planes, Assets:

- IL-10, F-84E, IL-28, Camberra B.Mk2, Venom Mk.4, Vautour, IL-38, Br.1150 Atlantic, An-2, IL-14M, An-12, Douglas C-118B, Noratlas, early helis Mi-4, S-58, Alouette III.

- Corresponding Assets Packs for these periods.

My apologies to anyone who may find this view nostalgic.

I have been saying for the longest time ED needs to work on the early to mid Cold War assets. Right now all we have from the early period are the F-51, F-86, MiG-15 and the Blue For assets in the World War II asset pack.  I would start to rectify the situation with some Red Army assets in the WWII asset pack. I know a lot of people hate the idea of more asset packs- which is why I would like to see ED work on some land and naval modules. 

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