Plexus Posted January 7, 2023 Posted January 7, 2023 (edited) No plans yet, but it's an interesting idea. Edited January 7, 2023 by Plexus 8
upyr1 Posted January 7, 2023 Author Posted January 7, 2023 2 hours ago, Plexus said: No plans yet, but it's an interesting idea. I'd really love it if you folks worked on them, my biggest complaint about the DCS is that we have almost no WWII and Korean War Red Army assets 8
CyMPAK Posted February 2, 2023 Posted February 2, 2023 (edited) Wish list of soviet AI assets pack 1945-1947 for hypothetical campaigns on Normandy / The Channel maps Only large-scale equipment. Red font = Must-have =============== Ground vehicles =============== Tanks ----------- T-34-85 IS-2 (1944) IS-3 T-44 Self-propelled artillery/ Tank destroyer ----------- SU-76M SU-100 ISU-152 SU-85M Towed artillery ----------- 152mm D-1 howitzer 122mm M-30 howitzer 76mm ZIS-3 gun 100mm BS-3 antitank gun 152mm ML-20 howitzer-gun Mortar ----------- 82mm M-37 or 82-BM-37 mortar 120mm M1943 or 120-PM-43 mortar Multiple-rocket launchers ----------- BM-13N "Katyusha" (132mm M-13 rocket launcher on Studebaker US6 chassis) BM-31-12 "Andryusha" (300mm M-31 rocket launcher on Studebaker US6 chassis) Self-propelled ААА ----------- ZSU-37 (37mm 61-K gun on SU-76M chassis) 25mm 72-K gun mount on GAZ-MM truck 25mm 94-KM (dual-mounted 25mm 72-K gun on ZIS-12 truck - long wheelbase version ZIS-5 truck) 4M 4x7.62 "Maxim" mod.1910/30 maсhine gun an antiaircraft tripod mount to truck Towed ААА ----------- 4M 4x7.62 "Maxim" mod.1910/30 maсhine gun an antiaircraft tripod 25mm 72-K 2х25mm 94-KM 37mm 61-K 85mm 52-K Trucks / Cars ----------- Studebaker US6 6х6 truck GAZ-MM 4x2 truck ZIS-5 4x2 truck ZIS-12 4x2 long wheelbase version ZIS-5 truck GAZ-67 4x4 car Steam locomotives ----------- Er series ("Эр" / Eshka / Echo / Er750 / P-28) Infantery ----------- Rifleman with 7,62x54R Mosins rifle Rifleman with 7,62x25 PPSh-41 or PPS-43 submachine gun Rifleman with 7.62x54R Degtyaryov DPM machinegun Guner with 7.62x54R "Maxim's machine gun model 1910/30 on a wheeled Vladimirov's mount =============== Aviation =============== Fighters ----------- La-7 Yak-3 Yak-9U P-39K Airacobra Strike aircrafts / Shturmoviks ----------- IL-2M type3 (KSS -arrow wing) IL-10 Bombers /Dive bombers ----------- Tu-2S Pe-2 (359-411 series) =============== Fleet =============== Destroyer pr.7 / 7U Light cruiser pr.26 / 26-bis Sub-chaser MPK pr.122A Torpedo boat pr.123-bis Torpedo boat D-3 class Medium submarine S-class Cruiser submarine K-class Edited February 3, 2023 by CyMPAK 5 Iniquissimam pacem justissimo bello anteferro
Stratos Posted February 5, 2023 Posted February 5, 2023 The T-34/85 and the Su-76 are needed for Korean War as well, hope to see them included! 3 I don't understand anything in russian except Davai Davai!
PLAAF Posted February 15, 2023 Posted February 15, 2023 (edited) On 2/3/2023 at 9:31 AM, CyMPAK said: Wish list of soviet AI assets pack 1945-1947 for hypothetical campaigns on Normandy / The Channel maps Only large-scale equipment. Red font = Must-have =============== Ground vehicles =============== Tanks ----------- T-34-85 IS-2 (1944) IS-3 T-44 Self-propelled artillery/ Tank destroyer ----------- SU-76M SU-100 ISU-152 SU-85M Towed artillery ----------- 152mm D-1 howitzer 122mm M-30 howitzer 76mm ZIS-3 gun 100mm BS-3 antitank gun 152mm ML-20 howitzer-gun Mortar ----------- 82mm M-37 or 82-BM-37 mortar 120mm M1943 or 120-PM-43 mortar Multiple-rocket launchers ----------- BM-13N "Katyusha" (132mm M-13 rocket launcher on Studebaker US6 chassis) BM-31-12 "Andryusha" (300mm M-31 rocket launcher on Studebaker US6 chassis) Self-propelled ААА ----------- ZSU-37 (37mm 61-K gun on SU-76M chassis) 25mm 72-K gun mount on GAZ-MM truck 25mm 94-KM (dual-mounted 25mm 72-K gun on ZIS-12 truck - long wheelbase version ZIS-5 truck) 4M 4x7.62 "Maxim" mod.1910/30 maсhine gun an antiaircraft tripod mount to truck Towed ААА ----------- 4M 4x7.62 "Maxim" mod.1910/30 maсhine gun an antiaircraft tripod 25mm 72-K 2х25mm 94-KM 37mm 61-K 85mm 52-K Trucks / Cars ----------- Studebaker US6 6х6 truck GAZ-MM 4x2 truck ZIS-5 4x2 truck ZIS-12 4x2 long wheelbase version ZIS-5 truck GAZ-67 4x4 car Steam locomotives ----------- Er series ("Эр" / Eshka / Echo / Er750 / P-28) Infantery ----------- Rifleman with 7,62x54R Mosins rifle Rifleman with 7,62x25 PPSh-41 or PPS-43 submachine gun Rifleman with 7.62x54R Degtyaryov DPM machinegun Guner with 7.62x54R "Maxim's machine gun model 1910/30 on a wheeled Vladimirov's mount =============== Aviation =============== Fighters ----------- La-7 Yak-3 Yak-9U P-39K Airacobra Strike aircrafts / Shturmoviks ----------- IL-2M type3 (KSS -arrow wing) IL-10 Bombers /Dive bombers ----------- Tu-2S Pe-2 (359-411 series) =============== Fleet =============== Destroyer pr.7 / 7U Light cruiser pr.26 / 26-bis Sub-chaser MPK pr.122A Torpedo boat pr.123-bis Torpedo boat D-3 class Medium submarine S-class Cruiser submarine K-class This list is way too long and will take a long time to complete. So I will shrink it down a bit. We just need a few essential ones which allow us to get a believable mission going. There are only a few types of mission or pilot-mission interaction. 1: Fighter-to-fighter action (this won't be a problem once the La-7 is out. People can fly it against players who pilot BF-109s or FW-190s) 2: Ground attack (We already have German vehicles, so we need some Soviet ones to form the basic transports) 3: Anti-air weapons (Use them to protect the transport and other installations. Allow players who fly in opposition force to have more believable and challenging mission settings.) 4: Ground assault vehicles for Close Air Support Missions. 5: Some long-range artillery can be used as targets for elimination or protection. The best if such artillery can seem clearly from the sky when firing. Katyusha would be the best. Just imagine you are tasked with protecting the arty. After some tough fighting, you don't even know if you have done the job, and all of a sudden, every rocket from the ground starts to fire. That would be a sight to behold. So my suggestion is as follows: The first patch containing: 1: T-34-85 (main tank) 2: Su-100 (main AT gun that can deal with the Zoo series) 3: ZiS-5 or GAZ-MM truck (main transport which forms the convoys in missions) 4: Katyusha rocket artillery with Zis or GAZ chassis (Main long range arty that makes pretty pictures in mission) 5: 25mm AAA on GAZ-MM or Zis trunk (main AAA for people who pilot opposition to be shot at) 6: 85mm M39 52K flak gun (for high altitude flak effects) The Second patch should expand to the navy. Giving us a few basic ones to simulate the naval battle. 1: Kirov class Cruiser Molotov 2: Gnevny destroyer (Can be used for earlier Cold War Chinese navy, too) 3: S-class (Srednyaya, IX-bis series) submarine. (Once again, it can be used for earlier Cold War Chinese Navy, too) 4: Tu-2 bomber (this enables the escort mission. Tu-2 is better than IL-2 or IL-10. Because ILs are best in low altitude, but Tu-2 can be used in all altitude.) 5: Gangut class battleship Oktyabrskaya Revolutsiya The patches afterwards: Then we can gradually fill that long list of yours. Edited February 26 by PLAAF 2 3 My Adorable Communist Errand Girls Led by me, the Communist Errand Panda
upyr1 Posted May 15, 2023 Author Posted May 15, 2023 On 2/15/2023 at 5:18 AM, PLAAF said: This list is way too long and will take a long time to complete. So I will shrink it down a bit. We just need few essential ones which allow us to get a believable missions going. There are only a few types of mission or pilot-mission interaction. 1: Fighter to fighter action (this won't be a problem once the La-7 is out. People can fly it against players who pilot BF-109s or FW-190s) 2: Ground attack (We already have German vehicles, so we need some Soviet ones to form the basic transports) 3: Anti-air weapons (Use them to protect the transport and other installations. allow players who fly in opposition force to have more believable and challenge mission settings.) 4: Ground assault vehicles for Close Air Support Missions. 5: Some long range artillery can be used as target for elimination or protection. The best if such artillery can seem clearly from the sky when firing. Katyusha would be the best. Just imagine you are tasked with protecting the arty. After some tough fighting, you don't even know if you have done the job, and all of sudden, every rockets from ground start to fire. That would be a sight to behold. So my suggestion is as follow: The first patch containing: 1: T-34-85 (main tank) 2: Su-100 (main AT gun that can deal with the Zoo series) 3: ZiS-5 or GAZ-MM truck (main transport which form the convoys in missions) 4: Katyusha rocket artillery with Zis or GAZ chassis (Main long range arty that makes pretty picture in mission) 5: 25mm AAA on GAZ-MM or Zis trunk (main AAA for people who pilot opposition to be shot at) The Second patch should expand to the navy. Giving us a few basic ones to simulate the naval battle. 1: Kirov Cruiser 2: Gnevny destroyer (Can be used for earlier cold war Chinese navy too) 3: One type of submarine (doesn't matter which one) 4: Tu-2 bomber (this enables the escort mission. Tu-2 is better than IL-2 or IL-10. Because ILs are best in low altitude, but Tu-2 can be used in all altitude.) 5: Gangut battleship The patches after wards: Then we can gradually fill If the IL-2 and 10 don't appear in an Asset pack then they need to be a module 2
PLAAF Posted May 23, 2023 Posted May 23, 2023 (edited) On 5/16/2023 at 12:28 AM, upyr1 said: If the IL-2 and 10 don't appear in an Asset pack then they need to be a module One thing at a time I agree with you. They do need to be a module. So does Tu-2 and everything in that list Edited May 23, 2023 by PLAAF 1 My Adorable Communist Errand Girls Led by me, the Communist Errand Panda
upyr1 Posted May 23, 2023 Author Posted May 23, 2023 7 hours ago, PLAAF said: One thing at a time I agree with you. They do need to be a module. So does Tu-2 and everything in that list Since the Il-2 and 10 are related designs they might be in a single module 1
Silver_Dragon Posted May 23, 2023 Posted May 23, 2023 (edited) I highly doubt it, seeing as there are very few World War II aircraft that have been made in different versions. The il-2 and il-10 differ in performance, engine, fuselage, wings and capabilities. Let's not even talk about finding reliable sources of documentation to make two diferent aircrafs, as all missing Soviet air-ground weapons from WW2 to early cold war. We have the proof that if it were so easy to make aircrafts modules, Octopus-G could have made various versions of the I-16, from the first versions of the Spanish civil war, Krasny Bor, Barbarosa to the latest before its withdrawal from service, and they only focused on a single aircraft for several years. The same thing happens about AI units, they need specialized people who are only dedicated to making units that are not for modules, and that takes a lot of work, examples has on the WW2 assest pack of ED, RAZBAM and south atlantic assets pack, or Dekka as Chinnese assets pack. That teams need growind with more crew. Edited May 25, 2023 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
FlankerKiller Posted September 7, 2023 Posted September 7, 2023 Yeah, I wouldn’t expect or even want OctopusG to offer an Ai asset pack. They are small, and produced a heigh quality aircraft. I expect this one will be very heigh quality as well. Having to take coder’s off the modules will only delay their completion and hamper maintenance. Razbam is a bigger studio, they can afford to branch out a bit. But I would much rather fly the this bird against FW-190, and unleash my frustration on the BF-109K than have tanks that I’m not even equipped to kill. DCS WWII is still a bit of a novelty anyway, but a fun novelty. I for one would rather Octopus throw all their effort into modules. This one is a definite purchase for me, and I suspect I will fly it a good bit too. There is one that has been teased that would be a day one buy and definitely often flown module. Then there are all the ones i wish we would get. That is where I hope these guys stay, awesome high fidelity Soviet aircraft.
Rudel_chw Posted September 7, 2023 Posted September 7, 2023 17 minutes ago, FlankerKiller said: ... I would much rather fly the this bird against FW-190, and unleash my frustration on the BF-109K than have tanks that I’m not even equipped to kill. +1 fully agree, I purchased the I-16 knowing there were no period-correct AI assets on DCS, nor a proper map ... just wanted to learn and experience the aircraft .. recreating an historically correct early WW2 was not on my plans with the I-16. For the La-7 I feel the same, and will purchase it as soon as its available. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
FlankerKiller Posted September 7, 2023 Posted September 7, 2023 6 hours ago, Rudel_chw said: purchase it as soon as its available. Same, although I would be lying is I said I wasn’t a little bummed it isn’t a Yak3 I believe. But that is because I loved it in one of the other sims, and saw one epic demo at the air show in Sheppard when they opened the F-22 tech school. So I’m biased. Man I would sure love to have both. But for real I love the feel of the Soviet stuff, and the La-7 is going to be epic. Keep them coming Octopus, and I’ll keep buying them.
upyr1 Posted October 30, 2023 Author Posted October 30, 2023 On 9/7/2023 at 10:11 AM, FlankerKiller said: Yeah, I wouldn’t expect or even want OctopusG to offer an Ai asset pack. They are small, and produced a heigh quality aircraft. I expect this one will be very heigh quality as well. Having to take coder’s off the modules will only delay their completion and hamper maintenance. Razbam is a bigger studio, they can afford to branch out a bit. But I would much rather fly the this bird against FW-190, and unleash my frustration on the BF-109K than have tanks that I’m not even equipped to kill. DCS WWII is still a bit of a novelty anyway, but a fun novelty. I for one would rather Octopus throw all their effort into modules. This one is a definite purchase for me, and I suspect I will fly it a good bit too. There is one that has been teased that would be a day one buy and definitely often flown module. Then there are all the ones i wish we would get. That is where I hope these guys stay, awesome high fidelity Soviet aircraft. I'd rather hae ED put the red assets in the current WWII asset pack 1
Silver_Dragon Posted October 30, 2023 Posted October 30, 2023 Just now, upyr1 said: I'd rather hae ED put the red assets in the current WWII asset pack This is not a problem for ED. The 3rd parties are free to make their AI units and give them away for free or not on own IA packs. ED has already said on the Russian forum, that they will not make AI units for the WW2 pack, as long as they don't move to the eastern front. 2 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
evanf117 Posted January 1, 2024 Posted January 1, 2024 On 2/3/2023 at 8:31 AM, CyMPAK said: Wish list of soviet AI assets pack 1945-1947 for hypothetical campaigns on Normandy / The Channel maps Only large-scale equipment. Red font = Must-have =============== Ground vehicles =============== Tanks ----------- T-34-85 IS-2 (1944) IS-3 T-44 Self-propelled artillery/ Tank destroyer ----------- SU-76M SU-100 ISU-152 SU-85M Towed artillery ----------- 152mm D-1 howitzer 122mm M-30 howitzer 76mm ZIS-3 gun 100mm BS-3 antitank gun 152mm ML-20 howitzer-gun Mortar ----------- 82mm M-37 or 82-BM-37 mortar 120mm M1943 or 120-PM-43 mortar Multiple-rocket launchers ----------- BM-13N "Katyusha" (132mm M-13 rocket launcher on Studebaker US6 chassis) BM-31-12 "Andryusha" (300mm M-31 rocket launcher on Studebaker US6 chassis) Self-propelled ААА ----------- ZSU-37 (37mm 61-K gun on SU-76M chassis) 25mm 72-K gun mount on GAZ-MM truck 25mm 94-KM (dual-mounted 25mm 72-K gun on ZIS-12 truck - long wheelbase version ZIS-5 truck) 4M 4x7.62 "Maxim" mod.1910/30 maсhine gun an antiaircraft tripod mount to truck Towed ААА ----------- 4M 4x7.62 "Maxim" mod.1910/30 maсhine gun an antiaircraft tripod 25mm 72-K 2х25mm 94-KM 37mm 61-K 85mm 52-K Trucks / Cars ----------- Studebaker US6 6х6 truck GAZ-MM 4x2 truck ZIS-5 4x2 truck ZIS-12 4x2 long wheelbase version ZIS-5 truck GAZ-67 4x4 car Steam locomotives ----------- Er series ("Эр" / Eshka / Echo / Er750 / P-28) Infantery ----------- Rifleman with 7,62x54R Mosins rifle Rifleman with 7,62x25 PPSh-41 or PPS-43 submachine gun Rifleman with 7.62x54R Degtyaryov DPM machinegun Guner with 7.62x54R "Maxim's machine gun model 1910/30 on a wheeled Vladimirov's mount =============== Aviation =============== Fighters ----------- La-7 Yak-3 Yak-9U P-39K Airacobra Strike aircrafts / Shturmoviks ----------- IL-2M type3 (KSS -arrow wing) IL-10 Bombers /Dive bombers ----------- Tu-2S Pe-2 (359-411 series) =============== Fleet =============== Destroyer pr.7 / 7U Light cruiser pr.26 / 26-bis Sub-chaser MPK pr.122A Torpedo boat pr.123-bis Torpedo boat D-3 class Medium submarine S-class Cruiser submarine K-class its missing a T-34-57
CyMPAK Posted January 5, 2024 Posted January 5, 2024 T-34-57 in the period 1945-47? Only 14 T-34-57 tanks where produced. The main batch in 1941, which was lost in the same year. For the period 1945-47 T-34-57 tank - museum anachronism 1 Iniquissimam pacem justissimo bello anteferro
Wdigman Posted January 7, 2024 Posted January 7, 2024 Lets also hope that the world map comes out soon so there is a place to use these assets. However ED would need to unlock most of the buildings in Normandy so mission builders can place static building assets to create the towns and cities in Eastern Europe to begin to reflect the time period. I doubt anyone wants to wait for WWII maps stretching from SE Finland to Ukraine, all of Poland then over to Berlin. The Eastern front was HUGE! Also A Korea Map, set in 1952?
PLAAF Posted February 16 Posted February 16 We need those. 2 My Adorable Communist Errand Girls Led by me, the Communist Errand Panda
Dragon1-1 Posted February 25 Posted February 25 On 10/30/2023 at 1:22 PM, upyr1 said: I'd rather hae ED put the red assets in the current WWII asset pack I'd rather not. Those assets should be in the core, because 1). We don't have a WWII Eastern Front map. 2). They're perfectly accurate for our modern maps. A large chunk of OP's list is still in service in various 3rd world countries and irregular forces. The WWII Assets Pack should only cover stuff that didn't survive into modern day (Six Day War could be a cutoff point). 1
upyr1 Posted February 25 Author Posted February 25 2 hours ago, Dragon1-1 said: I'd rather not. Those assets should be in the core, because 1). We don't have a WWII Eastern Front map. 2). They're perfectly accurate for our modern maps. A large chunk of OP's list is still in service in various 3rd world countries and irregular forces. The WWII Assets Pack should only cover stuff that didn't survive into modern day (Six Day War could be a cutoff point). That would be ideal 1
Dragon1-1 Posted February 26 Posted February 26 In fact, we already do have some WWII and post-war Soviet flak in core. They're still relevant, and lethal, if you stray into their WEZ. Nothing like a 5th generation stealth fighter being brought down by unguided, largely unaimed WWII-style flak shootbox (I don't think we can actually set one up yet, but we should. IRL, most flak isn't fired at anything in particular).
upyr1 Posted March 3 Author Posted March 3 On 2/25/2025 at 6:05 PM, Dragon1-1 said: In fact, we already do have some WWII and post-war Soviet flak in core. They're still relevant, and lethal, if you stray into their WEZ. Nothing like a 5th generation stealth fighter being brought down by unguided, largely unaimed WWII-style flak shootbox (I don't think we can actually set one up yet, but we should. IRL, most flak isn't fired at anything in particular). I'd like more than AA guns, I'd love to have enough AI planes and ground vehicles. I would focus on assets that were in service along side the La=7 ( 1944 and 1953) as that would produce the most overlap between the I-16, and MiG-15. 1
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