ED Team BIGNEWY Posted April 5, 2023 ED Team Posted April 5, 2023 folks stay on topic and keep non DCS topics off this forum. thank you 6 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
RaptorFighter Posted April 5, 2023 Posted April 5, 2023 (edited) 13 hours ago, currenthill said: Tor SHORAD 1.1.0 released! Changelog Version 1.1.0 Added minimum weapon range indicator in ME and F10 map Fixed issue with asset not engaging ECM enabled targets correctly Fixed dust and dirt effect position when moving Fixed turret rotation glitch when returning to green state Fixed weapon bay doors not closing when returning to green state Fantastic! Edited April 5, 2023 by RaptorFighter 2
djuice Posted April 5, 2023 Posted April 5, 2023 (edited) A small request as it shouldn't be that hard, as there are existing models in game, barring the NASAMS pods themselves. Is it possible to add the AIM-9X and AMRAAM-ER (ESSM) NASAMS systems to the list. Since you've already got the ESSM model for your updated Modernized US Destroyer/Cruisers, and the base game already has the AIM-9X, it would nicely compliment NATO/Western Air defences as a modern medium range SAM system with the AMRAAM-ER and the AIM-9X as a SHORAD sytem. Edited April 5, 2023 by djuice 6 1
currenthill Posted April 5, 2023 Author Posted April 5, 2023 5 minutes ago, djuice said: A small request as it shouldn't be that hard, as there are existing models in game, barring the NASAMS pods themselves. Is it possible to add the AIM-9X and AMRAAM-ER (ESSM) NASAMS systems to the list. Since you've already got the ESSM model for your updated Modernized US Destroyer/Cruisers, and the base game already has the AIM-9X, it would nicely compliment NATO/Western Air defences as a modern medium range SAM system with the AMRAAM-ER and the AIM-9X as a SHORAD sytem. Good idea! 3 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted April 5, 2023 Author Posted April 5, 2023 Pantsir SPAAGM 1.3.0 released! Changelog Version 1.3.0 Added minimum weapon range indicator in ME and F10 map Added prefix to asset names Changed max elevation for missile launchers Fixed issue with asset not engaging ECM enabled targets correctly Fixed dust and dirt effect position when moving Fixed turret rotation glitch when returning to green state Fixed EOS covers not closing when returning to green state 4 7 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
exec Posted April 5, 2023 Posted April 5, 2023 Currenthill thank you for your work. I just wanted to say that I'm glad you started reducing the accuracy of different SAM missiles - it's a good step towards better realism. So thank you for that as well! 4
currenthill Posted April 5, 2023 Author Posted April 5, 2023 4 minutes ago, exec said: Currenthill thank you for your work. I just wanted to say that I'm glad you started reducing the accuracy of different SAM missiles - it's a good step towards better realism. So thank you for that as well! Thanks! I totally agree. 6 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
CarbonFox Posted April 5, 2023 Posted April 5, 2023 Great work on the ship assets. Have you thought of building a Sovremenny class DDG? 4 F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3
Hawkmoon Posted April 5, 2023 Posted April 5, 2023 (edited) hi, i would like to ask what HARM codes to use for you sams in order to shot them with PB mode, i haven't found anything around Edit: would be nice to have the harm codes just within the unit description Edited April 5, 2023 by Hawkmoon 1
AvgeekJoe Posted April 5, 2023 Posted April 5, 2023 What's red and green alarm state? Thanks in advance. 1
currenthill Posted April 5, 2023 Author Posted April 5, 2023 (edited) 26 minutes ago, AvgeekJoe said: What's red and green alarm state? Thanks in advance. It's the two states that every DCS unit can be in. Default is alarm state green, but when an enemy is detected (by radar, visual, datalink etc) it turns to alarm state red. It's the alarm state change that makes the unit turn on radars, flip covers etc. You can force the alarm state per unit in the ME. I always suggest putting SAM systems in alarm state red so that it's correctly deployed and ready to engage. Because all units have a alarm state time set, and for a SAM system you don't want to be deploying hydraulic lifts while cruise missiles are flying over your head. I try to make good use of the two alarm states for every asset I make. Edited April 5, 2023 by currenthill 2 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted April 5, 2023 Author Posted April 5, 2023 I'm almost done with the new MIM-104 Patriot release. One of the changes is a more correct front for the AN/MPQ-65A. 8 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
ED Team BIGNEWY Posted April 6, 2023 ED Team Posted April 6, 2023 Hi all, please do not post videos from current events here, keep it mod related. thank you 6 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
clanitho Posted April 6, 2023 Posted April 6, 2023 Just a suggestion concerning the Pantsir, is it possible to lower the stabilizers when the Pantsir is in "red alert state" ? Thanks for your excellent mods MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
currenthill Posted April 6, 2023 Author Posted April 6, 2023 13 minutes ago, clanitho said: Just a suggestion concerning the Pantsir, is it possible to lower the stabilizers when the Pantsir is in "red alert state" ? Thanks for your excellent mods Yep, that's what I usually do. But this one is different, since one of the main features of the Pantsir is its capability to fire while moving. So I can't rely on the red and green state, because that would make the jacks deploy while driving when engaging a target. So for the Pantsir I had to make them static. So, for those who want them statically positioned in a mission, just enable them in the ME according to the picture below. 8 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Hawkmoon Posted April 6, 2023 Posted April 6, 2023 17 hours ago, Hawkmoon said: hi, i would like to ask what HARM codes to use for you sams in order to shot them with PB mode, i haven't found anything around Edit: would be nice to have the harm codes just within the unit description sorry, i don't want to be annoying i just would like to know if there are any codes and if yes what are those thanks in advance
clanitho Posted April 6, 2023 Posted April 6, 2023 1 hour ago, Hawkmoon said: sorry, i don't want to be annoying i just would like to know if there are any codes and if yes what are those thanks in advance This topic was mentioned a few pages ago and for the moment there are no solutions to add this code. 2 hours ago, currenthill said: Yep, that's what I usually do. But this one is different, since one of the main features of the Pantsir is its capability to fire while moving. So I can't rely on the red and green state, because that would make the jacks deploy while driving when engaging a target. So for the Pantsir I had to make them static. So, for those who want them statically positioned in a mission, just enable them in the ME according to the picture below. Understood, perfect MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
currenthill Posted April 6, 2023 Author Posted April 6, 2023 1 hour ago, Hawkmoon said: sorry, i don't want to be annoying i just would like to know if there are any codes and if yes what are those thanks in advance No problem! I was just working on this. 1 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted April 6, 2023 Author Posted April 6, 2023 RWR and HARM IDs 1.0.0 released! Changelog Version 1.0.0 Release version On my site you will now find a tab called RDR which will have the latest version of my RWR and HARM ID package. These install either with OvGME or manually into the program folder, just check the folder structure in the package. There are two files in it, the first one is the RWR definitions for my assets and the second one is the HARM IDs. I've tried the HARM IDs by manually adding the codes in the F-16 and it works. But I'm no Viper/Hornet pro, so you'll have to try it out. On my site you will also find an overview of all the codes per asset. The RWR definitions does not include the ones Nighthawk have added, it's only core game plus my assets. I have to think of a way to maintain this efficiently. 4 6 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
WaffenCat Posted April 6, 2023 Posted April 6, 2023 В 26.03.2023 в 21:56, currenthill сказал: Changing the DCS unique ID will create other issues like broken sounders etc. Since I don't want this thread to be transformed into general DCS modding I'm not going to go into detail. I consider the root cause of the issue with my T-64BV asset to be identified, and a "fix" will be part of the next release. When next release? (T-64BV) YouTube - WaffenCatLive Microsoft Windows 10 Pro x64 | ASrock Fatal1ty K4 gaming x470 | SSD m.2 Samsung 970 EVO | AMD Ryzen 7 2700X (4.3Ghz) | RAM 32G ddr4 ballistix Sport (3200MHz) | Super JetStream GeForce RTX2080 | Thrustmaster HOTAS Warthog | TrackIR 5 + TrackClip PRO :pilotfly: [sIGPIC][/sIGPIC]
Abburo Posted April 6, 2023 Posted April 6, 2023 39 minutes ago, currenthill said: RWR and HARM IDs 1.0.0 released! Changelog Version 1.0.0 Release version On my site you will now find a tab called RDR which will have the latest version of my RWR and HARM ID package. These install either with OvGME or manually into the program folder, just check the folder structure in the package. There are two files in it, the first one is the RWR definitions for my assets and the second one is the HARM IDs. I've tried the HARM IDs by manually adding the codes in the F-16 and it works. But I'm no Viper/Hornet pro, so you'll have to try it out. On my site you will also find an overview of all the codes per asset. The RWR definitions does not include the ones Nighthawk have added, it's only core game plus my assets. I have to think of a way to maintain this efficiently. I suppose if we are using the DCS RWR Symbology from Nightstorm we will not need this... am I correct? Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
currenthill Posted April 6, 2023 Author Posted April 6, 2023 37 minutes ago, WaffenCat said: When next release? (T-64BV) Probably not in the immediate future. I have a lot of other assets that needs attention and the T-64BV works fine, except the conflict with an other mod. 1 minute ago, Abburo said: I suppose if we are using the DCS RWR Symbology from Nightstorm we will not need this... am I correct? Yes and no. For HARM IDs you need my package since Nightstorm's package only contains the RWR. For RWR you can use Nightstorm's package, but it won't be as updated as mine in regards to my assets (by obvious reasons). For example the Nightstorm's current version are missing the Tor SHORADs. I release new assets rather often, that's why I'm keeping my own RWR list also. And you can of course combine the two lists yourself. 2 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
CarbonFox Posted April 6, 2023 Posted April 6, 2023 Will there be fixes to the Patriot so the missiles aren't exploding right after launch? Had a scenario with the PAC-2 fired 3 missiles at a Tu-160 and all three detonated right after launch. F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3
currenthill Posted April 6, 2023 Author Posted April 6, 2023 (edited) 6 minutes ago, CarbonFox said: Will there be fixes to the Patriot so the missiles aren't exploding right after launch? Had a scenario with the PAC-2 fired 3 missiles at a Tu-160 and all three detonated right after launch. At long range that's actually not that unrealistic. The PAC-2 is a TVM missile which depends on the STR keeping the lock on the target. When locked, the Tu-160 will enable it's ECM and break the lock, whereas the missile will self destruct. The Patriot system will then have to wait until the Tu-160 is in range to burn through its ECM system. You can always test this by setting the Tu-160 to have the ECM turned off always. Edited April 6, 2023 by currenthill 2 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted April 6, 2023 Author Posted April 6, 2023 MIM-104 Patriot SAM 1.1.0 released! Changelog Version 1.1.0 Added minimum weapon range indicator in ME and F10 map Fixed the PAC-2 GEM/T anti ballistic missile performance Fixed the PAC-3 MSE anti ballistic missile performance Fixed the PAC-3 MSE hit-to-kill accuracy in general Fixed the alarm state interval for each MIM-104 asset Fixed AN/MPQ-65A radar emission azimuth Fixed AN/MPQ-65 and AN/MPQ-65A max altitude Changed the front of the AN/MPQ-65A radar surface Changed AN/MPQ-65A simultaneous targets to 16 Changed AN/MPQ-65A radar range to 140 nm 6 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
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