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Posted (edited)
13 hours ago, currenthill said:

image.pngTor SHORAD 1.1.0 released!
Changelog Version 1.1.0

  • Added minimum weapon range indicator in ME and F10 map
  • Fixed issue with asset not engaging ECM enabled targets correctly
  • Fixed dust and dirt effect position when moving
  • Fixed turret rotation glitch when returning to green state
  • Fixed weapon bay doors not closing when returning to green state

Fantastic!

Edited by RaptorFighter
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Posted (edited)

A small request as it shouldn't be that hard, as there are existing models in game, barring the NASAMS pods themselves. Is it possible to add the AIM-9X and AMRAAM-ER (ESSM) NASAMS systems to the list. Since you've already got the ESSM model for your updated Modernized US Destroyer/Cruisers, and the base game already has the AIM-9X, it would nicely compliment NATO/Western Air defences as a modern medium range SAM system with the AMRAAM-ER and the AIM-9X as a SHORAD sytem. 

 

picture-7-missile-mix.jpg?w=750&quality=

 

 

Edited by djuice
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Posted
5 minutes ago, djuice said:

A small request as it shouldn't be that hard, as there are existing models in game, barring the NASAMS pods themselves. Is it possible to add the AIM-9X and AMRAAM-ER (ESSM) NASAMS systems to the list. Since you've already got the ESSM model for your updated Modernized US Destroyer/Cruisers, and the base game already has the AIM-9X, it would nicely compliment NATO/Western Air defences as a modern medium range SAM system with the AMRAAM-ER and the AIM-9X as a SHORAD sytem. 

 

 

Good idea! 👍🏻

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Posted

image.pngPantsir SPAAGM 1.3.0 released!
Changelog Version 1.3.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset names
  • Changed max elevation for missile launchers
  • Fixed issue with asset not engaging ECM enabled targets correctly
  • Fixed dust and dirt effect position when moving
  • Fixed turret rotation glitch when returning to green state
  • Fixed EOS covers not closing when returning to green state
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Posted

Currenthill thank you for your work. I just wanted to say that I'm glad you started reducing the accuracy of different SAM missiles - it's a good step towards better realism. So thank you for that as well!

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Posted
4 minutes ago, exec said:

Currenthill thank you for your work. I just wanted to say that I'm glad you started reducing the accuracy of different SAM missiles - it's a good step towards better realism. So thank you for that as well!

Thanks! I totally agree. 👌🏻

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Posted

Great work on the ship assets.

Have you thought of building a Sovremenny class DDG?

Sovremenny Class (Type 956), Russia | Thai Military and Asian Region

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F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3

Posted (edited)

hi, i would like to ask what HARM codes to use for you sams in order to shot them with PB mode, i haven't found anything around 

Edit: would be nice to have the harm codes just within the unit description

Edited by Hawkmoon
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Posted (edited)
26 minutes ago, AvgeekJoe said:

What's red and green alarm state?

 

Thanks in advance.

It's the two states that every DCS unit can be in. Default is alarm state green, but when an enemy is detected (by radar, visual, datalink etc) it turns to alarm state red. It's the alarm state change that makes the unit turn on radars, flip covers etc. You can force the alarm state per unit in the ME. I always suggest putting SAM systems in alarm state red so that it's correctly deployed and ready to engage. Because all units have a alarm state time set, and for a SAM system you don't want to be deploying hydraulic lifts while cruise missiles are flying over your head. 😅

I try to make good use of the two alarm states for every asset I make. 

Edited by currenthill
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Posted

Just a suggestion concerning the Pantsir, is it possible to lower the stabilizers when the Pantsir is in "red alert state" ?

Thanks for your excellent mods 👍🇫🇷

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Posted
13 minutes ago, clanitho said:

Just a suggestion concerning the Pantsir, is it possible to lower the stabilizers when the Pantsir is in "red alert state" ?

Thanks for your excellent mods 👍🇫🇷

Yep, that's what I usually do. But this one is different, since one of the main features of the Pantsir is its capability to fire while moving. So I can't rely on the red and green state, because that would make the jacks deploy while driving when engaging a target. So for the Pantsir I had to make them static.

So, for those who want them statically positioned in a mission, just enable them in the ME according to the picture below. 

Skärmbild 2023-04-06 114221.png 

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Posted
17 hours ago, Hawkmoon said:

hi, i would like to ask what HARM codes to use for you sams in order to shot them with PB mode, i haven't found anything around 

Edit: would be nice to have the harm codes just within the unit description

 

sorry, i don't want to be annoying i  just would like to know if there are any codes and if yes what are those

thanks in advance

Posted
1 hour ago, Hawkmoon said:

sorry, i don't want to be annoying i  just would like to know if there are any codes and if yes what are those

thanks in advance

This topic was mentioned a few pages ago and for the moment there are no solutions to add this code.

2 hours ago, currenthill said:

Yep, that's what I usually do. But this one is different, since one of the main features of the Pantsir is its capability to fire while moving. So I can't rely on the red and green state, because that would make the jacks deploy while driving when engaging a target. So for the Pantsir I had to make them static.

So, for those who want them statically positioned in a mission, just enable them in the ME according to the picture below. 

Skärmbild 2023-04-06 114221.png

Understood, perfect 👍

MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits

Posted
1 hour ago, Hawkmoon said:

sorry, i don't want to be annoying i  just would like to know if there are any codes and if yes what are those

thanks in advance

No problem! I was just working on this. 

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Posted

image.pngRWR and HARM IDs 1.0.0 released!
Changelog Version 1.0.0

  • Release version

 

On my site you will now find a tab called RDR which will have the latest version of my RWR and HARM ID package. These install either with OvGME or manually into the program folder, just check the folder structure in the package. There are two files in it, the first one is the RWR definitions for my assets and the second one is the HARM IDs. I've tried the HARM IDs by manually adding the codes in the F-16 and it works. But I'm no Viper/Hornet pro, so you'll have to try it out. On my site you will also find an overview of all the codes per asset.

The RWR definitions does not include the ones Nighthawk have added, it's only core game plus my assets. I have to think of a way to maintain this efficiently. 

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Posted
В 26.03.2023 в 21:56, currenthill сказал:

Changing the DCS unique ID will create other issues like broken sounders etc. Since I don't want this thread to be transformed into general DCS modding I'm not going to go into detail. I consider the root cause of the issue with my T-64BV asset to be identified, and a "fix" will be part of the next release. 👍🏻

 

When next release? (T-64BV)

YouTube - WaffenCatLive

 

Microsoft Windows 10 Pro x64 | ASrock Fatal1ty K4 gaming x470 | SSD m.2 Samsung 970 EVO | AMD Ryzen 7 2700X (4.3Ghz) | RAM 32G ddr4 ballistix Sport (3200MHz) | Super JetStream GeForce RTX2080 | Thrustmaster HOTAS Warthog | TrackIR 5 + TrackClip PRO :pilotfly:

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Posted
39 minutes ago, currenthill said:

image.pngRWR and HARM IDs 1.0.0 released!
Changelog Version 1.0.0

  • Release version

 

On my site you will now find a tab called RDR which will have the latest version of my RWR and HARM ID package. These install either with OvGME or manually into the program folder, just check the folder structure in the package. There are two files in it, the first one is the RWR definitions for my assets and the second one is the HARM IDs. I've tried the HARM IDs by manually adding the codes in the F-16 and it works. But I'm no Viper/Hornet pro, so you'll have to try it out. On my site you will also find an overview of all the codes per asset.

The RWR definitions does not include the ones Nighthawk have added, it's only core game plus my assets. I have to think of a way to maintain this efficiently. 

I suppose if we are using the DCS RWR Symbology from Nightstorm we will not need this... am I correct?

 

Romanian Community for DCS World

HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted
37 minutes ago, WaffenCat said:

When next release? (T-64BV)

Probably not in the immediate future. I have a lot of other assets that needs attention and the T-64BV works fine, except the conflict with an other mod.

1 minute ago, Abburo said:

I suppose if we are using the DCS RWR Symbology from Nightstorm we will not need this... am I correct?

 

Yes and no.

For HARM IDs you need my package since Nightstorm's package only contains the RWR. For RWR you can use Nightstorm's package, but it won't be as updated as mine in regards to my assets (by obvious reasons). For example the Nightstorm's current version are missing the Tor SHORADs. I release new assets rather often, that's why I'm keeping my own RWR list also. And you can of course combine the two lists yourself. 👍🏻

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Posted

Will there be fixes to the Patriot so the missiles aren't exploding right after launch? Had a scenario with the PAC-2 fired 3 missiles at a Tu-160 and all three detonated right after launch.

F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3

Posted (edited)
6 minutes ago, CarbonFox said:

Will there be fixes to the Patriot so the missiles aren't exploding right after launch? Had a scenario with the PAC-2 fired 3 missiles at a Tu-160 and all three detonated right after launch.

At long range that's actually not that unrealistic. The PAC-2 is a TVM missile which depends on the STR keeping the lock on the target. When locked, the Tu-160 will enable it's ECM and break the lock, whereas the missile will self destruct. The Patriot system will then have to wait until the Tu-160 is in range to burn through its ECM system.

You can always test this by setting the Tu-160 to have the ECM turned off always.

Edited by currenthill
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Posted

image.pngMIM-104 Patriot SAM 1.1.0 released!
Changelog Version 1.1.0

  • Added minimum weapon range indicator in ME and F10 map
  • Fixed the PAC-2 GEM/T anti ballistic missile performance
  • Fixed the PAC-3 MSE anti ballistic missile performance
  • Fixed the PAC-3 MSE hit-to-kill accuracy in general
  • Fixed the alarm state interval for each MIM-104 asset
  • Fixed AN/MPQ-65A radar emission azimuth
  • Fixed AN/MPQ-65 and AN/MPQ-65A max altitude
  • Changed the front of the AN/MPQ-65A radar surface
  • Changed AN/MPQ-65A simultaneous targets to 16
  • Changed AN/MPQ-65A radar range to 140 nm
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