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Posted

Currenthill,can you make gmlrs mod more realistic? it's just that in this mod the rocket does not follow a realistic trajectory as for gmlrs. and the speed of gmlrs is not Mach 3.5, but Mach 2.5, it seems.
Hope for understanding.

Posted
3 hours ago, Ol3g4r said:

Currenthill,can you make gmlrs mod more realistic? it's just that in this mod the rocket does not follow a realistic trajectory as for gmlrs. and the speed of gmlrs is not Mach 3.5, but Mach 2.5, it seems.
Hope for understanding.

Unfortunately not. If I could, I would. I don't have a lot of options to create different trajectories. 

5 hours ago, spikef22 said:

hey have any of yall been able to get the ship borne countermeasure suites to activate?  

If you're using a ship with countermeasures (not all of them have it), they will deploy automatically if the incoming threat is within its deployment parameters. 

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Posted

Broken

Old edms.

2017

  • Like 1

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted

Your work is priceless!  I check CH Milsim before I check my e-mail anymore!! FWIW, I really appreciate how you are constantly revising and reorganizing your content for ease of use and easier identification. 

Now, off to finish my Swedish invasion of Las Vegas!

  • Thanks 1
Posted
4 hours ago, currenthill said:

If you're using a ship with countermeasures (not all of them have it), they will deploy automatically if the incoming threat is within its deployment parameters. 

I never got to see a single countermeasure. What kind of graphic effect should we expect?

 

[sIGPIC][/sIGPIC]

Posted (edited)
11 hours ago, spikef22 said:

hey have any of yall been able to get the ship borne countermeasure suites to activate?  

 

1 hour ago, pepin1234 said:

I never got to see a single countermeasure. What kind of graphic effect should we expect?

 

I made a short video clip. Check for the incoming antiship missile that the SAMs or CIWS didn't take manage to defeat. You will hear the CM deploy and see the black/grey fragmentation cloud. This is of course not super realistic, but it's the only way I've found to emulate the hard and soft kill navy countermeasure solutions out there. The point is to have a last ditch defense, but it won't of course stop a large number of incoming threats.

 

 

Edited by currenthill
  • Like 9
Posted
4 hours ago, aztec01 said:

Your work is priceless!  I check CH Milsim before I check my e-mail anymore!! FWIW, I really appreciate how you are constantly revising and reorganizing your content for ease of use and easier identification. 

Now, off to finish my Swedish invasion of Las Vegas!

Much obliged! 👍🏻

  • Like 1
Posted

Hi! I just found your mods and looks very good !

I have a question, is your mod is compatible to the Skynet-IADS script? 

Cheers!

Posted
4 hours ago, currenthill said:

 

I made a short video clip. Check for the incoming antiship missile that the SAMs or CIWS didn't take manage to defeat. You will hear the CM deploy and see the black/grey fragmentation cloud. This is of course not super realistic, but it's the only way I've found to emulate the hard and soft kill navy countermeasure solutions out there. The point is to have a last ditch defense, but it won't of course stop a large number of incoming threats.

 

 

 

Thanks! Its very possible I just didn't notice them being deployed. I was struggling to truly overwhelme the type 55 XD 

 

2 hours ago, RyuKim said:

Hi! I just found your mods and looks very good !

I have a question, is your mod is compatible to the Skynet-IADS script? 

Cheers!

Afaik no BUT if you are fluent in LUA you can add units to the script you'll just have to add it in notepad and fiddle with it 

  • Like 1
Posted (edited)

I wish BMPT Terminator and UR-77 Meteorite, both extensively used in current conflict. UR-77 in both sides. 
 

Also the M10 Booker could be a nice add on.

IMG_2673.webp

IMG_2674.jpeg

IMG_2675.webp

Edited by pepin1234
  • Like 4

[sIGPIC][/sIGPIC]

Posted
1 hour ago, pepin1234 said:

I wish BMPT Terminator and UR-77 Meteorite, both extensively used in current conflict. UR-77 in both sides. 
 

Also the M10 Booker could be a nice add on.

IMG_2673.webp

BMPT Terminator would be amazing. 

  • Like 5
Posted (edited)

Here is some Challenger 3 action. It's attacking a T-72B, a number of BMPs and infantry. The large smoke explosions are the Trophy APS engaging the incoming ATGMs. The Challengers are mainly firing the DM12 HEAT-T against the BMPs, but also Ke2020Neo APFSDS-T against the T-72B3.

 

Edited by currenthill
  • Like 7
Posted
3 hours ago, Chris22 said:

Can you make CVN-78 Gerald R. Ford???

Chris22, there is a Gerald R. Ford in the making. Please Google DCS World Static/AI Mods, you'll see the Ford, its almost completed.

Cheers,

Timex 3  

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