Jump to content

Recommended Posts

Posted
1 hour ago, Ironghost said:

Hi CH, a strange thing is happening to me, when I start a mission in the editor I see the ships but when the mission starts the ships disappear and only the planes are visible. I think it's a mod problem. I'll have to do some testing to find the mod that creates this problem.😟

Make sure you have the latest version of my assets. I run all of them without any conflicts. So if you have my latest releases you can add your other mods one by one to find the culprit. 

  • Thanks 1
Posted
31 minuti fa, currenthill ha scritto:

Assicurati di avere la versione più recente delle mie risorse. Li eseguo tutti senza conflitti. Quindi se hai le mie ultime versioni puoi aggiungere le tue altre mod una per una per trovare il colpevole. 

I found the mod that makes my ships disappear and it's CH MiG-29MU2 1.4.0, I went back to version 2.8 of DCS waiting for ED to fix all the bugs of version 2.9. 😓

  • Like 1
Posted
21 minutes ago, Ironghost said:

I found the mod that makes my ships disappear and it's CH MiG-29MU2 1.4.0, I went back to version 2.8 of DCS waiting for ED to fix all the bugs of version 2.9. 😓

Thanks for the info!

  • Like 1
  • Thanks 1
Posted
2 minuti fa, currenthill ha scritto:

Grazie per le informazioni!

However, I did another test and inserted the previous version 1.3.0 of your MIG 29 mod and there are no problems with the ships being visible. There's something about your latest version that conflicts. 😌

  • Like 1
Posted
22 minutes ago, Hairdo1-1 said:

@currenthill Having an issue with the M1A2 MBT not spawning, per your instructions I updated the 625 to the latest version but not working, all other assets from you are spawning fine

 

 

18 minutes ago, Ironghost said:

However, I did another test and inserted the previous version 1.3.0 of your MIG 29 mod and there are no problems with the ships being visible. There's something about your latest version that conflicts. 😌

Both these issues are strange. I just ran a mission with lots of M1A2, ships and the MiG-29MU2 (1.4.0), everything worked perfectly. 🤔

  • Like 1
Posted
8 minuti fa, currenthill ha scritto:

 

Entrambi questi problemi sono strani. Ho appena eseguito una missione con molti M1A2, navi e MiG-29MU2 (1.4.0), tutto ha funzionato perfettamente. 🤔

Maybe the conflict is with some mods in the tech folder, I only deactivated the mods in the aircraft folder and then I put them back on a little at a time to find the one that was causing the problem. But as I said, it works with the previous version. I've uploaded the mission for you if you have time to try it.

4 The Dance of the Vampires test.miz

In this mission I added your MIG29 to test but version 1.3.0 as I told you before.

Posted
7 minutes ago, Ironghost said:

Maybe the conflict is with some mods in the tech folder, I only deactivated the mods in the aircraft folder and then I put them back on a little at a time to find the one that was causing the problem. But as I said, it works with the previous version. I've uploaded the mission for you if you have time to try it.

4 The Dance of the Vampires test.miz 18.38 MB · 0 downloads

The mission seem to work fine. 👍🏻

Posted
18 minutes ago, currenthill said:

 

Both these issues are strange. I just ran a mission with lots of M1A2, ships and the MiG-29MU2 (1.4.0), everything worked perfectly. 🤔

Hi everyone. I had the same problem a while ago. In the missions that I created with the mission editor and in which I had to deal with ground targets, even though they were present, they then disappeared when taking action. In my case, the culprit was a mod associated with the F-22, to be precise the one called "F-22 External Weapon". I reinstalled the F-22 mod without "F-22 External Weapon" and everything was fine again.

  • Like 1
Posted (edited)
18 hours ago, currenthill said:

Getting closer... added the darker grey Ka-52K livery. 

Skärmbild 2023-11-23 155209.jpg

Awesome !
We need "Bourget" 's livrery, so beautifull, haha 😄
  

image.png

Edited by Kappa-131st
  • Like 1
  • Thanks 2
Posted
2 hours ago, cao990 said:

What currenthill produces is a masterpiece

Yeah. 😍 EPIC 👍
However I hope Currenthill you are going to make that different kind "pancake" sensor-drum/cylinder under the nose of the 52K, animate windshield-wipers and add bones into those rotorblades.
What is immersive/reality killer to me (about choppers) usually: the absence of bend/flex of rotorblades - when those stopped/relaxed - and the absence of elevated blades(tips) during load/stress. (blade flapping animation)

sign-pic4.jpg

Posted
7 hours ago, NRG-Vampire said:

Yeah. 😍 EPIC 👍
However I hope Currenthill you are going to make that different kind "pancake" sensor-drum/cylinder under the nose of the 52K, animate windshield-wipers and add bones into those rotorblades.
What is immersive/reality killer to me (about choppers) usually: the absence of bend/flex of rotorblades - when those stopped/relaxed - and the absence of elevated blades(tips) during load/stress. (blade flapping animation)

Thanks! The blade bend is animated, during testing I noticed I had mistakenly switched the -100 and +100 so the blades would defy gravity. 😅

  • Like 4
  • Thanks 1
Posted
9 minutes ago, Tuniorez said:

Agreed. ED should hire this dude. :)) 

I've been a Member of the DCS World Community since it was released. There is absolutely no question that CH, has brought so much life into DCE World! I truly enjoy the assets he has created. I'm also very grateful that the DCS Community is enjoying CH's many assets! We all need to help support CH by donating some cash, I say this because the 3D Models are definitely not cheap! So let me thank you once again CH for all your hard work!

Timex 3

  • Like 5
Posted

Hey guys, I test F-15 Jdams against CH Sam S-350 search radar and every time the JDAM is shot down by a 9M100 or 9M96D. Is this real? 

I try also with an F-16 AGM88 and it's all the same ☹️

MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits

Posted
8 minutes ago, clanitho said:

Hey guys, I test F-15 Jdams against CH Sam S-350 search radar and every time the JDAM is shot down by a 9M100 or 9M96D. Is this real? 

I try also with an F-16 AGM88 and it's all the same ☹️

That sounds accurate. Older SA-15s should also be able to shoot down HARMs and larger JDAMs, although I believe the GBU-38 may be too small. 

Intel i7 9700k CPU

Nvidia GTX 1080Ti

16GB RAM

Samsung 256GB SSD

Thrustmaster T16000m HOTAS

Posted

Added the windscreen wipers. Still running test, but I haven't came across anything big, thankfully. 

Taking off from a Steregushchiy in the rain with Kh-38MA active radar homing missiles hunting for patrol ships. 

Skärmbild 2023-11-25 190044.jpg

  • Like 15
  • Thanks 2
Posted

Really looking forwards to this one !

  • Like 1

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

32 GB RAM

2 TB SSD

RTX 4070 8GB

Windows 11 64 bit

Posted

HI Currenthill

I have a question for you, it is not related to your mods, they are working very well and i have no problem with them, but i need your "expertise" on mods about a problem i have...

I tried to make an old mod to be working with the last OB but DCS was still crashing
Some one knows what it means when you've got that kind of message in DCS log:

2023-11-26 00:56:12.292 ALERT   Dispatcher (Main): Error running db_scan: ?:0: attempt to concatenate a nil value
2023-11-26 00:56:12.292 INFO    APP (Main): application shutdown
2023-11-26 00:56:12.309 WARNING EDOBJECTS (Main): lTypeObjectManager::Create() doesn't exist.

What is it referring to ? what part of the mod is wrong or not correct for the last OB ?

  • Like 1
Posted

NASAMS attacks missiles fired by Grad. He shoots all the ammunition at them. How to cancel it? I didn't find such a function in the editor.

GreyCat_SPb

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...