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Posted
5 hours ago, Tomcatter87 said:

@currenthillI had a nice multiplayer hop yesterday using your beautiful Tu-95. It really is a great adition for the sim! However we noticed that the propellers won't turn. I haven't seen this when I placed the bear in my single player missions, but I was using the older version of your pack back then.

Screen_240123_213917.jpg?ex=65c2a422&is=

Thanks! I have to configure which animation arguments should be transmitted over the network for MP, most likely we're missing the propeller argument at the moment. As I almost never run MP I didn't catch it. 👍🏻

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Posted
1 hour ago, currenthill said:

Thanks! I have to configure which animation arguments should be transmitted over the network for MP, most likely we're missing the propeller argument at the moment. As I almost never run MP I didn't catch it. 👍🏻

Thanks a lot! I'm pretty new to this multiplayer thing too, but me and my buddy had a blast escorting your bear the other day.

"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward.
For there you have been, and there you will always long to return."


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Posted

@currenthill Is is possible to add the HARM id's to the f16's HAD? I poked around and cant find it but I was wondering if you had messed with it before? I'm going to work more with it tomorrow. Thank you for all the wonderful assets btw, amazing job! 

Posted
1 час назад, Septic сказал:

Ну квадрокоптер с ПТУР Фагот,подумаешь-невидаль какая. Вот:Бронеавтомобиль «Тайфун-ВДВ» с боевым модулем БМ-30-Д с 30-мм орудием 2А42 и ПКТМ,вот это было бы интересней

Posted
10 hours ago, ztcajun said:

@currenthill Is is possible to add the HARM id's to the f16's HAD? I poked around and cant find it but I was wondering if you had messed with it before? I'm going to work more with it tomorrow. Thank you for all the wonderful assets btw, amazing job! 

You have to manually add them into the F-16 data pages. Until we have data cards we won't be able to make presets. 

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Posted (edited)

@currenthill, how about to add some air-to-air refueling capability to your Su-24 mod?

It is possible in real flights, but not in DCS. For some more information you can check my old topic.

Two ways to make it - modify existing Su-24MU mod or just recreate DCS Su-24MR core asset.
It will be very useful for Ukrainian Fencers as a long-range missile carriers.

 

Edited by Wild_Weasel_31
Posted

And please, can anyone help me with Storm Shadow group launch? Got a mission with a formation of four Su-24MU's, each carries two SCALPs. They have to launch it one by one on eight separate targets.

But no matter i change, they just can't keep a formation before or during launch and start making some crazy aerobatics, sometimes making yourself to burn into the surface. In some cases they just refuse to make a simple group turn correctly.

Im really out of options, spent entire evening trying different types of formations - open, closed, bomber, fighter ones, etc, these damn planes just go crazy every time. Is it a mod problem or DCS group pilotage AI is just a piece of junk?

My test mission is in pinned files, will appreciate much any advice

Su-24MU (CH).miz

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Posted
1 hour ago, Wild_Weasel_31 said:

And please, can anyone help me with Storm Shadow group launch? Got a mission with a formation of four Su-24MU's, each carries two SCALPs. They have to launch it one by one on eight separate targets.

But no matter i change, they just can't keep a formation before or during launch and start making some crazy aerobatics, sometimes making yourself to burn into the surface. In some cases they just refuse to make a simple group turn correctly.

Im really out of options, spent entire evening trying different types of formations - open, closed, bomber, fighter ones, etc, these damn planes just go crazy every time. Is it a mod problem or DCS group pilotage AI is just a piece of junk?

My test mission is in pinned files, will appreciate much any advice

Su-24MU (CH).miz 8.42 kB · 2 downloads

I tried your mission. Just check the Group attack setting to every one of the 8 bombing lines. They fired two ALCMs each and no acrobatics. 👍🏻

  • Like 2
Posted
1 hour ago, harrier443 said:

there isnt a 3d model of this to my knowledge, but there are a LOT of blueprints on https://www.the-blueprints.com/

its under the hawker section in the modern aircraft section.

 

 

There is but it's low(is) poly and no cockpit

https://www.turbosquid.com/3d-models/aerospace-hs-125-dominie-3d-model/522910

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Posted
On 1/22/2024 at 12:30 AM, currenthill said:

(currenthill)

Thanks, I tried sending you a direct message on Discord, but was unsuccessful.

Your message could not be delivered. This is usually because you don't share a server with the recipient or the recipient is only accepting direct messages from friends. You can see the full list of reasons here: https://support.discord.com/hc/en-us/articles/360060145013
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Posted
2 hours ago, currenthill said:

Yet another asset for the updated China pack...

Skärmbild 2024-01-26 145009.jpg

Something tells me that when the asset packs come out all at once (assuming they do), it'll be more lit than a nuclear fireball 😍

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Posted

hi CH, i'm having trouble, i tried starting the game with the russian starter pack and the game crashes on start, do i need to remove the old assets and if yes what happens to old map with those assets on?

Posted
3 minutes ago, Hawkmoon said:

hi CH, i'm having trouble, i tried starting the game with the russian starter pack and the game crashes on start, do i need to remove the old assets and if yes what happens to old map with those assets on?

You need to carefully remove all my old assets, since they are now included in the country asset packs. Otherwise you will get conflicts and crashes. But I haven't changed the unique asset identifiers in DCS, so it's only the distribution method that has changed (packs vs single assets). So older missions should work as long as you install all the needed asset packs.

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Posted (edited)

@currenthill we really need increase the simulation for Air defense sistema. Units like TOR, Tunguska, Roland have all radars together in DCS and that is not the way it work in real life. The only tactical system that work TRK and SR units independent is the BUK. Can you please do something to separate the TRK and SR radar and make a key combination for them separately. We already have triggers that turn off and ON radars and that way probably you can figure it out how to do that job. TOR and Pantsir are SR radar ON all the time and that is not the way always goes IRL. 

Edited by pepin1234
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Posted
1 hour ago, currenthill said:

You need to carefully remove all my old assets, since they are now included in the country asset packs. Otherwise you will get conflicts and crashes. But I haven't changed the unique asset identifiers in DCS, so it's only the distribution method that has changed (packs vs single assets). So older missions should work as long as you install all the needed asset packs.

Perfect thank you!

Posted
5 hours ago, pepin1234 said:

@currenthill we really need increase the simulation for Air defense sistema. Units like TOR, Tunguska, Roland have all radars together in DCS and that is not the way it work in real life. The only tactical system that work TRK and SR units independent is the BUK. Can you please do something to separate the TRK and SR radar and make a key combination for them separately. We already have triggers that turn off and ON radars and that way probably you can figure it out how to do that job. TOR and Pantsir are SR radar ON all the time and that is not the way always goes IRL. 

 

While I do not currently use it, try the Skynet IADS script. If I remember correctly it can connect SAM sites to early warning radars so SAMs wont turn on until in range. 

Posted
5 hours ago, xboxshark21 said:

While I do not currently use it, try the Skynet IADS script. If I remember correctly it can connect SAM sites to early warning radars so SAMs wont turn on until in range. 

Let me explain better… it’s not about turn on the SAM at the very last moment to ambush. It’s is turn ON the TRK radar only because if the unit received azimuth from EWR, then there isn’t need to turn SR radar ON but only the TRK to do the lock on and fire. SR radar ON means you have 360 degrees on enemy detection sensors, while TRK radar ON only means about 15-30 degrees of radar beam and so will avoid the easy destruction by ARM missiles from Air enemy units. ED knows very well that and is keeping it unreal for easy SEAD missions. Totally unreal. 

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Posted (edited)
6 hours ago, pepin1234 said:

Let me explain better… it’s not about turn on the SAM at the very last moment to ambush. It’s is turn ON the TRK radar only because if the unit received azimuth from EWR, then there isn’t need to turn SR radar ON but only the TRK to do the lock on and fire. SR radar ON means you have 360 degrees on enemy detection sensors, while TRK radar ON only means about 15-30 degrees of radar beam and so will avoid the easy destruction by ARM missiles from Air enemy units. ED knows very well that and is keeping it unreal for easy SEAD missions. Totally unreal. 

Sounds to me like an unrealistic "demand"... not even a kind request 🙂. Which unit in DCS can control each detection system separately (TRK and SR)? The answer is simple : none !!! Is a DCS thingy...

Be realistic in your requests, and when unsure start by asking questions not raising shallow demands!

Edited by Abburo
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Posted
6 hours ago, pepin1234 said:

Let me explain better… it’s not about turn on the SAM at the very last moment to ambush. It’s is turn ON the TRK radar only because if the unit received azimuth from EWR, then there isn’t need to turn SR radar ON but only the TRK to do the lock on and fire. SR radar ON means you have 360 degrees on enemy detection sensors, while TRK radar ON only means about 15-30 degrees of radar beam and so will avoid the easy destruction by ARM missiles from Air enemy units. ED knows very well that and is keeping it unreal for easy SEAD missions. Totally unreal. 

I agree with what @Abburo said. But I might also add that for example my Tor's have a more advanced configuration than the core game version. My version do actually have a separate SR and TR, unlike the core version. That's why my version have multiple missile channels.

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Posted
2 hours ago, currenthill said:

I agree with what @Abburo said. But I might also add that for example my Tor's have a more advanced configuration than the core game version. My version do actually have a separate SR and TR, unlike the core version. That's why my version have multiple missile channels.

we can turn off the SR radar in your TOR while keeping the TR radar ON and tracking? that is all about my question is.

 it's not unrealistic at all. I didn't understand what you agree with @Abburo 

Buk launcher doesn't need a search radar, but instead have a limited SR/TR radar that will track everything go in front of him. Not sure is HAWK TR can operate with TR ones SR radar is destroyed. BUK do it and work perfect for ambushes. Also to set as single units in Frontline its a deadly tactic used in the current war.

@Abburo doesn't have a clue what I'm talking about. unfortunately, This forum in plenty of them.

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