currenthill Posted January 24, 2024 Author Posted January 24, 2024 5 hours ago, Tomcatter87 said: @currenthillI had a nice multiplayer hop yesterday using your beautiful Tu-95. It really is a great adition for the sim! However we noticed that the propellers won't turn. I haven't seen this when I placed the bear in my single player missions, but I was using the older version of your pack back then. Thanks! I have to configure which animation arguments should be transmitted over the network for MP, most likely we're missing the propeller argument at the moment. As I almost never run MP I didn't catch it. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Tomcatter87 Posted January 24, 2024 Posted January 24, 2024 1 hour ago, currenthill said: Thanks! I have to configure which animation arguments should be transmitted over the network for MP, most likely we're missing the propeller argument at the moment. As I almost never run MP I didn't catch it. Thanks a lot! I'm pretty new to this multiplayer thing too, but me and my buddy had a blast escorting your bear the other day. "Once you have tasted flight, you will forever walk the earth with your eyes turned skyward. For there you have been, and there you will always long to return." Check out my DCS content on Instagram
harrier443 Posted January 24, 2024 Posted January 24, 2024 @currenthill any chance in getting the RAF dominie t1 for the uk asset pack? 4
ztcajun Posted January 25, 2024 Posted January 25, 2024 @currenthill Is is possible to add the HARM id's to the f16's HAD? I poked around and cant find it but I was wondering if you had messed with it before? I'm going to work more with it tomorrow. Thank you for all the wonderful assets btw, amazing job!
Septic Posted January 25, 2024 Posted January 25, 2024 Russian drone equipped with ATGM Fagot was just tested. Just posting something you might be interested in. 1
ivan-ivanov-1902 Posted January 25, 2024 Posted January 25, 2024 1 час назад, Septic сказал: Только что прошли испытания российского беспилотника, оснащенного ПТУР «Фагот». Просто публикую то, что может вас заинтересовать. Ну квадрокоптер с ПТУР Фагот,подумаешь-невидаль какая. Вот:Бронеавтомобиль «Тайфун-ВДВ» с боевым модулем БМ-30-Д с 30-мм орудием 2А42 и ПКТМ,вот это было бы интересней
bennyboy9800 Posted January 25, 2024 Posted January 25, 2024 10 hours ago, ztcajun said: @currenthill Is is possible to add the HARM id's to the f16's HAD? I poked around and cant find it but I was wondering if you had messed with it before? I'm going to work more with it tomorrow. Thank you for all the wonderful assets btw, amazing job! You have to manually add them into the F-16 data pages. Until we have data cards we won't be able to make presets. Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS
Wild_Weasel_31 Posted January 25, 2024 Posted January 25, 2024 (edited) @currenthill, how about to add some air-to-air refueling capability to your Su-24 mod? It is possible in real flights, but not in DCS. For some more information you can check my old topic. Two ways to make it - modify existing Su-24MU mod or just recreate DCS Su-24MR core asset. It will be very useful for Ukrainian Fencers as a long-range missile carriers. Edited January 25, 2024 by Wild_Weasel_31
Wild_Weasel_31 Posted January 25, 2024 Posted January 25, 2024 And please, can anyone help me with Storm Shadow group launch? Got a mission with a formation of four Su-24MU's, each carries two SCALPs. They have to launch it one by one on eight separate targets. But no matter i change, they just can't keep a formation before or during launch and start making some crazy aerobatics, sometimes making yourself to burn into the surface. In some cases they just refuse to make a simple group turn correctly. Im really out of options, spent entire evening trying different types of formations - open, closed, bomber, fighter ones, etc, these damn planes just go crazy every time. Is it a mod problem or DCS group pilotage AI is just a piece of junk? My test mission is in pinned files, will appreciate much any advice Su-24MU (CH).miz 1
currenthill Posted January 26, 2024 Author Posted January 26, 2024 1 hour ago, Wild_Weasel_31 said: And please, can anyone help me with Storm Shadow group launch? Got a mission with a formation of four Su-24MU's, each carries two SCALPs. They have to launch it one by one on eight separate targets. But no matter i change, they just can't keep a formation before or during launch and start making some crazy aerobatics, sometimes making yourself to burn into the surface. In some cases they just refuse to make a simple group turn correctly. Im really out of options, spent entire evening trying different types of formations - open, closed, bomber, fighter ones, etc, these damn planes just go crazy every time. Is it a mod problem or DCS group pilotage AI is just a piece of junk? My test mission is in pinned files, will appreciate much any advice Su-24MU (CH).miz 8.42 kB · 2 downloads I tried your mission. Just check the Group attack setting to every one of the 8 bombing lines. They fired two ALCMs each and no acrobatics. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
harrier443 Posted January 26, 2024 Posted January 26, 2024 (edited) On 1/24/2024 at 8:28 PM, harrier443 said: @currenthill any chance in getting the RAF dominie t1 for the uk asset pack? there isnt a 3d model of this to my knowledge, but there are a LOT of blueprints on https://www.the-blueprints.com/ its under the hawker section in the modern aircraft section. Edited January 26, 2024 by harrier443
Oban Posted January 26, 2024 Posted January 26, 2024 1 hour ago, harrier443 said: there isnt a 3d model of this to my knowledge, but there are a LOT of blueprints on https://www.the-blueprints.com/ its under the hawker section in the modern aircraft section. There is but it's low(is) poly and no cockpit https://www.turbosquid.com/3d-models/aerospace-hs-125-dominie-3d-model/522910 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Deathmechanic Posted January 26, 2024 Posted January 26, 2024 On 1/22/2024 at 12:30 AM, currenthill said: (currenthill) Thanks, I tried sending you a direct message on Discord, but was unsuccessful. Your message could not be delivered. This is usually because you don't share a server with the recipient or the recipient is only accepting direct messages from friends. You can see the full list of reasons here: https://support.discord.com/hc/en-us/articles/360060145013 Only you can see this • Dismiss message
currenthill Posted January 26, 2024 Author Posted January 26, 2024 Yet another asset for the updated China pack... 9 9 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Joey_Destroyah Posted January 26, 2024 Posted January 26, 2024 2 hours ago, currenthill said: Yet another asset for the updated China pack... Something tells me that when the asset packs come out all at once (assuming they do), it'll be more lit than a nuclear fireball 1
Hawkmoon Posted January 26, 2024 Posted January 26, 2024 hi CH, i'm having trouble, i tried starting the game with the russian starter pack and the game crashes on start, do i need to remove the old assets and if yes what happens to old map with those assets on?
currenthill Posted January 26, 2024 Author Posted January 26, 2024 3 minutes ago, Hawkmoon said: hi CH, i'm having trouble, i tried starting the game with the russian starter pack and the game crashes on start, do i need to remove the old assets and if yes what happens to old map with those assets on? You need to carefully remove all my old assets, since they are now included in the country asset packs. Otherwise you will get conflicts and crashes. But I haven't changed the unique asset identifiers in DCS, so it's only the distribution method that has changed (packs vs single assets). So older missions should work as long as you install all the needed asset packs. 1 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
pepin1234 Posted January 26, 2024 Posted January 26, 2024 (edited) @currenthill we really need increase the simulation for Air defense sistema. Units like TOR, Tunguska, Roland have all radars together in DCS and that is not the way it work in real life. The only tactical system that work TRK and SR units independent is the BUK. Can you please do something to separate the TRK and SR radar and make a key combination for them separately. We already have triggers that turn off and ON radars and that way probably you can figure it out how to do that job. TOR and Pantsir are SR radar ON all the time and that is not the way always goes IRL. Edited January 26, 2024 by pepin1234 1 [sIGPIC][/sIGPIC]
Hawkmoon Posted January 26, 2024 Posted January 26, 2024 1 hour ago, currenthill said: You need to carefully remove all my old assets, since they are now included in the country asset packs. Otherwise you will get conflicts and crashes. But I haven't changed the unique asset identifiers in DCS, so it's only the distribution method that has changed (packs vs single assets). So older missions should work as long as you install all the needed asset packs. Perfect thank you!
ivan-ivanov-1902 Posted January 26, 2024 Posted January 26, 2024 7 часов назад, currenthill сказал: Yet another asset for the updated China pack... Should we expect Yj18 and Yj62 in ground launchers?
xboxshark21 Posted January 27, 2024 Posted January 27, 2024 5 hours ago, pepin1234 said: @currenthill we really need increase the simulation for Air defense sistema. Units like TOR, Tunguska, Roland have all radars together in DCS and that is not the way it work in real life. The only tactical system that work TRK and SR units independent is the BUK. Can you please do something to separate the TRK and SR radar and make a key combination for them separately. We already have triggers that turn off and ON radars and that way probably you can figure it out how to do that job. TOR and Pantsir are SR radar ON all the time and that is not the way always goes IRL. While I do not currently use it, try the Skynet IADS script. If I remember correctly it can connect SAM sites to early warning radars so SAMs wont turn on until in range.
pepin1234 Posted January 27, 2024 Posted January 27, 2024 5 hours ago, xboxshark21 said: While I do not currently use it, try the Skynet IADS script. If I remember correctly it can connect SAM sites to early warning radars so SAMs wont turn on until in range. Let me explain better… it’s not about turn on the SAM at the very last moment to ambush. It’s is turn ON the TRK radar only because if the unit received azimuth from EWR, then there isn’t need to turn SR radar ON but only the TRK to do the lock on and fire. SR radar ON means you have 360 degrees on enemy detection sensors, while TRK radar ON only means about 15-30 degrees of radar beam and so will avoid the easy destruction by ARM missiles from Air enemy units. ED knows very well that and is keeping it unreal for easy SEAD missions. Totally unreal. 1 [sIGPIC][/sIGPIC]
Abburo Posted January 27, 2024 Posted January 27, 2024 (edited) 6 hours ago, pepin1234 said: Let me explain better… it’s not about turn on the SAM at the very last moment to ambush. It’s is turn ON the TRK radar only because if the unit received azimuth from EWR, then there isn’t need to turn SR radar ON but only the TRK to do the lock on and fire. SR radar ON means you have 360 degrees on enemy detection sensors, while TRK radar ON only means about 15-30 degrees of radar beam and so will avoid the easy destruction by ARM missiles from Air enemy units. ED knows very well that and is keeping it unreal for easy SEAD missions. Totally unreal. Sounds to me like an unrealistic "demand"... not even a kind request . Which unit in DCS can control each detection system separately (TRK and SR)? The answer is simple : none !!! Is a DCS thingy... Be realistic in your requests, and when unsure start by asking questions not raising shallow demands! Edited January 27, 2024 by Abburo 1 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
currenthill Posted January 27, 2024 Author Posted January 27, 2024 6 hours ago, pepin1234 said: Let me explain better… it’s not about turn on the SAM at the very last moment to ambush. It’s is turn ON the TRK radar only because if the unit received azimuth from EWR, then there isn’t need to turn SR radar ON but only the TRK to do the lock on and fire. SR radar ON means you have 360 degrees on enemy detection sensors, while TRK radar ON only means about 15-30 degrees of radar beam and so will avoid the easy destruction by ARM missiles from Air enemy units. ED knows very well that and is keeping it unreal for easy SEAD missions. Totally unreal. I agree with what @Abburo said. But I might also add that for example my Tor's have a more advanced configuration than the core game version. My version do actually have a separate SR and TR, unlike the core version. That's why my version have multiple missile channels. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
pepin1234 Posted January 27, 2024 Posted January 27, 2024 2 hours ago, currenthill said: I agree with what @Abburo said. But I might also add that for example my Tor's have a more advanced configuration than the core game version. My version do actually have a separate SR and TR, unlike the core version. That's why my version have multiple missile channels. we can turn off the SR radar in your TOR while keeping the TR radar ON and tracking? that is all about my question is. it's not unrealistic at all. I didn't understand what you agree with @Abburo Buk launcher doesn't need a search radar, but instead have a limited SR/TR radar that will track everything go in front of him. Not sure is HAWK TR can operate with TR ones SR radar is destroyed. BUK do it and work perfect for ambushes. Also to set as single units in Frontline its a deadly tactic used in the current war. @Abburo doesn't have a clue what I'm talking about. unfortunately, This forum in plenty of them. [sIGPIC][/sIGPIC]
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