Flogger23m Posted February 21 Posted February 21 Will any of these units ever be added to DCS officially? I assume they won't, but the work on these additions looks amazing and worthy of being added officially in game. 1
Abburo Posted February 21 Posted February 21 1 hour ago, Flogger23m said: Will any of these units ever be added to DCS officially? I assume they won't, but the work on these additions looks amazing and worthy of being added officially in game. There is an abnormal silence lately in here... but this, together with CH name in DCS update logs for the China's assets pack who knows... we can only hope for the best ! 4 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Lt.Turbo Posted February 21 Posted February 21 4 hours ago, Abburo said: There is an abnormal silence lately in here... but this, together with CH name in DCS update logs for the China's assets pack who knows... we can only hope for the best ! I was thinking the same thing but do not want to get my hopes up. 4
CRUD Posted February 24 Posted February 24 I can't find ammo in the warehouse for logistics purposes, I'd like to sling load an ammo crate with the proper ammo types to my units in the field. Is it there? On 2/21/2025 at 1:48 AM, Flogger23m said: Will any of these units ever be added to DCS officially? I assume they won't, but the work on these additions looks amazing and worthy of being added officially in game. He's said before that is doubtful.
Abburo Posted February 24 Posted February 24 19 minutes ago, CRUD said: I can't find ammo in the warehouse for logistics purposes, I'd like to sling load an ammo crate with the proper ammo types to my units in the field. Is it there? How is this related to CH mods? Anyway, you may want start looking on scripting part maybe... and I may suggest you checking the MOOSE framework. Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
CRUD Posted February 24 Posted February 24 37 minutes ago, Abburo said: How is this related to CH mods? Anyway, you may want start looking on scripting part maybe... and I may suggest you checking the MOOSE framework. The MLRS and Artillery units he has in his mods or haven't you noticed them in his mods?
Abburo Posted February 24 Posted February 24 21 minutes ago, CRUD said: The MLRS and Artillery units he has in his mods or haven't you noticed them in his mods? I am not aware about any granularity for ammo replenishing for ground units... only for airborne units. For ground units rearming, DCS have this limitations where it is requiring an ammo truck within a certain range to replenish about any unit (ground wise) with about any type of ammunition in an unlimited fashion . CH's units are just subscribing to this given framework ! Or did I miss anything ? Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
CRUD Posted February 25 Posted February 25 19 hours ago, Abburo said: I am not aware about any granularity for ammo replenishing for ground units... only for airborne units. For ground units rearming, DCS have this limitations where it is requiring an ammo truck within a certain range to replenish about any unit (ground wise) with about any type of ammunition in an unlimited fashion . CH's units are just subscribing to this given framework ! Or did I miss anything ? Ok, maybe I'm just trying to get too deep in the weeds then.
Flogger23m Posted February 25 Posted February 25 Quick question. TO install, it says to do the following: C:\Users\yourname\Saved Games\DCS.openbeta\mods\tech Though for me they do not show up in game, but I am using the release branch and not the beta branch. So I installed the files to: C:\Users\yourname\Saved Games\DCS\mods\tech And the assets do not appear in game. Do I need to use the beta branch for these mods?
Mach3DS Posted February 25 Posted February 25 On 2/13/2025 at 5:04 AM, EchoOneOne said: I think the most useful assets pack that Currenthill could make would be Tanker Assets Pack. It could contain aircraft like KC-46, KC-30, KC-10 and more... https://sketchfab.com/3d-models/kc-46-pegasus-aa4ee8d7f3ab40ddb2f30c813c9b4fee https://free3d.com/3d-model/kc10-extender-255.html https://pl.3dexport.com/3dmodel-airbus-a-330-mrtt-379864.htm 1000% A tanker asset pack with J57 equipped KC-135 would be incredible. We really need that engine variant. A KC-46 would be awesome for "future" scenarios. A KC-10 is also needed. But I think we need ED to allow for these others to actually be able to AAR? 2 MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
Krakin Posted February 26 Posted February 26 32 minutes ago, Flogger23m said: Quick question. TO install, it says to do the following: C:\Users\yourname\Saved Games\DCS.openbeta\mods\tech Though for me they do not show up in game, but I am using the release branch and not the beta branch. So I installed the files to: C:\Users\yourname\Saved Games\DCS\mods\tech And the assets do not appear in game. Do I need to use the beta branch for these mods? I think there is only the one branch of the game now and it would make sense that it files itself under the beta folders in order to do so.
CRUD Posted February 26 Posted February 26 1 hour ago, Flogger23m said: Quick question. TO install, it says to do the following: C:\Users\yourname\Saved Games\DCS.openbeta\mods\tech Though for me they do not show up in game, but I am using the release branch and not the beta branch. So I installed the files to: C:\Users\yourname\Saved Games\DCS\mods\tech And the assets do not appear in game. Do I need to use the beta branch for these mods? If you have ANY of the old CH mods you must remove them first.
Flogger23m Posted February 26 Posted February 26 1 hour ago, CRUD said: If you have ANY of the old CH mods you must remove them first. Never had any version install previously. Tried both the release branch and open beta (though I don't have that anymore) installs and neither seemed to work.
EchoOneOne Posted February 26 Posted February 26 (edited) 7 hours ago, Mach3DS said: 1000% A tanker asset pack with J57 equipped KC-135 would be incredible. We really need that engine variant. A KC-46 would be awesome for "future" scenarios. A KC-10 is also needed. But I think we need ED to allow for these others to actually be able to AAR? Not really. Someone actually managed to make KC767 and KC10, but as a private mod. I would love to see the J57, Phantom Vibe Edited February 26 by EchoOneOne 1 "Once a dragon always a dragon"
EchoOneOne Posted February 26 Posted February 26 Well, he also did the KC-46. 2 "Once a dragon always a dragon"
Esac_mirmidon Posted February 26 Posted February 26 I dont understand the reason about private mods apart from payed ones. We are here to enjoy the simulation as a comunity. 5 2 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
EchoOneOne Posted February 26 Posted February 26 1 hour ago, Esac_mirmidon said: I dont understand the reason about private mods apart from payed ones. We are here to enjoy the simulation as a comunity. Exacly, not sharing those kinds of mods should be considered as a crime 6 "Once a dragon always a dragon"
Esac_mirmidon Posted February 26 Posted February 26 Call me to prosecute that felony XDD 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
DelRoy Posted February 26 Posted February 26 Hi C.H. Anyone else finding their SAMS (the S-350 especially) going absolutely nuts spinning/corkscrewing/pinwheeling/ everywhere? At one stage I place the units too close and it managed to kill it's own TR... 1
Miki011 Posted February 26 Posted February 26 Hi @currenthill First of all i must say i use all your mods adn they add so much to the game! I have two questions. First is, is there any chance to make your radars compatible with IADS script? Second is, is there any chance of making Serbian/Yugoslav tech? I have access to some good 3d models of M-84 tank(both the original A model and new AS2 model), Lazanski IFV, M-87 mlrs, M-80 BVP, Nora B52 self proppelled artilery, P-40 radar that we use and couple other things. 1
Abburo Posted February 26 Posted February 26 (edited) 42 minutes ago, Miki011 said: First is, is there any chance to make your radars compatible with IADS script? But CH's assets are already compatible with Mantis from Moose. If you are referring to Skynet/Mist script... i am not using that since I've discovered its counterpart Mantis flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Mantis.html Edited February 26 by Abburo 1 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Krakin Posted February 27 Posted February 27 On 2/26/2025 at 9:46 AM, DelRoy said: Hi C.H. Anyone else finding their SAMS (the S-350 especially) going absolutely nuts spinning/corkscrewing/pinwheeling/ everywhere? At one stage I place the units too close and it managed to kill it's own TR... Have you updated the mods to the newest ones from his site? There was a missile code change that causes missiles to go crazy. 2
DelRoy Posted February 28 Posted February 28 On 2/26/2025 at 4:30 PM, Miki011 said: Hi @currenthill First of all i must say i use all your mods adn they add so much to the game! I have two questions. First is, is there any chance to make your radars compatible with IADS script? Second is, is there any chance of making Serbian/Yugoslav tech? I have access to some good 3d models of M-84 tank(both the original A model and new AS2 model), Lazanski IFV, M-87 mlrs, M-80 BVP, Nora B52 self proppelled artilery, P-40 radar that we use and couple other things. +1. They work fine with Moose/Mantis. It's pretty easy to configure them also. Plus Moose also handles A2A, A2G, Arty, Naval and ground units. It's brilliant. 1
westr Posted February 28 Posted February 28 Hi Currenthill. if someone has already asked this I apologise and I have a feeling with over 200 pages someone probably has but without scrolling through every page, are ww2 assets something you have an interest in and is it possible you may do some in the future? I use your Tu 95 to do close formation intercepts with the F14 and see animated crew members through the windows. Absolutely amazing work and thankyou for adding so much to our favourite flight sim. 1 RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
MegaTherion666 Posted February 28 Posted February 28 1 hour ago, westr said: ... are ww2 assets something you have an interest in and is it possible you may do some in the future? ... I'd fall over sideways if CH did up a basic, supplementary 'WWII assets pack'. Hell, even just an AI He111 - since ED seems to have no interest in expanding the current (EU theater) asset pack... 3
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