FalcoGer Posted March 10, 2023 Posted March 10, 2023 (edited) The video output of the TADS is very blurry, but only in the multi threaded branch. Also it's both blurry in FLIR as well as TV, so it isn't just a FLIR thing. Settings Blurry MT Normal ST Edited March 10, 2023 by FalcoGer 2
JSpidey Posted March 10, 2023 Posted March 10, 2023 Same here in VR. My guess is they did it to increase performance?
FalcoGer Posted March 10, 2023 Author Posted March 10, 2023 (edited) Just now, JSpidey said: Same here in VR. My guess is they did it to increase performance? There shouldn't be any differences on how things look between MT and ST. And as far as I know, other modules are not affected, or at least that's what I've been told. If you want increased performance from degraded graphics, you change the settings. Edited March 10, 2023 by FalcoGer
firefox121 Posted March 11, 2023 Posted March 11, 2023 Think is due to the cockpit displays resolution option at the main config menu, try 1024 a 1024 each frame to see if it solves the issue Intel i9 10850k - MSI Tomahawk 490z - 64 GB DDR4 3000 - HP Reverb G2 - MSI optix Mag321curv 4k monitor - MSI RTX 3080ti - Winwing Orion Throttle base plus F18 stick
JSpidey Posted March 11, 2023 Posted March 11, 2023 29 minutes ago, firefox121 said: Think is due to the cockpit displays resolution option at the main config menu, try 1024 a 1024 each frame to see if it solves the issue Doesn't work
Sadhu Posted March 12, 2023 Posted March 12, 2023 (edited) Same problem in 2d. Display resolution is set to 1024. Is even worse at resolution 512. Spoiler Edited March 12, 2023 by Sadhu 1
placsea Posted March 12, 2023 Posted March 12, 2023 Noticed it looked different from pre patch build instantly.
rallisport Posted March 13, 2023 Posted March 13, 2023 Anyone find a solution yet? I just noticed it today.
MRTX Posted March 14, 2023 Posted March 14, 2023 (edited) Its most likely something that has to be fixed by ED Edited March 14, 2023 by MRTX
FalcoGer Posted March 14, 2023 Author Posted March 14, 2023 2 hours ago, IanC58 said: Shouldn't this be in the MT forum? The MT forum wasn't a thing when I made the initial post.
Miro Posted March 15, 2023 Posted March 15, 2023 Also PNVG on IHADSS and NV Gogles looks worse, my eyes hurts, end of night flying... 1 :pilotfly:
Floyd1212 Posted March 15, 2023 Posted March 15, 2023 Yes, the same loss in quality also seems to impact the PNVS image on the IHADSS. 1
JSpidey Posted March 15, 2023 Posted March 15, 2023 I feel like this is ED's way of increasing performance in the MT build however, they should put these as a setting so players can choose whether or not they want it.
ED Team BIGNEWY Posted March 16, 2023 ED Team Posted March 16, 2023 this is reported, it seems the difference is more noticeable when you are using res of cockpit displays at 512, switching to 1024 will help thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team Lord Vader Posted March 17, 2023 ED Team Posted March 17, 2023 Hi @FalcoGer and everyone else seeing this blur effect. This is a consequence of a design feature related to MFDs and how they are shown in the multithread build of DCS. For now at least, like @BIGNEWYsaid, it is recomended you use 1024 resolution for the MFDs if you feel the TADS or any other MFD is too blurry. This may change in the future with new graphical options or some other improvements. Thank you for understanding. 1 Esquadra 701 - DCS Portugal - Discord
MRTX Posted March 17, 2023 Posted March 17, 2023 So we're basically F'ed when using MT since this is not a bug persé ? 1
ED Team BIGNEWY Posted March 17, 2023 ED Team Posted March 17, 2023 11 minutes ago, MRTX said: So we're basically F'ed when using MT since this is not a bug persé ? 512 should be lower quality than 1024 The way the MT build handles the render is different from ST. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Floyd1212 Posted March 17, 2023 Posted March 17, 2023 Can you clarify that ED intends to improve the quality of these displays in the future, or is this a design decision that ED has implemented and is satisfied with the current render quality? 3
Cooler07 Posted March 17, 2023 Posted March 17, 2023 (edited) I hate to put these up and yes I have lucked out with the DCS God’s System info windows 10 pro I9 9900ks 5G ROG z390 MB 64 ddr4 3800 Corsair dominator Asus ROG 4090 oc Pimax 8kx normal FOV PD 1.5 DCS PD set to .5 OpenXR for Pimax DCS OB MT Default setting Openxr Tool kit but for turbo mode that’s the only thing I changed. could NOT get screen shot of openxr menu. Info in pictures. FPS between 70-90 if I run shadows flat it's 90+ The screen shots are not the best but i can see everything good for 61 year eyes! Edited March 17, 2023 by Cooler07 Atari 800XL 64K MEMORY 1050 FLOPPY Video GTIA chip 300 baud modem.
FalcoGer Posted March 18, 2023 Author Posted March 18, 2023 If i set the resolution to 1024, the framerate tanks super hard from 30 (playable) to 12 (can just about manage to stay in the air). So I guess I'll have to live with blurry images for now.
Miro Posted March 18, 2023 Posted March 18, 2023 (edited) On 3/17/2023 at 4:48 PM, Lord Vader said: Hi @FalcoGer and everyone else seeing this blur effect. This is a consequence of a design feature related to MFDs and how they are shown in the multithread build of DCS. For now at least, like @BIGNEWYsaid, it is recomended you use 1024 resolution for the MFDs if you feel the TADS or any other MFD is too blurry. This may change in the future with new graphical options or some other improvements. Thank you for understanding. I always use 1024 resolution, after the update it looks like 256, why such a downgrade? Later it will turn out that these additional options take so many frames that we will be at the starting point, on MT we will have as much frame as now on ST EDIT: We have better quality picture on Ka-50 Shkval, and SU-25T Sensors than AH-64D sensors, and You guys mark thread as "correct as is"? Edited March 19, 2023 by Miro 4 :pilotfly:
Default774 Posted June 21, 2023 Posted June 21, 2023 For anyone still having this issue, I was able to help someone else fix this by clearing shaders, then launching the game in singlethreaded and compiling shaders in ST. After doing this your MFDs should no longer be blurry in MT. 1
CowanSim Posted June 22, 2023 Posted June 22, 2023 12 hours ago, Default774 said: For anyone still having this issue, I was able to help someone else fix this by clearing shaders, then launching the game in singlethreaded and compiling shaders in ST. After doing this your MFDs should no longer be blurry in MT. This is not correct as is. As this workaround has proven to resolve the issue. @BIGNEWY Is this a reported bug and a known issue being worked on?
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