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Posted (edited)

The video output of the TADS is very blurry, but only in the multi threaded branch.

Also it's both blurry in FLIR as well as TV, so it isn't just a FLIR thing.

Settings

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Blurry MT

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Normal ST

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Edited by FalcoGer
  • Like 2
Posted (edited)
Just now, JSpidey said:

Same here in VR. My guess is they did it to increase performance?

There shouldn't be any differences on how things look between MT and ST. And as far as I know, other modules are not affected, or at least that's what I've been told. If you want increased performance from degraded graphics, you change the settings.

Edited by FalcoGer
Posted

Think is due to the cockpit displays resolution option at the main config menu, try 1024 a 1024 each frame to see if it solves the issue

Intel i9 10850k - MSI Tomahawk 490z - 64 GB DDR4 3000 - HP Reverb G2 - MSI optix Mag321curv 4k monitor - MSI RTX 3080ti - Winwing Orion Throttle base plus F18 stick

Posted
29 minutes ago, firefox121 said:

Think is due to the cockpit displays resolution option at the main config menu, try 1024 a 1024 each frame to see if it solves the issue

Doesn't work

Posted (edited)

Same problem in 2d. Display resolution is set to 1024. Is even worse at resolution 512.

Spoiler

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Edited by Sadhu
  • Like 1
Posted

I feel like this is ED's way of increasing performance in the MT build however, they should put these as a setting so players can choose whether or not they want it.

  • ED Team
Posted

this is reported, it seems the difference is more noticeable when you are using res of cockpit displays at 512, switching to 1024 will help 

thanks

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  • ED Team
Posted

Hi @FalcoGer and everyone else seeing this blur effect.

This is a consequence of a design feature related to MFDs and how they are shown in the multithread build of DCS.

For now at least, like @BIGNEWYsaid, it is recomended you use 1024 resolution for the MFDs if you feel the TADS or any other MFD is too blurry. This may change in the future with new graphical options or some other improvements.

Thank you for understanding.

  • Like 1

dcsvader.png
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  • ED Team
Posted
11 minutes ago, MRTX said:

So we're basically F'ed when using MT since this is not a bug persé ?

512 should be lower quality than 1024 
The way the MT build handles the render is different from ST. 

thanks

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Posted

Can you clarify that ED intends to improve the quality of these displays in the future, or is this a design decision that ED has implemented and is satisfied with the current render quality?

  • Like 3
Posted (edited)

I hate to put these up and yes I have lucked out with the DCS God’s

System info

windows 10 pro

I9 9900ks 5G

ROG z390 MB

64 ddr4 3800 Corsair dominator

Asus ROG 4090 oc

Pimax 8kx normal FOV PD 1.5 DCS PD set to .5

OpenXR for Pimax

DCS OB MT

Default setting Openxr Tool kit but for turbo mode that’s the only thing I changed. could NOT get screen shot of openxr menu.

 

Info in pictures. FPS between 70-90 if I run shadows flat it's 90+

The screen shots are not the best but i can see everything good for 61 year eyes!

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Edited by Cooler07

Atari 800XL 64K MEMORY 1050 FLOPPY Video GTIA chip 300 baud modem.

Posted

If i set the resolution to 1024, the framerate tanks super hard from 30 (playable) to 12 (can just about manage to stay in the air). So I guess I'll have to live with blurry images for now.

Posted (edited)
On 3/17/2023 at 4:48 PM, Lord Vader said:

Hi @FalcoGer and everyone else seeing this blur effect.

This is a consequence of a design feature related to MFDs and how they are shown in the multithread build of DCS.

For now at least, like @BIGNEWYsaid, it is recomended you use 1024 resolution for the MFDs if you feel the TADS or any other MFD is too blurry. This may change in the future with new graphical options or some other improvements.

Thank you for understanding.

I always use 1024 resolution, after the update it looks like 256, why such a downgrade? Later it will turn out that these additional options take so many frames that we will be at the starting point, on MT we will have as much frame as now on ST

EDIT: We have better quality picture on Ka-50 Shkval, and SU-25T Sensors than AH-64D sensors, and You guys mark thread as "correct as is"?

Edited by Miro
  • Like 4

:pilotfly:

  • 3 months later...
Posted

For anyone still having this issue, I was able to help someone else fix this by clearing shaders, then launching the game in singlethreaded and compiling shaders in ST. After doing this your MFDs should no longer be blurry in MT.

 

  • Thanks 1
Posted
12 hours ago, Default774 said:

For anyone still having this issue, I was able to help someone else fix this by clearing shaders, then launching the game in singlethreaded and compiling shaders in ST. After doing this your MFDs should no longer be blurry in MT.

 

This is not correct as is. As this workaround has proven to resolve the issue.

@BIGNEWY Is this a reported bug and a known issue being worked on?

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