JaNk0 Posted April 30, 2009 Posted April 30, 2009 Man I can't wait for some serious CAS! [sIGPIC][/sIGPIC]
VMFA117_Poko Posted April 30, 2009 Posted April 30, 2009 JaNk0 said: Man I can't wait for some serious CAS! Me neither :joystick:
joey45 Posted April 30, 2009 Posted April 30, 2009 hellos are good..no great, but i need a Jet.. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
LastRifleRound Posted April 30, 2009 Posted April 30, 2009 nemises said: NFI what you are saying, but I like it! ;) LOL you saw weapon designations and you knew that was good enough :thumbup: JDAMS and CBU-103's are GPS guided weapons. The only high fidelity sim that came with GPS guided weaponry modeled to a decent degree was Jane's F/A-18, and CBU-103's weren't deployed yet. It is some seriously cool stuff. TGP=Targeting Pod, for the Litening II Pod
Feuerfalke Posted April 30, 2009 Posted April 30, 2009 Pilotasso said: Speed is life! LOL - you are talking about the A10 and speed in one context? :D MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Namenlos Ein Posted April 30, 2009 Author Posted April 30, 2009 Feuerfalke said: LOL - you are talking about the A10 and speed in one context? :D In context of the Ka-50 the A-10 have some speed. 1
muamshai Posted May 1, 2009 Posted May 1, 2009 While going throught this thread, and me imagining myself flying DCS: A-10...I think I got a massive boner. This space is available for your advertisement
Krippz Posted May 1, 2009 Posted May 1, 2009 muamshai said: While going throught this thread, and me imagining myself flying DCS: A-10...I think I got a massive boner. Too much information [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
CE_Mikemonster Posted May 1, 2009 Posted May 1, 2009 Hehehe speed is indeed life, which is why I don't plan on getting close to the enemy in the A-10! Can't really nip behind a hill like you can in Falcon, LOMAC taught me that good and proper :) Too many cowboys. Not enough indians. GO APE SH*T
Topgun505 Posted June 8, 2009 Posted June 8, 2009 Quick bump since it's been over a month. Ok ... at last mention the time frame has been stated as 9 months ... so early 2010. #1. Are things progressing ok and they are holding true to that timeframe or not so much at this point? #2. Is this 9 month timeframe to the download release or on the shelf copy? #3. Is an English version being released first this time, and other languages later, or are all versions coming out at the same time? #4. Has there been any options discussed about producing a separate hard copy of the manual? #5. Is the design team testing on the Windows 7 RC? Or are they not going to attempt to test on Windows 7 until it the retail edition hits the shelves in Oct? #6. Are there going to be any significant changes to the mission/campaign editors? Lastly, if I may make a few requests. If the mission editior is similar to what we have now. Would it be possible to add a new filter? Specifically I'd like to be able to select a single unit and the filter would show ALL activity regarding the unit (as far as what it has fired at, what has fired at it, all on the same page of results). And maybe also have an option to list all units and their status at the end of the sim (alive, damaged, dead). This one is probably nit-picking but it'd be nice to add in a result of "Miss" in regards to units that fired, instead of a blank result. Topgun505 Win 11 Pro, Intel Core i9-14900kF, Gigabyte RTX 4080 Super, 128 GB DDR5, Corsair Hx1000i, Alienware 34" 2K LED, TrackIR 5 Pro, WinWing F-16EX, WinWing F-15Ex throttle, VPC Warbird rudder, Thrustmaster MFDs x3, Black Hog box.
GGTharos Posted June 8, 2009 Posted June 8, 2009 #1. Things are progressing. I can't tell you about timing. #2. Shelf #3. No idea. #4. I guess they'll probably wait and see how the hard copy manual sells for the Ka-50 #5. I think personally it would be best to test on the retail version, but testers with windows 7 are likely testing on it as well. #6. No comment ;) Wow, that sounds like a very familiar request :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
PeterP Posted June 8, 2009 Posted June 8, 2009 GGTharos said: Wow, that sounds like a very familiar request :) Yes- but this time you took the time to answer it in a very understandable way! Thank you very much!
Topgun505 Posted June 8, 2009 Posted June 8, 2009 Another question ... though this might more pertain to KA-50 and any other helo-based DCS titles in the future. But, MBTs these days have a rather comprehensive defensive suite. The T-90, for example, has LWS which automatically dispenses smoke grenades in the appropriate direction in order to try and shield it from being designated by lasers. It can even attempt to automatically plot a firing solution with the main gun vs the unit that is lasing it. Obviously we already have tanks trying to swat the Ka-50 with the main gun, but there is no attempt thus far for tanks to launch smoke screens or take evasive action when they are being painted. Is any of this being considered for future releases (or patches to Ka-50)? Topgun505 Win 11 Pro, Intel Core i9-14900kF, Gigabyte RTX 4080 Super, 128 GB DDR5, Corsair Hx1000i, Alienware 34" 2K LED, TrackIR 5 Pro, WinWing F-16EX, WinWing F-15Ex throttle, VPC Warbird rudder, Thrustmaster MFDs x3, Black Hog box.
GGTharos Posted June 8, 2009 Posted June 8, 2009 Already confirmed that such things are not just being considered, but worked on. As usual, 'no promises' since sometimes features end up being rolled back due to lack of time or other reasons. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Feuerfalke Posted June 9, 2009 Posted June 9, 2009 There is a long wishlist and I have no doubt that ED is closely watching it. And I bet they have even more to add. It's just impossible to implement it all at once, so let's have patience and be happy there's so much to look forward to. :thumbup: MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
HansRoaming Posted June 9, 2009 Posted June 9, 2009 Feuerfalke said: There is a long wishlist and I have no doubt that ED is closely watching it. And I bet they have even more to add. It's just impossible to implement it all at once, so let's have patience and be happy there's so much to look forward to. :thumbup: Yeah everyone, remember this is version 1.0. By 2.3 we'll be taking DCS out on dates and talking about settling down and having babies with it. :)
Feuerfalke Posted June 9, 2009 Posted June 9, 2009 What we have to accept is, that there will always be things that need to be added or improved, no matter if 1.0 or 2.3. This is a constantly evolving project and it means that DCS will get bigger and better, but even with 20 flyables released together with new engine and stuff, there will still be a long wishlist. Infact I'd worry a lot more, if nobody would add to the wishlist, because THAT would be a much more critial sign for the future of DCS. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
sweinhart3 Posted August 7, 2009 Posted August 7, 2009 Im a little curious how future computing technologies will play in the new modules. Right now KA-50 seems to be heavily CPU dependant. With Larrabee and competing technologies, the GPU can offload a lot of the CPU work load since it is essentially a many core processor. Hopefully multi-threading and use of these emerging technologies will be taken into consideration. It would potentially double or triple current frame rates which might be necessary after all the simulation enhancements are taken into account. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
th3flyboy Posted August 7, 2009 Posted August 7, 2009 EtherealN said: Ubisoft Romania for SH3 and4. And someone should revive Three-Sixty Pacific (makers of Harpoon) for the command part of the sim. :D EDIT: We are getting off-topic again though... But a small anecdote on Harpoon: back in 95 the swedish gaming mag HighScore brought a copy of Harpoon 2 aboard a royal swedish navy submarine (I think it was HMS Västergötland, the awesome Gotland class hadn't entered service yet) and allowed the captain and XO to play a session, since the game included a scenario inspired by the 80's and 90's anti-submarine chases in swedish waters. They sunk two enemy subs, one enemy sub got away, and then they finished off by accidently sinking their own sub. And not just a swedish sub - THEIR sub. Boy were they ashamed of themselves. :D actually that would be AGSI now.... but ya, Ubi Romania for the naval aspect, or Sonalysts. Current Sims: DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP
Pilotasso Posted August 7, 2009 Posted August 7, 2009 sweinhart3 said: Im a little curious how future computing technologies will play in the new modules. Right now KA-50 seems to be heavily CPU dependant. With Larrabee and competing technologies, the GPU can offload a lot of the CPU work load since it is essentially a many core processor. Hopefully multi-threading and use of these emerging technologies will be taken into consideration. It would potentially double or triple current frame rates which might be necessary after all the simulation enhancements are taken into account. T&L is suposed to off load data from the CPU for 10 years already. Notably many games seemingly do not take advantage of it. Does LOMAC? What larabee does is to use each GPU for a different 3D object render, thus increasing FPS of graphics linarly with the amount of GPU's on die without the need to write further instructions on the software to do it. Its completly different. DCS is still CPU dependant, not GPU, thus unless you have tens of thousands of objects on screen it wont impact much. .
jctrnacty Posted August 7, 2009 Posted August 7, 2009 Pilotasso said: T&L is suposed to off load data from the CPU for 10 years already. Notably many games seemingly do not take advantage of it. Does LOMAC? What larabee does is to use each GPU for a different 3D object render, thus increasing FPS of graphics linarly with the amount of GPU's on die without the need to write further instructions on the software to do it. Its completly different. DCS is still CPU dependant, not GPU, thus unless you have tens of thousands of objects on screen it wont impact much. As you can see, the BS code is very effective. On ordinary E8400 the game runs in pretty average 30 fps and above on one core CPU. The future multicore support and other optimizations will get the framerates even higher. [sigpic][/sigpic] MB MSI x570 Prestige Creation, RYzen 9 3900X, 32 Gb Ram 3333MHz, cooler Dark rock PRO 4, eVGA 1080Ti, 32 inch BenQ 32011pt, saitek X52Pro, HP Reverb, win 10 64bit
Panzertard Posted August 7, 2009 Posted August 7, 2009 jctrnacty said: As you can see, the BS code is very effective. On ordinary E8400 the game runs in pretty average 30 fps and above on one core CPU. The future multicore support and other optimizations will get the framerates even higher. Join Panzertards server and I'll prove that I can make your GPU melt :D Due to the amount of units in the map some people are down to 10 fps, I'm averaging from 15-25 myself. Looks like the game engine still calculates / draws units which isnt visible to the player - units behind mountains, units being 40kms out etc. Looking away in a direciton where there's no units, fps raises back up to 40-50 fps easilly. Interesting ... I hope there's a bit optimization too look forward to in A-10 :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
hannibal Posted August 8, 2009 Posted August 8, 2009 A-10C with new gfx, terrain, etc engine FTW? find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
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