fagulha Posted Saturday at 04:06 PM Posted Saturday at 04:06 PM 1 hour ago, grim_reaper68 said: Don't laugh please, in fact it cames from it. IDK how or why OVGME switched to saved games as I only have 2 mods installed with it, and both in the root folder... Thanks No prob, nothing to laugh about. Glad i could help. Enjoy. 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Tough Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
The Stick Posted yesterday at 03:39 AM Posted yesterday at 03:39 AM On 9/20/2025 at 8:46 PM, celestHawk said: Here are some screenshots of my first try to create a thunderstorm at Marianas map, following those settings from user files descriptions: so I added Scattered Thunderstorms 2 preset. nullNo re-shade no enhancements, no bs! These are from an older iteration but I am consistently struck with wonder everytime I fly with Bandit's mod... On 9/20/2025 at 9:53 PM, grim_reaper68 said: Don't laugh please, in fact it cames from it. IDK how or why OVGME switched to saved games as I only have 2 mods installed with it, and both in the root folder... Thanks Happens to the best of us 3
bandit648 Posted 4 hours ago Author Posted 4 hours ago (edited) I've developed an unhealthy obsession with trying to make better looking cirrus clouds. No other flight sims really have good looking cirrus and there's a reason for that. You either do volumetric procedural generated cirrus or shader/texture technique like DCS. Procedural generated clouds are great for lower level clouds but it just doesn't do thin wispy cloud formations like cirrus very well. Texture based techniques like what DCS uses can look good but because they are tiled textures they can look repetitive and flat. I've been working on the textures and shader code to eliminate any banding and ugliness at close range. I think I've got some pretty good results with this version. Thanks for everyone's patience as I experiment with this. I've added new and removed different textures along the way. Apologies if I removed one that you liked. Here are some screenshots from version 2.1... Edited 2 hours ago by bandit648 1 3 PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2 Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map
G.J.S Posted 2 hours ago Posted 2 hours ago (edited) 1 hour ago, bandit648 said: I've developed an unhealthy obsession with trying to make better looking cirrus clouds. No other flight sims really have good looking cirrus and there's a reason for that. You either do volumetric procedural generated cirrus or shader/texture technique like DCS. Procedural generated clouds are great for lower level clouds but it just doesn't do thin wispy cloud formations like cirrus very well. Texture based techniques like what DCS uses can look good but because they are tiled textures they can look repetitive and flat. I've been working on the textures and shader code to eliminate any banding and ugliness at close range. I think I've got some pretty good results with this version. Thanks for everyone's patience as I experiment with this. I've added new and removed different textures along the way. Apologies if I removed one that you liked along the way. Here are some screenshots from version 2.1... It’s insane, trying to perfect perfection. Each iteration just keeps showing that you DO do it though. Statics can only be appreciated up close and can be hidden behind things, a module can have ridiculous detail, yet you don’t really see it when more than a couple hundred feet from it - but Bandits weather - is front and Center in your face, and the level of realism bought by it just elevates the whole experience. It makes you want to undertake an a$$ numbing long duration flight, just to see the differences with distance. There are a few guys, whose work makes the DCS environment so much more. Bandit648 is way, way up that list. Edited 2 hours ago by G.J.S - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
The Stick Posted 2 hours ago Posted 2 hours ago If there's a digital version of God's work, you're doing it @bandit648! 2
celestHawk Posted 20 minutes ago Posted 20 minutes ago 3 hours ago, bandit648 said: I've developed an unhealthy obsession with trying to make better looking cirrus clouds. No other flight sims really have good looking cirrus and there's a reason for that. You either do volumetric procedural generated cirrus or shader/texture technique like DCS. Procedural generated clouds are great for lower level clouds but it just doesn't do thin wispy cloud formations like cirrus very well. Texture based techniques like what DCS uses can look good but because they are tiled textures they can look repetitive and flat. I've been working on the textures and shader code to eliminate any banding and ugliness at close range. I think I've got some pretty good results with this version. Thanks for everyone's patience as I experiment with this. I've added new and removed different textures along the way. Apologies if I removed one that you liked. Here are some screenshots from version 2.1... This time I wont mention the perfect work you did as 'when the facts speak even the Gods are silent'. What I wonder and wish to ask from you is totally created by my own ignorance and lack of any knowledge about cloud formations and weather conditions. So the questions is what type of clouds are typical for which map and weather/seasons? The other day I tried your Thunderstorm mod with Marianas map and it was astonishing (shared few screenshots) but as stupid as I am couldn't imagine that I can use such clouds and settings for Afghanistan or Iraq, even can't think is realistic for Kola maps either. End goal for myself is to recreate the look and feel of the region I'm flying and have yet another template for the conditions whilst executing a mission...cus taking of a carrier with a hornet in a rain is one experience none of us can pass nor to make a HD bombing in a foggy weather Thank you once again and please do keep your great work! Win10 E5-2698 64GB Quadro P4000 Ai-Track Xbox F-15C F-16C F/A-18C || Su-27 MiG-29 || F-22 F-15EX MilitaryAircraftMod || CH-Iran Clean Cockpit Afghanistan | Persian Gulf | Iraq -> Syria
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