Morpheus Posted November 13, 2024 Posted November 13, 2024 4 hours ago, MAXsenna said: Agree! All text boxes, "sensor panels" and what not should be drag 'n drop resizeable or defined as viewports for export. Want it on another screen. Sent from my SM-A536B using Tapatalk Have not try to move indicators on other screen, the initial position is defined by the line 29 or 30 in ControlsIndicator_page.lua "base.init_pos = {(-1*aspect + 1.5*size),(1 - 1.3*size)}" I moved indicators in bottom left corner by changing it in "base.init_pos = {(-1*aspect + 1.5*size),(1 - 11.3*size)}" I made test test test ........ 1
gunterlund Posted November 13, 2024 Posted November 13, 2024 On 11/12/2024 at 5:24 AM, Morpheus said: Just Woow !!! is this a different helo. Isnt that an MH-6? is that in the works?
TKhaos Posted November 13, 2024 Posted November 13, 2024 (edited) You can change the Controls Indicator Box position and size fairly easy, will need a bit of experimenting for different sizes. Line 29 changes the position: base.init_pos = {(-1*aspect + 1.5*size),(1 - 1.3*size)} Line 12 changes the width of the box: local size = 0.15 Line 15 changes the height of the box: local box_height = 0.2 Changing (-1*aspect + 1.5*size) move the box across the screen, you only need to change the bit after +. Example 1.5*size, change the 1 gives big jumps and the 5 smaller adjustments Changing the second part (1 - 1.3*size) moves the box down the screen, as above you only need to alter 1.3*size, change the 1 gives big jumps and the 3 smaller adjustments This is mine on a resolution of 2560 x 1440 but the settings should be universal and display where it is regardless of resolution. base.init_pos = {(-1*aspect + 17.2*size),(1 - 16.8*size)} [This is Line 29] local size = 0.11 [This is Line 12] local box_height = 0.1 [This is Line 15] and this is the result of the alterations Compared to the original If you are happy with the box size you can alter the placement by just changing Line 29. This gives an example of changing the settings as well to give you a rough idea where they are compared to the original and also smaller one. base.init_pos = {(-1*aspect + 1.5*size),(1 - 12.1*size)} -- Bottom Left corner base.init_pos = {(-1*aspect + 22.7*size),(1 - 11.1*size)} -- Bottom Right corner just above Grenades Display base.init_pos = {(-1*aspect + 13.2*size),(1 - 12.1*size)} -- Bottom next to controls in the window Edited November 17, 2024 by TKhaos 5
TKhaos Posted November 13, 2024 Posted November 13, 2024 Just a follow on from my previous post, if using the Transparent Script in an earlier post Line 29 becomes Line 31, the other two 12 and 15 remain the same. This is the result on mine at 2560 x 1440 with smaller box and repositioned. 3
Morpheus Posted November 13, 2024 Posted November 13, 2024 1 hour ago, TKhaos said: You can change the Controls Indicator Box position and size fairly easy, will need a bit of experimenting for different sizes. Line 29 changes the position: base.init_pos = {(-1*aspect + 1.5*size),(1 - 1.3*size)} Line 12 changes the width of the box: local size = 0.15 Line 15 changes the height of the box: local box_height = 0.2 Changing (-1*aspect + 1.5*size) move the box across the screen, you only need to change the bit after +. Example 1.5*size, change the 1 gives big jumps and the 5 smaller adjustments Changing the second part (1 - 1.3*size) moves the box down the screen, as above you only need to alter 1.3*size, change the 1 gives big jumps and the 3 smaller adjustments This is mine, based on a resolution of 2560 x 1440 so minor adjustments will be needed for 4K and 1080p. base.init_pos = {(-1*aspect + 17.2*size),(1 - 16.8*size)} [This is Line 29] local size = 0.11 [This is Line 12] local box_height = 0.1 [This is Line 15] and this is the result of the alterations Compared to the original If you are happy with the box size and use 2560 x 1440 you can use these sizes I've tested by just changing Line 29. This gives an example of changing the settings as well to give you a rough idea where they are compared to the original and also smaller one. base.init_pos = {(-1*aspect + 1.5*size),(1 - 12.1*size)} -- Bottom Left corner base.init_pos = {(-1*aspect + 22.7*size),(1 - 11.1*size)} -- Bottom Right corner just above Grenades Display base.init_pos = {(-1*aspect + 13.2*size),(1 - 12.1*size)} -- Bottom next to controls in the window Thanks for this, and yes experiment is necessary to find position you want, you know what is the files for ROE, BURST ..... ? 2
TKhaos Posted November 13, 2024 Posted November 13, 2024 (edited) 13 minutes ago, Morpheus said: Thanks for this, and yes experiment is necessary to find position you want, you know what is the files for ROE, BURST ..... ? No problem Not got time to look properly at the moment as I'm on my way out but I think it's the gunner.lua in the Gunner folder. Edited November 13, 2024 by TKhaos 1
tobi Posted November 13, 2024 Author Posted November 13, 2024 (edited) 28 minutes ago, TKhaos said: No problem Not got time to look properly at the moment as I'm on my way out but I think it's the gunner.lua in the Gunner folder. it is the gunnergui folder Edited November 13, 2024 by tobi 2
jubuttib Posted November 13, 2024 Posted November 13, 2024 (edited) 11 hours ago, MAXsenna said: Agree! All text boxes, "sensor panels" and what not should be drag 'n drop resizeable or defined as viewports for export. Want it on another screen. Sent from my SM-A536B using Tapatalk What I want/need is the ability to have all of the exports as new windows, so that I don't have to deal with the godawful garbage system they currently have... Yes, I have 3 monitors. No, they're not all the same size, and I don't want to use all of them for the game. Yes, the center one is biggest, and I want that to be the game display. No, this does not mean that I want my left monitor to also be black to get the viewports exported. I built MFDs with displays and set them up really nicely, but I haven't used them for over a year because it's just unforgivable that I have to have one of my displays completely black to get the viewports enabled. EDIT: Sorry, this is not OH-6A related, I apologize. Really looking forward to the AH-6J, or the MH-6J, or whatever else you guys are cooking. Edited November 13, 2024 by jubuttib 1
Slippa Posted November 14, 2024 Posted November 14, 2024 On 11/12/2024 at 1:07 AM, Eight Ball said: null Oh ho ho 4
TKhaos Posted November 14, 2024 Posted November 14, 2024 19 hours ago, tobi said: it is the gunnergui folder Yeah I was on my way out and soon as I saw you post this I knew I was thinking about something else. I thought he wanted to know about changing things like short/long burst times 1
TKhaos Posted November 14, 2024 Posted November 14, 2024 (edited) Had a 20 minute play about today and changed a few things in the info box down on the bottom right corner. Nothing wrong with it, I just like changing stuff to how I like if I can Anyway this is what mine looks like now, only small adjustments to colouring and size. Text and Box Colouring [changed the RGB and Alpha] [Line 11] changed to 20,20,20,120 so made the upper text more of a dark grey colour. Dropped the transparency to 120 [original was 220,220,160,255] [Line 12] changed to 107,154,191,190 so made the lower text more of a pastel blue colour, might change it to pastel orange [original was 220,220,0,255] [Line 13] changed to 237,253,255,80 so the background is almost totally transparent [original was 30,30,30,100] Box Dimensions [Line 20] decreased to 0.131 so the height of the box is a tiny bit smaller [original was 0.135] [Line 21] decreased to 0.75 so the width is slightly smaller [original was 0.8] Column Sizes [Line 24] decreased to 0.29 to make Column 2 marginally smaller [original was 0.3] [Line 25] decreased to 0.57 to make Column 3 marginally smaller [original was 0.6] This is just a sample of what it came out like compared to the original If anyone wants the files as above I've included the two "lua" files I have edited, I have marked what I done with [TK]. If you just want the controls use ControlsIndicator_page.lua and if you just want the info box use GunnerGui_page.lua, if you want both then replace both files and can change the colours to what you want. The settings should be universal and should display where it is regardless of resolution. Make sure you back up the originals: ControlsIndicator_page.lua is in: Saved Games\DCS\Mods\aircraft\OH-6A\Cockpit\Scripts\ControlsIndicator GunnerGui_page.lua is in: Saved Games\DCS\Mods\aircraft\OH-6A\Cockpit\Scripts\GunnerGui ControlsIndicator_page.luaGunnerGui_page.lua Edited November 17, 2024 by TKhaos 4 2
Tonker Posted November 14, 2024 Posted November 14, 2024 5 hours ago, Morpheus said: Ready for police operations Woop! Speaking of ops (and dealing with my frustration of the last DCS patch needing a fresh install, which took up all my available 'flying' time till my next leave)... ...an expanded mission set/campaign for the Loach would be make the mod such a complete package There are so many cool cargos, stunningly immersive assets, and already a couple of good tutorials and the Playground mission already...so I want more! Partly this is greed, I know, but also so much work has been done I do think it might be worth seeing if a mission designer would be interested in making a set of scenarios to show it all off. I'm sure I'm not the only one who likes the idea of designing my own missions but in reality spend limited free time learing aircraft instead of learning the mission editor, and so miss out on a lot the mod has to offer. My loss, but a pity not to make the most of the Killer Egg. I'll hope they'll forgive the namedrops, compliment intended, but the likes of @Chef98's Move Order campaign and @Don Rudi's Bronco and Cedar Spear missions (and FAC/spotter scripts) put them at the top of the list of those I'd be excited to see getting involved with the OH-6A. I won't tag those like Reflected, who I know from the Lancaster mod are keen to help but unable to due to their work. Just a thought whilst I look forward to trying out v1.51 3 Nah, I've only just met 'er...:pilotfly:
TKhaos Posted November 14, 2024 Posted November 14, 2024 4 minutes ago, Tonker said: ...an expanded mission set/campaign for the Loach would be make the mod such a complete package Probably not completely what you are looking for but you can make missions and campaigns for the OH-6A on https://dcs-briefingroom.com/ then edit them in Mission Editor to add or change things, takes a bulk of the work out of it if you haven't got much free time. 3 1
Don Rudi Posted November 14, 2024 Posted November 14, 2024 2 hours ago, Tonker said: Woop! Speaking of ops (and dealing with my frustration of the last DCS patch needing a fresh install, which took up all my available 'flying' time till my next leave)... ...an expanded mission set/campaign for the Loach would be make the mod such a complete package There are so many cool cargos, stunningly immersive assets, and already a couple of good tutorials and the Playground mission already...so I want more! Partly this is greed, I know, but also so much work has been done I do think it might be worth seeing if a mission designer would be interested in making a set of scenarios to show it all off. I'm sure I'm not the only one who likes the idea of designing my own missions but in reality spend limited free time learing aircraft instead of learning the mission editor, and so miss out on a lot the mod has to offer. My loss, but a pity not to make the most of the Killer Egg. I'll hope they'll forgive the namedrops, compliment intended, but the likes of @Chef98's Move Order campaign and @Don Rudi's Bronco and Cedar Spear missions (and FAC/spotter scripts) put them at the top of the list of those I'd be excited to see getting involved with the OH-6A. I won't tag those like Reflected, who I know from the Lancaster mod are keen to help but unable to due to their work. Just a thought whilst I look forward to trying out v1.51 Thanks for the kind words I didn’t have the time yet, to have a look at the latest iteration. But I sure am interested in making something for the OH-6A. I will have a few inspirational beverages 4 Modules/maps: all, except for the Dora My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/ Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, Virpil panel 3, 34" UWHQD screen Secondary system: Acer Nitro 5, i7-12700h, RTX 4060, 32 GB, Win 11, Virpil Rotor TCS base + Blackhawk grip, Virpil Ace Torq pedals, WinWing Viper Ace EXII stick, WinWing Strike Ace EXII throttle, WinWing PTO 2 panel 34" UWHQD screen
Tonker Posted November 14, 2024 Posted November 14, 2024 *excitement intensifies* 3 Nah, I've only just met 'er...:pilotfly:
Eight Ball Posted November 15, 2024 Posted November 15, 2024 (edited) Edited November 15, 2024 by Eight Ball 29 Find The Links To All My Mods And Liveries Here (in the gallery)
YoYo Posted November 15, 2024 Posted November 15, 2024 Looks great, crg! 2 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
dahui Posted November 15, 2024 Posted November 15, 2024 (edited) please include the feature at 0:34ish Edited November 15, 2024 by dahui 2
YoYo Posted November 15, 2024 Posted November 15, 2024 (edited) Overall it's starting to more look like a full paid module in good quality! It would also be nice to be able to fire the M4 using the mouse, something like in the PC OH-58D but maybe you need the full SDK from ED for this for payware modules. It may not be popular what I say , but if the "Little Bird" mod had full functionality like paid add-ons I would not mind if it was an official add-on for DCS, even a paid one. You know perfectly well how much time does it take to create it! If it had all the features related to interactivity it would be great, and the author deserves financial support. It is all the more visible that VC has started to look no worse than in paid add-ons currently in AH-6/MH-6 and in addition the character models are really well done! In the case of a paid version, the rotor animation would definitely need some improvement; here it seems quite good, but there is no characteristic of "blur" as in the case of the AH-64D or OH-58D, which is in the full SDK. Congratulations! @Eight Ball Edited November 15, 2024 by YoYo 8 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Slippa Posted November 15, 2024 Posted November 15, 2024 This is better than a paid module in my book. It’s maintained properly. First off, it’s conceived and built with a passion to create and in the knowledge that they may never earn a penny from it. It’s a gift to the whole community and for those that can afford to there’s a way to repay Tobi & Eightball for all the work they’ve put into it. - So do . The first few glimpses we had of it were impressive and it’s just grown better and better all the time. I could barely fly choppers when this was released and I wrecked hundreds learning to fly it, enjoying every minute. It’s a blast to fly, loads of fun, looks great and like I already said, comes from a good place. Not only that, it comes with an assets pack that’s great too. It puts ED to shame, their devs must be green with envy. The only negative things I can think of about it are caused by EDs restrictions for mod-makers. I can’t praise it enough and out of everything I have for DCS nothing else gives me a warmer smile, I proper love it. And… It’s getting better. We’re getting a ‘sister ship’ and ooh mama look at it already. Those screenshots look every bit as good as anything I’ve paid for. Well done lads, for what we have already and for what we are about to receive, may the heli make us truly grateful . 7
tobi Posted November 15, 2024 Author Posted November 15, 2024 1 hour ago, YoYo said: Overall it's starting to more look like a full paid module in good quality! It would also be nice to be able to fire the M4 using the mouse, something like in the PC OH-58D but maybe you need the full SDK from ED for this for payware modules. It may not be popular what I say , but if the "Little Bird" mod had full functionality like paid add-ons I would not mind if it was an official add-on for DCS, even a paid one. You know perfectly well how much time does it take to create it! If it had all the features related to interactivity it would be great, and the author deserves financial support. It is all the more visible that VC has started to look no worse than in paid add-ons currently in AH-6/MH-6 and in addition the character models are really well done! In the case of a paid version, the rotor animation would definitely need some improvement; here it seems quite good, but there is no characteristic of "blur" as in the case of the AH-64D or OH-58D, which is in the full SDK. Congratulations! @Eight Ball Thx! 4
Devil 505 Posted November 15, 2024 Posted November 15, 2024 6 hours ago, YoYo said: Overall it's starting to more look like a full paid module in good quality! Highly encourage anyone who has some spare change to throw in a good direction to donate towards these guys! They deserve it. To do this level of free work for the community is no easy task and one that the players should not take for granite. Link listed below if anyone wants to show their appreciation! Me and the boys have with as many times as we have flown it. Support T&E Simulations on Ko-fi! . ko-fi.com/taesimulations - Ko-fi Where creators get support from fans through donations, memberships, shop sales and more! The original 'Buy Me a Coffee' Page. 10
Raffi75 Posted November 15, 2024 Posted November 15, 2024 15 minutes ago, Devil 505 said: Highly encourage anyone who has some spare change to throw in a good direction to donate towards these guys! They deserve it. To do this level of free work for the community is no easy task and one that the players should not take for granite. Link listed below if anyone wants to show their appreciation! Me and the boys have with as many times as we have flown it. Support T&E Simulations on Ko-fi! . ko-fi.com/taesimulations - Ko-fi I just thought about that too. The community itself can repay the creators in this way while not blocking access to such a good add-on for fans of this helicopter. 5
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