F-2 Posted April 4, 2024 Posted April 4, 2024 The only difference between N019 and N019EA Quote Mode "SP" (Svobodnoye Prostranstvo) Free Search According to Russian pilots this mode was only found on early production Russian MiG-29s. It was a search mode, and was removed on later production batches. It was not present on any export MiG-29s. The name suggests it might have been a non-lookdown mode, but this is speculation. A single mode which was replaced on later production batches and not used much anyway.
SparrowLT Posted May 17, 2024 Posted May 17, 2024 On 3/24/2024 at 2:33 AM, AeriaGloria said: I would never count on it. MiG-29 that adds MFD also adds alot of other things But they did confirm modeling the GCI command Beryuza/Lazur system. You will control this with panel by right elbow, you can select 3 ciphers and 20 different targets for up to 60 different selections. Each selection should give you range and bearing to a target, guiding you along a proportional navigation route. The autopilot can automatically fly this route, and it will control your radar and lock automatically for you, meaning you only have to press fire. You can also keep radar off, just use IRST for stealth while using the data link to guide you to target, this way you have stealthy approach while knowing exactly where target is. By changing to different targets, you can build a picture of the airspace and enemies within It should be a very powerful tool that should give it some options to take down some advanced threats You also have an auto mode, where the GCI operator decides what target to send you. And the whole time you will receive commands on the HUD, including when a new target is about to be sent Interesting... Would the target distance , vector and altitude also show up in the HUD like if it was one of your own generated targets ? would be really helpfull to get to see wich one is the highest danger
AeriaGloria Posted May 17, 2024 Posted May 17, 2024 6 hours ago, SparrowLT said: Interesting... Would the target distance , vector and altitude also show up in the HUD like if it was one of your own generated targets ? would be really helpfull to get to see wich one is the highest danger Yes. Everything is shown on HUD just like radar/IRST target, you see range and target mark, steering circle, DLZ of missiles, and instructions on HUD for afterburner/dive/climb/fire/new target/left/right. IRL, it was also used for ground targets, to give good interdiction route and easily find targets. Who knows if this will work in DCS 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
SparrowLT Posted May 21, 2024 Posted May 21, 2024 (edited) On 5/17/2024 at 9:23 PM, AeriaGloria said: Yes. Everything is shown on HUD just like radar/IRST target, you see range and target mark, steering circle, DLZ of missiles, and instructions on HUD for afterburner/dive/climb/fire/new target/left/right. IRL, it was also used for ground targets, to give good interdiction route and easily find targets. Who knows if this will work in DCS So we are gonna have a funny situation.. We have 3 Flanker cousins, all with working datalink showing contacts in the HSD , and i asume in real life they had same datalink option as the Fulcrum to display DL targets into the HUD with all the interception steering info... but being FC3 no working that besides showing on the HSD Then now we are gonna have the Fulcrum-A with working datalink in the HUD with all the selection and steering info... but no working HSD.... Edited May 21, 2024 by SparrowLT
Harlikwin Posted May 21, 2024 Posted May 21, 2024 8 hours ago, SparrowLT said: So we are gonna have a funny situation.. We have 3 Flanker cousins, all with working datalink showing contacts in the HSD , and i asume in real life they had same datalink option as the Fulcrum to display DL targets into the HUD with all the interception steering info... but being FC3 no working that besides showing on the HSD Then now we are gonna have the Fulcrum-A with working datalink in the HUD with all the selection and steering info... but no working HSD.... Fulcrum "DL" didn't work like TAKT that you have on the SU-27 variants. IF we get one in our "stripped down" variant, it will most likely be some form of Lazur which was used by various warpac countries. Which is basically GCI steering commands. Razbam had planned to have an entire GCI system for the mig-23 with Lazur with both AI and human steering, but I very much doubt ED would even consider adding something that cool. I'll be happy with an IRST that doesn't see through clouds and actually has the limitations of KOLS. 5 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
SparrowLT Posted May 22, 2024 Posted May 22, 2024 (edited) 12 hours ago, Harlikwin said: I'll be happy with an IRST that doesn't see through clouds and actually has the limitations of KOLS. They still need to adress the AI being godlike in terms of sensors and SA as they see everything with not just impossible angles (like engaging something 90º bellow them or +100º to one side) impossible radar ranges (like my F-5E AI wingman reporting radar contacts 120nm away) but even through mountains... so clouds go totally out of the window... Edited May 22, 2024 by SparrowLT 5
Raven (Elysian Angel) Posted May 22, 2024 Posted May 22, 2024 2 hours ago, SparrowLT said: AI being godlike in terms of sensors and SA Yes, all this talk lately about the upcoming GFM is great but ED stayed silent about sensors. The silliest I have seen is an AI FC3 F-15C wingman calling out he spotted a tank (!) 160nm (!) behind him (!) 3 Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Dragon1-1 Posted June 4, 2024 Posted June 4, 2024 Yeah, they don't respect the capabilities of their sensors. This is particularly bad with older modules. MiG-19 wingmen will report being painted by a SA-2 from the front, despite the RWR in that jet being a simple tail warning system, with no ability to identify the radar. ED needs to look into AI hyper-awareness of its surroundings, right now it's pretty much impossible to bushwack them. 5
Irisz Posted June 9, 2024 Posted June 9, 2024 (edited) Ukraine MiG-29 simulator! Edited June 9, 2024 by Irisz
SparrowLT Posted June 9, 2024 Posted June 9, 2024 (edited) 7 hours ago, Irisz said: Ukraine MiG-29 simulator! The 27P is passive radar homing.. would that work against ground radars too or is only used against air radars? EDIT: just saw that in russian R-27R is writen R-27P so yeah...no P variant here it seems Edited June 9, 2024 by SparrowLT
pepin1234 Posted June 13, 2024 Author Posted June 13, 2024 On 6/9/2024 at 10:38 AM, SparrowLT said: The 27P is passive radar homing.. would that work against ground radars too or is only used against air radars? EDIT: just saw that in russian R-27R is writen R-27P so yeah...no P variant here it seems The R-27P head seeker was made originally in Ukraine for export customer only as the Russian domestic version manufactured is located in Russia and they don’t share details. The Ukraine head seeker is orange color as Internet picture show. The Russian version form is unknown as they don’t share details but there is in Internet proof of Russian engineers talking about the production stock of this missile in the Russian inventory. Anyway… at least the Ukrainian version should be in this module. But to be honest don’t expect too much from ED…. when you see there is not Kuznetsov aircraft carrier in a module called supercarrier, that tell the level of expectation you should have from a developer as ED. 1 [sIGPIC][/sIGPIC]
okopanja Posted June 13, 2024 Posted June 13, 2024 On 6/9/2024 at 7:38 PM, SparrowLT said: The 27P is passive radar homing.. would that work against ground radars too or is only used against air radars? EDIT: just saw that in russian R-27R is writen R-27P so yeah...no P variant here it seems I believe that Р-27П was part of official loadout specified in of the updated manual. So it's not a ghost.
Hammer1-1 Posted June 13, 2024 Posted June 13, 2024 (edited) 1 hour ago, pepin1234 said: Anyway… at least the Ukrainian version should be in this module. But to be honest don’t expect too much from ED…. when you see there is not Kuznetsov aircraft carrier in a module called supercarrier, that tell the level of expectation you should have from a developer as ED. Why would they need to model the Kuz? Its been in port almost its whole life with very few deployments under its belt and its currently either being scrapped or overhauled IIRC? The only thing they would really need to model other than what we already have would be the dock it sits in, the tugs that accompany it everywhere it goes, and update the smoke, fire and damage effects.. Edited June 13, 2024 by Hammer1-1 2 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot. My wallpaper and skins On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.
AeriaGloria Posted June 13, 2024 Posted June 13, 2024 2 hours ago, pepin1234 said: The R-27P head seeker was made originally in Ukraine for export customer only as the Russian domestic version manufactured is located in Russia and they don’t share details. The Ukraine head seeker is orange color as Internet picture show. The Russian version form is unknown as they don’t share details but there is in Internet proof of Russian engineers talking about the production stock of this missile in the Russian inventory. Anyway… at least the Ukrainian version should be in this module. But to be honest don’t expect too much from ED…. when you see there is not Kuznetsov aircraft carrier in a module called supercarrier, that tell the level of expectation you should have from a developer as ED. Kuznetsov updated model did come with Supercarrier? That was whole reason for Su-33 bundle 2 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
MAXsenna Posted June 23, 2024 Posted June 23, 2024 Kuznetsov updated model did come with Supercarrier? That was whole reason for Su-33 bundleYes. Sent from my SM-A536B using Tapatalk
okopanja Posted June 23, 2024 Posted June 23, 2024 40 minutes ago, MAXsenna said: Yes. Sent from my SM-A536B using Tapatalk Does it have crew? 1
MAXsenna Posted June 23, 2024 Posted June 23, 2024 Does it have crew?Nope. Only updated model/textures. No Super Carrier features at all. In my personal opinion, it would have been better to include it for free with the Su-33/FC3 bundle as well.Cheers! Sent from my SM-A536B using Tapatalk 2 1
aaronwhite Posted September 24, 2024 Posted September 24, 2024 On 6/13/2024 at 1:50 PM, AeriaGloria said: Kuznetsov updated model did come with Supercarrier? That was whole reason for Su-33 bundle Yeah, I remember them adding the updated model with it. And I can't really fault them for not jumping on the crew moving around the Kuznetsov as it's much easier to focus on one specific implementation at a time (the US Navy version) and it makes infinitely more sense to do that with the country that actually operates carriers around the world and doesn't have one that's in port pretty consistently for repairs and maintenance. Not to mention the lack of accompanying high fidelity naval aircraft on the Russian side as well.
draconus Posted September 25, 2024 Posted September 25, 2024 12 hours ago, aaronwhite said: the crew moving around the Kuznetsov They could at least allow the use of the already modeled static crew. Neither RL use of Kuznetsov or Su-33 being FC is good excuse for such big differences in simulation. 3 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Schmidtfire Posted September 25, 2024 Posted September 25, 2024 I agree. Static crew would be better than nothing. Or a static crew that only move head and twist upper body a little bit to appear alive. Watching videos of RL Kutznetsov operations, seems like there ain’t much crew on deck anyways (unlike US carriers). But I can be wrong about that. 1
okopanja Posted September 25, 2024 Posted September 25, 2024 21 hours ago, aaronwhite said: Yeah, I remember them adding the updated model with it. And I can't really fault them for not jumping on the crew moving around the Kuznetsov as it's much easier to focus on one specific implementation at a time (the US Navy version) and it makes infinitely more sense to do that with the country that actually operates carriers around the world and doesn't have one that's in port pretty consistently for repairs and maintenance. Not to mention the lack of accompanying high fidelity naval aircraft on the Russian side as well. IMHO: just classical capitalist cost/benfit calc. Although your points are valid, and the smoke would cause FPS drop.
Harlikwin Posted September 26, 2024 Posted September 26, 2024 On 9/25/2024 at 3:14 AM, Schmidtfire said: I agree. Static crew would be better than nothing. Or a static crew that only move head and twist upper body a little bit to appear alive. Watching videos of RL Kutznetsov operations, seems like there ain’t much crew on deck anyways (unlike US carriers). But I can be wrong about that. Honestly the biggest think with the SC kuz and crew would just be having a guy guide you to the correct holdback ramp position or some "abstraction" to enable that. But I doubt ED does anything. 3 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
aaronwhite Posted September 30, 2024 Posted September 30, 2024 On 9/26/2024 at 1:05 PM, Harlikwin said: Honestly the biggest think with the SC kuz and crew would just be having a guy guide you to the correct holdback ramp position or some "abstraction" to enable that. But I doubt ED does anything. I could see them adding the features potentially someday in the future. But I wouldn't expect that to happen before they are finished with the Enterprise-type carriers and getting those fully fleshed out with the Super Carrier features. I do agree though, it would be great to have some deck crew and interaction with the Kuznetsov in the future. I know with the only carrier activity for the Russian side being the lower fidelity FC3 planes, it's probably not as popular, but it would be nice to see some deck activity added in the future. Similarly, it would be nice to see it available on the Tarawa, but I assume the legal issues with Razbam and ED already having a full plate of their own means that's probably unlikely. I wish I know how difficult it was to do that stuff, though I assume there's a healthy bit of programming and 3D model work that I just don't have the chops for. But it would be nice to be able to modify that stuff to work with other carriers, because that Super Carrier immersion with those guys on the deck and the whole line up and attachment animations (not to mention the future marshals on the deck passing you off to each other) is just so much fun. It's stuff I find myself missing when flying from land bases and other ships. 2
Gierasimov Posted October 2, 2024 Posted October 2, 2024 On 1/13/2024 at 1:19 PM, pepin1234 said: First red 4th gen fighter is welcome! But what about the missiles? R-27R is just useless over sea level below 100m on the current stage. Today two western fighters launched on my face just keeping flight level under 100m. They already know what we got and so tactics goes in DCS, based in what ED gave us. hopefully they give some love to the current missiles before module be launched. I expect that all weapons for this module will be reworked to the highest standards that DCS offers. 1 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
AeriaGloria Posted October 3, 2024 Posted October 3, 2024 8 hours ago, Gierasimov said: I expect that all weapons for this module will be reworked to the highest standards that DCS offers. They have claimed as much. R-27R has like 6-7 km rear aspect range on the deck and like 16-17 km front. R-27ER does almost twice this, and to say either is useless is really something When moved to the new API, having motor plume drag reduction modeled will help rear aspect range considerably 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
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