grim_reaper68 Posted January 21, 2024 Posted January 21, 2024 Hi Would it be possible that once the refuelling is completed, as the tanker operator tells 'transfer completed" the drogue stays "physically", instead of having it going through the aircraft. It would add some realism to the AAR operation. I don't know if it's the same for the boom AAR as the probe and drogue. Another possible improvement, related to the first one, would be that the drogue stops going through the aircraft. I mean the only contact possible yet is between probe and drogue. It could be nice to have the drogue bouncing when you missed it, or touch it with the fuselage. 9
Furiz Posted January 21, 2024 Posted January 21, 2024 ED is working on those psychics but no info when we might see that in game. 1
MAXsenna Posted January 21, 2024 Posted January 21, 2024 Which module and which tanker? Can't ever remember that it happened to me. I have all modules.Cheers! Sent from my SM-A536B using Tapatalk
grim_reaper68 Posted January 21, 2024 Author Posted January 21, 2024 The KC135 MPRS, with the Mirage F1, the F18, the F14 and the M2000 1
rob10 Posted January 21, 2024 Posted January 21, 2024 (edited) 6 hours ago, MAXsenna said: Which module and which tanker? Can't ever remember that it happened to me. I have all modules. Basically, if you're not cleared contact or you've finished refueling the hose and basket become a ghost hose and basket and have no collision/contact modelled. You can see it if you get cleared on the left side but the right hose it out too -- you can put your probe directly through the basket on the right side and it won't move. Or if you add power after it releases on completion of fuelling and instead of the basket riding up the canopy or fuselage it just disappears into it. Generally it's a minor thing, but it would be nice touch if it continued having existence while it was extended. My experience is F-18 and any of the basket refuelers (most commonly the KC-135MPRS) Edited January 21, 2024 by rob10 4
Gierasimov Posted January 21, 2024 Posted January 21, 2024 17 hours ago, grim_reaper68 said: Hi Would it be possible that once the refuelling is completed, as the tanker operator tells 'transfer completed" the drogue stays "physically", instead of having it going through the aircraft. It would add some realism to the AAR operation. I don't know if it's the same for the boom AAR as the probe and drogue. Another possible improvement, related to the first one, would be that the drogue stops going through the aircraft. I mean the only contact possible yet is between probe and drogue. It could be nice to have the drogue bouncing when you missed it, or touch it with the fuselage. It does happen on all tankers and with the boom as well (noticeable with the Hog or Strike Eagle if you care to look). Seems almost like after the "transfer completed" the tanker slows down a bit. It is annoying and been raised at least once before. I mitigate it by throttling back immediately when I see the message "completed". Yes, ED or more specifically Wags hinted that the "new hose and basket" physics are being worked on, but: 1. It was never officially announced (newsletter, or module roadmap). 2. We never had any confirmation or factual status update. 3. Maybe it is being worked on by a third party for their module?? 4 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Gierasimov Posted January 21, 2024 Posted January 21, 2024 8 hours ago, Furiz said: ED is working on those psychics but no info when we might see that in game. While it was mentioned by BN in October last year that Quote work on refuelling physics continues, not in this patch We don't have anything else on it and obviously many people saw that YT clip called "NOR Aerial Refuelling Testing" which kind of shows how it could behave in DCS if ED wanted to improve the current state. I also remember that ALE-50 Towed Decoy was awaiting cable physics which I think could be a common tech for both, the decoy and the drogue. Maybe FF Fulcrum's drag chute work will also benefit from / contribute to this? 3 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
MAXsenna Posted January 21, 2024 Posted January 21, 2024 The KC135 MPRS, with the Mirage F1, the F18, the F14 and the M2000I guess my memory is incorrect then. Gotta recheck. Sent from my SM-A536B using Tapatalk
Germane Posted January 22, 2024 Posted January 22, 2024 I have asked in the big Newsletter what the current status is. The answer was: "have no news to share at the moment. We have other tasks with higher priority currently " So, it is just planned but sadly not in the work at the moment
EchoOneOne Posted January 23, 2024 Posted January 23, 2024 On 1/22/2024 at 9:14 AM, Germane said: I have asked in the big Newsletter what the current status is. The answer was: "have no news to share at the moment. We have other tasks with higher priority currently " So, it is just planned but sadly not in the work at the moment I don't think it will come anytime soon. 1 "Once a dragon always a dragon"
grim_reaper68 Posted January 24, 2024 Author Posted January 24, 2024 As far as I tried to refuel the A-10C II, the boom seems to have a better physical interaction with the aircraft. My refuelling skills didn't allow me to make a correct refuelling with the F-16 (I need to work on it to maintain correct speed and attitude ), so I can't talk about it, and it's hard to look over the shoulder to see if the boom is going through the aircrafts body. 1
draconus Posted January 25, 2024 Posted January 25, 2024 13 hours ago, grim_reaper68 said: the boom seems to have a better physical interaction with the aircraft In what terms is it better? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Raven (Elysian Angel) Posted January 25, 2024 Posted January 25, 2024 14 hours ago, grim_reaper68 said: the boom seems to have a better physical interaction with the aircraft It really doesn't: RL pilots say a boom is capable of "driving" you around. Once you're hooked up, it's much easier to maintain your position than it currently is in DCS. It's why currently drogue refuelling is much much easier in DCS than boom refuelling, while IRL it is the other way around. 14 hours ago, grim_reaper68 said: if the boom is going through the aircrafts body. It does: if you fly in MP (with a squadron) you can see that. 3 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
afnav130 Posted January 26, 2024 Posted January 26, 2024 Yeah IRL the boom is much, much more stable. From what I have heard from IRL pilots that I fly with it does indeed hold you in place pretty much. There isn't as much give in it and it basically drives you around. The boom psychics need a massive overhaul and to me, this isn't something that will take very much to do. 2
Raven (Elysian Angel) Posted January 27, 2024 Posted January 27, 2024 On 1/26/2024 at 5:59 PM, afnav130 said: The boom psychics need a massive overhaul and to me And that needs to be combined with proper communication with the boom operator. Drogue physics should get looked at as well, with proper collision model and damage model. But that should probably be an optional tick-box since people already complain IFR is too hard. Imagine the complaining on the forum when the drogue can shatter your canopy, or break off the probe 2 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
draconus Posted January 27, 2024 Posted January 27, 2024 1 hour ago, Raven (Elysian Angel) said: Imagine the complaining on the forum when the drogue can shatter your canopy, or break off the probe Why would anyone complain? Physics should not be optional. 3 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Raven (Elysian Angel) Posted January 27, 2024 Posted January 27, 2024 3 minutes ago, draconus said: Why would anyone complain? Physics should not be optional. Reading the forum, it seems sadly not everyone is as appreciative of fidelity and realism 1 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Exorcet Posted January 28, 2024 Posted January 28, 2024 1 hour ago, draconus said: Why would anyone complain? Physics should not be optional. There is no reason they can't be. A sim gives us the ability to choose how we interact with it, that's a good thing. On the practical side, an off option could be useful for the initial implementation (turn it off if it's buggy), for debugging (turn it off if it makes refueling easier and you're trying to examine a bug with refueling), or if it interacts poorly with other features (turn it off in multiplayer because lag turns the drogue into a hypersonic whip of doom that cuts planes in half). 3 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
draconus Posted January 28, 2024 Posted January 28, 2024 Bugs need fixing, not turning features off. Devs can turn them off but it doesn't mean users should have the option. There's no point in making alternative reality in the sim that tries to simulate that reality the best it can. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Exorcet Posted January 28, 2024 Posted January 28, 2024 5 hours ago, draconus said: Bugs need fixing, not turning features off. Fixing takes time, and bugs can only be fixed if they are found. The AI has been terrible at fuel management for years. I've felt it as a mission maker. People requested for a long time that AI be given an unlimited fuel option. It was finally added recently and I'm including it as standard in missions because the AI still uses too much fuel. There is value to having the option to disable things. 5 hours ago, draconus said: Devs can turn them off but it doesn't mean users should have the option. There's no point in making alternative reality in the sim that tries to simulate that reality the best it can. Users should always have the option. A simulator doesn't gain anything from forcing settings on users, nor is any realism lost by allowing users to enable or disable features. While giving the option allows for users to get around potentially serious problems while waiting for a fix. 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
grim_reaper68 Posted January 28, 2024 Author Posted January 28, 2024 I my mind, there is no need to have damage from the drogue or boom, only a more realistic interaction between the drogue and the aircraft, like the droggue bouncing on the fuselage if you touch it, and not going through the whole aircraft. 2
Raven (Elysian Angel) Posted January 28, 2024 Posted January 28, 2024 In a perfect world, there would be damage caused by all sorts of things. People abuse their aircraft far too much and have come to rely on "DCS-isms" because they can simply respawn if something happens. Control surfaces getting stuck, hydraulic actuators being damaged, landing gear damage, store damage from overspeeding/over-G, ... Personally, I'd love to see DCS include much more realistic stuff as long as it makes sense in a simulator. But that's just me... I perfectly understand certain "accessibility" toggles for those who don't want to go overboard 2 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Exorcet Posted January 28, 2024 Posted January 28, 2024 3 hours ago, grim_reaper68 said: I my mind, there is no need to have damage from the drogue or boom, only a more realistic interaction between the drogue and the aircraft, like the droggue bouncing on the fuselage if you touch it, and not going through the whole aircraft. You could say that there isn't a need for very much at all, flight sims from long ago were pretty bare bones. Refueling damage is nice to have simply because it's realistic, and it because it rewards proper flying. It'll also be another factor to plan for when in the air. Learn your emergency procedures and be ready to put your knowledge to the test. 4 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
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