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Red Flares on Landing?


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Posted

I noticed that short before touchdown, the carrier is shooting two red flares from the LSO plattform. Is that a feature or a bug? I was always dead on Meatball and catching a 3 wire, so shouldn´t be a signal for waveoff...

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Posted (edited)
45 minutes ago, TimSell75 said:

I noticed that short before touchdown, the carrier is shooting two red flares from the LSO plattform. Is that a feature or a bug? I was always dead on Meatball and catching a 3 wire, so shouldn´t be a signal for waveoff...

https://www.twitch.tv/51st_callsignjonay/clip/SplendidBlindingClipzTheRinger-ceJAu0ojeB_WbRLO

Same here. I was testing today, and the LSO shot flares at me in 2 out of 3 passes.

Edited by Callsign JoNay
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Posted
vor 3 Minuten schrieb Callsign JoNay:

https://www.twitch.tv/51st_callsignjonay/clip/SplendidBlindingClipzTheRinger-ceJAu0ojeB_WbRLO

Same here. I was testing today, and the LSO shot flares at me in 2 out of 3 passes.

Yes looks exactly as in my case. Never seen it before. But I understand from your message, that it does not shoot flares in all cases?

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Posted
2 minutes ago, TimSell75 said:

Yes looks exactly as in my case. Never seen it before. But I understand from your message, that it does not shoot flares in all cases?

Here was pass 2 of 3, no flares:

https://www.twitch.tv/51st_callsignjonay/clip/CheerfulRelievedGerbilOneHand-lxWaoMBQyotdzxUO

 

and pass 3 of 3, flares again:

https://www.twitch.tv/51st_callsignjonay/clip/ThoughtfulKindShrewPipeHype-2emnFO-mTzqYAKX_

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Posted

I've never seen them before... First time today... Turns out that the AI decide to launch a plane from cat 3 and its jest blast barrier was up... I was so distracted with the flares that I did not see that until it was too late...No waveoff signal for me

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Posted
vor 6 Minuten schrieb Callsign JoNay:

Maybe some kind of extremely nervous LSO AI that only accepts 100% OK passes?

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Posted (edited)

Ahh, I figured it out. On passes 1 and 3 I didn't call the ball, and it gave me the flares. On pass 2 I did call the ball, and no flares. It seems like it's tied to the comms.

44 minutes ago, NineLine said:

This was a gameplay option added for mostly MP servers and players that do not own the Supercarrier or do not like talking to ATC, its a wave-off signal. If you are doing everything by the book, then you should not see it. Thanks!

Can we please have an option to disable the necessity for comms? Some of us like to do this zip lip, or with human controllers/LSOs.

Edited by Callsign JoNay
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Posted
32 minutes ago, NineLine said:

This was a gameplay option added for mostly MP servers and players that do not own the Supercarrier or do not like talking to ATC, its a wave-off signal. If you are doing everything by the book, then you should not see it. Thanks!

Adding “game play options”, but making them a mandatory, simply forces lower realism levels onto everyone. I thought EDs stance was to pursue realistic ops as much as possible, hence decisions such as no auto AAR, no simplified TDC slew in the F18s ground radar, etc etc.

Please make this an option or remove it.

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Posted
1 minute ago, norman99 said:

no simplified TDC slew in the F18s ground radar

But they’ll give us simplified TDC slew for F Mavs. The commitment to balancing realism, gameplay, and hardware limitations is wholly arbitrary. 

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Posted
6 minutes ago, Nealius said:

But they’ll give us simplified TDC slew for F Mavs. The commitment to balancing realism, gameplay, and hardware limitations is wholly arbitrary. 

Yep, beyond frustrating. I don’t have a depressible TDC, (X56 throttle) so the AG radar becomes a right pain to use.

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Posted
14 hours ago, NineLine said:

This was a gameplay option added for mostly MP servers and players that do not own the Supercarrier or do not like talking to ATC, its a wave-off signal. If you are doing everything by the book, then you should not see it. Thanks!

When I play MP with a squadron, we don't use the game's ATC because we prefer to do the ATC ourselves over voice chat. How do we disable this weird feature in that case? Thanks

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Posted (edited)

Saw this tonight, it was very distracting in close. It's not a real thing or procedure, it doesn't benefit gameplay in any way, it needs to go. Option to disable it if you HAVE to keep it, but it needs to go. Better atc is one of the selling points of Supercarrier, why dumb it down for people who don't use it in a multiplayer setting when comms are important?

Edited by Gypsy
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"Would you say we'd be venturing into a "Zone of Danger?"

Posted
On 12/4/2024 at 6:37 PM, NineLine said:

This was a gameplay option added for mostly MP servers and players that do not own the Supercarrier or do not like talking to ATC, its a wave-off signal. If you are doing everything by the book, then you should not see it. Thanks!

This is horrible... isn't that what the Meatball is for?! Can we have a option in Mission Editor to turn this off?

  • Like 8
Posted

@NineLine Perhaps a more elegant solution:

 

Instead of firing flares, could you not just push a message to the player or something? Maybe like spam a "WAVE OFF WAVE OFF" text message every half second for like 5 seconds or so.

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Posted

As an added bonus, one of our Air Wings Hornets was actually hit and the airframe damaged by the flares during last nights ops, so extra bit o' spice for you guys! Avoid getting shot down In Close!

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Posted
vor 2 Stunden schrieb DD_Fenrir:

As an added bonus, one of our Air Wings Hornets was actually hit and the airframe damaged by the flares during last nights ops, so extra bit o' spice for you guys! Avoid getting shot down In Close!

I was on a perfect pass but then my LSO shot me down with a flare! 😂

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