cptmrcalm Posted March 5 Posted March 5 Last week, ED posted a video outlining the update to the Dynamic Campaign and it all sounded very promising. I hope they copy the BMS format. Whilst there has been discussion about it before in the past, we now have an update. With things having developed so much, I wondered what people thought of it now and what they still hope to see within it. https://www.youtube.com/@cptmrcalm | https://www.instagram.com/cptmrcalm/ | https://twitter.com/cptmrcalm | https://www.tiktok.com/@cptmrcalm
ED Team BIGNEWY Posted March 5 ED Team Posted March 5 We have no desire to copy BMS sorry. The dynamic campaign will be based on our own vision and gameplay needs. Just a reminder, please keep the discussion here about DCS and not BMS. thank you 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
rcjonessnp175 Posted March 5 Posted March 5 Lol the video Wags posted went over Eagle Dynamics vision for the dynamic campaign and super excited it wont be a BMS Rehash. Takes time but Eagle dynamics one ups everything when they do. 2 I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
cptmrcalm Posted March 5 Author Posted March 5 Yes very exciting. My message is about DCS world DC - not about BMS specifically Bignewy. Only mention it as it is all we have to compare it to. If we had many alternatives, it would be easier not to mention a specific simulation. But it is kind of essential to mention it as it gives us a basis to understand what we are looking at and we shouldn't shy away from a feature list (from which ever simulation offers a certain aspect of it) and use it as a basis to suggest/understand the offering from the talented folk at ED. I would imagine many wanting to chip in with their thoughts too and not be frightened to refer to something as a basis -even if from another maker. (I appreciate you want to avoid a "VS" conversation -but thats not my intention) Hope that clarifies that. https://www.youtube.com/@cptmrcalm | https://www.instagram.com/cptmrcalm/ | https://twitter.com/cptmrcalm | https://www.tiktok.com/@cptmrcalm
freehand Posted March 5 Posted March 5 Every one knows about the other sim & the dynamic campaign the thread will just end in tears. 1
Mistermann Posted March 6 Posted March 6 Was disappointed to hear MP isn't coming with the release. System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 365 Into The Jungle Apache Campaign - Griffins Kiowa Campaign - Assassins Thrustmaster TWCS Mod
cptmrcalm Posted March 6 Author Posted March 6 A few people have mentioned that actually. Got a good conversation going over at reddit and you can see the passion there. Too interesting a topic not to discuss. Probably the biggest feature DCS World could offer and it can only be of benefit to us all. In all the projects i've worked on, I have always appreciated input. It's how you get to find out new things and fine tune the outcome is one of life's little pleasures! "what a good time to be alive" someone said regarding the Dynamic Campaign! https://www.youtube.com/@cptmrcalm | https://www.instagram.com/cptmrcalm/ | https://twitter.com/cptmrcalm | https://www.tiktok.com/@cptmrcalm
Weasel Posted March 6 Posted March 6 First, I was very surprised to hear that we (might) get a first version of the DC by the end of the year. I was the meaning that we get the DC not before Vulcan and the new and improved ATC will be implemented in DCS. But now, it looks (at least to me) these features will only be available after the release of the DC. But we will see. Anyway, exciting times ahead
Rudel_chw Posted March 6 Posted March 6 Hi, I'm on the "immersion" camp, so I doubt that any Dynamic Campaign will be attractive to me .. I'd rather spend the 10-15 dollars that a immersive Campaign by @Reflected, @baltic_dragon, @SorelRo and others, costs. But for sure I will try it first to see if I'm wrong about it. 4 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
draconus Posted March 7 Posted March 7 18 hours ago, Rudel_chw said: I'm on the "immersion" camp, so I doubt that any Dynamic Campaign will be attractive to me .. I'd rather spend the 10-15 dollars that a immersive Campaign by @Reflected, @baltic_dragon, @SorelRo and others, costs. But for sure I will try it first to see if I'm wrong about it. Yeah, nothing beats the good scenario with realistic comms but I think DC can add some new possibilities for us and mission creators. Think of more open scenarios with more believable action beside the scipted events. Let's see what comes out of it. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
cptmrcalm Posted March 7 Author Posted March 7 Indeed. And Rudel_chw if immersion is really your thing, then this can only benefit you. If they do it right - Its another aspect that will drag you in. I understood what you meant, but it will go hand in hand. If done right, I am going to have to stick to a regimented routine of fly time. Otherwise I'll realise one day that the house is empty and the family has moved out! https://www.youtube.com/@cptmrcalm | https://www.instagram.com/cptmrcalm/ | https://twitter.com/cptmrcalm | https://www.tiktok.com/@cptmrcalm
Lace Posted March 14 Posted March 14 A big one for me is that it will need realistic rearm, refuel and repair times, including pre and post-flight checks and inspections. Time can be skipped forwards for the player so there will be no waiting around for hours, but it is important that the battle moves on around them. This will make planning and coordination more important to the player, and mean that failing in an objective will have real consequences, as you may not get another chance to hit a target for several hours. As it currently stands in DCS, you can be back in the action in an unrealistically short period of time, which 'might' have happened in a real SHTF cold war escalation in Germany, but is not how sustained air ops are performed in a 'modern' war. Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
cfrag Posted March 14 Posted March 14 57 minutes ago, Lace said: A big one for me is that it will need realistic rearm, refuel and repair times, including pre and post-flight checks and inspections. While indeed an interesting detail, that may rule out multiplayer - because time acceleration for a player simply doesn't work for for multiple. Most modern planes also have repair times measuring in months, not hours, so a plane damaged past a (very low) threshold may as well be counted as lost.
Lace Posted March 14 Posted March 14 11 minutes ago, cfrag said: While indeed an interesting detail, that may rule out multiplayer - because time acceleration for a player simply doesn't work for for multiple. Most modern planes also have repair times measuring in months, not hours, so a plane damaged past a (very low) threshold may as well be counted as lost. It is more than an interesting detail, it is essential to realistic asset management in a campaign. If you can simply throw jet after jet, sortie after sortie at a target then it makes a mockery of any claims of realism. Tactics and self-preservation are no longer a concern when you can just go home and try again in a matter of minutes. Multiplayer brings its own challenges. I'd imagine there will be 'spare' aircraft which can be pre-readied for anyone looking for a quick way to get back into the action (either that or Minecraft bedtimes - i.e. time acceleration once all elements of a mission are back on the ground or destroyed), but AIUI the DCE will be primarily SP focused initially (rightly IMHO). Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
cfrag Posted March 14 Posted March 14 1 hour ago, Lace said: If you can simply throw jet after jet, sortie after sortie at a target then it makes a mockery of any claims of realism. And time accel doesn't? DCS is a game, and the object is to have fun. I don't mind when people say that for their enjoyment they want some arbitrary process simulated - it's a wish forum after all. And some 'realistic' inventory management is something that may be fun - "warriors win skirmishes, logistics wins the war". DCS's warehouses can do this, and - ironically - only in multiplayer: you can use warehouse inventory to limit the amount of aircraft that can spawn from an airfield. Let's try and keep off the 'realism' argument and focus on 'good experience' instead. I'm looking forward to see if and how ED bring this aspect of supply/demand/reinforcements to a dynamic campaign. Any undamaged modern aircraft that has seen action should realistically be out of the game for a day at least (maybe less for warbirds), a damaged one for a month at least. Same for pilots, so we are disregarding realism anyway. Let's focus on fun.
Lace Posted March 14 Posted March 14 Just now, cfrag said: And time accel doesn't? DCS is a game, and the object is to have fun. I don't mind when people say that for their enjoyment they want some arbitrary process simulated - it's a wish forum after all. And some 'realistic' inventory management is something that may be fun - "warriors win skirmishes, logistics wins the war". DCS's warehouses can do this, and - ironically - only in multiplayer: you can use warehouse inventory to limit the amount of aircraft that can spawn from an airfield. Let's try and keep off the 'realism' argument and focus on 'good experience' instead. I'm looking forward to see if and how ED bring this aspect of supply/demand/reinforcements to a dynamic campaign. Any undamaged modern aircraft that has seen action should realistically be out of the game for a day at least (maybe less for warbirds), a damaged one for a month at least. Same for pilots, so we are disregarding realism anyway. Let's focus on fun. Nobody will be forced to use the time acceleration, but it could be a concession to those who want a more 'playable' experience. There is no reason to think that the DCE engine will limit the player to one pilot or particular aircraft either, it is not an RPG, so jumping from aircraft to aircraft should be possible, as long as they are available resources and not currently being re-armed, repaired or under maintenance. Like it or not, the whole point of a dynamic campaign is to introduce an element of asset management (including pilots, aircraft, POL and weapons) to the game. If some players don't want that experience, then they are still free do endless eject/respawns in the MP servers. I just hope there is a little more consideration for a realistic op tempo in the DCE, and this is not sacrificed on the altar of multiplayer fun. Regarding my bold above - Why shouldn't that be the case in the DCE? That is exactly how it should be, it certainly shouldn't just be disregarded. I might be an edge case though, I have many 1000s of hours (all in real-time) in CM:O and am well used to seeing the ready time of my strike package slowly tick down... Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
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