Hotdognz Posted Friday at 05:16 AM Posted Friday at 05:16 AM My plan was to purchase tonight but I'm seeing some mixed reports online at various places about the flight model being not too good. My base judgement would be against the Jug. I also have a Rhino FFB stick, how's the FFB in it. Thanks Sent from my CPH2333 using Tapatalk 2
Raven (Elysian Angel) Posted Friday at 08:24 AM Posted Friday at 08:24 AM I'm hilariously unqualified to talk about flight model, but I can share my views on FFB. Mind you I have only done a quick free flight so far, and the only effect I noticed was a stick shaker when the stall warning comes up. The aircraft is incredibly sensitive in pitch (and yaw) and there doesn't seem to be an artificial feel system. There also isn't a default TelemFFB profile yet so I copied the P-47 one then loaded my own warbird configuration file. That helped a ton! 1 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Shibbyland Posted Friday at 09:48 AM Posted Friday at 09:48 AM Haven't flown a Corsair (but I know people who have so I could probably ask them). That being said, I've flown other aircraft from light to heavy and I find the flight model of the F4u in game unconvincing. Well done to Magnitude 3 for what they've achieved. The aircraft looks awesome, the carrier is great too and I'm stoked we've got at least some Pacific theatre content (fingers crossed with the potential for more) after years of waiting. But yea I really hope they work on the flight model. The aircraft has absolutely no feel of weight, it's super pitchy, it feels weird on the ground and I didn't notice any of the usual flight sim genre cues that warn of the stall. They could probably give the aircraft much greater feel by giving the player feedback through more sound. The Corsair is a big machine, it weighs more empty than some models of Spitfire fully loaded and yet in game it flies like a little aerobat. If you haven't already bought it, I'd recommend holding off and seeing how development progresses, it's just a bit arcadey at the moment. 4
Hotdognz Posted Friday at 11:15 AM Author Posted Friday at 11:15 AM Well after flying it tonight the flight model is about the same as when the P47 and Mossie came out, very nose twitchy even with a good FFB stick, hopefully some updates will fix that. My conclusion is its still its a nice module but with terrible sounds package that lest it down a lot, they defiantly need to get better sounds for it. Happy with my purchase overall through 1
MiG21bisFishbedL Posted Friday at 12:08 PM Posted Friday at 12:08 PM It feels and performs good, but does have some anomalies needing to be addressed. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
motoadve Posted Friday at 12:16 PM Posted Friday at 12:16 PM With an extension and FFB the FM feels fine to me, stable and not twitchy at all. How do you guys think the real Corsair would feel with a stick with 1 cm extension instead of 50cm or so , probably pretty bad. Its a joystick setup, try curves and saturation to compensate for a short joystick it will feel fine. 1 1
MiG21bisFishbedL Posted Friday at 12:20 PM Posted Friday at 12:20 PM 3 minutes ago, motoadve said: With an extension and FFB the FM feels fine to me, stable and not twitchy at all. How do you guys think the real Corsair would feel with a stick with 1 cm extension instead of 50cm or so , probably pretty bad. Its a joystick setup, try curves and saturation to compensate for a short joystick it will feel fine. Yeah, I'm toying with that now and I advise everyone who is having issues with it being twitchy (or with any of these old crates for that matter) to do the same. 2 Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Shrimp Posted Friday at 01:03 PM Posted Friday at 01:03 PM The FFB effects when approaching the stall are as bad as the CEII. It is too sudden, too strong and with too much amplitude, as if one is holding a rotating crankshaft out of its bearings. It does not shake the stick, it corkscrews the stick. Tested with a Brunner base in CLS2Sim mode. This definitely needs to be improved.
Ercoupe Posted Friday at 03:00 PM Posted Friday at 03:00 PM I'm not thrilled. Was hoping that I would be, but I'm not. I'm having a bit of buyer's remorse, to be honest. It's not all the airplane's fault. I'm not good in the Mustang or Thunderbolt either. Only the Spit, as far as WW2 is concerned. I should have held out for the Hellcat. As far as the plane is concerned, though I'm not happy with the way it flies. I feel as though I'm barely keeping it in the air. And the engine sounds a bit anemic for a 2000 horse R2800. I don't feel as though I'm in an incredibly powerful machine. People say it still needs some work. But really, it's been eight years. Well, I have it now, so I'll see how it develops.
Hiob Posted Friday at 03:48 PM Posted Friday at 03:48 PM My biggest Problem is that I can barely pull the stick 3 mm before reaching 4G and stall onset? That can't be right, no? The Stall onset effect isn't really that great either..... 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
MasaMan Posted Friday at 03:54 PM Posted Friday at 03:54 PM 53 minutes ago, Ercoupe said: I'm not thrilled. Was hoping that I would be, but I'm not. I'm having a bit of buyer's remorse, to be honest. It's not all the airplane's fault. I'm not good in the Mustang or Thunderbolt either. Only the Spit, as far as WW2 is concerned. I should have held out for the Hellcat. As far as the plane is concerned, though I'm not happy with the way it flies. I feel as though I'm barely keeping it in the air. And the engine sounds a bit anemic for a 2000 horse R2800. I don't feel as though I'm in an incredibly powerful machine. People say it still needs some work. But really, it's been eight years. Well, I have it now, so I'll see how it develops. It's actually been about 12 years now so... yeah. 1
Zergburger Posted Friday at 06:25 PM Posted Friday at 06:25 PM bro i cant believe they are releasing it with this flight model and trying to keep a straight face.....its a joke https://www.rxddit.com/r/hoggit/comments/1lfnee6/for_those_wondering_about_the_f4u_flight_model/?share_id=j0cWJbFViQugsH1ce_61t&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1 1
PL_Harpoon Posted Friday at 09:46 PM Posted Friday at 09:46 PM 11 hours ago, Shibbyland said: Haven't flown a Corsair (but I know people who have so I could probably ask them). That being said, I've flown other aircraft from light to heavy and I find the flight model of the F4u in game unconvincing. Well done to Magnitude 3 for what they've achieved. The aircraft looks awesome, the carrier is great too and I'm stoked we've got at least some Pacific theatre content (fingers crossed with the potential for more) after years of waiting. But yea I really hope they work on the flight model. The aircraft has absolutely no feel of weight, it's super pitchy, it feels weird on the ground and I didn't notice any of the usual flight sim genre cues that warn of the stall. They could probably give the aircraft much greater feel by giving the player feedback through more sound. The Corsair is a big machine, it weighs more empty than some models of Spitfire fully loaded and yet in game it flies like a little aerobat. If you haven't already bought it, I'd recommend holding off and seeing how development progresses, it's just a bit arcadey at the moment. Had similar opinion yesterday when I first tried it. Now, after playing with it for some time I believe the main problem is not with the flight model per se but more with the way controls are translated to the flight model. With a 20cm extension and a 20% curvature in pitch it begins to feel better. The best way to demonstrate what I mean is to compare the movements of the stick in the cockpit (or the inputs widget) to this: Currently, moving the stick like in the video would cause the aircraft to violently jump around.
Gunfreak Posted Friday at 11:02 PM Posted Friday at 11:02 PM 1 hour ago, PL_Harpoon said: Had similar opinion yesterday when I first tried it. Now, after playing with it for some time I believe the main problem is not with the flight model per se but more with the way controls are translated to the flight model. With a 20cm extension and a 20% curvature in pitch it begins to feel better. The best way to demonstrate what I mean is to compare the movements of the stick in the cockpit (or the inputs widget) to this: Currently, moving the stick like in the video would cause the aircraft to violently jump around. It's odd. I flew with a 20cm extension with my winwing Super libra. And with that i never felt the need to use curves, even on the Spitfire. Sure it was more sensitive than a p51. But it's supposed to. Once I moved on to a FFB stick. Even though it was shorter (some 7cm extension) I again never felt the need for curves even on the Spitfire. So it's really odd that this aircraft twice the weight of a Spitfire should be more sensitive on the controls theb a Spitfire. I've never read anyone describe the Corsair as having anything sensitive at all. More the opposite. That it was a brutal machine. Hard stepping on rudders to control etc. Yet this feels like a slightly badly controlled Spitfire. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
motoadve Posted Friday at 11:57 PM Posted Friday at 11:57 PM Something about the Corsair is that is a kind plane that needs trim all the time, change attitude , trim, change power setting, trim, has a lot of torque. When a mission starts the trim is all over the place, if you don't trim it it will fly horrible.
dcval Posted yesterday at 12:02 AM Posted yesterday at 12:02 AM 54 minutes ago, Gunfreak said: It's odd. I flew with a 20cm extension with my winwing Super libra. And with that i never felt the need to use curves, even on the Spitfire. Sure it was more sensitive than a p51. But it's supposed to. Once I moved on to a FFB stick. Even though it was shorter (some 7cm extension) I again never felt the need for curves even on the Spitfire. So it's really odd that this aircraft twice the weight of a Spitfire should be more sensitive on the controls theb a Spitfire. I've never read anyone describe the Corsair as having anything sensitive at all. More the opposite. That it was a brutal machine. Hard stepping on rudders to control etc. Yet this feels like a slightly badly controlled Spitfire. This aircraft is a joke, a bad one for the price, it seems the FM is as bad as the sounds. And last but not least, it shows really bad perf while in VR. ED Cash machine is the real business flight model of this company. Intel i9-14, 64GB, RTX5080 16GB, Quest 3 USB link, DIY Joystick/Collectiv, mainly UH1, WW2. -- JST Time zone.
ldnz Posted yesterday at 12:18 AM Posted yesterday at 12:18 AM After a number of hours last night I've found it a joy with a VPForce FFB - responding well to trim and giving plenty of feedback. It feels heavy to me with FFB, and I can't follow some of the extreme negative comments above at all with my setup. I do wish for FFB rudder - its got a huge rudder and with my fairly light springs it feels sensitive to it, but I'd imagine with FFB there would be enough weight in the pedals to completely change that (like it does for the stick) 1
Shibbyland Posted yesterday at 10:40 AM Posted yesterday at 10:40 AM I've been playing around a little with curves. I'm using a TM16000m as that's the best I can get right now. Anyway I've reduced saturation Y on pitch to 60 and set curvature to 20. It's tolerable now but I still think the aircraft feels way too light. I did a trial of the Christen Eagle just to get a comparison to M3s other prop based module and it feels more authentic with exact same curves. The best word I could use to describe the Corsairs handling in this game is jagged and thats in all regards, the ground too. It's just so so pointy, like a go kart. I don't regret buying the module, it's seriously good looking and such a cool aeroplane but yea I go from the F4u to the P-47 and I find myself wishing the F4u had the same feel to it.
PL_Harpoon Posted yesterday at 11:15 AM Posted yesterday at 11:15 AM 12 hours ago, Gunfreak said: It's odd. I flew with a 20cm extension with my winwing Super libra. And with that i never felt the need to use curves, even on the Spitfire. Sure it was more sensitive than a p51. But it's supposed to. I agree. I don't use curves on any other warbird. Also, look how the 3d stick or the elevators move during normal maneuvers and compare that to other aircraft. 33 minutes ago, Shibbyland said: Anyway I've reduced saturation Y on pitch to 60 I'd advise against it. You'll need the full range for landings if you want to do them properly.
Lee Dove Posted yesterday at 11:51 AM Posted yesterday at 11:51 AM 20 hours ago, Hiob said: My biggest Problem is that I can barely pull the stick 3 mm before reaching 4G and stall onset? That can't be right, no? The Stall onset effect isn't really that great either..... Calibrate the curve on the stick. It always defaults to linear.
skywalker22 Posted yesterday at 06:34 PM Posted yesterday at 06:34 PM There is a strange feeling when you need to settle at some specific speed, like coming behind someone and want to shot at him, or approaching to land: aircraft starts to swing from left to right by it self, like it would be in a snow pipe. Does it means its on the limit of stalling? Has anyone else noticed that? It's hard to fly dead straight at that particular moment.
Ramires Posted 10 hours ago Posted 10 hours ago For me setting the curvature to 35% (TM Warthog (no FFB Stick, no Extension) helped to overcome the pitch up attitude when pulling the stick. Feels much better now. Maybe a small hint in the manual would be helpful to adjust the controls from the very beginning.
PatrHasle Posted 10 hours ago Posted 10 hours ago I have not spent a lot of time in the Corsair yet and maybe it‘s a problem with my FFB settings but to me it feels like FFB has not been properly implemented yet. When moving the pitch trim, the forces on my stick don‘t change at all. Instead, the aircraft‘s nose moves up or down. That‘s not how trim should behave with force feedback enabled. It looks to me like the force feedback only consists of a centring force (basically immitating a normal spring centred stick). What should happen instead (and what does happen when flying other DCS modules) is that when using the elevator trim wheel, the stick pressure should increase while the aircraft‘s pitch attitude remains the same. Like this, in terms of FFB, the aircraft feels dead. It‘s a big letdown because one thing that makes DCS better than many other simulators is the native FFB.
Gunfreak Posted 9 hours ago Posted 9 hours ago 16 hours ago, skywalker22 said: There is a strange feeling when you need to settle at some specific speed, like coming behind someone and want to shot at him, or approaching to land: aircraft starts to swing from left to right by it self, like it would be in a snow pipe. Does it means its on the limit of stalling? Has anyone else noticed that? It's hard to fly dead straight at that particular moment. Indeed, that's my major problem with it. Any change in speed starts to throw the tale out to the side. And if you say you are divining. Because of the speed increase. The aircraft will start to crab. And no matter how must rudder trim or pedal work you do. You can't compensate fast enough. So by the end your almost flying sideways. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
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