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Posted

After seeing a lot of footage and testimonials of veteran pilots I've noticed that the missiles in the DCS world in general were too accurate. That's probably because it's a flight sim that people launch after work or school to have a moment in their day to rest and put their problems aside. But I think that the idea of giving the ability to third-party devs to add a random failure on their bombs (guided or not) or missiles could be great. From all of those documentaries I saw about Phantom pilots cussing on their early Sparrows because every time they broke the lock or just didn't fire after launch. The same thing happened during Desert Storm during the Samurra Air Battle when 4 Sparrows misfired or simply didn't launch. It would be great to add an option in the menu to activate this feature. And as for the randomized failures probabilities, maybe checking the hit rates of each missile and putting a factor of successful hit between 0 and 1 on them could do the job.

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Posted
Well, looking at all the bug reports of all the modules in DCS, we already have random-like failures.
Sometimes this forum just cracks me up!
Well done Tom!

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Posted

I think it's a good idea to have it as an optional feature. But correctly determining the likely failure rate of each weapon is difficult.

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Posted
11 hours ago, Tom Kazansky said:

Well, looking at all the bug reports of all the modules in DCS, we already have random-like failures.

Yee, but not like the ones OP proposed 🤣

Aside weapons random failure (released missiles/rockets not firing, bombs not expolding), would be also good to have radom failures on aircrafts them selfs. There in a feature in the optinos to turn on/off radom failures, but in reality I didn't encounter any so far on any of it.

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Posted
9 hours ago, BIGNEWY said:

can you imaging the bug reports we would get 😅

Please introduce bombs "hanging" on the racks. Then capitalize it in bold letters in the patch notes that you introduce bomb hangs. Just to point the users back to the update patch notes.

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Posted
On 8/20/2025 at 10:14 AM, BIGNEWY said:

can you imaging the bug reports we would get 😅

Yeah but making it an option disabled by default in the settings would prevent that. The only ppl who will use it would be aware of what could happen.

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Posted

I remember that in BMS when you pull too much Gs in the Falcon there would be a "Hung Store" message. In DCS the only module that simulates that event is the JF17. Maybe the devs could firstly try to implement a real G limit for the weapon's stores. Then they could try to work on the random failures on the weapons themselves. Let me know if you think that it's feasable.

Posted (edited)
41 minutes ago, The Green Bird said:

I remember that in BMS when you pull too much Gs in the Falcon there would be a "Hung Store" message. In DCS the only module that simulates that event is the JF17. Maybe the devs could firstly try to implement a real G limit for the weapon's stores. Then they could try to work on the random failures on the weapons themselves. Let me know if you think that it's feasable.

MiG-21 has it even from way back then.

It is up to module makers to do so. DCS already has the capability.

In the MiG-21 case, the ordinance will fully detach.

I'd like more of these things in place too. G limits and speed limits especially for TGPs. 👍

Edited by Czar
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Posted
Yeah but making it an option disabled by default in the settings would prevent that. The only ppl who will use it would be aware of what could happen.
You expect too much!

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Posted
44 minutes ago, MAXsenna said:

You expect too much! emoji1.png emoji1303.png

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I don't think so. If the Mig 21 and the Jeff already have these capabilities why not implementing them into the F16/F18 from ED ? Then maybe other third party devs could do that. I guess their devs are already taken for the dynamic campaign 🤷‍♂️

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Posted
I don't think so. If the Mig 21 and the Jeff already have these capabilities why not implementing them into the F16/F18 from ED ? Then maybe other third party devs could do that. I guess their devs are already taken for the dynamic campaign 
You expect too much from users. That was the point.

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Posted

I think if weapons malfunction are to be added. Do it to AI weapons first. Hung bomb, air to air missiles engine failing to start. SAM missiles going off, or even exploding right after launch (particularly older SAMs like SA-2 to SA-6) this will add some variation to the missions. Without directly causing annoyance to the players.

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Posted

This should not be an option imho. It's reality. Just add it to both players and AI. Make a note in debriefing that it was a dud/hang store or other misfire event.

On 8/19/2025 at 8:17 PM, The Green Bird said:

And as for the randomized failures probabilities, maybe checking the hit rates of each missile and putting a factor of successful hit between 0 and 1 on them could do the job.

No need for artificial randomization here - the simulated world already has a lot of parameters that define if it's a hit or not. Unless you mean randomized fuze failure.

On 8/23/2025 at 7:02 PM, upyr1 said:

This would be a good option, but I would have it disabled by default 

Why?

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Posted
5 hours ago, draconus said:

.

Why?

Bug reports. if you're failing to launch a missile is that a bug or a realistic failure? Someone who doesn't rtfm will figure it's a bug. 

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