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Safety Request: Telemetry flag when the player aircraft is destroyed


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Posted (edited)

Hi ED team,

This is a safety request.

I fly DCS with a motion simulator chair. I use Sim Racing Studio (SRS) to read DCS telemetry and drive the rig. The problem is what happens after the player aircraft is destroyed: the airframe tumbles unpredictably and the telemetry reflects that. SRS dutifully follows the data, and the rig thrash violently, without a secure harness, a user could be thrown around and potentially injured.

The first thing I did is contacting SRS support, and this is their replay:

Quote

Sorry for the issue you're having with DCS when an aircraft is shot down. Unfortunately, there is not a way in telemetry to tell if the aircraft is flying normally or shot down from what Eagle Dynamics provides. Thus, there isn't a way at this time to stop motion via game telemetry when shot down.

I’m not asking for a gameplay change. DCS is already amazing. I’m asking for a small telemetry addition that would let SRS (and other motion software) switch to a safe profile as soon as the player’s aircraft is no longer flyable.

Proposed solution ( any of these would work )

  • A boolean flag: playerAircraftDestroyed (true/false)
  • An enumerated field: playerFlightState = { Normal, Ejected, Crashed, Destroyed }

Why this helps: Third-party motion apps can immediately cut motion or fade to a neutral pose when the flag/event appears. This is backward-compatible, doesn’t affect gameplay, and meaningfully reduces risk for motion-rig users. 

Thanks for considering this. It’s a small change with a big safety impact for a growing part of the DCS community.

Edited by skydenzy
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