skydenzy Posted 17 hours ago Posted 17 hours ago (edited) Hi ED team, This is a safety request. I fly DCS with a motion simulator chair. I use Sim Racing Studio (SRS) to read DCS telemetry and drive the rig. The problem is what happens after the player aircraft is destroyed: the airframe tumbles unpredictably and the telemetry reflects that. SRS dutifully follows the data, and the rig thrash violently, without a secure harness, a user could be thrown around and potentially injured. The first thing I did is contacting SRS support, and this is their replay: Quote Sorry for the issue you're having with DCS when an aircraft is shot down. Unfortunately, there is not a way in telemetry to tell if the aircraft is flying normally or shot down from what Eagle Dynamics provides. Thus, there isn't a way at this time to stop motion via game telemetry when shot down. I’m not asking for a gameplay change. DCS is already amazing. I’m asking for a small telemetry addition that would let SRS (and other motion software) switch to a safe profile as soon as the player’s aircraft is no longer flyable. Proposed solution ( any of these would work ) A boolean flag: playerAircraftDestroyed (true/false) An enumerated field: playerFlightState = { Normal, Ejected, Crashed, Destroyed } Why this helps: Third-party motion apps can immediately cut motion or fade to a neutral pose when the flag/event appears. This is backward-compatible, doesn’t affect gameplay, and meaningfully reduces risk for motion-rig users. Thanks for considering this. It’s a small change with a big safety impact for a growing part of the DCS community. Edited 17 hours ago by skydenzy 1
skydenzy Posted 4 hours ago Author Posted 4 hours ago Is there is already something that we can use in Lua scripts to know if the player's jet get destroyed? Thank you.
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