skydenzy Posted August 26 Posted August 26 (edited) Hi ED team, This is a safety request. I fly DCS with a motion simulator chair. I use Sim Racing Studio (SRS) to read DCS telemetry and drive the rig. The problem is what happens after the player aircraft is destroyed: the airframe tumbles unpredictably and the telemetry reflects that. SRS dutifully follows the data, and the rig thrash violently, without a secure harness, a user could be thrown around and potentially injured. The first thing I did is contacting SRS support, and this is their replay: Quote Sorry for the issue you're having with DCS when an aircraft is shot down. Unfortunately, there is not a way in telemetry to tell if the aircraft is flying normally or shot down from what Eagle Dynamics provides. Thus, there isn't a way at this time to stop motion via game telemetry when shot down. I’m not asking for a gameplay change. DCS is already amazing. I’m asking for a small telemetry addition that would let SRS (and other motion software) switch to a safe profile as soon as the player’s aircraft is no longer flyable. Proposed solution ( any of these would work ) A boolean flag: playerAircraftDestroyed (true/false) An enumerated field: playerFlightState = { Normal, Ejected, Crashed, Destroyed } Why this helps: Third-party motion apps can immediately cut motion or fade to a neutral pose when the flag/event appears. This is backward-compatible, doesn’t affect gameplay, and meaningfully reduces risk for motion-rig users. Thanks for considering this. It’s a small change with a big safety impact for a growing part of the DCS community. Edited August 26 by skydenzy 2
skydenzy Posted Tuesday at 05:04 PM Author Posted Tuesday at 05:04 PM Is there is already something that we can use in Lua scripts to know if the player's jet get destroyed? Thank you.
Kang Posted Wednesday at 08:06 PM Posted Wednesday at 08:06 PM As hilarious as I would find the news report about somebody having been thrown through the wall by their fancy sim rig, I think this should be done, yes. The event flag quite obviously is a thing in DCS already, it just needs to be routed out to the whole export business. 1
skydenzy Posted Wednesday at 11:58 PM Author Posted Wednesday at 11:58 PM Haha! Yeah, funny... well, where is the event? Because SRS support said there is not.
Vakarian Posted yesterday at 09:53 AM Posted yesterday at 09:53 AM 8 hours ago, skydenzy said: ED Team ?! You know that just saying "ED team" means absolutely nothing? @BIGNEWY @NineLine Can you help the guy? 2
draconus Posted 1 hour ago Posted 1 hour ago On 8/30/2025 at 12:44 AM, skydenzy said: ED Team ? From the wishlist guidelines: "...in fact most times we will just read the first post for the idea and move on from there..." [https://forum.dcs.world/forum/207-dcs-core-wish-list/] On 8/26/2025 at 6:11 AM, skydenzy said: without a secure harness, a user could be thrown around and potentially injured Neither ED or your motion platform sw/hw can be reponsible for your safety. Luckily, this user wore the harness: 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Hiob Posted 1 hour ago Posted 1 hour ago (edited) Actually, the firmware of the motion/ffb device should filter out unsafe telemetry. That really isn't that hard to do. Just implement cutoffs above certain acceleration values (in simple terms). Provider of FFB devices really shouldn't deflect blame for jolting/unsafe behavior of those on the game. Edited 1 hour ago by Hiob 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
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