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Posted

Hi Weta43

Its an experimental feature, we wanted to get feedback and reactions for it to gauge if it is a feature people want. At the moment it is not planned for public, but who knows maybe in the future. 

thanks

bignewy

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Posted

I would like to have the ability to walk and even run around the aircrafts. Would give some opportunities for campaign makers and also ad some immersion on a server environment, since a last walkaround is standard procedure before every flight IRL. Would be also very cool if you could actually run (mouse and keyboard or gamepad support) like in a shooter after ejection to cover from enemy forces and later get picked up by a SAR Huey! 

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Posted

So people want to run around and inspect a factory perfect plane to confirm it's factory perfect? If for some odd reason it's not, what are you gonna do, not fly?

This is a feature that I'm guessing most of the people would use once or twice and then ignore it. 

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Posted
5 minutes ago, Vakarian said:

So people want to run around and inspect a factory perfect plane to confirm it's factory perfect? If for some odd reason it's not, what are you gonna do, not fly?

This is a feature that I'm guessing most of the people would use once or twice and then ignore it. 

Personally, I think it's a great idea. If I were doing a cold start or hot from ramp I'd rather walk up to the aircraft than just appear in the cockpit (I might assume someone else had already checked the airworthiness though). We have amazing airbases / terrain getting dropped near / walking to the aircraft has to be more immersive. (I imagine it would go down pretty well on the carrier ops)

 

1 hour ago, BIGNEWY said:

Hi Weta43

Its an experimental feature, we wanted to get feedback and reactions for it to gauge if it is a feature people want. At the moment it is not planned for public, but who knows maybe in the future. 

thanks

bignewy

OK - feedback - I do.

Maybe a poll would be a good idea (headed with a slightly longer video?).

  • Like 4

Cheers.

Posted

Someone remember the "walk" feature claimed on the Supercarrier early?

  • Like 1

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Posted

This is 1000% the kind of fun feature we need. It should really be standard across all DCS aircraft to be able to walk around externally and then climb the ladder. HB and others are working on exterior flight checks, which is a great idea too. C-130 module beating everyone with a full first person character is wild. 

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Posted
vor einer Stunde schrieb Vakarian:

So people want to run around and inspect a factory perfect plane to confirm it's factory perfect? If for some odd reason it's not, what are you gonna do, not fly?

This is a feature that I'm guessing most of the people would use once or twice and then ignore it. 

In fact, that is what happens in reality before every flight. But yes as a passionate VR user with the love for hardcore millsim procedures I would love to do so. We also do a battle damage check after each sortie, what is also kind of useless given the fakt, that you could just use F2 and there is no real connection between visual damage and systems. 

 

You could perhaps make it even bigger in the future. Give us a briefing room on the carrier and airbases with the oportunity to use a virtual briefingboard instead of just doing the briefing in discord.

 

Maybe not everyone would use this features and I am totally fine when people just join a PvP Server for some Instant action, but I guess there are a lot of people out there that would appreceate.

Posted
1 hour ago, Vakarian said:

This is a feature that I'm guessing most of the people would use once or twice and then ignore it. 

Yes: it will be all the rage for a little while and then people will skip it for the sake of saving time. The vast majority of the playerbase doesn't even want to do a (manual) cold start, and you think they'll be doing external pre-flights? Oh you sweet summer child... 😉 

It's a great feature on paper, but very few people will fully appreciate it - aka the hardcore milsim crowd. Is it worth the development cost? Likely not, I'd say.

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Posted
vor 3 Minuten schrieb Raven (Elysian Angel):

Yes: it will be all the rage for a little while and then people will skip it for the sake of saving time. The vast majority of the playerbase doesn't even want to do a (manual) cold start, and you think they'll be doing external pre-flights? Oh you sweet summer child... 😉 

It's a great feature on paper, but very few people will fully appreciate it - aka the hardcore milsim crowd. Is it worth the development cost? Likely not, I'd say.

Given that there are a lot of hardcore milsim guys only playing that other sim, it could pay off better than you think. And when people who don´t even make a cold start are the benchmark, there would be tons of other features you could abandon as well. I´m not sure if ED wants to develope DCS in the direction of Ace Combat ,but hey maybe I´m totally wrong. 

Posted
Just now, OmasRachE said:

And when people who don´t even make a cold start are the benchmark, there would be tons of other features you could abandon as well.

Like cold starts ?

Cheers.

Posted (edited)

Cold starting is interesting until you master it.  After that,  it's a chore which adds little to the experience, especially when many folks have limited time for their hobby. 2c.

Edited by primus_TR
  • Like 1
Posted

Maybe you would create a whole new sim category. Think about those guys only doing ATC like on Vatsim and then think about a groundcrew waiting for you at the last chance to unpin your ordonance. 

vor 2 Minuten schrieb primus_TR:

Cold starting is interesting until you master it.  After that,  it's a chore which adds little to the experience, especially when many folks have limited time for their hobby. 2c.

So that is your fashion, and thats totally fine. I prefer to do it every single time. I only did hot starts like 5 times or so and just because I wanted to fly an aircraft, I did not learn at all. Only remembering my first flights in the Huey and the Viggen.

Posted
1 hour ago, Vakarian said:

So people want to run around and inspect a factory perfect plane to confirm it's factory perfect?

IRL you walk around the plane and do a visual examination EVERY time you fly, it's a way of avoiding death, in DCS it's a little less dangerous if you skip this step!
You could use your argument for auto start yet many, many users like to go through the manual start-up procedure.

  • Like 2
Posted
vor 2 Minuten schrieb buceador:

IRL you walk around the plane and do a visual examination EVERY time you fly, it's a way of avoiding death, in DCS it's a little less dangerous if you skip this step!
You could use your argument for auto start yet many, many users like to go through the manual start-up procedure.

At least everyone I fly with. 

Posted
32 minutes ago, primus_TR said:

Cold starting is interesting until you master it.  After that,  it's a chore which adds little to the experience

For a lot of people, I bet that's true - not for me though. For me, cold starts are important for immersion and mental preparation for what lies ahead.
I'd probably use the "climb into the cockpit"-feature more than the average DCS pilot too, but then again ED doesn't make DCS for people like me.

Remember Jetfighter III, where you had (pre-rendered) animations of walking from your cabin to the briefing room and then to the flight deck, where you would jump in your F-22 and take off for a mission? I did that every time as well (even though there was a way to skip it), and I loved it! 😁

  • Like 2
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Posted
53 minutes ago, Raven (Elysian Angel) said:

It's a great feature on paper, but very few people will fully appreciate it - aka the hardcore milsim crowd. Is it worth the development cost? Likely not, I'd say.

Let them have it. I do cold starts to keep me remembering them. I have almost every module, but inspection of the aircraft? Yeah, I might do it a couple of times per module.

 

41 minutes ago, OmasRachE said:

then think about a groundcrew waiting for you at the last chance to unpin your ordonance. 

Well, we have lawnmower simulator so why not. 

1 hour ago, Explicable said:

C-130 module beating everyone with a full first person character is wild. 

Not quite true. They said the first iteration will just be a floating first person camera.

Cheers! 

Posted
1 hour ago, primus_TR said:

Cold starting is interesting until you master it.  After that,  it's a chore which adds little to the experience, especially when many folks have limited time for their hobby. 2c.

It’s a good incentive to not get shot down in multiplayer, makes me fly a little more realistically, reminds me not to take risks as a full start and INS calling awaits if I mess up. 

Posted
54 minutes ago, Raven (Elysian Angel) said:

I'd probably use the "climb into the cockpit"-feature more than the average DCS pilot too, but then again ED doesn't make DCS for people like me.

Having the option would be great. Of course for folks like me,  who get shot and have to respawn every 12 seconds online,  it could get a bit repetitive lol

27 minutes ago, Q3ark said:

It’s a good incentive to not get shot down in multiplayer, makes me fly a little more realistically, reminds me not to take risks as a full start and INS calling awaits if I mess up. 

That true.

  • Like 1
Posted

I asked about this in the patch notes thread but didn't receive a reply. I went ahead and bought it and was disappointed to see it's not implemented. I would have bought it anyway but it would have been nice to clarify in the release notes that it was only teasing a possible future feature that may or may note be implemented. I know it says experimental on the video, but something can still be classed as experimental and still be included.

Anyway, personally it's a feature I would very much like included on all modules. I think it would add greatly to VR immersion, even if it's only implemented as an animation of walking up the ladder and into the cockpit when doing a cold start, (although I'd prefer a full walkaround). 

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