Rikus Posted November 18, 2009 Posted November 18, 2009 "Improved flight performance for player-controlled aircraft" Improved like the Su25T AFM model? Greeting
3Sqn_Sven Posted November 18, 2009 Posted November 18, 2009 Why Not? Fear of being Tanked again and again in the Kamov? If so - understandable, but I'm willing to give the Mission-Designers, having regard to the new Dynamic that Rotary will introduce, the benefit of the Doubt that they will be able to cater for the added Dynamic and Author their Missions accordingly. 3Sqn have in the past for LockOn tailored Missions to aid Bombers in a Hostile environment with Inter Alia Fighter Flight Distances/SAM Umrellas/Intelligent Defence Networks etc etc - No reason why the same cannot be true for Rotaries........That said - I'm with you. If the Mission does not Step Up, I will not be Flying it.....Was never one to voluntarily aid in the Ego-Stroking of a Fast-jet Jockey by being a Target Drone......:P Think about it - Properly Structured with Good Voice Comms, PvP is about as real as it gets and a helluva lot of Fun to Boot :) Ps: Willing to Bet a Fiver........ Don't forget the jets probably won't see you on radar as you'll be flying too slow...or at least have the option to. We'll probably have to find you via tally. 3Sqn - Largest distributor of Flanker, Fulcrum and Frogfoot parts in the Black Sea Region
ED Team c0ff Posted November 18, 2009 ED Team Posted November 18, 2009 the upgrade only applies to lockon. no files will need to be changed within black shark. Black Shark will be patched as well. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Grimes Posted November 18, 2009 Posted November 18, 2009 From a pure multiplayer standpoint there is going to be a severe shock to the Black Shark pilots when they enter a LO server. There is no question of that. It is going to take some very careful mission construction in order to provide an adequate online experience for all pilots. Flight distances, terrain, and enemy composition are all going to be important factors. It might take some testing to get right, but I'm certainly open to experimentation. Players will have to adjust to having enemy jets in the theater of war. One interesting and possibly fun mission I see potential for the Ka-50 to do in a fighter/bomber world is to simply be a FAC or a lead scout for friendly CAS aircraft. If the fear of A2A fighters in the area worries you, I wouldn't worry. There are bound to be Dedicated A2G servers. If the DFA server makes a comeback I can all but guarantee they will run Co-op or co-op like PvP missions with just the ground pounders. Maybe here is a better place to ask, if I made a mission in BS, would it be compatible with FC 2.0? In that I create it in Black Shark and then open it in FC2.0 in order to make the needed changes? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
ZaltysZ Posted November 18, 2009 Posted November 18, 2009 Maybe here is a better place to ask, if I made a mission in BS, would it be compatible with FC 2.0? In that I create it in Black Shark and then open it in FC2.0 in order to make the needed changes? I think LockOn: Flaming Cliffs 2.0 = DCS: LockOn :) It is DCS engine with aircrafts from LockOn, but without fidelity of DCS (no AFM for righters, no clickable cockpits and etc.). Wise decision, because it will be easier for devs to maintain just DCS engine and drop LockOn code completely. Devs win, we in too, because every improvement DCS gets, will be given to FC 2.0 too. :) Back to your question. When FC 2.0 comes out, BS will get update too. So if your mission works after that BS update, it will work on FC 2.0 too. Wir sehen uns in Walhalla.
159th_Falcon Posted November 18, 2009 Posted November 18, 2009 Black Shark will be patched as well. I stand corrected, out of curiosity will there be any other thing changed in whit the BS update besides making the two sims compatible whit each other? for example bug fixes, or maybe an performance improvement? [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Eddie Posted November 18, 2009 Posted November 18, 2009 Don't forget the jets probably won't see you on radar as you'll be flying too slow...or at least have the option to. We'll probably have to find you via tally. I'm not familiar with the radar modelling in Lock-On, but the movement of the rotors themselves provides enough movement for pulse doppler radars to recognise the contact as non-clutter. This means that if anything, choppers have a harder job hiding from fighters in some respects than fixed wing aircraft, as methods such as the doppler notch and beaming are not (as) effective. Of course, rotary wing a/c can use terrain masking far easier than fixed wing a/c, so a good pilot could negate the negative aspects of having a spinning rotor disc. As I said I don't know if lock-on models radar to this level, so it may not be relevant. With regards to FC 2.0, I share many of the concerns voiced by others with regards to the online environment. But as Viper and GG said above, a well made mission and pilots flying properly (as opposed to 'air-quake style') could actually make for a better experience, especially given that I suspect there will be more servers available once the lock-on and DCS communities become one. Of course we'll see for ourselves in the fullness of time
NRG-Vampire Posted November 18, 2009 Posted November 18, 2009 Don't forget the jets probably won't see you on radar as you'll be flying too slow...or at least have the option to. We'll probably have to find you via tally. ...and i hope AMRAAM missiles will not fly through trees while im hiding in a forest with my chopper :cry:
Kuky Posted November 18, 2009 Posted November 18, 2009 trouble with Ka-50 is the pilot doesn't even know when he's being picked up on someone's radar. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Pilotasso Posted November 18, 2009 Posted November 18, 2009 ...and i hope AMRAAM missiles will not fly through trees while im hiding in a forest with my chopper :cry: Of course not...the impact on that tree is whats going to get ya. :D .
Rikus Posted November 18, 2009 Posted November 18, 2009 What will happen when DCS:A10 appear? We will see pilots flying Ka50, pilot with DCS:A10 with lot of work, and pilots of A10 of LOMAC doing the same but quickier and easier? Same for the future DCS:MIG29 or SU27. Will these modules desactivate same plane in DCS:LOMAC? Greetings P.D. "Improved flight performance for player-controlled aircraft" Can someone explain a bit more this point please
159th_Falcon Posted November 18, 2009 Posted November 18, 2009 We will see pilots flying Ka50, pilot with DCS:A10 with lot of work, and pilots of A10 of LOMAC doing the same but quickier and easier? They will probably replace the lockon A10 whit the DCS A10 when it comes out. No point in having 2 of the same planes in the game now would it? [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
sobek Posted November 18, 2009 Posted November 18, 2009 I think LockOn: Flaming Cliffs 2.0 = DCS: LockOn :) It is DCS engine with aircrafts from LockOn, but without fidelity of DCS (no AFM for righters, no clickable cockpits and etc.). Wise decision, because it will be easier for devs to maintain just DCS engine and drop LockOn code completely. Devs win, we in too, because every improvement DCS gets, will be given to FC 2.0 too. :) Make no mistake, AFAIK FC 2.0 will be the very last update to the Lock On series, at least that is what i remember Wags saying. I don't think that ED will go through the hassle to keep FC 2 up to date with all the DCS improvements after this. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Boberro Posted November 18, 2009 Posted November 18, 2009 trouble with Ka-50 is the pilot doesn't even know when he's being picked up on someone's radar. How if I understand correctly radar has filter which filters any objects below example 200 km\h speed (I heard 150 for RUS). P.D. "Improved flight performance for player-controlled aircraft" It won't be Su-25T FM. But corrected simple models to more realistic than it is now. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
sobek Posted November 18, 2009 Posted November 18, 2009 How if I understand correctly radar has filter which filters any objects below example 200 km\h speed (I heard 150 for RUS). The rotor moves above 200 km/h ;) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Boberro Posted November 18, 2009 Posted November 18, 2009 The rotor moves above 200 km/h ;) So it is about rotor not whole shape of helicopter? Hmm I think I didn't know this. So situation is worse... Ka-50s will have to be defended or hide behind buildings ect... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
ED Team JimMack Posted November 18, 2009 ED Team Posted November 18, 2009 So it is about rotor not whole shape of helicopter? Hmm I think I didn't know this. So situation is worse... Ka-50s will have to be defended or hide behind buildings ect... The "bible" ( Fighter combat:tactics and maneuvering by Robert L Shaw) gives some explanation See http://books.google.com/books?id=hBxBdKr0beYC&pg=PA191&lpg=PA191&dq=helo+tactics+versus+fixed+wing&source=bl&ots=9qcr2KjLGk&sig=ovRR5EvmgA89kLCXHbWy58Dc3Ng&hl=en&ei=hg8ES-PRNIXH-QbMu9itCA&sa=X&oi=book_result&ct=result&resnum=1&ved=0CAoQ6AEwAA#v=onepage&q=helo%20tactics%20versus%20fixed%20wing&f=false Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB Intel i7 975 Extreme 3.2GHZ CPU, NVidia GTX 570 1.28Gb Pcie Graphics.
GGTharos Posted November 18, 2009 Posted November 18, 2009 Doppler radar detects moving things, and rotors move very quickly. ;) There is an instance in one of the gulf wars where an F-15E detected and locked onto a landed Mi-8 from 50nm in air to air mode because of the spinning rotors. They then proceeded to hit it with a GBU (which hit after the helicopter took off, thus making it the first ever A2A kill with a GBU). So it is about rotor not whole shape of helicopter? Hmm I think I didn't know this. So situation is worse... Ka-50s will have to be defended or hide behind buildings ect... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Rikus Posted November 18, 2009 Posted November 18, 2009 They will probably replace the lockon A10 whit the DCS A10 when it comes out. No point in having 2 of the same planes in the game now would it? I think thats the way too. Greetings
nemises Posted November 18, 2009 Posted November 18, 2009 well...if they can make FC2.0 interoperable with DCS:BS, I see no issue with making it intereoperable with DCS:Hog or any future modules...just multiplayer client connections... Perhaps it will be possible for mission makers to stipulate what type of A10 (for eg) to have in a slot, FC2.0 or DCS...? ...or for servers to only allow DCS connections and not FC2.0 ... As for the possible differential between the DCS A10 or the FC2.0 A10...well, for starters the DCS A10 is an A10c, whereas the FC Hog is an A10a .. so, the DCS hog should be a far greater threat despite any additional pilot workload. ...and besides, who is not going to update to a kick ass FM and weapons workflow and 6dof cockpit?...who cares if the FC Hog is easier to fly...
sobek Posted November 18, 2009 Posted November 18, 2009 (edited) I think thats the way too. Greetings Don't expect the DCS A-10 to become flyable in FC 2.0 ;) Edited November 18, 2009 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
GGTharos Posted November 18, 2009 Posted November 18, 2009 You're making assumptions about A-10C + FC2 far, far too early. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
BTTW-DratsaB Posted November 18, 2009 Posted November 18, 2009 http://forums.eagle.ru/showthread.php?t=47144 Read here and provide feedback! Personally I think this is a perfect move for DCS: BS to get MP fired up! Now we can create massive operations where players can take different parts in it! How cool is that!? :thumbup: With all the hardware announced and now this; Sim Revival! Heh heh, I never check that section. Thanks for the heads up, great news!! Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Feuerfalke Posted November 18, 2009 Posted November 18, 2009 It was stated before that it's planned to upgrade the DCS-engine with each new module that is released. So while this first step called DCS:BS may still be compatible with LO, depending on the changes in future modules, it may no longer be. And what upgrade is when implemented probably depends on a lot of factors, so it's most likely impossible to say wether the next modules will be compatible or not, until everything is set in stone. In either case, in the end, I wouldn't like to fly a DCS:F-15C online against a LO Mig29 or Su33... :doh: MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
RvEYoda Posted November 18, 2009 Posted November 18, 2009 Doppler radar detects moving things, and rotors move very quickly. ;) There is an instance in one of the gulf wars where an F-15E detected and locked onto a landed Mi-8 from 50nm in air to air mode because of the spinning rotors. They then proceeded to hit it with a GBU (which hit after the helicopter took off, thus making it the first ever A2A kill with a GBU). :lol::pilotfly: S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
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