shawk2424 Posted April 21, 2012 Posted April 21, 2012 Thank you. I might take out the whole Oregon forest printing out these manuals, WoW!
WildBillKelsoe Posted April 21, 2012 Posted April 21, 2012 As far as I remember you can't ripple or pair GBUs... apart from the price GBUs are used to strike a single target accurately. MK82s may be used to dive bomb a single target with one or a pair of bombs or to ripple some 4 to 6 on a convoy of light- or non-armored vehicles with devastating effect. The advantage is one pass versus two or more. More passes mean more opportunities to get shot at ;) Add GBU-38 to the non-rippling capability.. :thumbup: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
shawk2424 Posted April 22, 2012 Posted April 22, 2012 Is there a weapons deployment guide for dummies out there? It would be great if I could just hop into the jet, takeoff and have a quick reference guide in order to use the weapons. At least till I learn everything there is to know.
cichlidfan Posted April 23, 2012 Posted April 23, 2012 Is there a weapons deployment guide for dummies out there? It would be great if I could just hop into the jet, takeoff and have a quick reference guide in order to use the weapons. At least till I learn everything there is to know. Actually, there really is not. There are some how-to guides for the various weapons but there is not a simple 'put your crosshair on the badguy and...' guide. The weapons are actually not that difficult. The difficultly lies in isolating stuff that counts at the moment. Once you do it a few times it will start to click. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
nomdeplume Posted April 23, 2012 Posted April 23, 2012 Doesn't the Quick Start guide have something like this? Or is it only for game mode?
cichlidfan Posted April 23, 2012 Posted April 23, 2012 Doesn't the Quick Start guide have something like this? Or is it only for game mode? I had forgotten. Pages 25 through 38, of the Quick Start Guide, covers all the various weapons, gives keyboard commands and at the end shows those commmands on the warthog stick and throttle. This is for Sim mode. It looks pretty good but from a complete beginner stand-point it may still be a bit over-whelming for some. It makes sense to me but I already know what it is telling me.;) 1 ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
shagrat Posted April 23, 2012 Posted April 23, 2012 Is there a weapons deployment guide for dummies out there? It would be great if I could just hop into the jet, takeoff and have a quick reference guide in order to use the weapons. At least till I learn everything there is to know. ...also look on YouTube. Lot's of tutorial vids out there covering weapons deployment. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Tailgate Posted April 24, 2012 Posted April 24, 2012 Has anyone experience 02 deprivation in the sim? Is it modeled? I guess it does, lol. This at 32k. Good luck finding the O2 switch. Reminds me of the drive home from the pub the other night . ;) j/k
ralfidude Posted April 26, 2012 Posted April 26, 2012 Ok, question about AIR REFUELING. People are saying it's not bugged so I figure we need to be doing something wrong. We know how to refuel and all that but this ONE thing is a recurring problem. When we fly, we fly in pairs and refuel in pairs. So one goes off on the side and waits while the other refuels, once he is done, he tells tanker he is done and breaking off. Second pilot calls up the tanker and tanker confirms with the second pilots name, however the option for the second pilot to say "READY PRE-CONTACT" does NOT appear for the second pilot, instead it appears on the menu for the first pilot.... After 5 minutes of saying to break off by the first pilot, tanker FINALLY gives the option to pre contact to the second pilot. Is... something amiss here? PS: For those who did not understand the following: Pilot one= Hawg 1 Pilot two= Hawg 2 Hawg 1 done refueling calls SHELL(tanker): ABORT REJOIN SHELL: raises boom Hawg 2: SHELL, Hawg 2 request rejoin. SHELL: Hawg 2, proceed to blah blah Hawg 1: gets the msg to pre contact instead of hawg 2 Hawg 1: Abort rejoin X 1500 times Then after a while Hawg 2 gets the Pre-contact msg to get to the tanker. Now we tried this by having Hawg one get off the frequency and fly away, we tried waiting a bit and then calling, nothing... it just works after like 20 abort rejoin call backs from Hawg 1, even though the tanker clearly understand its Hawg 2 requesting a rejoin. Are we missing something? [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
WildBillKelsoe Posted April 26, 2012 Posted April 26, 2012 Actually, there really is not. There are some how-to guides for the various weapons but there is not a simple 'put your crosshair on the badguy and...' guide. The weapons are actually not that difficult. The difficultly lies in isolating stuff that counts at the moment. Once you do it a few times it will start to click. http://files.digitalcombatsimulator.com/en/download.php?iblock_id=1&id=172905&goto=%2Fupload%2Fiblock%2F0f6%2FDCS+A-10C+Operator+Checklists+8b.zip AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
sorcer3r Posted April 26, 2012 Posted April 26, 2012 Ok, question about AIR REFUELING. People are saying it's not bugged ... They are wrong. :) Are we missing something? Iirc Hawg2 should ask the tanker 3x in a row for rejoin while Hawg1 should do nothing (log out only once) [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
Tailgate Posted April 26, 2012 Posted April 26, 2012 Ok, question about AIR REFUELING. People are saying it's not bugged so I figure we need to be doing something wrong. We know how to refuel and all that but this ONE thing is a recurring problem. When we fly, we fly in pairs and refuel in pairs. So one goes off on the side and waits while the other refuels, once he is done, he tells tanker he is done and breaking off. Second pilot calls up the tanker and tanker confirms with the second pilots name, however the option for the second pilot to say "READY PRE-CONTACT" does NOT appear for the second pilot, instead it appears on the menu for the first pilot.... I've had some luck when calling the tanker during #1's refuel. You should get the "Chicks in tow" message, then when #1 disconnects and aborts, #2 should be able to call pre-contact. Haven't tested it thoroughly but as I recall, it works.
Rusty_M Posted April 26, 2012 Posted April 26, 2012 Does anyone have any clarification on the optical vs ballistic release cues for LGB's? I seem to have missed clear information in the manual. All I know at the moment, is that I seem to miss when it's set to optical and that the TOF is much shorter when in optical than in ballistic. Currently I stick to BAL, because I hit the target, and think I can release at a greater (and therefore perhaps safer?) distance. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
GGTharos Posted April 26, 2012 Posted April 26, 2012 Ballistic is reasonably simple (IMHO): You release such that the bomb flies the greatest distance it can - ie. ballistic trajectory. This means that there isn't much energy for maneuvering, and you can easily under-shoot a target. Optimal gives you less range to conserve some energy for maneuvering as far as I can tell. I could see BAL working petter than OPT if you are dropping at low altitude where the TOF (and thus guidance time) is relatively short. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Eddie Posted April 26, 2012 Posted April 26, 2012 Well first off it's optimal, not optical. ORP will, as the name might suggest, releases the weapon on its optimal flight profile. Essentially the weapon is released closer to the target that it would be in a normal ballistic release and without guidance the weapon will impact long of the target. Optimal should be the normal method of release as it allow the bomb to have more energy during the guidance phase of flight (due to the higher altitude at acquisition of the LASER) means that the bomb will be better able to follow and hit a moving target. A ballistic release profile is exactly the same as the IFFCC uses when dropping Mk-82s or other dumb bombs. The IFFCC will release the weapon at the correct point for its ballistic trajectory to cause it to impact the target. A ballistic release may allow an LGB to be used at a lower altitude and/or without guidance.# ORP should be used for the vast majority or deliveries.
Rusty_M Posted April 26, 2012 Posted April 26, 2012 Well first off it's optimal, not optical. That makes more sense. It seems I need to get my eyes tested. Maybe I should go to Optimal Express:music_whistling: Thank you both for the info. Back to the books, back to the plane and back to learning. You wouldn't think I bought this when it was still in Beta! I'm rubbish! The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
WildBillKelsoe Posted April 28, 2012 Posted April 28, 2012 Auto zoom out at mission start Hello, probably asked before: could I cancel the auto zoom out feature from A-10c at mission start? Could I set it to a certain zoom in value? In other words, the above, and I also want to change the Num Enter reset zoom value to be a bit zoomed in... Is it possible? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Sarge55 Posted April 28, 2012 Posted April 28, 2012 Don't think you adjust the zoom feature during the load up but if you search FOV I think Peter P just did a thread on adjusting it a few days ago. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
LiveBait Posted May 1, 2012 Posted May 1, 2012 noc, DCS-A10C /Config /View and open the 'View.lua' line 42 UseDefaultSnapViews = change to false save it and then open 'SnapViews.lua',(in the same folder) at the bottom, line 1045["viewAngle"] is the one you want to set your default zoom Here you can also adjust your default eyepoint, heres mine: Snap[11][13]["viewAngle"] = 80 --(FOV)default: 75.0 Snap[11][13]["x_trans"] = 0.25 --(FWD/BCK)default: 0.36 Snap[11][13]["hAngle"] = 0 --(TILT L/R) Snap[11][13]["y_trans"] = -0.025 --(UP/DWN)default: -0.041336805555555564 Snap[11][13]["rollAngle"] = 0 --(ROLL L/R) Snap[11][13]["vAngle"] = -7 --(TILT UP/DWN)default: -23 Snap[11][13]["z_trans"] = 0 --(L/R) as far as the initial zoom-out on game start, afaik, its not possible.....yet.
Pac-3_magnet Posted May 2, 2012 Posted May 2, 2012 Hello. I've been looking into the sim for a while now but as I'm still (sadly) using win Vista 32bit I'm wondering whether it's worth picking the sim up now and hopefully being able to run it reasonably enough. I do intend to upgrade to W7 64bit in the future but for now I'd like to try this under 32bit vista, so hopefully someone can reassure me that it's worth trying in 32bit mode for now or not. Are people having problems running it at all under 32bit (vista in particular)? I know there's a workaround to gain 3GB from 2 as I have 4GB installed but will this cause other applications or the OS to suffer as a result? Thanks in advance. :)
AtaliaA1 Posted May 2, 2012 Posted May 2, 2012 (edited) Hello. I've been looking into the sim for a while now but as I'm still (sadly) using win Vista 32bit I'm wondering whether it's worth picking the sim up now and hopefully being able to run it reasonably enough. I do intend to upgrade to W7 64bit in the future but for now I'd like to try this under 32bit vista, so hopefully someone can reassure me that it's worth trying in 32bit mode for now or not. Are people having problems running it at all under 32bit (vista in particular)? I know there's a workaround to gain 3GB from 2 as I have 4GB installed but will this cause other applications or the OS to suffer as a result? Thanks in advance. :) Short answer is no. No other software will be impacted negatively by applying the 32Gig Switch as it is sometimes called. In your position I would get a headstart on learning this "Sim" it will take some time to master. and the sooner you get going the better. This Iteration of A10 is the best of all of the releases. the most stable and the best visual quality of them all. I don't think anyone will disagree. Start out with the Tutorials and of course read the manual and then re-read the manual and re-do the Tutorials again. Both are realy fun. and while you are waiting, take a look at this for a BFM (Battle Field Manouver) from the Instructor to the "Stars" (Combat Pilot Stars). Pete "Boomer" Bonani Author of "Art of the Kill" of Falcon 3.0 Just so you can return here for the 32bit switch and not have to search for it and the other files. Q: I have a 32-bit OS and I am having problems running the game. What should I do? A: If you use Win 7 \ Vista 32-bit, please read this: http://forums.eagle.ru/showpost.php?...20&postcount=8 A: If you use XP 32-bit OS, please use the /3GB Switch. Direction are here: http://forums.eagle.ru/showpost.php?...9&postcount=38 Edited May 2, 2012 by AtaliaA1 This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
Pac-3_magnet Posted May 2, 2012 Posted May 2, 2012 Many thanks, I'll check those posts out. Looking forward to getting into it!
nomdeplume Posted May 3, 2012 Posted May 3, 2012 I do intend to upgrade to W7 64bit in the future but for now I'd like to try this under 32bit vista, so hopefully someone can reassure me that it's worth trying in 32bit mode for now or not. You might also want to consider downloading the DCS: P-51D beta (download page here) and installing the new "DCS: World" as a bit of a demo. This will give you a flyable Su-25T in single-player (albeit not of DCS standards), allowing you to actually run the game on your PC and see how it goes. It's not quite the same as the current build of Warthog, but it's close enough and should give you a good idea of performance. Keep in mind though that it is a beta, so don't be too discouraged if you do have issues. It might however give you peace of mind that the game will run for you before you commit to a purchase.
AtaliaA1 Posted May 3, 2012 Posted May 3, 2012 I missed this one from the date shown nevermind, I am figuring it all out I guess With the guide handy you can always use the Pause Cheat. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
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