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Posted
Hmmm, is this thread an invitation to Trolls? :smartass:

 

Give it your best try. :spam_laser:;)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

The cry engine is in now way capable of such a big map big enough for a flight sim or a land combat sim the size of ArmA3 without it cut up (hence loading times). Add AI to the picture and you might aswel make a new engine from scratch.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
It's a rendering engine. It's only as good or bad as what you shove into it as far as server backend, art assets and whatever you bolt onto it.

 

Yes, but rendering engines do have certain qualities that are beneficial for some applications and less so for others, regardless of the art assets.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

I think cryengine has a very very bad capability for games like DCS... the friggin' price!

 

Draw distance is nothing. What is this? A projection of objects with lods as far as something equivalent of kilometers... tens hundreds... OK... what's the deal? Easy.

 

DCS uses objects with LODs... beyond 10km the numbers of triangles.polygons used and shaders applied is nothing for any modern engine. Current engine does a poor job in rendering correct texturing in the distance (I mean when looking with small FOV (zoom in big time).

 

But having that engine ready at a good price for connecting with a complex simulation like DCS.... different story.

 

I was hoping that Outerra might be more suitable... price wise and maybe more "pluggable" to DCS simulation... but Wags said no cause they looked into it. So... it might be so.

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  • 1 month later...
Posted

Holy mackerel... That's one pretty engine.

 

I have no idea how these things work but I'm assuming you couldn't just drop a DCS module in there and fly around?

 

:noexpression:

Posted

Well, just ran the benchmark...

 

I noticed the aspect ratio is not respected (i'm in 16/10, not 16/9)

There is a lot of clipping, but it happens pretty close. Very annoying when flying. Details on trees, but especially big rocks scattered everywhere.

 

i can't imagine it in a flight sim.

 

I had constant freezes, probably because my CPU didn't knew if it had to treat the benchmark at 1600Mhz or 3900Mhz.

i didn't saw multithreading computations.

 

the GPU in extreme HD took 1.1Gb of VRAM

and... well...

without this, is pretty !

00000.thumb.jpg.974b7db266c44f6a61f80a4d1a76659e.jpg

TASK / ROLES acronyms guide

Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)

DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)

BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)

Posted (edited)

Lol, nice advertisement video;

 

 

"Large Visibility Distance" 40 km:megalol:

Or,

"Supersonic Camera Speed" Whatever that may mean.

 

For the rest a lot of vague terms and things we already have now.

Like a day/night cycle.

Anyone ever hearth of "double precision" co-ordinates?

 

Yes it looks stunning up close, and that's where the dream stops and the nightmare starts.

 

BTW, in DCS you can navigate by means of the stars in the sky above if you know how to.

Didn't even see stars in the promo video that was linked.

 

Really, ED's game engine is much more capable then most people realize.

Its just not all that visual.

Edited by 159th_Falcon

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The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted

Anyone ever hearth of "double precision" co-ordinates?

 

"Double precision" is a data type, it means 64bit floating point.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted (edited)
Lol, nice advertisement video;

 

BTW, in DCS you can navigate by means of the stars in the sky above if you know how to.

Didn't even see stars in the promo video that was linked.

 

 

Isn't the world flat in DCS currently? Does this square disc actually spin around correctly in some grand model of the universe that I don't know about?

 

Also, a page with a little more detail about their "sim" engine.

 

http://unigine.com/sim/

 

All state-of-the-art graphics technologies are available in UNIGINE:

 

Shader model 5.0

Flexible rendering pipeline: forward, deferred and mixed modes available

Advanced lighting model

Dynamic weather

Volumetric clouds

Physically-correct light scattering model

Realistic SFXs

Real-time global illumination

SSAO and other cinematic post-processes

 

The UNIGINE technology was tailored and proven effective for this industry by years of successful usage. These features were polished in close cooperation with our customers for various simulation projects:

 

Multi-channel rendering at 60 Hz

OpenFlight format support

Non-linear image mapping

Edge blending

Dome support

Panoramic image output

Stereo 3D

CAVE support

Monitor walls

Oculus Rift support

 

Complete, perfectly integrated framework

 

Image generator

World manager

Physics engine

Pathfinding

Animation system

GUI

Audio system

Networking

 

Efficient C++ API

Fast iterative scripting via UnigineScript

Plugin architecture for the engine and tools

Extensible XML data structures for flexibility and easy interoperability with other application frameworks

Full source licensing options available

Edited by KaspeR32

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--Twitch: http://www.twitch.tv/livingfood --

Posted

Cryengine 3 - sim "seller" tech .

 

Just thought it was impressive and wanted to share. This was meant to magnet Sim developers to use cryengine.

 

I am not suggesting in any way ED should adopt this technology . I hope this wont turn into a EDGE comparison thread or a something of that nature.

 

 

 

* I got no idea how to embed youtube into thread msg me or post below thanks.

 

Cheers.

DCSW wishlist : multi-crew :D

GTX480, i52400, 8GB, Samsung EVO 840 250G SSD, Raid 0 2TB =~45 FPS [Maxed]

 

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Posted (edited)

^^^

I must change my underwear after I have imagined that this is the new look of DCS World :D

 

* I got no idea how to embed youtube into thread msg me or post below thanks.

Cheers.

Put the string between the equal sign and any following symbol (^highlighted) into a [YOUTUBE] tags. Put the following code in your post and see :thumbup:

[Y0UTUBE]ob7BVTp6IxA[/Y0UTUBE]

I changed major letter "O" to zero "0"

Edited by Suchacz
Posted

News from Outerra:

 

OJUPdABgsrA

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I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

  • 2 weeks later...
Posted

It is a pretty impressive looking engine. I wish they had an SDK available for non-commercial use, and indy friendly licensing. That is the main thing they are lacking in my opinion.

 

FYI, I emailed them some time back, and they said they are working towards indy friendly licensing sometime next year. The more requests they get for offering an sdk and/or royalty based, or other indy friendly options, the more inclined they will be to do it. So, email them and request a free sdk, and indy friendly licensing if you think it would be good for the gaming community at large to have another option like this out there, and more readily available for use/experimentation. It can only be good for their marketing to have creative folks posting youtube videos utilizing their engine, imo.

  • 3 weeks later...
Posted

I know it's years off and ED is developing their EDGE engine but I sure hope that we will be able to see DCS is in a world generated terrain engine such as outerra, in a few years. It would be nice to be able to fly any where in the world with a DCS style net code and physics engine. this is what keeps most people flying fsx. Does anyone know how far off Outerra is from being completed? And how they would go about adding cities and buildings to make a replica of Earth?

Posted (edited)

DCS WORLD Global MAP and New Terrain Engine

 

Well I have seen heaps of gaming engine web sites and youtubes as to whats best for a Air Combat Sim based on WAR Theory hard to say but realistic 3D Ground Content would be high on the list as well as elevations, being able to code to it with mission objectives strike points that explode and so.

 

Here's a few different video game engines on show that I like..............

 

1./ Outerra

 

 

More here:- http://www.outerra.com/

 

2./ Blender

 

 

More here:- http://www.blender.org/about/

 

3./ Unity 3D

 

http://youtu.be/DW5SgPO2YP0

 

More here:- http://unity3d.com/

 

4./ CrysisEngine3

 

 

More here:- http://mycryengine.com/

 

5./ Unigine

 

 

More here:- http://unigine.com/sim/

 

Some links for further reading...............

 

http://www.chadvernon.com/blog/resources/directx9/detailing-a-terrain-with-multitexturing/

 

http://www.gamedev.net/blog/73/entry-1682713-terrain-texturing/

 

http://www.gamasutra.com/blogs/AndreyMishkinis/20130716/196339/Advanced_Terrain_Texture_Splatting.php

 

http://www.pixero.com/tutorials_terrain.html

 

and many more online ............

 

 

Heaps more online, again it all has to suit a ground war battlefield situation from an aerial perspective you can kill it with way to much detail.

 

Maybe like ARMAII would be okay not to much as your still not considering the CPU+ GPU effort for the moving items at MZ/FLOT.

 

But towns, cities, suburban war zones, military sites all that, coastline defenses so on goto be included in the next generation of Air combat simulation.

 

Well we hope so with project ............... Edge http://forums.eagle.ru/search.php?searchid=6490352

 

I hope its more capable with flexibilities to merge with other engines and modeling tools, just the freedom for future expansion and breaking the limits.

 

Time will tell I guess....... cheers

 

:beer:

Edited by WRAITH

 

DCS FORUM SIG.jpg

Posted

Many of these impressive graphic renderings are at the tip of the CPU/GPU development but the future for flight sim environment sure looks bright! And if ED manages to implement the sim environment for flight, land and sea missions the future must be good. There sure needs to be some great convincing and demo presentation to move me away from ED’’s plans at the moment but of course it can happen. Has happened before with other products not reacting to development changes.

Posted

Yep, its coming this is why DCS needs to seriously look at merging with another flight sim developer because this is whats on the way.............

 

 

But unless the Flight Sim Dev community gets its act together maybe even DCS going Open Source and merge with say ( https://github.com/FreeFalcon ) and only air craft sold as add-ons because I just dont see the effort it requires to accomplish the dream. And it will just be for games like BF4 and Call of Duty type gaming and the sim market will be left to pick up only pieces and not really achieving anything.

 

Well hope for the best......:thumbup:

 

DCS FORUM SIG.jpg

Posted

Keep dreaming.

 

But unless the Flight Sim Dev community gets its act together maybe even DCS going Open Source

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I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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